The journey back is instantaneous, depositing you and Lu right outside the town surrounding Charon's Keep. A few workers startle upon your entrance and your presence returning, but quickly bow and get back to what they were doing. Imps scurry around between them, hardly even stopping in their work.
The town looks no different from when you last saw it, which is reassuring; you definitely did not lose your accuracy over Leliel's interrupt of your last leap. Conundrum is gone, which kind of sucks, but it could have been far,
far worse.
In this case, you aimed for a time roughly a day after leaving for Milidia.
You exchange a nod with Lu and step over to the workers, then deliberately point at an Imp they made to carry an overly large piece of wood for some reason, likely amusement. "You, drop that." She does without question and no one complains. Next, you point over to the main spire. "Go find the Ashen Maiden and announce my return. I wish to speak with her at her earliest convenience."
"Right away, my lady."
And off the Imp is, with the rest already having gone back to work once it became clear you only needed the one. Bossing people around is getting easier as well, though you are not sure how you feel about that.
As you wander away from the workers and to the nearest rune, which the Imp also took to traverse the Keep, Lu offers you a wry grin. "Your demeanor changed since when you came here. Though, admittedly, formal speech does not suit you." You just flip her off and wait for your impromptu messenger to return.
Sure, you could have just waltzed in, but at this point you understand that announcing yourself like that is Hell's equivalent of a knock. Elisabeth does deserve some politeness at least. Sadly, it also means you have to wait here or the Imp is not going to find you.
It merely takes a few minutes for her to return, materialising on the rune right in front of you and standing at attention as best as an Imp can do. "The Ashen Maiden oversees something at the forges, my lady. She wishes to receive you immediately!"
Meaning, she is free and you can drop by whenever you want. "Alright, thank you."
You wave the Demon away and ignore her owlish look; Imps are not used to being thanked, but you made sure not to forget your manners. Especially here. The rank and file here rarely have anyone outranking them be nice, after all.
Once the rune is cleared, you and Lu step onto it; your friend takes the lead, sending you both outside of a giant pit dug at one of the destroyed spire's bases. It seems to have been here for a while. Lu provides information the moment she sees you look around: "The forges used to be on the lower levels of this spire, so it being torn off means they are now under the open air."
And forges they are. Dozens of blacksmiths of various appearances are at work, hammering steel and iron and silver back into shape. You barely see any weapons though, which makes sense, considering that many low-ranking Demons can resummon theirs whenever they get damaged.
Elisabeth is surprisingly easy to find. She is at the central forge with half of the men and women present arrayed around her, as well as half a dozen Dark Stars of all kinds. A glance to Lu only makes her shrug, so she has no idea what the large group there might be doing. Your eyes tell you it is magical, though the buzzing of a hundred angry hornets sounds kind of familiar even from where you stand.
You pull your aura back in just to make sure not to interrupt any fiddly detailwork someone might be doing, with Lu doing the same a moment later. Then you walk down the stone stairway and into the a sea of hot air and sweat that bothers you far less than you would have expected. The people around bow their heads as you pass, but otherwise keep working.
It is obvious that you were noticed long before you reach the central forge, seeing how many heads turned your way and the small crowd opens without prompt as you near. Both of you walk through the corridor and toward Elisabeth, whose expression is deceptively empty; her blindfold gives nothing away as usual. Next to her stands a suit of faintly gleaming armour that the Dark Stars are spreading some kind of Brand Craft over, carefully fitting the lines into nooks and crannies to make every circle adjust to only a single plate of the faintly orange steel.
No, not plate. You know that colour, too. Those are scales, each and every one of them. Dragon scales.
And now that you look closer, you realise that the Dark Stars are not spreading anything. They are charging it. Fine, intricate lines of Brand Craft already gleam on every single scale. You only killed that Dragon a bit over a week ago, how did she make this so fast?
"What do you think? I called in a few favours and pulled the enchanters off other projects, but it is still a bit of a rush job." Elisabeth smiles faintly and motions for the armour; it does not look big enough for her to wear, is what you notice as well.
"I'm surprised you could make anything out of those scales at all. How did you cut them?"
She turns to watch the Dark Stars for a moment and you know all of the crafters around are listening in curiously. Elisabeth does not seem to mind as she explains: "I admit they did not come apart easily, but the power that kept them impervious to damage faded with the Dragon's death. Some trace of its power still remains, so I decided to make use of it."
"I don't think you can wear that," you point out with a frown, only for Elisabeth to chuckle softly. Lu huffs a moment later, apparently having understood what you are still wondering about.
"This is for you, not for me. A present of mine, as thanks for taking on this Dragon despite not having to."
Oh. Now it makes sense. You do not even get upset about it, there was some mention of Elisabeth having your measurements taken. But an entire suit of armour? "I can't really wear it, can I? Armour is kind of restrictive for someone like me who builds on agility." At least pop culture suggests that. You do want to try wearing that suit of armour, though. It looks impressive.
Lu scowls. "Whoever told you that is a fool. While armour may be rather heavy and thus test your endurance more than regular clothes, a properly fitted set is hardly restrictive and does not impact your speed." So pop culture lied to you.
Elisabeth nods at that and motions for the now-complete suit of armour. "This one in particular was enchanted to be as light as a feather. I am aware that it would be bothersome to wear with your transformation storing it elsewhere, but there may be a day where you need this slight edge."
She has a point, but you still want to decline; it is too generous a gift for something you did as a friend. Doing so in front of everyone however, especially after it was already made, might lead to problems.
And honestly, Elisabeth does have a point. The war is still going in your time, so you might need it; you can always get it in time for a fight thanks to Voyage, too.
So, with no way around it, you smile and step forward to inspect your gift. A proper scale mail with gloves and boots also covered in those scales. Gently bending one aside, the tiny bit that is actually possible, shows you they are each connected to a regular plate of metal beneath, interlocking and clacking softly with every movement. The plate itself also bears a complicated-looking array, no, several of them. They interlock in places, a work of art that you can hardly appreciate even as a student of Brand Craft.
From the plate downward goes a skirt of cloth that bears no markings, but, upon checking on the inside, you realise is reinforced with another plate in which the scales down there are anchoured; this one, too, bears Brand Craft.
"Clever. You get around the issue of things shifting around and messing up the arrays by enchanting only the rigid pieces, and each one separately. A lot more work, but much safer."
"Not much more work," one of the Dark Stars interrupts in a wispy tone. "More work in drawing the arrays, true, but far less in understanding the various possible interactions of moving surfaces and adjusting the arrays for them. It evens out."
You nod and finish inspecting the intricate working. "I see, didn't think of that." And nothing exploded despite every array being charged, so you now know that the thing is at the very least not dangerous. "Mind if I try it on?"
Elisabeth's lips curl up involuntarily, but you feel you are the only one who notices. "It is yours, you may do with it as you please. Imps?" A gaggle of the lesser Demons appears from various spots where they were apparently waiting to be called upon, quickly moving over to the armour without any need for further orders. Elisabeth motions for it. "Go ahead, they know what to do."
So you do, and stand still for the next few minutes while a bunch of Imps armour you up over your regular clothes. The blacksmiths whisper with each other, many of them shaking hands over a job well done. Elisabeth is smiling openly once more while Lu watches you with curiousity.
It really feels like nothing. The noise aside, which you can ignore, only the clicking of scale against scale reminds you of actually wearing armour. Your feet slide into the boots easily, the gloves fit onto your hands perfectly, and a double-horned helmet is put onto your head to finish the whole thing. You wish you had a mirror to look at yourself, but you can imagine to cut quite the menacing figure with only your eyes visible and your entire body decked out in glittering Dragon scales. Pauldrons protect your uncovered shoulders but make bending your arms a non-issue.
You carefully test the enchantments, move this way and that, completely unimpeded. You can no longer touch the small of your back because the scales do not let you, but that is easily dismissable.
A moment of focus makes your weapon materialise and you go through a basic sequence without any trouble or malfuctions. It makes you grin and show a thumbs up to your watching friends; Elisabeth claps her hands. "Marvelous. Now, if I may demonstrate the defensive properties?"
You can guess how she wants to do that, but Lu is right there. Even if this is less secure than what Elisabeth expects, you will be fine. "Sure."
Your friend bows her head gently and makes her own blade materialise, wreathed in ominously humming fire that quickly spreads over her weapon instead. "Behold!"
She strikes in a way that makes your reflexes scream. You go through five different ways to parry her as she moves in and suppress the almost instinctual reaction each time; actually taking a hit like this is difficult after practicing how to not take them for so long. Then her sword impacts and...
(Ember of the First Flame: +4000 Base Damage, +420 dice, +5000 Unstoppable (False) = 4,420 Total Damage
Defiance: +10100 Base Resilience, +912 dice, -7575 Juggernaut = 11,012 Total Damage Reduction
Attack Ineffective!)
...it does not penetrate. You see both the reshaped flame and another magical field beneath liquify and flow back instead of punching through your armour while the sword itself scrapes over the scales without leaving so much as a scratch. The force of it sends you back a few steps, but you are completely unharmed.
"Huh, this
is pretty sturdy." You can not help but grin, even though no one can see it. "I think I get what you meant. This might get useful one day. Thank you."
"Oh, think nothing of it." Elisabeth smiles still while the chatter around you becomes somewhat more excited, with everyone talking about their creation. "This also serves as a proof of concept; the scales converted into this set and testing were not even close to the entire amount harvested, so now that we know it works as intended, we can process the rest."
Clever of her. A test with you, under controlled circumstances, and now she gets to build a few more artifacts based on Dragon scales. Either to make some of her trusted stronger, or to give special equipment away for favours. You nod at her and she motions to the main spire. "Now, I believe you wanted to report on your mission?"
"Yeah, that too. Uh, should I...?" You vaguely point at your armour, but she merely shakes her head.
"Whether you keep it on or have it taken off is entirely up to you."
With that settled, you just take off the helmet and carry it under your arm. Looking at it from the outside again, now you actually look the part of the dark knight, too.
. . .
IDENTIFIED BREAK LINE
. . .
"I see."
A short walk to the next rune and then to Elisabeth's office later, you did not take long to summarise what happened. Neither of you goes into details about what you did in the future, but she does not ask, either.
"So it was a trap after all, meant for Lucifer. We are fortunate that you were there to protect her." Elisabeth slowly taps her desk, then nods to herself. "Very well, I shall update my notes and we will approach the matter differently, at another time. We can be more cautious when engaging this particular opponent."
You have no idea whether she does not say Leliel's name on purpose, but it is probably for the best. Lu still thinks about the encounter from time to time, you can tell even though she never mentions it. That aside, Elisabeth seems fairly unconcerned about your failure. When you point that out, she merely smiles.
"Not every mission may succeed. Having you two back in good health is enough for me." Lu perks up a little at being included, but the point is left at that and Elisabeth changes the subject, her smile faltering a little. "That being said, I believe you wanted to leave us soon?"
Ah, there it is. You were planning to do that, so you nod. Your friend sighs at that and folds her hands. "Ah, well. I am not happy to see you go, but I will not stop you. Do make sure to find me in your own time, though; I believe I would be glad to see you again."
"Can do." Add one more to the list; it is somewhat sizable by now.
"Good. Now, as for your departure, I was planning to see you off with a feast." Wait, what? You blink at Elisabeth, who smiles benignly. "After everything you did for us all, it is the very least we can do, to celebrate your arrival and your deeds properly. This is non-negotiable."
You want to protest, but her last notion takes the wind out of you. Delivered with finality and gentleness in a way that brooks no room for argument. You can not even get mad about it, they want to throw a party for you after all!
So you sigh and hang your head. "Fine, but don't overdo it."
"I certainly won't, friend. It will be in three days' time." How can she be so cheerful right now?
You just shake your head and get up to take off that armour in your room. You can probably get a few more boxes or packs or something to put it into for transport. Or maybe you should wear it on the way home so as to not take up that space?
You can think about it later.
For now, you decide, you will spend your last three days in this time with your friends.
-------------
Who do you spend today with?
Pick two:
[] Orux
[] Lucifer
[] Maya
[] Paoras
[] Dragul
[] Elisabeth
[] Gabriel
=====
+10xp You Get a Party
EXP gained: 10
Total EXP: 2,750
=====
Will not be relevant, but here are the details about Heidi's new gear:
-
Impenetrable Dragonscale Armour
-
A set of light armour consisting of interlocking, orange Dragon scales, each the size of a hand spread out. Consists of a two-horned helmet, a battle dress reaching down to Defiance's calves, knee-high boots, gloves covering the entire arm, and pauldrons protecting the gap between gloves and dress at the shoulders.
Base Resilience: 10,000
Affinity: (Dragon)
-
Abilities
-
Featherlight
-Enchanted to bear no burden, no part of this armour has any notable weight.
Remnant of Strength
-Armour piercing Abilities of any kind are negated against this armour.
Mana Absorber
-Any magical attacks impacting this armour have their Total End Damage cut in half; add the same amount to the next defensive string.