Path of Being Evil (Original Fantasy Quest)

It is the difference of having to deal with the risk of an individual and potentially one organization then to deal with multiple organizations who are more concerned of people murdering or kidnapping acolytes in their own churches.

You are assuming they will think she has been kidnapped instead of just wandered away.

And that about trying to defend their acolytes, that would be a boon for us, because we aren't going to target them and they would invest their resources in the wrong places. Unfortunately, this would happen only if the other organizations will believe the church, which isn't certain.
 
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Primarily speaking, the reason for why the victim may not report to the authorities are multiple, one they are wanderer going to the city who is unaware of how the Church here is viewed so they don't want to risk themselves to put their Word against the Word of the Church especially with the chance of the person who attacked them lying and the authorities believing and branding them a criminal.

Another is that they could not be bothered dealing the hassle of the authorities and leave as they are disguised and their no way for them to be affected by this as they have nothing to go for.

Another is them being a criminal and not wanting to get on the Church's badside, they leave the victim alive so that chances of being angered are reduced.

The reasons for why the victim may not report are in essence depending either from caution, lack of caring, fear or other factors.

You are assuming they will think she has been kidnapped instead of just wandered away.

And that about trying to defend their acolytes, that would be a boon for us, because we aren't going to target them and they would invest their resources in the wrong places. Unfortunately, this would happen only if the other organizations will believe the church, which isn't certain.

You are also assuming that they may think that she has wandered away when they know how loyal she is and what her general behavior far more than what we know. So risking that this acolyte is somehow one of those who wanders off sometimes or is less responsible is a gamble especially with the fact she seems much more loyal a person to wander off without telling her superiors about it.
 
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Then why the victim hasn't reported anything to the authorities? Not to talk of the possibility she may lie about how things went.
Yes, we've already talked about this, there are many reasons why someone would not want to have anything to do with it. Maybe this person just doesn't trust the authorities. Not everyone in the city loves the Tower.
You are assuming they will think she has been kidnapped instead of just wandered away.

And that about trying to defend their acolytes, that would be a boon for us, because we aren't going to target them and they would invest their resources in the wrong places. Unfortunately, this would happen only if the other organizations will believe the church, which isn't certain.
Okay, is there even a reason the pious priestess could just walk away? Or are we just hoping that she could have a reason?
Yes, but they won't just sit on the defensive, and working in the city will become much more difficult in the future. Not to mention, they will probably attract specialists from other cities. And from the words of Vecna, we know that the Church has great influence in the world, and this means that they cannot be ignored. In addition, the leader of the local Temple did not seem to me to be someone who would take someone's disappearance lightly.
 
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Primarily speaking, the reason for why the victim may not report to the authorities are multiple, one they are wanderer going to the city which is unaware of how the Church here is viewed so they don't want to risk themselves to put their Word against the Word of the Church especially with the chance of the person who attacked them lying and the authorities believing and branding them a criminal.

Another is that they could be bothered dealing the hassle of the authorities and leave as they are disguised and their no way for their them to be affected by this.

Another is them being a criminal and not wanting to get on the Church's badside, they leave the victim alive so that chances of being angered are reduced.

The reasons for why the victim may be report in essence are many either from caution, lack of caring, fear or other factors.

Yes, we've already talked about this, there are many reasons why someone would not want to have anything to do with it. Maybe this person just doesn't trust the authorities. Not everyone in the city loves the Tower.
It is contrary to everything that we have seen in it so far. Of course, there is always a ghostly chance that she is a secret master of intrigue, but this is already a conspiracy theory. From what we have seen from our interactions, as long as she is asked, she will answer honestly. Especially considering that she considers herself right.

That would be enough to warrant an investigation, though. Especially due to only the artefact being stolen. Which pretty much make it useless to even try to not kill her.
You are also assuming that they may think that she has wandered away when they can know how loyal she is and what her general behavior is far more than what we know. So risking that this acolyte is somehow one of those who wanders off sometimes or is less responsible is a gamble especially with the fact she seems much more loyal a person to wander off without telling her superiors about it.

Yes. It is called pointing out a fault in an argument. You had one, and I pointed it out.
Yes, but they won't just sit on the defensive, and working in the city will become much more difficult in the future. Not to mention, they will probably attract specialists from other cities. And from the words of Vecna, we know that the Church has great influence in the world, and this means that they cannot be ignored. In addition, the leader of the local Temple did not seem to me to be someone who would take someone's disappearance lightly.

Just because someone disappeared doesn't mean they were taken by necromancers or demon summoners.
She may have simply being thrown in a river or in the sea even if you assume she is dead.
 
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That would be enough to warrant an investigation, though. Especially due to only the artefact being stolen. Which pretty much make it useless to even try to not kill her.

No, as has been mentioned more than once, we take all valuables as reparations, including her wallet. We do not rob a church building, but they are not the same thing.

Just because someone disappeared doesn't mean they were taken by necromancers or demon summoners.
She may have simply being thrown in a river or in the sea even if you assume she is dead.

Not necessary, but it's a pretty reasonable explanation given the circumstances. And even if they were ordinary people, they still attacked the Church. This is not what a common criminal would do. You need the motive to kill. And hiding the body means that it is not accidental murder or accident.
 
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Yes. It is called pointing out a fault in an argument. You had one, and I explained it.

Yes, it is a possible fault in the argument which I did not mention as I considered it very unlikely as when rereading the scene, the behavior of the acolyte seems far to loyal to be sort to just wander off without telling their superiors about it especially when they seem to be the only acolyte who is managing the Church. Additionally I find it better to consider the likely failure points that exist then too hope that this acolyte is the sort to wander off especially with limited information we have painting us the opposite picture. Although admittedly I do attempt to not go too deep into possible risks as I find it very easy to go overboard with them.
 
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No, as has been mentioned more than once, we take all valuables as reparations, including her wallet. We do not rob a church building, but they are not the same thing.

That's not what is written in the vote. You are simply leaving her lying there. So, no, we are still going to be suspicious because we only stole the artefact.
Not necessary, but it's a pretty reasonable explanation given the circumstances. And even if they were ordinary people, they still attacked the Church. This is not what a common criminal would do. You need the motive to kill. And hiding the body means that it is not accidental murder or accident.

I will repeat myself. Thinking that a random necromancer would attack that specific church to get bodies is absurd. So I doubt they will follow that logic.
Yes, it is a possible fault in the argument which I did not mention as I considered it very unlikely as when rereading the scene, the behavior of the acolyte seems far to loyal to be sort to just wander off without telling their superiors about it especially when they seem to be the only acolyte who is managing the Church. Additionally I find it better to consider the likely failure points that exist then too hope that this acolyte is the sort to wander off especially with limited information we have painting us the opposite picture. Although admittedly I do attempt to not go too deep into possible risks as I find it very easy to go overboard with them.

Well, I think it is more likely the other organizations will think she simply wandered off. So, I guess we have two different opinions on how things will go.
 
That's not what is written in the vote. You are simply leaving her lying there. So, no, we are still going to be suspicious because we only stole the artefact.

All the valuables on the priest beside the emblem is her staff and her wallet, which is thin. Vecna would still take them whatever the result if that's what worries you.

I will repeat myself. Thinking that a random necromancer would attack that specific church to get bodies is absurd. So I doubt they will follow that logic.

It is not strange to think that the necromancer will attack the church and that he will take the body with him. After all, they are mortal enemies.

Well, I think it is more likely the other organizations will think she simply wandered off. So, I guess we have two different opinions on how things will go.

Is there any reason for them to think so? What we see in the scene indicates that she was very zealous about her duties, and others must have seen it. It looks like she is the representative of the church in the city, which means she needs to know the local leaders.
 
Alright, I don't think anyone else will vote. So I'll close it here.

Scheduled vote count started by Black.Horus on Dec 12, 2021 at 5:21 AM, finished with 83 posts and 19 votes.


Not looting wins. As for the Priestess....

1. Spare
2. Kill & Take
Black.Horus threw 1 2-faced dice. Total: 2
2 2
 
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Damn, i just caught up. Wouldve voted to let her live. Luck really wasnt on her side.

I believe she was the High Priestess of the Critical Failure, we only met her because a dice rolled 1 with the Church, then she rolled two of those during the fight, if the last dice was a 1 she would have lived, but instead, she rolled DEATH in the flip of a coin.
 
Interlude: Blooming Cinder, Part I
"H-How can this be possible?" You said in utter astonishment. Not being able to process the scene you are currently beholding.

"I assure you Miss Vecna. This very much is possible and indeed is happening. You should have seen this coming after yesterday."

"I did. I had only thought about it, but I did. I just didn't think it would end like this."

"Oh really?" Said the Priestess with a poorly hidden smile. She must be greatly enjoying your torment. "Then please tell me this. For both of our sakes."

"What do you think about the festival?" Asked Zarya with a questioning gesture towards the revelry before you.


"Honestly? The festivity is quite overwhelming." You truthfully replied while giving Zarya a nervous chuckle. Thus receiving a brief giggle out of the blunette that easily makes you blush red in embarrassment.

It is now a day after your debacle at the Twin's Church. In the end you had chose to choke the life out of the fallen Dawn Priestess. Prefering to have the basic product to be as without damage as possible.

She had thrashed around for a little bit, but after her death all that you need to worry about is the Acolyte's spit in your hands and the blood splatter on the ground. The former is easy enough to handle with a few disgusted wipe on your cloak, but you need to resort to using a few magic spells to completely get rid of the latter.

You then decide there was just far too many risk in raiding the Church for more of it's valuables. So it is only with the girl's body on your shoulder, her staff, and the emblem did you leave the holy premises. Hoping for this screw up to not bite you in the future.

It is when you are carrying the Priestess rapidly cooling corpse did you notice the lights around Mavis popular roads. You had only giving them a few annoyed glances before electing to go the long way around in order to not stumble across anybody. Nothing of note had happened during this endeavor, but you can still hear how loud they were in prepping up the place. It must be torturous for the people living there you reckoned.

Thoughts about the festival were practically gone from your mind the moment you had safely reached home. You still need to prepare the girl's corpse with a few reagents to not have it deteriorate in a week or two. So you had only thought the night workers were just going to add a few lamps and ribbons along the posts made during the months and then leave it at that.

You didn't thought they were going to completely refurbish the place.

Where there was once a bare stone road with some simple wooden contstruct, it is now all covered in a variety of decorations that is associated with Akhti. Sun shaped lamps are beautifully hanging around the houses balcony, flame like ribbons are energetically fluttering along with the wind between the buildings, various wooden statues modeled after warriors in mid battle are placed at the road sides, and there are even many strange magical contructs floating in the air like a sun with a face that of a fish and more bizarre like objects. This massive change from the previous day alone is enough to give you pause, but the people. Oh the literal Horde of people is even worse.

Simply put, there is Leyla too damn many of them! You can count hundreds of them with your sight alone, ranging from Humans, Elfs, Dwarfs, and Beastkins. All of them are dressed up in red and yellow while doing everything that they can do to be as loud as inhumanly possible. Most of them are just rowdily chatting around, but the people who are dancing, drinking, and generally getting merry are not in a small number either. By the Inferno even the Elf's Spirits are getting in to this judging by the small colourful forms freely flying above everyone heads. Is that also a couple of teen doing play fighting on the rooftop over there?

So, just like what you had said earlier. Massively overwhelming. A fact that seemed to only amuse the Head Priestess beside you.

"That's wonderful." Zarya happily said. "It would be a particular concern for me if they were to be all doom and gloom, Miss Vecna."

You gave her a few dry laugh at that. "Ha ha. I didn't know there was this many people in Mavis."

"There usually wasn't." Answered the blunette before explaining further after noting your raised brow. "During joyful days such as this, most people from the surrounding towns and villages will usually travel to the nearest city to join in on the celebrations. There is simply far more activities to be enjoyed here like what you can see."

Great, another difference from your homeland. Which reminds you...."I think I can see some stuff that resembled something from Varon."

Zarya perks up at that. Swiftly explaining to you the reason before buying two pair of grilled apple sticks from the nearby stall for your group. "That was due to the presumption of Akhti being a Varonian. We do not know it for certain, but traces of his heroic deeds does travel back to around, if you forgive me for speaking, the three remmant nations. People then learned about that before adapting it to the festival and the matter was then settled with how the Priest of Akhti having no problem with it. Want some?"

You accept the gift with a wistful sigh. Saying you have no problem with it before taking a bite out of the apple. Making you smile at the sweetness of it.

"Don't worry about it. I had never lived in that era and it was practically what we have been known for. Thank you for this Zarya."

"Your welcome." The blunette then gave you another beautiful smile that takes away your breath yet again. Prompting you to smile even wider in return.

You don't know why you are feeling this way. You check your internal mana circulation, and once again you find it to have been non disturbed by anything. There is no possible way for Zarya to control you yet you are still affected by her presence. You don't know why, but with her you feel....lightened somehow.

"Is there something wrong Vecna?" You were then cut out of your contemplation by someone who is not Zarya. Turning around with an irritated glare you can see it was actually your partner Cobe.

The Blue Beastkin is standing a few paces behind you. Blinking at you with his mouth agape as if you had suddenly declared yourself as the new Lich Lord of the land.

"No. Why?" You asked him back. Why did Cobe look so concerned? His answer however just further increase your worries.

"You didn't look so....happy usually." Said Cobe slowly. He then tilt his head as if to better observe your current set of being before smiling softly. "You must be a great friend with her."

You assess his statement to be ridiculous and then flatly told him of it. "No. We had only met yesterday."

Your reply only seems to confuse Cobe even more though. Thankfully, before he can say anything more than a few words, Zarya stepped in to the conversation and offers him his portion of the sweet apple. Not thankfully however, they then decided to become the bestest of friends right before your very eyes.

"Then how did-"

"An apple?"

"-she, oh thank you. It is kind of you Sister Lynn."

"Not a problem Sir Cobe. It is my pleasure. It's reassuring to know Miss Vecna had friends in her work place that is worried about her well being."

"We try. We know Vecna has problems with getting along with others."

"Oh I can definitely see that! Why she looked so sheltered when coming in to the temple yesterday. She needed someone to give her the right push to make her come out of her shell. I am glad your team is there for the best of her."

"We can't compare to you though Sister Lynn. She seemed so comfortable while with you. With me she looked always ready to dodge as if I was going to bite her."

"Oh goodness! Did you need some help with that?"

"Ah you didn't need to do that. We'll manage."

"It's fine~! Now, here is what you-"

And on and on did they go. Speaking amicably with each other about you as if you weren't right beside them. At this point your eye is already twitching madly at their topic and thus you decided to remind them of your existance.

"Are you all satisfied?" You surly asked the two blunette. Feeling satisfaction by how they panicked and then immediately apologizes when they heard your tone. Serves them right.

You however are feeling quite forgiving today. So you graciously accept their apology. For a moment you felt great, but the irritated voice from the last member of your group instantly put a damper on your enthusiasm with a slight bit of fear. Judging by how Cobe is nervously saying their name, he also felt the same way.

"Come on guys. It's unbecoming of you two to act like that."

"Just like how it is unbecoming of you to slack while being on duty Miss Vera?"

"Khk!"
"V-Vice Master Alberad."


The sight of the frowning person with the second highest authority within the Mage Tower of Mavis City immediately puts you and Cobe into an upright standing position. The pale Elf is currently narrowing his eyes between the two of you, as if he found the both of you to be wanting. Behind him, you could see the rooftop teenagers from earlier who seemed to have been through a particularly rough session of scolding. Guess that explained where he had been this whole time.

There had been quite a ruckus at the Tower this morning when you had told your team of your promise while reporting for duty. Apparantly, in the middle of your bewilderment with Zarya, you had in fact forgotten about your assigned duty to guard the main plaza for the day biggest attraction. An acceptable mistake if it weren't for whom you had make the promise with.

There is simply no possible way for the Tower to just disregard the High Priestess of the city main religion. So it was decided that you will be reassigned to the position of guarding Zarya. Just with the difference of your team escorting the blunette from up close instead of watching from afar like what the previous team was supposed to do.

Which is also why it must be Vice Master Noralf Alberad who will be leading this operation instead of the previously assigned team. He is the only one with the actual competence to immediately drop his previous duty and switch over to the new one while having both the strength and the prestige necesary to protect and interact with someone as important as Zarya. Though it is obviously an unwelcome change considering how unimpressed he is with you right now.

Zarya, bless her wonderful soul, then tried to pacify the irate pale Elf. Tried being the word here as the Adept Spirit User accepts her words in the likeness of an exquisite wall. As in, he brushes her off as politely as he could.

"You don't need to be so harsh on them Sir Alberad. It is honestly my mistake as I didn't know Miss Vecna is an M.T.A."

"Which is the point Sister Lynn, you didn't know. It is the fault of us, the Mage Tower, this time for our current inconvenience. If we had known of your arrangement with Miss Vera then we could have provided you the protection that you deserve while communing with our newest member. Alas it wasn't mean to be and for that you have our sincerest apology."

He then shoots you a glare from the corner of his eyes. Making you straightent out your form even more than what you had thought to be possible. "That doesn't excuse you to be so lax while I am being occupied however Miss Vera. Being accommodating is acceptable, but do please be far more aware of your surrounding."

"Yes Sir!" You immediately answered with vigor. This man scares you, even more so than Wilhelm.

The Vice Master, seemingly satified with your answer for the moment, then turned to Cobe to give him his own version of passive beratement. The Wolf Beastkin is already shuddering well before the Elven eyes had even fall on him.

Beside you, Zarya is softly letting out a sight while pressing a few fingers on the side of her head. Seemingly dissappointed by her unsuccessful effort. She then turned towards you, giving you a smile with a 'what can you do' expressions on her face.

"Well, I guess there really isn't anything that could change Sir Alberad's opinion when he is that sure of himself. Nevermind that however, we are here to have fun Miss Vecna. Where do you want to go from here before the main event started?"

At the blunette inquiry, you silently take another bite out of the apple stick you are still holding. Even with the number of attractions being cut down because of the restriction that took place, there's still many activities that was being held that does interest you.

It would be easy enough for you to participate in the mundane games and shows. But you have eyes for those with the tantalizing rewards for winning. There's even some competition that needs you to prove your skills as a mage and one that is just different from the others by the simple fact of it's owner being a Scalekin. The onlookers who are around those booths were also pretty interesting from a quick glance.

What games should you play here? It's better for you to choose no more than three.

(An action cost 8 Material. You currently have 40 left.)

[ ] Play how many times?
-[ ] Once
-[ ] Twice
-[ ] Thrice

[ ] Play Wonder Wheels

A simple game of luck where you roll the wheels and the marble colour which came out of it then will decide the reward. The lowest reward seems to only be a simple toilet paper, but it then followed by double the money being taken, 2 middle grade mana stones, and a single high grade equipment.

The booth was manned by a smirking female human. Beside a male Porcupine Beastkin among the crowd, you can also see some members of your team. There is Aaron, Alan, and is that Kiera?

Stewardship DC: 40/80/95

[ ] Play Super Smash:

A simple game where all you had to do was to smash the sandbag as hard as you can to reach the top score. The reward is a single mediocre middle grade item.

The booth was manned by a strong looking male Bull Beastkin. You can see Roy and Mary chatting enthusiastically with some dwarfs who is not busy cheering for the game challengers.

Martial DC: 50

[ ] Play Magic Hoops:

A game that was specifically made for mages. It involves the player guiding a ball made by their own magic through a series of hoops floating in the air to reach the goal. The twist of it is how there was also a set of targets along the way for players to destroy. If you only reach the goal then you will get two middle grade potions of your choosing. If you can hit all of the targets while reaching the goal then you would get a book for a magic spell to 'animate' your other spells.

The booth was manned by a boisterous male mage and a professional looking female elf. You don't see anyone particularly noteworthy among the cro-wait is that Herman?

Magic DC: 35/65

[ ] Play Pop Veggie:

A game for anyone with patience and control the sign said. It seems all that you had to do was to slowly channel your mana to a magic sensitive plant that will then grow in a very accelerated pace. If you manage to grow it succesfully then you can keep the plant that is equivalent to a middle grade reagent. Luck also seems to be a factor in here as some plants will also rarely sprout a core that is equivalent to a high grade reagent.

The booth was manned by a kind looking male elf. You can see a tired middle aged man wearing all black and a beautiful mature woman with revealing clothes playing the game with spectacular results.

Magic DC: 20/70

[ ] Play Weight of Blood:

A booth made of stone that was manned by a Saurian Scalekin. From what the signs said it seems to be a fortune telling attraction. The place is currently empty of visitors.
 
We should steer clear of Super Smash, for our martial score isn't all that good, so there's a good chance we won't get anything out of that game. The two magic games (Magic Hoops and Pop Veggie) are the safest choices, given how good we are at magic.
 
"H-How can this be possible?" You said in utter astonishment. Not being able to process the scene you are currently beholding.

"I assure you Miss Vecna. This very much is possible and indeed is happening. You should have seen this coming after yesterday."

"I did. I had only thought about it, but I did. I just didn't think it would end like this."

"Oh really?" Said the Priestess with a poorly hidden smile. She must be greatly enjoying your torment. "Then please tell me this. For both of our sakes."

Did someone else think that another Priestess had found out about her murdering the other one?

"Your welcome." The blunette then gave you another beautiful smile that takes away your breath yet again. Prompting you to smile even wider in return.

You don't know why you are feeling this way. You check your internal mana circulation, and once again you find it to have been non disturbed by anything. There is no possible way for Zarya to control you yet you are still affected by her presence. You don't know why, but with her you feel....lightened somehow.

I think it is called love.

I ship them.

[X] Play how many times?
-[X] Thrice

[X] Play Magic Hoops:

The book to animate spells could be very useful, and since we have 29 in Magic the potions are almost guaranteed.

[X] Play Pop Veggie:

We have 29 in Magic, so the Middle Grade one is guaranteed.

[X] Play Weight of Blood:

A booth made of stone that was manned by a Saurian Scalekin. From what the signs said it seems to be a fortune telling attraction. The place is currently empty of visitors.

It probably is a bad idea to go to something called Weight of Blood right after killing someone, but it has no DC and i am very curious about it.

Mistery Box!

Curiosity killed the cat, but Satisfaction brought it back.
 
[X] Play how many times?
-[X] Twice

[X] Play Magic Hoops:

[X] Play Pop Veggie:

@Black.Horus is the "play how many times" referencing how many times we replay a game or how many games we are going to play?
 
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