Namihe
- Location
- Patriarchova
[X] Take out the eyes first again. Morph ball between their legs when they get too close.
...
(rolled 5, 73, 63, 73, includes bonus for good tactics)
Your first missile hits the front of the lead autoad, breaking off the transparent plating before its eye. Unfortunately, you're follow up with the ice beam misses at the thing leaps forward abruptly, followed immediately by its fellow. You're ready for this, and use the morph ball to escape between its legs, but the second one brings its foot down and stomps the morph ball as you pass (Energy 290/300).
Shooting away behind them, you unroll and try again.
(rolled 4, 59, 63)
This time, you manage to freeze the exposed autoad when it turns around, and land another pair of missiles into its frozen front as it tumbles forward blindly, killing it. The second one closes the distance again, however, and while you dodge its initial leap even rolling between its legs isn't enough to protect you from a wild swing from its leg (Energy 280/300).
(rolled 73, 89, 14)
You unmorph and try to fire too quickly, and your missile flies over its shoulder, too close for the guidance systems to recover the shot. This time, the autoad bowls into you with its full weight (Energy 260/300). You're forced to use missiles a bit more wildly to put this one down before it can attack again. No energy or materials recovered (Energy 260/300, Missiles 32/40).
With that unpleasant business over with, you return your attention to the decorations and ceiling tubes.
There are open sections along the tubes' sides. You could easily jump up and hoist yourself into there.
Next, the busts.
You take a moment to process this. If your sensors can be trusted, this is an older part of the facility. Predating the landing pad by over a millennium. The Patrician said that chozo had come here for thousands of years. How old, you wonder, is the Patrician himself?
You cautiously approach the ledge at the far end of the hallway, armcannon at the ready, and peek down.
Namihe. Living perimeter defense turrets. Impervious to anything short of super missiles or plasma beams, and armed with an electropulse-generating organ that puts some infantry weapons to shame. You're familiar with these.
...
(rolled 5, 73, 63, 73, includes bonus for good tactics)
Your first missile hits the front of the lead autoad, breaking off the transparent plating before its eye. Unfortunately, you're follow up with the ice beam misses at the thing leaps forward abruptly, followed immediately by its fellow. You're ready for this, and use the morph ball to escape between its legs, but the second one brings its foot down and stomps the morph ball as you pass (Energy 290/300).
Shooting away behind them, you unroll and try again.
(rolled 4, 59, 63)
This time, you manage to freeze the exposed autoad when it turns around, and land another pair of missiles into its frozen front as it tumbles forward blindly, killing it. The second one closes the distance again, however, and while you dodge its initial leap even rolling between its legs isn't enough to protect you from a wild swing from its leg (Energy 280/300).
(rolled 73, 89, 14)
You unmorph and try to fire too quickly, and your missile flies over its shoulder, too close for the guidance systems to recover the shot. This time, the autoad bowls into you with its full weight (Energy 260/300). You're forced to use missiles a bit more wildly to put this one down before it can attack again. No energy or materials recovered (Energy 260/300, Missiles 32/40).
With that unpleasant business over with, you return your attention to the decorations and ceiling tubes.
Tube course said:This is a recreational rolling course. Passageway width suggests that it was designed to accommodate larger chozo variants than any documented. Passageways at the far end of the hallway are currently sealed; door mechanisms lack power.
There are open sections along the tubes' sides. You could easily jump up and hoist yourself into there.
Next, the busts.
Statues said:Chozo facades lack any descriptive information or captions. Radiometric analysis suggests that they were molded via rockleech and nanorobotic activity nearly 3,400 years ago.
You take a moment to process this. If your sensors can be trusted, this is an older part of the facility. Predating the landing pad by over a millennium. The Patrician said that chozo had come here for thousands of years. How old, you wonder, is the Patrician himself?
You cautiously approach the ledge at the far end of the hallway, armcannon at the ready, and peek down.
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Down another slanted hallway, the floor opens into a pool of bubbling water. A light mist of rain constantly falls on it from above. Further below you is another door. However, peaking your helmet a bit further down, you see something of much greater concern; behind the curtain of falling droplets, a smooth, maldium green hemisphere swells out of the wall. You scan it, and aren't entirely surprised at the result.
Namihe Hatch said:Maldium hatch covers a bio-mechanical womb structure inside the wall, designed to grow and maintain a namihe. Motion sensors will cause the organism to awaken as soon as movement is detected within the hatch's line of vision.
Namihe. Living perimeter defense turrets. Impervious to anything short of super missiles or plasma beams, and armed with an electropulse-generating organ that puts some infantry weapons to shame. You're familiar with these.
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If this version is anything like the ones employed on Zebes, you should be able to drop past its line of fire before it can activate and fry you. Going down the hallway toward the water might be a little problematic, however.
GO:
[] Write in (if you want to fight the autoads, suggest tactics; you've only fought them one at a time before, in a much bigger space).
SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.
...
ENERGY: 260/300
MISSILES: 32/40
GO:
[] Write in (if you want to fight the autoads, suggest tactics; you've only fought them one at a time before, in a much bigger space).
SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.
...
ENERGY: 260/300
MISSILES: 32/40
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