- Location
- Philippines
It is possible to do a bit of both? You can have us roll for actions/events that require Soko to do some important thing or such, while having to showcase how difficult that particular action/event is. Granted, you can just show us the minimum DC of the Challenge, and then hide higher DCs that can trigger whatever else bonus events if we punch hard enough with the dice.
If you don't wanna do numbers, you can just have the player base try to extrapolate the potential difficulty by giving out subtle/explicit hints in the update/choices themselves.
If you don't wanna do numbers, you can just have the player base try to extrapolate the potential difficulty by giving out subtle/explicit hints in the update/choices themselves.