Of Stars and Melodies - A Girls Band Party Quest (No Setting Knowledge Needed!)

Huh, that might be an in to Afterglow, since Moca frequents a specific ramen shop (that I think is the same one that Massu AKA MASKING from RAS moonlights at as it's owned by her dad's former bandmate in Death Galaxy). And ramen good, I miss it.

But I'm def gonna have to think on this more.
 
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Huh, that might be an in to Afterglow, since Moca frequents a specific ramen shop (that I think is the same one that Massu AKA MASKING from RAS moonlights at as it's owned by her dad's former bandmate in Death Galaxy). And ramen good, I miss it.

There are quite a good number of Ramen shops in our area, so Hibiki might not end up in the one you are hoping for.

Also the shop Moca frequents is a chain Ramen shop, while the shop Masking frequents is not. We might end up with something really off the rails such as running into Masking early, we might not, and if the dice is rolled, I suspect this is a case where a low roll really justifies giving us nothing because Hibiki will be going to a random Ramen shop given the number of shops around.

Hazawa Coffee is quite likely to introduce us to Afterglow since Tsugu works there. If we are lucky, we might also encounter Eve.
 
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Hm. Yeah, that's not bad. I think I'll vote for checking Hazawa Coffee for normal action, then.

Can't we text Yuki to meet us on Hazawa Coffee, thus talking with her and checking Hazawa Coffee? :D
 
I'm a bit confused, how do we denote which action is normal, which is brief?

You pretty much do it by how long it's likely to last. I.e. a text chat, or a brief talk with someone while you're doing/talking with someone else, and in general stuff that doesn't involve moving around can be more or less described as a single action. Stuff like "I'm going to visit X, or I'm going to have a good long talk with Y about Z" is a long action. That said, you can play it smart:

Can't we text Yuki to meet us on Hazawa Coffee, thus talking with her and checking Hazawa Coffee? :D

This is indeed something you can do, for example - granted, character interactions will vary depending on circumstances.

My knowledge of Bandori is very limited, however, mostly third-hand info from by sister who is not particularly a fan. That being said, Afterglow and Roselia are the bands I like the best since they are the closest to metal.

Welcome to the quest! Don't worry about your Bandori knowledge - roughly half the quest-goers here are non-fans or just know the basics. My intent is to make sure everyone can enjoy the quest.

Which brings up the point of the current discussion... it seems I will have to lay down a few ground rules - expect a threadmarked post by me soon.
 
[X]Speak with someone you know
-[X]Sayo
-[X] During lunch: "Hey Sayo, just where the heck is Dub."

[X]Speak with someone you know
-[X]Yuki
-[X] Invite her to Hazawa Coffee, ask if she's interested in more regular jamming session (or even form a band)
 
@UrsaTempest Let me propose a modification to your write-in for Hazawa Coffee, keeping my write-in to speak to Kanon (since our research action into the Girls Bands in the area, including Hello Happy world, gives Hibiki a narrative reason to attempt to social Kanon - I don't see Hibiki as the sort of person to sit still with new information in hand - Kanon's membership in Hello Happy is the one new information Hibiki could immediately explore to make more contacts.)

[X]Speak with someone you know
-[X] Kanon

[X]Visit someplace you know about
-[X] Hazawa Coffee
-[X] Invite Yuki to Hazawa Coffee, ask if she's interested in more regular jamming session (or even form a band)

Would that be fine with you? I'd also want to check out Hazawa Coffee in general too, to see if we can encounter new people there, and discussing the possibility of regular jamming sessions openly in public is a clear way to signal that we are interested in participating in the Girls Band scene.

We might be too young to talk to bartenders, but talking to the Barristers could reveal interesting things too.....
 
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Good enough.

[X]Speak with someone you know
-[X] Kanon

[X]Visit someplace you know about
-[X] Hazawa Coffee
-[X] Invite Yuki to Hazawa Coffee, ask if she's interested in more regular jamming session (or even form a band)
 
Of Games, Discussions, Spoilers and Metagaming
Ok, so, first of all I want to make it clear that I'm really happy this Quest has received so much attention.

Sure, one might look at Quests with hundreds of votes per update and say it's not really that much - but those quests are often written by veterans and/or about super famous franchises that a huge number of SVers are familiar with.

I'm literally writing my first quest about a series which, on SV, is absurdly niche in terms of interest - so an average of 8-10 votes per update and rising? That's great!

This degree of participation just wouldn't have been possible if this quest had been tailored exclusively to fans or non-fans - the variety of the voter base, I think, has been a strength of this quest.

Which is why, in the interest of making sure this quest stays enjoyable for everyone, I'm going to lay down a few rules:
  1. Non-spoiler discussion about Bandori in general is welcome - this has ended up as a sort of gathering place for Bandori fans on this forum, and I'm alright with it - it also gives non-fans some interesting insight into the crazyness various aspects of this franchise. As long as it doesn't result in a 2-page derail between fans it's fine.

  2. Anime or Game plot spoilers (where by spoilers I obviously don't mean things that are kind of a given if you know anything at all about the franchise, like 'Kasumi is the vocalist of PopiPa') are better placed behind spoiler tags (inline spoilers or otherwise).

  3. Metagaming (aka using plot or setting knowledge to make decisions) is not likely to give you mechanical advantages, so I don't consider it that much of a problem, however there are two things I want to avoid:
    1. The first is out-of-character decisions, where you pick a course of action without a good reason for Hibiki to do so. When proposing a vote (especially write-ins), please avoid focusing on OOC motivations but rather provide in-character motivations instead.
    2. The second thing to avoid is keeping non-fans out of the loop. Out of character reasoning is fine as long as it is in spoilers, but please don't have discussions that consist of pretty much nothing but spoiler tags. Again, use common sense here.
Thank you again for your support and cooperation.
 
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My knowledge of Bandori is very limited, however, mostly third-hand info from by sister who is not particularly a fan. That being said, Afterglow and Roselia are the bands I like the best since they are the closest to metal.

It might be an unconventional opinion, but it's my opinion that the best gateway into the Bandori Franchise is the Garupa Pico shorts, which have official subtitled uploads to the Official Global Bang Dream Channel. While the scenarios are exaggerated for the sake for the outrageously hilarious humor of the series, it really does give a very good introduction to the many characters of the Bang Dream series, and I think is one of the best ways to tackle the issue of continuity lock out, short of reading every story in the Mobile game.

Garupa Pico Playlist, Official Bandori Channel

Here's the link to the playlist. Turn on the captions for the subtitles. I highly recommend a watch - it easily stands alone as an amazing work by itself on account of humor alone.

I do get the feeling that among the anime community, the word of mouth effect kind of acts against the Bandori franchise, since the animation of S1 and S2 are.... let's just say very divisive. And given the cult significance of K-on, plus the general stigma against all 2.5D anime music franchises among enormous sections of the English speaking anime-watching public, Bandori has the misfortune of being caught in the crosshairs of two sore points of contention (the lack of any further follow up in the K-on story, which itself means that Band focused animes are always going to get compared to K-on inevitably and God helps the show that tries to be more ambitious than K-on, and the.... vitriol against the concept of 2.5D music in many quarters).

For reference, by 2.5D music anime, I refer to multi-media anime projects that have both a music (both releases and Live) and anime component where the Seiyuus perform as live performers on a regular basis. While Idol anime form a significant part of these types of anime (Idolmaster, Love Live, Zombieland Saga), they aren't the totality of the concept - any other kind of music-based performance that exist within Japanese entertainment is fair game, and Bandori's version happens to concern Girls Bands.
 
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Metagaming (aka using plot or setting knowledge to make decisions) is not likely to give you mechanical advantages, so I don't consider it that much of a problem, however there are two things I want to avoid:
Yeah, I have to watch this since I know I'm absolutely terrible when it comes to metagaming (I really cannot separate in character knowledge from my own, it's a fault of mine). I apologize beforehand if I spoil anyone because of this.

I do get the feeling that among the anime community, the word of mouth effect kind of acts against the Bandori franchise, since the animation of S1 and S2 are.... let's just say very divisive. And given the cult significance of K-on, plus the general stigma against all 2.5D anime music franchises among enormous sections of the English speaking anime-watching public, Bandori has the misfortune of being caught in the crosshairs of two sore points of contention (the lack of any further follow up in the K-on story, which itself means that Band focused animes are always going to get compared to K-on inevitably and God helps the show that tries to be more ambitious than K-on, and the.... vitriol against the concept of 2.5D music in many quarters).
wrt this, I remember Kidani, the CEO of Bushiroad, the company that owns Bandori (and Revue Starlight and D4DJ and New Japan Pro Wrestling and Hibiki, the talent agency many of the seiyuu involved in those projects belong to, and the mobage of Love Live (School Idol Featival) as well as a number of TCG like Vanguard and Cardfight and Weiss Schwartz) saying that he was amazed that Bandori took off as much as it did (at least in Japan) once the mobage came out because of how poorly S1 of the anime was received. Sure, S1 was pure PoPiPa, and the mobage introduced the other 4 core bands that Sideral listed in the last update, so it gave fans more characters to latch on to.

To the detriment of some, because a lot of people consider the overseas Bandori fandom a bit too obsessive and fan canon-y and somewhat elitst? I dunno, I stay off of Twitter except for what my eventer friends on Discord link to me (mostly their own translations of live stream moments or those of their friends, since a lot of them are connected with Team Onibe, or Lucia Hunter stuff because he's living the dream working for Bushi Singapore) and I've stepped back from Facebook in these last couple of months and a lot of the more toxic fandom bandposting groups were there.

I also remember the still ongoing wars in the fandom over whether S1 or the S2/3 animation is better, with the usual hating on CG and the pseudo 3D models of the latter. On that point, I am clearly in the S2/3 camp because the S1 animation was offmodel as all hell.

wrt 2.5D, I think fans here in the west are happy with whatever they can get. While the Bandori DVs I went to in NYC (I've been to 5 now?) were less populated than the Love Live ones at the same venue, quite a lot of the people going to both overlapped. Might just be bias from my local LL NYC (plus Boston because NYC is their usual closest DV location) Discord group also being full of Bandori fans (or just wanting an excuse to get together in meetups surrounding the DVs), but this tends to hold for the adjacent NJ server as well.

However, Azoland, the company that brought over DVs to the US in the first place, seems to have overreached with Bandori thinking that it'd have the same impact as LL DVs, and they went bankrupt last year after bringing over Bandori 5th Live. Even in NY, which was one of the largest DV locations here in the US, they only got maybe a couple dozen people to show up (they made the mistake of screening each day of the Live, which features a different band in each, on back to back weekends, which would be heavy on the wallets of fans, especially those who are still in HS and don't have an independent income or those coming from out of town, adding gas and lodging to the $30 DV ticket, plus merch sales available at NY).

HAHA NADVs (the translation team for the DVs done by Azoland; one thing I appreciated about the Bandori DVs was that they subbed the MC bits, which helped at lot during the Roselia Live where Yukki replaced Yurushii as Lisa) brought Rausch und Craziness (the latest Roselia/RAS Live) over at the beginning of the year, and that seemed relatively well attended, but never breaking maybe 100 people? They had audio problems and no subs, but it was still fun and let me wota with friends in a crowd again. I burned half a box of UOs that DV. I'm looking forward to the next DV, whenever that is due to the coronavirus cancelling Bushiroad events; hopefully HAHA NADVs was successful enough to continue licensing them.

Sorry for the tangent, I could talk about this all day, and as @Sideral said, this is pretty much the unofficial Bandori gathering spot for people here.
 
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It might be an unconventional opinion, but it's my opinion that the best gateway into the Bandori Franchise is the Garupa Pico shorts, which have official subtitled uploads to the Official Global Bang Dream Channel. While the scenarios are exaggerated for the sake for the outrageously hilarious humor of the series, it really does give a very good introduction to the many characters of the Bang Dream series, and I think is one of the best ways to tackle the issue of continuity lock out, short of reading every story in the Mobile game.

Hmm, on one hand, Garupa Pico is what I call "an introduction by memes": setting and general tone are greatly exaggerated - plotlines are very simple, increasingly absurd, and obviously noncanon - characterization is only in broad strokes and obviously without the depth that characterizes the franchise. On the other hand, in its 65 minute run (without counting the 30-second endings), Garupa Pico does manage to give something of a charming peek at the wider bandori universe - in particular its diverse cast of characters, without even really spoiling anything due to its non-canon nature, so it's not a bad gateway dr- ahem, series for bandori in general.

Humor may be hit and miss, though - at least, that was the case for me.
 
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[X]Speak with someone you know
-[X] Kanon

[X]Visit someplace you know about
-[X] Hazawa Coffee
-[X] Invite Yuki to Hazawa Coffee, ask if she's interested in more regular jamming session (or even form a band)

Humor? Garupa pico was a tragedy, all those lives lost...
 
Hmm, on one hand, Garupa Pico is what I call "an introduction by memes": setting and general tone are greatly exaggerated - plotlines are very simple, increasingly absurd, and obviously noncanon - characterization is only in broad strokes and obviously without the depth that characterizes the franchise. On the other hand, in its 65 minute run (without counting the 30-second endings), Garupa Pico does manage to give something of a charming peek at the wider bandori universe - in particular its diverse cast of characters, without even really spoiling anything due to its non-canon nature, so it's not a bad gateway dr- ahem, series for bandori in general.

Humor may be hit and miss, though - at least, that was the case for me.
I really liked Garupa Pico, and as a short primer on the quirks of the characters, it helps a lot with recognition. I agree that it's very exaggerated, but the humor mostly hit with me. But yeah, it was definitely a tragedy.

It also didn't attract the complaints that the first couple episodes of S2 did from some circles with each one focused on a specific band so as to introduce those unfamiliar with them from Girls' Band Party (to quote some of the complaints "who are these girls and why should I care about them/PoPiPa already was a lot, now I have to pay attention to these girls as well?") to these "new" group/serve as an advertisement for the mobage.

I mean, some people had the opposite complaint wrt S3 because it mostly focused on PoPiPa, Roselia, and RAS, but I feel that lead to an incredibly more coherent story. Too bad about all those whose best girls were reduced to cameos though.
 
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Heh, I don't think it's possible to top the original Love Live's success - it was pretty much a one-time-only thing. Still, Bandori is pretty big in japan (iirc 8th most profitable gacha in 2019) and it's still growing. Sure, maybe no one expected so much success for the series in the beginning, but it's also true that no one could initially foresee the sheer amount of storytelling and worldbuilding that would go into this project (the game alone has, by my estimate, roughly ten anime seasons worth of content). I don't know much about the Japanese fanbase, but the western fanbase does seem to have some problems with pervasive fanon and people being a bit too biased towards one band or another - but I don't think it's worse than other fandoms.

The anime's second season had to appeal to both game fans (who wanted to see all bands) and people who only watched S1 (focused on popipa), all while introducing another band - hence its rather confusing nature of one short solid story arc surrounded by a lot of filler. I agree that S3 is much more coherent and focused.

In the end I find the "best" way to get into bandori proper (Garupa Pico is good for a quick introduction) is probably through the game, especially now that PopiPa Band Story 0 provides a direct transposition of the first anime season in game form (though if you can stomach the occasional QUALITY-level animation, I'd still suggest watching S1, as I find some extra depth was lost in the transition) - the anime seasons are mostly a nice bonus best watched after one has gone through the first game 'season'.

That's, like, really time consuming, tho :V
 
Stories=/=Lives though. No sense in watching let's plays since they don't give away the stories. The biggest issue for you would be the level gateway necessary to access certain stories - iirc band level 20 for following the band stories until the end and player level 10 to read all event stories (as long as you are past that level you can read them after the event is over without unlocking them in-game).
 
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I guess I could watch the gameplay video, but I find those more boring than watching paint dry.

Thankfully, a section of the English Fanbase is fully aware of this problem - not everyone has the ability or time to actually play a rhythm game, F2P it might be. This is why there are transcripts of every officially translated Bandori Story on Bestdori.

This is probably the best alternative to finding uploads of event stories on Youtube, which are indeed there but are quite messily organized and spread throughout multiple channels.

Hmm, on one hand, Garupa Pico is what I call "an introduction by memes": setting and general tone are greatly exaggerated - plotlines are very simple, increasingly absurd, and obviously noncanon - characterization is only in broad strokes and obviously without the depth that characterizes the franchise. On the other hand, in its 65 minute run (without counting the 30-second endings), Garupa Pico does manage to give something of a charming peek at the wider bandori universe - in particular its diverse cast of characters, without even really spoiling anything due to its non-canon nature, so it's not a bad gateway dr- ahem, series for bandori in general.

Right, for me Garupa Pico is more of an elevator pitch for the Bandori Franchise, but it does address to a degree of the "who are this people" problem that S2 has. The problem Bandori has is a high barrier to entry, and the commitment seems to be high, so Garupa Pico in many ways is the gateway to selling the idea that delving deeper into the grandeur that is Bang Dream is worth it.

Of course Garupa Pico gives you nothing more than a surface read on the characters, using the most basic of plots, in a caricatured format, but in many ways it seems to me that it was intended by the creators to be simply an invitation to explore Bandori more deeply, and it uses the most of it's very limited airtime very well. And indeed, the depths of Bandori as not a single story, but an interlocking series of stories is astounding - I am still discovering new things all the time about it.

The complexity of Bandori IMO is inherent to the relatively integrated nature of the various mediums of the multi-media franchise that is Bang Dream, plus the decision to make the idea of Girls bands in-interaction and in-community with one another fundamental to Bang Dream's premise. This means you have seven bands, each bands being heroes of their own stories, each of their stories occasionally intersecting with another, and people of these bands knowing one another and forming a community of musicians with one another, whose lives begin to influence one another. It also means that knowing the anime doesn't give you the full story of Bang Dream, because the story of the Mobile Game exists within the same continuity as the anime - this is contrast to say Love Live, where game and animes are stand-alone continuities in their own right.

To the detriment of some, because a lot of people consider the overseas Bandori fandom a bit too obsessive and fan canon-y and somewhat elitst?

Heh, I don't think it's possible to top the original Love Live's success - it was pretty much a one-time-only thing. Still, Bandori is pretty big in japan (iirc 8th most profitable gacha in 2019) and it's still growing. Sure, maybe no one expected so much success for the series in the beginning, but it's also true that no one could initially foresee the sheer amount of storytelling and worldbuilding that would go into this project (the game alone has, by my estimate, roughly ten anime seasons worth of content). I don't know much about the Japanese fanbase, but the western fanbase does seem to have some problems with pervasive fanon and people being a bit too biased towards one band or another - but I don't think it's worse than other fandoms.

Bandori is a niche of a niche, so it's deeply ironic that parts of the fandom are in the state of the Judean's People's Front versus People's Front of Judea form of absurdity. I personally think that the context Bang Dream exists in within the wider Western anime-fanbase subculture fosters somewhat of a siege mentality among significant parts of the overseas Bang Dream fandom.

As for topping Love Live's original success, the only thing I can see topping Love Live's original success is.... another Love Live unit. In absolute terms, it's technically been done by some metrics - Aqours Thank You Friends holds the franchise record for the most singles sold on its Debut Week. This is not a Love Live thread though, so I won't go deeper into this. I would say this though - Bandori S3 took a certain move that unlocked certain types of story-telling potential that was previously reserved for the Love Live franchise. The moment a music franchise introduces the concepts of tournaments, many themes and dramatic plots that come from Sports stories become possible.

Also, pervasive fanon is partly the result from the fact that the West is one entire year behind Japan in terms of story-content. Incomplete information is widespread in the fandom, especially considering the Bang Dream story is deep and multi-layered, and every fan is at different levels of engagement with the story given this reality. The time-lag between Global and Japan exacerbates matters.
 
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In quest-related news: you guys may have noticed the threadmarks have changed. I've mostly just removed a few update notices which are no longer relevant and renamed a few chapters in order to have a logical numerical progression.

The Vote tally gives me a total of seven votes so far, so I'm going to keep the vote open for another couple of days.
 
Check Bestdori

Oh goddess there are so many where should i start

EDIT: Like should I start from main story or band story or somewhere else. I guess I'll just try Roselia's first, main story seems a bit boring.
 
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EDIT: Like should I start from main story or band story or somewhere else. I guess I'll just try Roselia's first, main story seems a bit boring.

The Main story explains how the initial five bands met each other (this is shortly after the events of Bang Dream anime Season 1/Poppin Party Band Story 0) and started performing at Circle. If memory serves me correctly, besides Afterglow and Poppin Party, the other three Band (Roselia, Pastel Pallets and Hello Happy World) Story 1s show how these bands formed.

Afterglow was formed by a group of childhood friends who wanted to come up with a way to stay together, when they begun going to different classes during Middle School.

Popping Party are a group of mostly strangers and near-strangers brought together by Kasumi during the events of Bang Dream Season 1.



It also didn't attract the complaints that the first couple episodes of S2 did from some circles with each one focused on a specific band so as to introduce those unfamiliar with them from Girls' Band Party (to quote some of the complaints "who are these girls and why should I care about them/PoPiPa already was a lot, now I have to pay attention to these girls as well?") to these "new" group/serve as an advertisement for the mobage.

I mean, some people had the opposite complaint wrt S3 because it mostly focused on PoPiPa, Roselia, and RAS, but I feel that lead to an incredibly more coherent story. Too bad about all those whose best girls were reduced to cameos though.

How do we assess Bandori's anime as a story? I think it depends on what type of story the Bandori anime is. To me, the Bandori anime, all three seasons, are fundamentally goal-directed stories: the protagonist band has concrete, immediate and realizable goals and seeks to accomplish these goals - along the way, the realities of pursuing such goals generate drama and tension. Therefore, I think it's very unfair to judge Bandori as a story on how equitably they treat each band - rather, I think Bandori ought to be judged on how well it executes its goal-driven premises.

The trickier thing of Bandori from season 2 onwards, is that as a story, it fully acknowledges that Poppin Party is not the only agent out there with distinct agency to affect the story - but rather, Poppin Party exists in the context of agents (bands and people) alike, who, in the pursuit of their own goals, cross Poppin Party's path and influences Poppin Party both on the level of band and person. Poppin Party is not an island in a single club room drinking tea in between practices, Poppin Party is a Girls Band that performs within a community of Girls Bands, to a certain set of audiences. This is a reflection of the nature of the underlying Mobage story, where the ten seasons worth of material provide writers with far more room to maneuver to fully pursue the "community of girls band players" with frequent and meaningful social interaction with one another.

All three seasons have different goals and as such implies a different story.

Season 1:
Kasumi Toyama chases after a particular type of Heart-pounding, Sparkling emotion, and identifies Girls Bands as a medium to experience these types of emotions. In the pursuit of forming a band, Kasumi becomes heavily involved in the personal stories of her future band-mates, which in turn eventually leads to the formation of the band, with a goal of securing a performance slot within a highly selective and prestigious Live House called SPACE.

The goal for Poppin Party is to perform at a Live House. But in pursuit of these goals, Poppin Party faces an existential crisis within weeks of its formation.

Season 2:
Rokka Asahi arrives in Tokyo in hopes of participating in the Tokyo amateur Girls band scene, having been inspired by seeing Poppin Party during a visit to Tokyo. This, in turn, leads to a chain of events, where Roselia announces their plans for a Self-sponsored Live during the end of a performance for a Live House Rokka was working for, which in turn prompts Kasumi to commit to Poppin Party performing their own self-sponsored Live. At the same time, there are people like Chiyu and Hina whose personal agendas are going to have ramifications for Poppin Party in the coming months, by the various social-links that exist between individual members of Poppin Party, and other people outside of Poppin Party.

The goal for Poppin Party is to carry out their own self-sponsored Live. At the same time, the goals of other parties that are connected to Poppin Party one way or another are also going to influence Poppin Party's actions. The story ends with Chiyu declaring a rivalry on Roselia and Poppin Party.

I personally think S2 had a severe coherence problem, and it would have been better of if S2 decided to introduce the other bands through the eyes of Rokka as a PoV stand-in for the audience, as opposed to the frequent PoV switches in the first half of S2. I actually think the second half of S2 is very coherent and compelling story-telling - Poppin Party having to face an attempt to poach one of their best musicians for a Semi-pro project is a very plausible trial an amateur Girls band can face. Infact, I'd dare say that S2's second act was Poppin Party's third existential crisis - the second came from the GBP Mobage Band Story, Double Rainbow.

Season 3:
The Live Houses of Tokyo meet together to plan a Girls Band Competition, and the manager of Circle, Mariana makes the bold proposal of hosting the finals of the said competition at the Budokan. The rivalry Chiyu has with Roselia and Poppin Party, therefore, takes place within the backdrop of the competition. The story makes the ruthless decision not to have Hello Happy, Afterglow nor Pastel Pallets participate in the competition, though the rationales they provide are very plausible and self-consistent with what we know about the three bands.

Chiyu's rivalry against Poppin Party and Roselia and her personality flaws eventually intersect with the strains a competitive tournament can place on a band, as she comes very close to killing her band with her over-the-top reaction to falling out of first place in the preliminary tournaments. This, in turn, subjects her band, Raise A Suilen to an existential crisis.

I really like the shift to a competitive tournament arc format because of the rich variety of plots they can generate, and I consider the Three Weeks Live and the blitz to the Budokan to be decisive experiences in Poppin Party's story. RAS's existential crisis, and the consequences on Poppin Party's epic march to the Budokan on Poppin Party's capabilities and identity, and even Roselia's continued evolutions are all likely to have interesting implications on their stories post Season 3.

Potential Ramifications for this Quest:


1. Do not assume Hibiki is the center of the world. This is a quest where there are many agents capable of a similar degree of agency as Hibiki. This means that there are things going on in the background that Hibiki (and hence us) are not necessarily privy too. Bandori as a quest is a setting very hostile to protagonist syndrome. Hibiki might be able to influence the world, and the world influence Hibiki, but this is true for many people whose lives touch Hibiki and vice versa.

2. Beware meta-gaming based on knowledge of the franchise. The actions you choose for Hibiki can have ramifications among the bands of GBP and trigger a cascade of butterflies, beyond the view of Hibiki.

3. Band survival is a very real factor to consider in this quest. Going by the pattern of Bandori stories, existential crisis is a very possible challenge questers have to navigate. Poppin Party, Roselia and PasuPare all have had to survive their own existential crisis by this point in the story.

 
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That was... comprehensive.

I'd suggest putting at least the spoilers for each anime season in a proper spoiler tag, though, to both reduce the "blue wall" effect and to avoid accidental spoilers on mouseover (which are difficult to avoid when the spoiler fills the whole screen :V)

That said, I've added the people Hibiki has met today to the charsheet.

The vote is going to close in about 24 hours.
 
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Vote locked

*looks at the small number of votes*
*glances at how the tally system has counted the votes*

...hmmm, I should have provided a better way to distinguish between long and short actions.

Anyway.

Speaking with Kanon a bit and inviting Yuki to Hazawa Coffee?

Your votes amuse me.

*scribbles down something in his story notebook*
Adhoc vote count started by Sideral on Apr 18, 2020 at 3:18 PM, finished with 32 posts and 7 votes.

  • [X]Speak with someone you know
    -[X] Kanon
    [X]Visit some place you know about
    -[X] Hazawa Coffee
    -[X] Invite Yuki to Hazawa Coffee, ask if she's interested in more regular jamming session (or even form a band)
    [X]Visit some place you know about
    -[X]Yamabuki Bakery
    [X]Visit some place you know about
    -[X] Hazawa Coffee
    [X]Something else?
    -[X]Visit some place you don't know about
    --[X]A Ramen shop
 
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