[X] Hide under one of the platforms (Spiderball or Repulsor) and keep talking.
-[X] If hiding is insufficient, freeze one or both turrets. Keep trying to talk.
-[X] If it's been quite a while, and it still isn't responding, use minimum force to blast the tank the rest of the way open, and scan the brain.
[X] MAKE VERY SURE THE 'SECURITY' INFOMORPH IS CONTAINED.
 
If we end up hiding under the platform, I hope those turrets don't have wave beams. I think those turrets could shoot through platforms in the games.
 
[X] Hide under one of the platforms (Spiderball or Repulsor) and keep talking.
-[X] If hiding is insufficient, freeze one or both turrets. Keep trying to talk.
-[X] If it's been quite a while, and it still isn't responding, use minimum force to blast the tank the rest of the way open, and scan the brain.
[X] MAKE VERY SURE THE 'SECURITY' INFOMORPH IS CONTAINED.
 
Lol
[X] Hide under one of the platforms (Spiderball or Repulsor) and keep talking.
-[X] If hiding is insufficient, freeze one or both turrets. Keep trying to talk.
-[X] If it's been quite a while, and it still isn't responding, use minimum force to blast the tank the rest of the way open, and scan the brain.
[X] MAKE VERY SURE THE 'SECURITY' INFOMORPH IS CONTAINED.

...


(rolled 99)

Getting under the central platform and rolling up its column's edge, all the while being soaked in nanogel and bombarded by the beam turrets, takes a massive toll on your energy reserves. However, its the only way to reliably get under the edge of the platform, above the gel and shielded from the turrets, where you're safe from further damage...or at least, so you hope. (ENERGY 273/800)

Fortunately, the turrets stop firing once your under the edge. You can tell they're trained on the platform above you, waiting for you to poke out, though. The seething pond of hot orange nanogel burns and bubbles just half a meter below the morph ball. You carefully limit your output to audio-analogue only to contain the Patrician's infomorph and try to resume dialogue.

"Please stop attacking. This isn't necessary."

I have lost control of my security turrets. I can't make them stop.

"Then I'll stay here, for now." You feel a bit of your childhood mentors' patient reassurance creeping into your mental voice. Has it ever done that before? You honestly can't remember. "Tell me what truly happened here."

Seconds tick by, nearly becoming a full minute. Then, more text.

I am prohibited from disclosing much of that information to an alien.

And then, suddenly, that sting.

"I'm not an alien." Your mental voice is colder than you intended. You quickly try to get ahold of yourself, seal off your emotions and not let your pain show itself. "I'm Samus Aran, of Zebes."

I have processed the data from the restoration booths in this area. You are an alien. It is probable that you and the invading infomorph share a common origin; you are both able to use our technology and speak our languages at will. Do you understand my mistrust now?

"This power suit isn't stolen. I was adopted by the people of Brinstar Colony, on the planet Zebes. I was raised as a chozo. The Zebesians gifted me with these augmentations. I might not have been born one, but I know that I am one."

A longer pause. Multiple minutes pass by. Just as you begin to worry that the Gardener may have succumbed to whatever informational attack took control of its turrets, it responds again.

I've been tricked too many times recently. You will need to prove this.

"How can I prove it?"

Another pause. Even longer.

Then, the door swishes open, and a swarm of holtzes fly in, followed by an orpran. The latter hangs its lanky, spidery body over the edge of the entrance platform at an angle that lets it get you within its sites and starts firing. The greater holtzes drop their cargo on the platform above you, letting the lessers swarm down along the undersides to try to knock you back into the gel.

(rolled 100, 48, 96)

Distracted as you are by circumstances and unable to use the best of your reflexes and sensors in the morph ball, you are unable to react before they do. The orpran's plasma beams you avoid by rolling back and forth under the platform, but this pushes you right into the climbing lesser holtzes, a pair of which tear you off the metal with their blades and drop you back into the burning sea before your bombs can shake them off. (ENERGY 321/800)

(rolled 36, 89, 15, 50, 71)

You quickly unmorph and shoot up into the air with a burning splash and wake across the nanogel, your missiles blasting one greater holtz apart before you screw attack through a second; you recover missile ammo from its wreck, but that's really not what you need right this second. Unfortunately, while one of the turrets misses you with its reactive barrage, the other tracks you perfectly and lands a series of shots that disrupts your flight path and prevents you from spinning into a second holtz. You avoid the others' attacks, but then the orpran surprises you by leaping across the room and slashing at you in midair with both monstrous claws, one of which connects. You just barely manage to avoid being knocked back into the gel as it lands on the central platform. (ENERGY 246/800)





GO:
[] Write in.

SCAN:
[] You may subject one or more objects in this room to more intensive sensor scanning.


...


ENERGY: 246/800

MISSILES: 138/190

SUPER MISSILES: 5/15

POWER BOMBS: 11/18
 
Looks like we might have room to power bomb without damaging the gardener? If so:
[X] Drop a pair of power bombs, trying to hit ever enemy in the room, then super missile the Orpran to death.

(I keep forgetting to keep track of this, but super missiles have better single target DPS than power bombs, right?)
 
Weapon power
Looks like we might have room to power bomb without damaging the gardener? If so:
[X] Drop a pair of power bombs, trying to hit ever enemy in the room, then super missile the Orpran to death.

(I keep forgetting to keep track of this, but super missiles have better single target DPS than power bombs, right?)

Yes. Pbombs have a charge time.


Stackbeam (ice): 10 damage, high rate of fire. (max 30 damage per turn)

Stackbeam (plasma): 13 damage, high rate of fire. (max 39 damage per turn)

Micromissile: 20 damage, high rate of fire. (max 60 damage per turn)

Super Missile: 80 damage, medium rate of fire. (max 160 damage per turn)

Bomb: 15 damage, medium rate of fire. (max 30 damage per turn)

Power bomb: 100 damage, slow rate of fire. (max 50 damage per turn)

Screw attack: 100 damage, medium rate of "fire." (special)


The "turns" are abstracted when you're fighting a bunch of little weak things.

So, super missiles are the most reliable damage dealer except against enemies with heavy damage resistance, or when fighting in an environment that allows the screw attack to potentially score multiple hits per turn.
 
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Yes. Pbombs have a charge time.


Stackbeam (ice): 10 damage, high rate of fire. (max 30 damage per turn)

Stackbeam (plasma): 13 damage, high rate of fire. (max 39 damage per turn)

Micromissile: 20 damage, high rate of fire. (max 60 damage per turn)

Super Missile: 80 damage, medium rate of fire. (max 160 damage per turn)

Bomb: 15 damage, medium rate of fire. (max 22.5 damage per turn)

Power bomb: 100 damage, slow rate of fire. (max 50 damage per turn)

Screw attack: 100 damage, medium rate of "fire." (special)


The "turns" are abstracted when you're fighting a bunch of little weak things.

So, super missiles are the most reliable damage dealer except against enemies with heavy damage resistance, or when fighting in an environment that allows the screw attack to potentially score multiple hits per turn.
Can Power Bombs be charged while moving? I'd like to try hiding just outside the iris door, while charging a Power Bomb.
Also, in Samus's opinion, would running down to the non-'purged' Save Station take long enough for the Gardener to die? I'm hoping the answer is no, but I suspect it isn't.
 
Can Power Bombs be charged while moving? I'd like to try hiding just outside the iris door, while charging a Power Bomb.
Also, in Samus's opinion, would running down to the non-'purged' Save Station take long enough for the Gardener to die? I'm hoping the answer is no, but I suspect it isn't.

1. Yes. You need to pause a moment to safely release the blast, though.

2. It depends on what's attacking it in the meantime.
 
[X] Get outside the room, keep the door open, and charge a Power Bomb while using the frame as cover.
It depends on what's attacking it in the meantime.
Going by the rate that robots have been arriving, and assuming Samus kills the next two waves on the way down, would she give it better than 75% odds of survival if she goes?
EDIT: I don't think we have good odds of holding this room much longer, if we stay, at least with our current strategy. We need to ask how to restore the Gardener's control of its turrets, and we need some means of delaying or halting reinforcements. Otherwise, we're basically limited to plans like "go recharge at 3-A, and hope we make it back in time". Ice barricades seem unlikely to be fruitful, but I'm open to ideas.
 
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Wait. One more desperate hope:
[X] Scan underneath the Gardener's tank for pipes and passages. If we could somehow get to the chamber above us, there's that Torizo... Even an E-Tank would be enough.
 
[X] Drop a pair of power bombs, trying to hit every enemy in the room, then super missile the Orpran to death.
[X]If our energy drops to 150 and/or more enemies show up, upload the purge and run for it.

Hi, just finished binging the quest. Hopefully not committing thread necromancy by posting. Anyway, in the short term, cB557's idea is the best option to eliminate the holtzes and orpran so we can have one more chance at talking with the Gardener. That gunzu showing up to attack it is suspicious when up till now, the only "friendly" units were in areas we'd restored to the Patrician's control. Plus the way the turrets ignored us until it was clear we were communicating with the Gardener. So it's possible the Gardener is being truthful. But it's just as possible it is lying and stalling for time while summoning more reinforcements. And if it comes to it, we can discover the truth later on, but only if we're still alive. Hence the conditional action.
 
[X] Drop a pair of power bombs, trying to hit every enemy in the room, then super missile the Orpran to death.
[X]If our energy drops to 150 and/or more enemies show up, upload the purge and run for it.

Hi, just finished binging the quest. Hopefully not committing thread necromancy by posting. Anyway, in the short term, cB557's idea is the best option to eliminate the holtzes and orpran so we can have one more chance at talking with the Gardener. That gunzu showing up to attack it is suspicious when up till now, the only "friendly" units were in areas we'd restored to the Patrician's control. Plus the way the turrets ignored us until it was clear we were communicating with the Gardener. So it's possible the Gardener is being truthful. But it's just as possible it is lying and stalling for time while summoning more reinforcements. And if it comes to it, we can discover the truth later on, but only if we're still alive. Hence the conditional action.

Not a necro. Just waiting for a tiebreaker, which you've now provided. Will update tomorrow.
 
Hi, just finished binging the quest. Hopefully not committing thread necromancy by posting. Anyway, in the short term, cB557's idea is the best option to eliminate the holtzes and orpran so we can have one more chance at talking with the Gardener. That gunzu showing up to attack it is suspicious when up till now, the only "friendly" units were in areas we'd restored to the Patrician's control. Plus the way the turrets ignored us until it was clear we were communicating with the Gardener. So it's possible the Gardener is being truthful. But it's just as possible it is lying and stalling for time while summoning more reinforcements. And if it comes to it, we can discover the truth later on, but only if we're still alive. Hence the conditional action.
Eh, I'm not sure the right 'cut and run' action is purging it. Running and trying again after a Save would be nice. 3-A doesn't seem to be under the Patrician's control just yet.
[X] If we have to, run for 3-A without uploading the purge.
 
Critical Threshold
[X] Drop a pair of power bombs, trying to hit ever enemy in the room, then super missile the Orpran to death.

...


You charge a power bomb and then quickly roll up onto the platform, hoping to release it quickly and clear the room of holtzes.

Unfortunately, the orpran seems to have the same idea, and rolls into its own morph ball as it descends upon the platform you're on.

(rolled 25, 25, 72, 97, 4)

Your timing is perfect. You release the blast and drop back over the side, re-magnetizing yourself to the edge of the platform and rolling under it a fraction of a second before the orpran's own blast detonates; the fact that YOUR power bomb pushed it away itself also helps. You even manage to avoid the swooping holtzes, instead vaporizing them all as they dive too late toward the platform.

On the other hand, the turrets are on-target, and absolutely pepper you during your mad bombing run. (ENERGY 201/800, POWER BOMBS 10/18)

While the orpran hurriedly launches itself back out of the burning gel, you unmorph and engage the repulsor, catching yourself just above the surface as well and shooting out from cover to engage the damaged biomech.

(rolled 69, 53, 82, 58)

You just barely manage to connect your super missile, sending bits of purple armor flying and revealing the orpran's glistening, pulsating internals, while evading its own plasma barrage, though you also miss with one. One turret, you manage to avoid completely. The other, not so much. (ENERGY 181/800, SUPER MISSILES 3/15)

(rolled 45, 5, 65, 70, 51)

Your next super missile is perfectly on-target, and destroys the orpran before it can fire again. Unfortunately, while you are able to fly away from the brunt of its death-explosion, the edge of it still catches you, and you are pegged by several more turret shots as you're restabilizing in the air. This room is just too small. (ENERGY 149/800, SUPER MISSILES 2/15)

You can't hold out any longer. You need to get out of here. But should you send the data package first, or not?



[] Upload the purge.
[] Do not upload the purge.
 
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