Path of Being Evil (Original Fantasy Quest)

It could be a kidnapping if the Church has no way of determining whether she is alive or dead, but who would go for it? She's not from a noble family, and the slavers won't want to kidnap someone that high-profile. The only ones I can think of as well are demon worshipers, and the Inquisition's response to this is likely to be the same, if not more serious.

Ok then, thanks for the reminder, but admittedly it does precisely answer the question on my mind due to me not wording it properly. While we do know necromancers are considered evil and crazy due to the magic they use, the main question I had was primarily speaking what is that makes a necromancer distinct from others in society behavior wise? While we can know people can tell who are necromancer"s by them using a lot of negative energy, the necromantic constructs around them or by them being visible insane, what behavior"s are clues that the person is a potential necromancer if you cannot detect any negative energy on them and you never see them use necromantic constructs before?

[X] No, you don't want to bother.
[X] Spare her, and leave her laying there.
 
After some consideration and thinking about risks, i decided to just go with the option that gives more loot because too many unknowns and no Expert will come for us.

[X] Yes, loot the Church!

Loot!

[X] Kill her, took her corpse with you

Loot!- Goddamnit, i told you before, it is take, not took.
 
If we decide to take the body, it would potentially give us the option to pose as an Acolyte of Luciana, if we ever feel like the situation calls for that and believe that it might help us, as we would perhaps have access to a uniform set of a Lucianan Acolyte (but then again, the fight may have left the garb of the priestess unusable for one reason or another).
 
As for the body? Well, if we kill her and take the body, we might as well leave a note at the scene of the crime, "Necromancer in town."

This will only happen if we leave her alive and take the artifact with us. She will have difficulties in convincing people, but it is known that there are some necromancers that are roaming around this state.

If we take the body with us, she will just disappear.
 
Then why are you voting to let her go? All of those with the exception of adventurers are as likely to come as any other option, if not more.

Also, you know what? There was an order of necromancers that was busted just some time ago. What are the odds that one of them may flee to this city and be captured? What will happen then when the priestess will be found "right" if she insists there are other necromancers around?

Then we would have probably stunted our developments just for having less breathing room for our actions.

By the way, if she survives, the church will also discover that the artefact she had with her was stolen, and that's something very specific to lose considering how many necromancer are now wandering around.

The only way to completely avoid that is if we take her body with us and make her disappear, even if just killing her will still stall things for some time.

Because the death of the priestess will surely cause a reaction, but if she survived, she can only say that she attacked the "villain" who was passing by, but he (she) beat her unconscious and took her things. I suspect that half of the adventurers would have done the same in our place. In fact, in this case, she will testify against herself. I am not afraid to take the artefact, since we also take the rest of her valuables as reparations. And for the reasons mentioned above, the necromancer hardly left her alive, and there is no evidence of participation of necromancers. Given the position of the Church in the city, her story is likely to raise a lot of doubt, and she doesn't look rich enough to pay adventurers to find us.
And I don't think her absence will not cause a reaction within one turn (two months), so it doesn't matter anyway.
I would have been more receptive to the idea of killing her if she had been competent, but we had the advantage both in battle and in conversation. As it is now, this is not worth the potential problems.

Ok then, thanks for the reminder, but admittedly it does precisely answer the question on my mind due to me not wording it properly. While we do know necromancers are considered evil and crazy due to the magic they use, the main question I had was primarily speaking what is that makes a necromancer distinct from others in society behavior wise? While we can know people can tell who are necromancer"s by them using a lot of negative energy, the necromantic constructs around them or by them being visible insane, what behavior"s are clues that the person is a potential necromancer if you cannot detect any negative energy on them and you never see them use necromantic constructs before?

Perhaps this is a strange attitude towards death and corpses, aggressiveness towards the living and a tendency to isolation, but these are rather indirect signs. There seems to be no other commonly known indication.

If we decide to take the body, it would potentially give us the option to pose as an Acolyte of Luciana, if we ever feel like the situation calls for that and believe that it might help us, as we would perhaps have access to a uniform set of a Lucianan Acolyte (but then again, the fight may have left the garb of the priestess unusable for one reason or another).

Do we need this? Even if the clothes survived and fit Veсna (which is unlikely, since the priestess was described as low), the status of the apprentice in the Tower seems more reliable, and there is no chance that we will be revealed. In addition, our knowledge of religion seems to be very meagre, and we cannot use the magic of the priests, so this is a bad disguise anyway.
 
I would have been more receptive to the idea of killing her if she had been competent, but we had the advantage both in battle and in conversation. As it is now, this is not worth the potential problems.

She wasn't truly incompetent, just absurdly unlucky, she rolled 2d20 and got snake eyes.

Do we need this? Even if the clothes survived and fit Veсna (which is unlikely, since the priestess was described as low), the status of the apprentice in the Tower seems more reliable, and there is no chance that we will be revealed. In addition, our knowledge of religion seems to be very meagre, and we cannot use the magic of the priests, so this is a bad disguise anyway.

*Remembers Assasin's Creed*

You can use the garbs to disguise between a group.
 
She wasn't truly incompetent, just absurdly unlucky, she rolled 2d20 and got snake eyes.

*Remembers Assasin's Creed*

You can use the garbs to disguise between a group.
Yes, but we had an advantage anyway, even though the fight would have lasted longer.
Vecna will stand out in the usual city crowd in such clothes, and I can't imagine she voluntarily trying to mingle with the crowd of Twins priestesses. And if necessary, she herself will probably be able to sew something similar.
 
Yes, but we had an advantage anyway, even though the fight would have lasted longer.
Vecna will stand out in the usual city crowd in such clothes, and I can't imagine she voluntarily trying to mingle with the crowd of Twins priestesses. And if necessary, she herself will probably be able to sew something similar.

Who would think that that priestess walking there is a necromancer?
 
[X] Yes, loot the Church!
[X] Kill her, leave her corpse behind.
 
I am going to have to ask the thread to carefully consider if it worth it to loot the church. The looting is going to take time, time in which we run the risk of having someone stumble upon us and add another witness we don't need. Does the church have anything important enough for us to be risky like this? I doubt it. Let's keep our loot urges in check here and go for the smarter choice here. We can indulge in being a loot goblin in safer situations, not now.
 
Because the death of the priestess will surely cause a reaction, but if she survived, she can only say that she attacked the "villain" who was passing by, but he (she) beat her unconscious and took her things. I suspect that half of the adventurers would have done the same in our place. In fact, in this case, she will testify against herself. I am not afraid to take the artefact, since we also take the rest of her valuables as reparations.

There is a problem with that. While it is possible some will think she is only delusional, if we actually weren't someone villainous enough that is at least worthy of some investigations, why didn't we denounce her before the local authorities for magical assault?
 
There is a problem with that. While it is possible some will think she is only delusional, if we actually weren't someone villainous enough that is at least worthy of some investigations, why didn't we denounce her before the local authorities for magical assault?
Perhaps we didn't want potential problems with the Church. Maybe we were an adventurer with a bad reputation or someone from a local criminal organization. We were probably not an ordinary law-abiding citizen, but that doesn't necessarily make us a necromancer or a follower of a demonic cult.
 
There are multiple problems for the priestess to prove us as the person who fought her or even proving us as a necromancer if she thinks she knows.

One we were physically disguised and our voice was altered by magic meaning she does not know what we look like physically and what our voice sounds.

We did not use any necromantic spells which reduces negative energy residue significantly but instead use dark blast which comes from our novice wizard trait and is dark attributed mana instead which is a normal type of mana which people use, hiding the traces further with mana that well more normal for people to see hiding any remaining traces of negative energy even further.

If we did not kill her and instead knocked her out and not take anything from the Church, it would reduce the belief that the person who she fought was hostile or dangerous if she told them we were a villain or a dangerous individual, as she attacked first and instead lead the belief that the priestess was trigger-happy and jumped the gun attacking a non hostile especially if she lacks proof that the emblem would be if we did not take it.

Along with that leaving her alive but stealing things from the church is more likely to make them believe we were a member from a criminal organization or an adventurer of darker reputation looting the Church due to the acolyte attacking them, which would also be an understandable explanation for them on why they did not go and explain their grievances towards the local authorities especially due to the fact it would risk them being arrested as it would be the Word of the Church against the word of a criminal.
 
Last edited:
We can't leave her alive and leaving her corpse behind will be a great loss and risk so...

[X] No, you don't want to bother.
[X] Kill her, took her corpse with you.
 
If we did not kill her and instead knocked her out and not take anything from the Church, it would reduce the belief that the person who she fought was hostile or dangerous if she told them we were a villain or a dangerous individual, as she attacked first and instead lead the belief that the priestess was trigger-happy and jumped the gun attacking a non hostile especially if she lacks proof that the emblem would be if we did not take it.

I will repeat myself on this. Unless we denounce her to local authorities, that won't happen, because is abnormal for someone who has been unjustly attacked to not do so.

There will still be more heat on searching a skilled magic user that uses darkness. And because of those we are working with, that may be enough to hinder, if not straight up expose, us.
 
Back
Top