Psi-Amp Center
[x] Exit through the door on the bottom right.

...


Coming through the door leads you to another tall room, with a different sort of mezzanine across the way.




The mass of wires hanging down above the hanging mezzanine surround a small, cushioned indentation in the floor. Unfortunately, the namihe just above your head would make examining it in any detail difficult, as you'd need to constantly be keeping it frozen. From before the red low security blast door below, an autoad raises its armored, jelly-like eye and bends its knees, leaping toward you.

(rolled 19, 23, -17)

You're getting the hang of these things. Your missile blasts off its faceplate and your ice beams freeze its eye before it can even land, at which point you roll between its legs and lay enough bombs while its stumbling around blindly to immobilize it completely (MISSILES 37/50).

You'll need to freeze the lowest namihe in order to progress, but that shouldn't be too difficult. You're less confident about climbing up the narrow shaft.



GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 190/300

MISSILES: 37/50​
 
Last edited:
Torizo
Wait, we didn't scan the upper statue in the previous room?

[x] Pop back into the previous room and give the upper statue a scan. It looks like it interacts with morph balls.
[x] Mark the morph ball slot(?) under the wires with some sort of check-this-later indicator on the map.
[x] Scan for hidden stuff around the bottom left of this room.

Torizo said:

Tactical Summary: Large, highly mobile, and extremely well protected biomechanoid with a psionically imprinted semi-consciousness capable of advanced learning behavior and tactics. Unit is armed with a ramming shield projector around each limb that can deal 20 units of damage, a rapid fire power beam cannon that deals 5 units of damage per shot, and a cluster bomb launcher similar to that employed by the morph ball that deals 15 damage per detonation. The torizo can also energize smaller biomechanoids, restoring their defensive energy, via physical contact. Targeting the torizo's chest will damage its vital organs and control center, but targeting its head may damage its sensors, leaving it blind and vulnerable. In both cases, missiles or other explosive weapons will be neccessary to remove the outer armor layers.

Lore: Built in the likeness of its Lords and Ladies, the torizo is an eternal servant and guardian, capable of shifting its perishable organs into a transdimensional stasis and remaining in hibernation for tens of thousands of years with no loss of functionality. Some torizos are completely autonomous, following the directives they were given at creation and lacking the inclination or even the ability to be given new instructions. Others may be given new instructions by authorized chozo or subordinates with a series of telepathic command codes and passphrases. In many cases, the torizo itself is empowered to command lesser constructs in its vicinity, and can repair and re-energize them as needed.

While most torizos are used for high-level security and custodial tasks, they have also been deployed on field missions of exploration or bio-remission, working in tandem with chozo warriors as both frontline combatants, and mobile energy sources for the defensive batteries of Drynn-pattern power suits. Legend has it that torizos also played an important cultural and even religious function in some societies, with their psionic pseudo-intelligences being imprinted from the minds of esteemed elders who have been given this great honor.​
I'll mark the cushioned spot under the wires with a question mark on the map.

There is nothing of interest in the bottom left of the room; just a support pylon.​

Update coming soon.​
 
Upper Garden
[X] Freeze the namihe above you and proceed through the bottom right door.


...

The restoration booth above is blocked by a blue barrier shield, the same hue as the ones that obstructed you in the previous rooms. There's little to do but pass on through the opposite door.



The room beyond the save station is quite large, and covered in dead or dying plants and fungi. From the look of things, they haven't been watered in some time. You start to climb up onto the platform in front of you, but let go of the ledge and drop back to the floor just in time to avoid a burst of hot plasma from the namihe across the courtyard.




In that time though, you managed to glimpse the pair of autoads standing guard in the courtyard, covered by the firing cones of both namihes mounted on the opposite wall. Behind the namihes is another section of the room, seemingly less planted.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 190/300

MISSILES: 37/50​
 
Last edited:
Autoad Pwnage
[X] Jump up and take potshots at the autoads to see if you can bait them over, out of the nahime cones of fire. (Jump up literally. Don't stand on the upper platform.)

...


Calibrating your high jump thruster carefully, you leap straight upward, just barely high enough for your helmet and armcannon to rise above the platform, and fire a wide barrage across the courtyard.

(rolled 45 with cover bonus)

The upper namihe lunges out of its dome and spits a blast of crackling plasma, but it slams into the platform a few meters ahead of you; your cover worked. As you land back by the door, you hear the pair of autoads leap onto the platform and hop their way across it, leaving the namihes' coverage as they pursue you.

(rolled 37, 55, 22, 35, 54, 19)

One after the next, they appear at the top of the platform, craning their central eyes down to target you. You execute the first one flawlessly; missile, ice, missile. The second one goes better still, tumbling blindly down toward you after you freeze its eye, letting you bomb it apart. Best of all, you recover ten energy and two missiles from the corpses (ENERGY 200, MISSILES 36/50).




You're slightly better off than you were before, with regards to energy, and down only one more missile. Its just the namihes barring your progress across the courtyard, now.



GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50​
 
Last edited:
How do I namihe?
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.

...


You edge over toward one of the walls, where the wilted vegetation hangs the thickest. Preparing your ice beam, you wall-jump your way up the platform, and then engage the high-jump at the last second, shooting rapidly up into the line of fire.

(41, 90, 25, 36, 8)

Purely by virtue of the speed of your wall-jumping ascent, the upper namihe's blast misses you. Unfortunately, in trying to aim at it in midair, you miscalculate your descent, missing it and landing right at the opposite edge of the platform within clear view of both namihes.

It requires some of the fastest, most quick-thinking dodging of your impressive career to dodge the next pair of blasts. But you do it. Somehow, you evade both blasts unscathed and freeze the open and growling creatures in place while they're charging their next shots.




As you keep alternating shots between the frozen monsters to keep them frozen, you scan the namihe on the far wall behind them and calculate its firing angles.

You're pretty sure you can jump up onto the platform that the first two namihes are attached to and freeze it from below its cone, but you'll need to pass - however briefly - through its sights first. You probably wouldn't get hit more than once, but even one hit from a namihe's plasma breath would mean a significant energy loss.

You could also try to dance in and out of that lower firing window and try to outshoot it, but removing your attention from the first two namihes for that long while remaining in front of them could give them time to unfreeze and carbonize you.

Or perhaps you could try something else.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50



....


AN: decided to show the rest of the room even though Samus shouldn't technically be able to see the top of that shaft from this angle. The reason being that there's only really one place to go once you get past this last namihe, but it wouldn't feel right narrating Samus going through a door that you didn't even know about, as would offering a pointless vote with only one real option.​
 
Last edited:
Host Access
[x] Make your way up the plattform using foilage as cover whenever possible.
-[x] Freeze the namihe once you're on the plattform and go through the top right door.

...


(rolled 19)

Perhaps its the plant matter you use as cover. Perhaps its just that the wall is near the edge of the upper namihe's cone of fire. Either way, you dash through the danger zone and re-freeze the two forward namihe's before the active one has even managed to open its mouth. From there, you easily high-jump up to the ledge of the platform, crouch on top of it below the fire cone, and freeze the final namihe.

There's another one guarding the wave beam door below, but no reason to bother with that one for now. Instead, you leap from platform to platform until you've reached the unlocked door at the top right corner, and step through it.




Across the room, past the bridge that bifurcates it, is another door. Far below there is a blast shielded door with a hologram above it.

The lower door is being blocked by another larger than life statue. Around the doors edges, you also see a tan, coralline growth beginning to form; a nascent Gadora. Even from a distance, you can see the squirming rockleech capillaries covering the growths, flooding them with minerals to fuel the gadora's development.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50​
 
Veranda
[X] Go through the top door

...

One jump onto the central terrace, then another onto the far platform. The door opens, and you stride through.

You step out onto a metallic platform below a ceiling of raw basalt. Gently sloping columns hold the latter above your head, amid streamers of thick, faintly luminous rockleeches, so even in their placement that it must be deliberate. Wind whistles through the columns and sets the vines to waving, parting against your suit as it rushes through the cave. Ahead of you, a thin beam of sunlight falls upon a bit of malbolgi.




A pair of lesser holtzes are perched across the pit, guarding the wave beam door. They leap across at your approach, but only one of them survives the attempt; the other is grabbed by a malbolge tongue and pulled down with a mechanized scream, followed by a sickening crunch. You easily freeze and power-beam the remaining one to frozen shrapnel, and recover a missile for your trouble.

Near the edge of the columned platform, you see a data limpet stuck to the floor just beside the foot of the last set of columns. Its an older design than the last two you've found, and according to your scan visor its been here longer. Centuries longer.

In response to your scans, it awakens, and a new voice fills your mind and echoes inside your helmet.​

Aledai-1 said:
They say that we used to hate the sky. I don't believe it. We flew past whatever clouds or storms the homeworld had and reached the dead silence. We did it again after each new colony, when the Age of Proliferation began. Most of us still prefer caves and grottos, but that doesn't mean we don't covet the clouds. I certainly do.

Personal flight is proving harder than we thought. Space jump technology is too clumsy. Null-gravity is too energy intensive. Rocket and jet propulsion are both. We are not deterred; the research goes on. We are working toward a compromise that doesn't require vehicles or suits. No steps backward. We came to Tamatros to make ourselves less reliant on exterior things, not more.


The sunlight continues bleeding through the narrow crevice high above, lighting up the massive, glassy teeth of the malbolge as it finishes its latest meal. You save the message to your logbook as you watch the sunlight and the pit.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 37/50
 
Last edited:
Boss Battle: Torizo (pt1)
[x] Go back and morph into a ball on the Torizo statue.

...


Returning back through the door to Host Access, you cautiously drop to one of the middle platforms, and then to the floor, keeping your eyes and your weapons lock on the crouching Torizo. No response. Not a flicker in its eyes, or a single twitch of the striated muscles along its arms or legs. If it weren't for your sensor suite, you'd have no reason to think it wasn't a simple stone statue.

You step closer, putting yourself within reach of its long, plated arms. Nothing.




You shift into the morph ball, and bounce off the floor and up into the construct's upturned hands. For a moment, you simply rest in place, fitting almost perfectly within its cupped palms.

And then, it happens. That feeling. You've never been sure if its your telepathy, your training, or just a natural warrior's instinct, but you always feel it when it happens. That eternal, crystalized moment when two enemies are eyeing each other, waiting for each other to strike.

(rolled 79)

Unfortunately, the torizo is faster.

It doesn't slowly activate like the two you battled on Zebes. There's no outer casing to be shed, or long-dormant fluid cyclers to warm up. This torizo was active very, very recently, and placed in this spot for one specific purpose.

A golden energy field - similar in appearance to your old screw attack - flashes into existence around its arms as it slams them together, crushing the morph ball between them and sending you bouncing across the room. You manage to recover just in time before it opens its beak and follows up with a trio of power beam shots, which you roll just out of the way of as they raise clouds of superheated dust from the floor.

You shift back into your humanoid form, and level your armcannon. The torizo throws back its head and releases an earsplitting, high-pitched roar, raising both arms and crouching into a combat stance.




BOSS
[] Write in.


...


ENERGY: 180/300

MISSILES: 37/50
 
Last edited:
Boss Battle: Torizo (pt 2)
[X] Jump up to the middle level platforms, and jump between them to evade. Fire on its chest.

...

(rolled 39, 76, 44, 15)

You launch yourself back up toward the platforms, just in time to avoid another power beam spray from the statue's beak, and fire your first missile back down at its chest. The burning golden lights reignite around its arms as it raises them, just in time to block the projectile and cause it to explode before hitting its torso. It then opens its beak again, and a trio of glimmering energy bombs are spewed up in a parabolic arc. You shoot them out of the air, but unfortunately the days when you could absorb the residual energy from their blasts are gone with the outer layers of your suit.

You do manage to follow up your interception with another pair of missiles, however, and these two strike home. Cracks appear across the torizo's chest, and it lets out another screech.

Then, it bends its knees and leaps straight toward you, forcing you to jump across to the other platform to avoid its oncoming bulk. You are now on the same level again, facing each other across the shaft. It opens its beak again, preparing another ranged attack.




BOSS
[] Write in.


...


ENERGY: 180/300

MISSILES: 34/50​
 
Boss Battle: Torizo (pt 3)
[X] Jump down to evade, fire at its chest. Jump back up to the middle level once its on the bottom again

...


(rolled 37)

With the tourizo up on the platform, you drop back downward to the floor, narrowly avoiding another power beam barrage in the process. As soon as it sees you approaching the shielded door, it sprays another cluster of bombs across the area between you and it, coralling you away from the door while also putting you within the line of fire. As it does so, however, it also leaves itself briefly open to attack.

(rolled 31, 79)

Two more missiles connect with the statue's chest. A much wider spiderweb of cracks and indentations shoots out across its surface, and a few small pieces of armor fall off and bounce across the platform below its feet. Unfortunately, in placing those missiles you stayed a fraction of a second too long in place, and one of the bomb detonations catches you (ENERGY 165/300, MISSILES 32/50.

(rolled 88)

As you reel from the explosion, the Torizo drops back down to floor level and stands before the door, facing you once again. No sooner has it done so that you launch yourself back up onto the platform. This time, however, a pair of power beam bolts catch your legs as your thrusters lift you onto the platform (ENERGY 155/300).

Once again, the two of you eye one another, waiting for each other to attack. Which you do simultaneously a moment later.

(rolled 19, 64)

Another power beam volley from the Torizo, which you easily avoid by ducking back behind the platform below you. You stick yourself out again just long enough to plant another missile into its chest. The cracks widen further still.

You wait for it to leap back up toward you, but it does not. Instead, it throws back its head, opens its mouth, and swivels around, landing its trio of bombs across both the platforms on your level.

(rolled 43, 97)

You just barely manage to time your jumps so that you can kick off of the opposite platform and land back where you started in time to avoid all the detonations, but you're not confident in your ability to keep pulling that off. You also manage to land one more missile in the tiny window that you have, allowing a tiny bit of clear fluid to start leaking from the growing cracks in its torso, but its a challenge. And immediately, the torizo begins firing another wide-scattered bomb volley onto the platforms.

Its adapting to your tactics.






BOSS
[] Write in.


...


ENERGY: 155/300

MISSILES: 30/50
 
Last edited:
Back
Top