It's always hilarious that Big E claims He is not a God yet appear as a huge man in golden armor with divine aura and a flaming sword, and make proclamations to be the word of God, while his Fabulous Hawkboy Sanguinius has literal angel wings.
TBf most of the planets he came across were primitive. There were very few that survived the long night and didn't become superstitious. Something similar is likely to happen here even if the mc doesn't actively push it.

My worry with the RS action isn't it's a monolithic religion but a mutable political power block. The Prometheus religion would be unchanging and not so open to corruption. While the secular option in the case of a religious influence would be too weak to do much DMG.
 
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I wonder how a AI God would function. Would this give us a more traditional soul? Or simply create a mirror in the war with only weak metaphysical connections to us?
Another question is how a being a divine being would affect being attacked by the scrap code.
Then there is how being a AI God would/could let us musle in on the Admech "machine spirits" or the Vashtorr's Domaine.
 
Adhoc vote count started by BurnBright on Feb 11, 2024 at 7:05 PM, finished with 186 posts and 59 votes.

Here's the current tally once everything is combined together, as far as I can tell.
 
This combination of votes aren't the best to end on. With negotiation and RS in the lead, I think decentralization would be best. To cut how badly any deals with member states would effect the whole. Also to take advantage of the bonuses the other two policies would give us.
 
personally i'm fine with negotation or liberation. Howvere im 100% behind centralization. For religion i prefer the the spiritualis. But im ok with the faith that came with our colonists. Dont care about the write in for it. Worried about how Secularism would pan out more then the others though. I would prefer a main belief to worry about and not many.
 
This combination of votes aren't the best to end on. With negotiation and RS in the lead, I think decentralization would be best. To cut how badly any deals with member states would effect the whole. Also to take advantage of the bonuses the other two policies would give us.

While I do prefer decentralized myself, I think Centralized + Negotiation can still work out as a playstyle.

It would make it harder to incorporate new polities than a more hands-off approach, but we would be able to bring those polities we did incorporate more fully in-line with our values systems, and the additional standardization and unity could likely make up for the reduced size to some extent.

If we do want to impose "Utopian Pillars" on our constituents, LANCER style, then a more Centralized government would be better able to ensure that those sophont rights are being given more than lip service, and with our Warp Communications Beacon and Noosphere schematics we should be able to set up FTL comms which can allow us to actually have reasonable response times to our more distant territory.
 
Warp Communications Beacon and Noosphere schematics we should be able to set up FTL comms which can allow us to actually have reasonable response times to our more distant territory.
There's several issues with that. We don't know how to keep Chaos out of our communications, how to stop memetic hazards that try to propagate. Unless I'm missed that we have or are researching that tech.

The second issue I'm thinking of is the political parties. They'll allow constitute states to have a say in overall decisions. That'd be fine if they were placed on the same page but negotiation means we'd have to give a little. So some parts we don't like may be able to have a greater effect on the whole. It now becomes a major issue that may snowball if we don't catch it fast enough.

If we're to negotiate I'd rather whatever issues we didn't touch to blow up in the local rulers face instead of ours.

Edit: think of star wars republic where the core worlds have special rights in the Senate because they negotiated them early. Fast forward and those trades cause problems and gave them a ton of soft power and it'd be impossible to take it away.
 
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[X][CENTRALIZATION] Decentralized:
[X][EXPANSION] Negotiation:
[X][RELIGION] Realmer Syncretism:
[X][EXTRA] The Realmers will be, in addition with integrating cultural practices and beliefs as the New Confederation spreads, also be tasked with vetting those practices for malign Warp influence, with resources provided to them to aid in that task.
 
@NotCaligula I have one suggestion for this quest: can you add the winning plan to the top of the update in a spoiler bracket so that we can have a quick overview of the last vote? It'd help keep the project flow summarized and help readers who don't read the discussions in between keep up.

Sure, I'll start doing that from here on out. Will eventually go edit the old votes onto the already posted pages, but am currently still very busy this week.

That whole description is very yikes.

If we want to be different from the Imperium, then vote to take a different approach from the Imperium, is my bottom line.

I don't want to specifically encourage any sorts of voting, but you will still have the choice to try and do diplomacy and trade with liberation chosen. There are also plenty of cases in 30k of relatively justified cases of conquest, mostly when there's a severe case of chaos corruption tbh. The Imperium being a horrific nightmare state in multiple regards still probably helped planets like Barbaras plenty, even if that did end up rather terribly in the end in that case.

I did end up editing to Negotiation because it is what I want our first recourse to be, albeit with gigantic looming fleets to compel jackasses to open up to us, but the QM did explicitly say we have flexibility, and aren't just describing what our polity will always do.

This vote and discussion has been frustrating on the grounds of I'm not sure what Liberation vs Negotiation vs Economic actually does, in mechanical terms, given we still have flexibility.

Mostly buffs to faction influence as that will start to be a new mechanic starting next turn, and buffs to said actions to negotiate, go to war or trade. It will have narrative weight to it regardless as that would in narrative be the council agreeing to a specific policy to foreign entities going forward, but it won't force to always go to war or the like.

And here is some of my frustration with the current options Centralization vs Decentralization. They seem too extreme and both bad.

Centralization seems like Rome, with 'provinces' rather than member states, requiring 'trusted heads to manage the whole mess'. Aka governors of regions and ministries picked by central entity. Even though we're trying to be a democracy?

Decentralization seems like Holy Roman Empire, says we're not expected to even invest in our member states, and they have direct autonomy over their actions.

I want something like the ideal of the USA (not trying to get political just examples here), member states that can make their own laws and govern themselves, subject to federal oversight and guarantees of human rights from the (democratically amalgamated) central authority. Lots of taxes invested all around, no 'core' and 'outer' territory (again ideally, ideally).

Is that Centralized or Decentralized according to this paradigm? Because seems like could be argued as either of the options.

The rights is a big thing for my vote, I don't want any citizens under PR01's umbrella to lack human rights. I think that would lead our lovable ShipGod to the shitty and tragic logic 'need to accept oppressive feudal behavior from member state for now'. But I could be strawmanning too. (Edit: this tips me over to Centralized barring further clarification)

While some of the ministries might be run from Cantara and have influence over events going down on other planets, under centralization it is assumed that most governors of planets will still be local, either selected by the people of that planet or appointed from among loyal compradors on that planet during a period of occupation.

Under decentralization you will still be able to invest in your constituent members as you so choose, but you'll have less influence on how that Capital will be spent and while you can jockey for specific policies to be taken by their governments they will still have a far greater ability to resist political change.

Getting to a figurative "USA stage of equal-ish development" is possible under decentralization but will require significant amounts of backroom political fuckery to get constituent states agreeing on general policy. Certainly not impossible but the cost of a decentralized government that is reasonably united is that you'll be having to manage a whole lots of folks with very divergent beliefs and intents, and trying to keep them from stepping on each others toes.

There will likely remain a de facto situation of core and periphery within your new polity regardless as you expand either decentralized or centralized, as more developed worlds are going to have much more weight behind them than small colonies. It is a situation you might resolve somewhat with greater funding and effort in either case later on but it will be a present problem for quite the while.

We can still become worshiped with RS but it will take longer and not be as intense, right?

The Cantarans will probably still worship you as a new member of their pantheons yes, but the realmers aren't likely to make that a core part of their syncretized beliefs. If other faiths start worshiping PR-01 for whatever reason it might become more commonplace especially as time goes on, but their current DAOT priesthood and those they've influenced are very unlikely to start worshiping the ship, even if they do start picking up on more animistic views.
 
[X][CENTRALIZATION] Centralized
[X][EXPANSION] Negotiation
[X][RELIGION] Realmer Syncretism
[X][EXTRA] The Realmers will be, in addition with integrating cultural practices and beliefs as the New Confederation spreads, also be tasked with vetting those practices for malign Warp influence, with resources provided to them to aid in that task.
 
[X] [NAME] The New Confederation
[X] [FLAG] "The Fire Rises"
[X][EXPANSION] Negotiation
[X][RELIGION] Realmer Syncretism
[X][EXTRA] The Realmers will be, in addition with integrating cultural practices and beliefs as the New Confederation spreads, also be tasked with vetting those practices for malign Warp influence, with resources provided to them to aid in that task.

With that clarification, I'm now mostly neutral on the question of Centralization. I continue to believe that negotiations should be our first impulse when encountering new polities, and that pluralistic syncretism is the best way to deal with religion and faith.
 
[X][CENTRALIZATION] Centralized
[X][EXPANSION] Negotiation
[X][RELIGION] Realmer Syncretism
[X][EXTRA] The Realmers will be, in addition with integrating cultural practices and beliefs as the New Confederation spreads, also be tasked with vetting those practices for malign Warp influence, with resources provided to them to aid in that task.
 
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