Decision
- Location
- Patriarchova
[X] Snapshot the Nahime, freeze or Super Missile - whichever is faster. Then engage the Holtzes.
-[X] Then go save, because you want to be at full health before you talk to the Gardener.
...
(rolled 59, 58, 67, 68)
Unfortunately, the namihe manages to snapshot you just as quickly. Your super missile demolishes it, but its plasma blast knocks you back off the little ledge you've made and into the spikes, where the holtzes are on you in a second. With your visor snowed out and the spikes already pushing you off balance, the holtzes are able to land multiple hits before you manage to freeze, missile, or screw attack them all. Worse, the spikes make it impossible to recover any materials without just getting hit again. (ENERGY 531/800, MISSILES 135/190, SUPER MISSILES 6/15)
You hover back onto the platform and think for a moment. You'd like to try and communicate with the corrupted satellite before purging it this time, and you'd rather have your suit batteries close to full when you do that. However, returning to the nearest save point and recharging might give the enemy time to reinforce this position by the time you get back, in which case you might not have made much of a difference. It could work out in your favor, but there's no guarantee.
[] Go back to the nearest save room, recharge, and come back, and hope there won't be too many reinforcements.
[] Push onward and hope you'll still have enough energy by the time you reach the Gardener.
A/N: If you choose the latter, I will be making a "response check" for the enemy forces. If they roll badly, you'll be able to save and come back before reinforcements arrive. If they roll well, you'll have to fight your way back through.
-[X] Then go save, because you want to be at full health before you talk to the Gardener.
...
(rolled 59, 58, 67, 68)
Unfortunately, the namihe manages to snapshot you just as quickly. Your super missile demolishes it, but its plasma blast knocks you back off the little ledge you've made and into the spikes, where the holtzes are on you in a second. With your visor snowed out and the spikes already pushing you off balance, the holtzes are able to land multiple hits before you manage to freeze, missile, or screw attack them all. Worse, the spikes make it impossible to recover any materials without just getting hit again. (ENERGY 531/800, MISSILES 135/190, SUPER MISSILES 6/15)
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You hover back onto the platform and think for a moment. You'd like to try and communicate with the corrupted satellite before purging it this time, and you'd rather have your suit batteries close to full when you do that. However, returning to the nearest save point and recharging might give the enemy time to reinforce this position by the time you get back, in which case you might not have made much of a difference. It could work out in your favor, but there's no guarantee.
[] Go back to the nearest save room, recharge, and come back, and hope there won't be too many reinforcements.
[] Push onward and hope you'll still have enough energy by the time you reach the Gardener.
A/N: If you choose the latter, I will be making a "response check" for the enemy forces. If they roll badly, you'll be able to save and come back before reinforcements arrive. If they roll well, you'll have to fight your way back through.
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