But they're at least, like, in the way, even if we can't be sure the nahime won't just be able to detect us through them?
 
Looked at the map again. Would the high jump let us jump between the two upper walls of the room, above the cones of fire of the nahimes?
 
Only one option, as untastefull it might be. Take the hit and trudge onward.
[x] jump up to the ledge and freeze the nahimi as soon as you get a shot. Be prepared to dodge its shots.
-[x] once it is frozen, advance slowly and try to get a clear shot on the lower one. Keep the upper one frozen while you do so.
[x]Once both are frozen, jump up on the ledge above them.
 
Only one option, as untastefull it might be. Take the hit and trudge onward.
[ ] jump up to the ledge and freeze the nahimi as soon as you get a shot. Be prepared to dodge its shots.
-[ ] once it is frozen, advance slowly and try to get a clear shot on the lower one. Keep the upper one frozen while you do so.
[ ]Once both are frozen, jump up on the ledge above them.
I think you're forgetting about the autoads.
 
[X] Jump up and take potshots at the autoads to see if you can bait them over, out of the nahime cones of fire. (Jump up literally. Don't stand on the upper platform.)
 
[X] Jump up and take potshots at the autoads to see if you can bait them over, out of the nahime cones of fire. (Jump up literally. Don't stand on the upper platform.)
 
Autoad Pwnage
[X] Jump up and take potshots at the autoads to see if you can bait them over, out of the nahime cones of fire. (Jump up literally. Don't stand on the upper platform.)

...


Calibrating your high jump thruster carefully, you leap straight upward, just barely high enough for your helmet and armcannon to rise above the platform, and fire a wide barrage across the courtyard.

(rolled 45 with cover bonus)

The upper namihe lunges out of its dome and spits a blast of crackling plasma, but it slams into the platform a few meters ahead of you; your cover worked. As you land back by the door, you hear the pair of autoads leap onto the platform and hop their way across it, leaving the namihes' coverage as they pursue you.

(rolled 37, 55, 22, 35, 54, 19)

One after the next, they appear at the top of the platform, craning their central eyes down to target you. You execute the first one flawlessly; missile, ice, missile. The second one goes better still, tumbling blindly down toward you after you freeze its eye, letting you bomb it apart. Best of all, you recover ten energy and two missiles from the corpses (ENERGY 200, MISSILES 36/50).




You're slightly better off than you were before, with regards to energy, and down only one more missile. Its just the namihes barring your progress across the courtyard, now.



GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50​
 
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[x] Freeze the upper Namihe from cover then jump up and use the cover of the lip of the ledge to freeze the bottom one. Once both are frozen, proceed across the room, re-freezing them as necessary. First priority is to get to the other side out of line of sight of the Namihes. If something attacks us from above, run for it.
 
Jesus christ those things are quick on the draw.
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.


Y'know I guess the image of walljumping I have in my head it coming from like, Dustforce and Titanfall and Warframe. Like in my head this is just a quick hop from wall to wall, but come to think of it it could be much slower, like, a few seconds of scrambling to find purchase and adjusting to get into a good jumping position.
So basically I'm asking whether this actually is any faster or if just normally jumping up would be better.
 
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Jesus christ those things are quick on the draw.
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.


Y'know I guess the image of walljumping I have in my head it coming from like, Dustforce and Titanfall and Warframe. Like in my head this is just a quick hop from wall to wall, but I come to think of it it could be much slower, like, a few seconds of scrambling to find purchase and adjusting to get into a good jumping position.
So basically I'm asking whether this actually is any faster or if just normally jumping up would be better.

Walljumping in Metroid is damned fast. I'll definitely give you a dodge bonus.


As an aside, the namihe is an enemy whose horrifying appearance was almost always let down by its actual combat threat level. The decision to have them live up to it in this game was quite deliberate.
 
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.
 
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.
 
How do I namihe?
[X] Rush for the top of the wall the nahimes are on while freezing them, using the fungi and plants to block their LoS as much as possible, and doing moving serpentine or somesuch when blocking LoS is not possible.
-[X] Also, to get up to the courtyard, wall jump sorta like this: , using the high jump module on the last jump so that when you enter the nahimes' LoS you're already at a moving quickly horizontally.

...


You edge over toward one of the walls, where the wilted vegetation hangs the thickest. Preparing your ice beam, you wall-jump your way up the platform, and then engage the high-jump at the last second, shooting rapidly up into the line of fire.

(41, 90, 25, 36, 8)

Purely by virtue of the speed of your wall-jumping ascent, the upper namihe's blast misses you. Unfortunately, in trying to aim at it in midair, you miscalculate your descent, missing it and landing right at the opposite edge of the platform within clear view of both namihes.

It requires some of the fastest, most quick-thinking dodging of your impressive career to dodge the next pair of blasts. But you do it. Somehow, you evade both blasts unscathed and freeze the open and growling creatures in place while they're charging their next shots.




As you keep alternating shots between the frozen monsters to keep them frozen, you scan the namihe on the far wall behind them and calculate its firing angles.

You're pretty sure you can jump up onto the platform that the first two namihes are attached to and freeze it from below its cone, but you'll need to pass - however briefly - through its sights first. You probably wouldn't get hit more than once, but even one hit from a namihe's plasma breath would mean a significant energy loss.

You could also try to dance in and out of that lower firing window and try to outshoot it, but removing your attention from the first two namihes for that long while remaining in front of them could give them time to unfreeze and carbonize you.

Or perhaps you could try something else.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50



....


AN: decided to show the rest of the room even though Samus shouldn't technically be able to see the top of that shaft from this angle. The reason being that there's only really one place to go once you get past this last namihe, but it wouldn't feel right narrating Samus going through a door that you didn't even know about, as would offering a pointless vote with only one real option.​
 
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Tanking a hit seems better than risking the other two unfreezing.

[x] Make your way up the plattform using foilage as cover whenever possible.
-[x] Freeze the namihe once you're on the plattform and go through the top right door.
 
x] Make your way up the platform using foliage as cover whenever possible.
-[x] Freeze the namihe once you're on the platform and go through the top right door.
 
[x] Make your way up the plattform using foilage as cover whenever possible.
-[x] Freeze the namihe once you're on the plattform and go through the top right door.
 
Host Access
[x] Make your way up the plattform using foilage as cover whenever possible.
-[x] Freeze the namihe once you're on the plattform and go through the top right door.

...


(rolled 19)

Perhaps its the plant matter you use as cover. Perhaps its just that the wall is near the edge of the upper namihe's cone of fire. Either way, you dash through the danger zone and re-freeze the two forward namihe's before the active one has even managed to open its mouth. From there, you easily high-jump up to the ledge of the platform, crouch on top of it below the fire cone, and freeze the final namihe.

There's another one guarding the wave beam door below, but no reason to bother with that one for now. Instead, you leap from platform to platform until you've reached the unlocked door at the top right corner, and step through it.




Across the room, past the bridge that bifurcates it, is another door. Far below there is a blast shielded door with a hologram above it.

The lower door is being blocked by another larger than life statue. Around the doors edges, you also see a tan, coralline growth beginning to form; a nascent Gadora. Even from a distance, you can see the squirming rockleech capillaries covering the growths, flooding them with minerals to fuel the gadora's development.




GO:
[] Write in

SCAN:
[] You may select one or more objects to subject to more intensive scan visor probing before leaving this room.


...


ENERGY: 200/300

MISSILES: 36/50​
 
Since the statue moved recently and is blocking the door it looks like a classic midboss to me. I hope there's a save station through that other door.

[X] Go through the top door
 
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