METRO: Exodus - "Nuclear Winter makes you wish for the Caspian Desert"

Metro Exodus will only release on the Epic Store, but Steam preorders will be honoured

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Metro Exodus will release "solely" on the Epic Games Store when it launches on February 15, Epic and publisher Deep Silver have revealed today. This follows news from earlier this month where it was revealed The Division 2 was coming to Epic's store as part of a multi-game agreement with Ubisoft.

If you have already preordered the game on Steam, you'll get to play it on there. Epic's exact words on that subject are that "any customer with an outstanding preorder for Metro Exodus on PC through any digital retailer will receive their game as expected."

You can currently preorder on Steam, but not for long it seems. You'll find this notice now: "Later today, sales of Metro Exodus will be discontinued on Steam due to a publisher decision to make the game exclusive to another PC store. The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam. We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know."

Intriguingly, the game will cost $50 on Epic's store in the US, when it was originally listed on Steam for the usual $59.99. Epic's competitive revenue split of 88/12 is hinted to be the reason behind the leaner price. "We are delighted to partner with Epic to bring the digital PC version of Metro Exodus to market," comments Deep Silver CEO Klemens Kundratitz. "Epic's generous revenue terms are a game changer that will allow publishers to invest more into content creation, or pass on savings to the players. By teaming up with Epic we will be able to invest more into the future of Metro and our ongoing partnership with series developer 4A Games, to the benefit of our Metro fans."

So the price of the game is now $50 on the Epic Store.
 
Metro Exodus will only release on the Epic Store, but Steam preorders will be honoured

Article:
Metro Exodus will release "solely" on the Epic Games Store when it launches on February 15, Epic and publisher Deep Silver have revealed today. This follows news from earlier this month where it was revealed The Division 2 was coming to Epic's store as part of a multi-game agreement with Ubisoft.

If you have already preordered the game on Steam, you'll get to play it on there. Epic's exact words on that subject are that "any customer with an outstanding preorder for Metro Exodus on PC through any digital retailer will receive their game as expected."

You can currently preorder on Steam, but not for long it seems. You'll find this notice now: "Later today, sales of Metro Exodus will be discontinued on Steam due to a publisher decision to make the game exclusive to another PC store. The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam. We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know."

Intriguingly, the game will cost $50 on Epic's store in the US, when it was originally listed on Steam for the usual $59.99. Epic's competitive revenue split of 88/12 is hinted to be the reason behind the leaner price. "We are delighted to partner with Epic to bring the digital PC version of Metro Exodus to market," comments Deep Silver CEO Klemens Kundratitz. "Epic's generous revenue terms are a game changer that will allow publishers to invest more into content creation, or pass on savings to the players. By teaming up with Epic we will be able to invest more into the future of Metro and our ongoing partnership with series developer 4A Games, to the benefit of our Metro fans."

So the price of the game is now $50 on the Epic Store.
Well, that is... a significant coup for the Epic Games Store. Exclusive rights to sell Metro: Exodus?

It seems I'm finally getting round to creating an account for Epic's store now.
 
I'll be more open to any different store from Steam if THEY JUST USED MORE TYPES OF CURRENCY.

Either way I don't blame 4A games, but still wished it was on Steam.
 
Metro Exodus will only release on the Epic Store, but Steam preorders will be honoured

Article:
Metro Exodus will release "solely" on the Epic Games Store when it launches on February 15, Epic and publisher Deep Silver have revealed today. This follows news from earlier this month where it was revealed The Division 2 was coming to Epic's store as part of a multi-game agreement with Ubisoft.

If you have already preordered the game on Steam, you'll get to play it on there. Epic's exact words on that subject are that "any customer with an outstanding preorder for Metro Exodus on PC through any digital retailer will receive their game as expected."

You can currently preorder on Steam, but not for long it seems. You'll find this notice now: "Later today, sales of Metro Exodus will be discontinued on Steam due to a publisher decision to make the game exclusive to another PC store. The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam. We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know."

Intriguingly, the game will cost $50 on Epic's store in the US, when it was originally listed on Steam for the usual $59.99. Epic's competitive revenue split of 88/12 is hinted to be the reason behind the leaner price. "We are delighted to partner with Epic to bring the digital PC version of Metro Exodus to market," comments Deep Silver CEO Klemens Kundratitz. "Epic's generous revenue terms are a game changer that will allow publishers to invest more into content creation, or pass on savings to the players. By teaming up with Epic we will be able to invest more into the future of Metro and our ongoing partnership with series developer 4A Games, to the benefit of our Metro fans."

So the price of the game is now $50 on the Epic Store.
I'll be more open to any different store from Steam if THEY JUST USED MORE TYPES OF CURRENCY.

Either way I don't blame 4A games, but still wished it was on Steam.
Not sure exactly when it will be pulled later today, but for now the game can still be bought on Steam:

Users have reported that the discounted price on the Epic Store appears to apply only in the US, with EU customers for example still paying €60.

According to a new update the Epic Store's timed exclusivity period lasts one year:
Article:
Update: A later press release we received from Deep Silver explained that the game will return to Steam a year after release. "Metro Exodus will return to Steam and on other store fronts after 14 February 2020."

I truly look forward to Exodus and am super glad the sequel is being made. Not so bad for a bunch of Russian dudes in Cyprus.
Isn't 4A Games made up of Ukrainians in Malta?

Well, that is... a significant coup for the Epic Games Store. Exclusive rights to sell Metro: Exodus?

It seems I'm finally getting round to creating an account for Epic's store now.
Epic also paid Ubisoft to pull The Division 2 off Steam and put it on the Epic Store, though since it's Ubisoft it's also on uPlay: Ubisoft goes Steam-less, embraces Epic Games Store for The Division 2

I expect more paid exclusives for the Epic Store to follow, since Epic CEO Tim Sweeney has highlighted them as part of Epic's strategy to convert users away from Steam:
Article:
Sweeney told Ars that the company plans to "start small" and will "sometimes fund developers to release games exclusively through the store," Sweeney told Ars.
 
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Okay! So I'm enjoying Last Light Redux a lot (and am glad I got an Epic Account to play Hades), but I do have one small problem...

Every now and again, without warning or popup, Last Light will crash to desktop. Just - straight to desktop. Generally it happens in a loading screen, but not always. I looked online but found literally 0 fixes for this, so... does anyone have any advice?
 
Yeah, I mis-remembered. It was one of those island nations lol

As for Steam, the game isn't even showing on my client and there's no buy button for it even the Steam page you linked.

This sucks but I guess that's how the breaking up of a monopoly goes, even if it's only for a year.
 
Yeah, I mis-remembered. It was one of those island nations lol

As for Steam, the game isn't even showing on my client and there's no buy button for it even the Steam page you linked.

This sucks but I guess that's how the breaking up of a monopoly goes, even if it's only for a year.
Yeah, it looks like pre-orders finally stopped shortly after I posted, unfortunately.

I wouldn't say Steam has a monopoly, and I have some doubts about Epic's attempts to set itself up as an alternative, but I'm not sure if this the right thread to discuss that (?).
 
Yeah, it looks like pre-orders finally stopped shortly after I posted, unfortunately.

I wouldn't say Steam has a monopoly, and I have some doubts about Epic's attempts to set itself up as an alternative, but I'm not sure if this the right thread to discuss that (?).

I'm discussing my inability to buy it on Steam I think it's relevant lol
 
I mean I am not ideologically opposed to such a move but I have to say that it certainly doesn't make it more likely that I will buy the game either. Sure, you might say that I already have gog, steam, u-play, the ea storefront and the blizzard client on my PC so an additional storefront/client wouldn't really change things and in many ways you are correct. But it is an additional barrier and in times when I play far less and far fewer games than I once did and buy most of my stuff via steam sales (because I am far to lazy to check the other services with any regularity) it is probably enough of an hassle to stop my from preventing it from buying it on impulse deep in the night (or for that matter randomly decide to play it though I guess that the publisher/developers don't really care about that^^). Plus, on steam I can at least share it with my siblings and thus get some additional value that way.

I really wonder what they offered the publisher to make it decide that all this was worth it since I doubt the somewhat better percentage could have done that...
 
There are a bunch of people review bombing both Last Light and 2033 on Steam. I strongly disagree with such temper tantrums, even if I understand the reason.

The Epic Game store is just, utter garbage. Online only play? No friends list? No user reviews? No mod workshop? No regional pricing?

Like I don't want to turn this into the Epic Game Store thread because I want to celebrate Metro, but it does mean I'm more or less gonna ignore the game until it comes out next year. In which case, well I'm just gonna watch Odd play the game instead.
 
I wish the price drop was a thing outside of America, that really sours it for me. Plus if it is online only play on Epic Games I'm definitely gonna avoid it
 
Review bombing does nothing to "prove the devs/pubs wrong". Even investors know about it so it overall does no real damage. It also has the side effect of making the good first two Metro tarnished. Same thing happened with FO4's review bombing in regards to 76: as in jack all.

The correct thing to do, like all gaming products, is not to spend any money at all. DeepSilver really shot themselves AND A4 Games in the foot.
 
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Review bombing does nothing to "prove the devs/pubs wrong". Even investors know about it so it overall does no real damage. It also has the side effect of making the good first two Metro tarnished. Same thing happened with FO4's review bombing in regards to 76: as in jack all.

The correct thing to do, like all gaming products, is not to spend any money at all. DeepSilver really shot themselves AND A4 Games in the foot.
Deleted the post, with apologies
 
S'alright. It's a crappy situation because the competition ain't good enough. At this point, 4A games should follow the model of Ludeon Studios (Rimworld) by just direcyly buying the game from them AND getting a Steam key. How that actually works behind the scenes I ain't sure.
 
Sounds like a pretty brainless publisher ploy to push their platform honestly. Metro is acclaimed, but not a super, super widely recognized IP. You're just shuttering it away from the eyes any steam users who aren't already into Metro, and all the guys who use your store mostly to launch Fortnite doesn't neccessarily have a great deal of Venn diagram overlap with depressing Ukrainian survival games.

They're just kneecapping one of the potentially best recent games in their library for the sake of yet another abortive attempt to challenge Steam and push proprietary software.
 
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Sounds like a pretty brainless publisher ploy to push their platform honestly. Metro is acclaimed, but not a super, super widely recognized IP. You're just shuttering it away from the eyes any steam users who aren't already into Metro, and all the guys who use your store mostly to launch Fortnite doesn't neccessarily have a great deal of Venn diagram overlap with depressing Ukrainian survival games.

They're just kneecapping one of the potentially best recent games in their library for the sake of yet another abortive attempt to challenge Steam and push proprietary software.
I still don't understand why people think they can challenge the likes of Steam and Call of Duty. The hooks are in the audience too deep. You can challenge CoD now pretty much solely because Activision keeps shitting its pants, but like...Valve isn't doing that, Steam remains as convenient and central as ever. Trying to tackle the top dog in their own domain is just fucking stupid
 
Steam has a lot of problems in the back end and people generally dislike valve despite the platform being good.

The goal shouldn't be to topple steam, it's going to be to take some of the audience and pipeline your stuff through to them.
 
I was going to get Exodus, but I won't be now. The platform shift to a Chinese datamining engine is an instant no-go, and I won't dignify the publisher with my money even after the game goes live on Steam in 2020.

Pity. The game otherwise looks awesome and right up my alley. Too bad the developer got fucked by the publisher. But that's the standard for the gaming industry anymore, I guess.
 
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I WAS planning to get the game on Steam, like many others. But now...
Where did I leave my Black Flag wallpaper? For the love of God, it's a joke.
 
So, one of the developers appears to have responded, in Russian mind. Google Translation appears to be:

Article:
I watched the bubbling. Impressions are twofold. On the one hand, the withdrawal from the stim is ambiguous, so no one has done so sharply (as far as I can tell). This is new, which could cause rejection. Yes, and such a move pulls the need to install an epic launcher, which could cause some inconvenience to the players, and therefore cause discontent.

On the other hand, the reaction of a certain category of players (onli torrents and all that) is hardly adequate. It seems that people did not want to play, just waited for a reason to pour out their bile. That is, it turns out that we (the developers) for years have been hard and painful, with losses, trying to do something special, but a certain category of players believes that our work is not worth even a couple of minutes to install the launcher. Naturally, it is their life and their right, but then what do they care about the Metro? Obviously, it is not interesting to them. I can only say that they were not our players either, they are not interested in our work, which means that, for example, the opinion of such people is not interesting for me either. What is the point for me personally (and not only) to listen to their opinion?

But! Consider the situation deeper. Someone says that they say they crap Exodus and the previous games in the series, it will make the world better, they will put greedy developers in their place. To this I can answer that in a pinch, if at all all the PC players announce a boycott of the Metro, then the next metro, if it does, is definitely not on the PC. Better or worse, decide for yourself. I personally feel sorry for the loyal fans, yes. But my assessment of the work done personally by me and my friends and colleagues will not change this. I firmly know that almost everyone who pours this dirt on the net is also incapable of a bit of what we have done and hopefully do more. And that means they have no idea what they are talking about.

And further. Despite the fact that during the development I went through each level of each game, hell knows how many times, it is interesting for me to play Metro. I went through the previous parts completely and more than once, and now I am going to go through the whole PC version, to which we make the final touches. For me, this is already a tradition, I always re-pass the game completely before release. Allows you to evaluate the work done. What is it for me? I remember the words of the Prof, which I have heard more than once, both from myself and on the Internet - the game must be made for myself, so that you like it first. And only schA begin to understand this fully - no clever man can shake me about the value of the work that we have done. And there will always be disgruntled.
 
Gamers, apparently: "Developers are greedy because they don't want to give a near-monopoly 30% of their sales for the arduous task of hosting their game."

Edit: Lol @ Valve describing the move as unfair to customers when they're still going to honour pre-orders. Jesus, self-described gamers are easy to manipulate. Just call something anti-consumer, and they'll back anything, even anti-consumer things like monopolies.
 
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Edit: Lol @ Valve describing the move as unfair to customers when they're still going to honour pre-orders. Jesus, self-described gamers are easy to manipulate. Just call something anti-consumer, and they'll back anything, even anti-consumer things like monopolies.

Of all the ways to go about fighting Steam, buying exclusivity is really not the way to go to convince people that your product is pro-consumer, especially when your program is lacking in features ranging from highly convenient, like an offline mode and cloud saves, to something as basic as user reviews.
 
Of all the ways to go about fighting Steam, buying exclusivity is really not the way to go to convince people that your product is pro-consumer, especially when your program is lacking in features ranging from highly convenient, like an offline mode and cloud saves, to something as basic as user reviews.
It's a free service that offers competition to Steam and options to developers. It ain't like they're charging you $15 a month to access the store, mate.

Edit: Like, you know what's even less pro-consumer than devs going to a platform that's better for them? Ensuring that a single multi-billion dollar corporation controls the market, especially when said corporation will arbitrarily declare certain types of games --such as ones featuring LGBT* themes-- unacceptable. :V
 
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It's a free service that offers competition to Steam and options to developers. It ain't like they're charging you $15 a month to access the store, mate.

"Piracy is almost always a service problem and not a pricing problem" I don't endorse game piracy, but the meaning remains. The Epic games store is an inferior tool that is presently "competing" by paying dev/publishers to lock a game to their store.

Edit: Like, you know what's even less pro-consumer than devs going to a platform that's better for them? Ensuring that a single multi-billion dollar corporation controls the market, especially when said corporation will arbitrarily declare certain types of games unacceptable.

Said corporation is the best at what it does. Like, there are other online video game stores. They just don't have or do everything Steam does.
 
"Piracy is almost always a service problem and not a pricing problem" I don't endorse game piracy, but the meaning remains. The Epic games store is an inferior tool that is presently "competing" by paying dev/publishers to lock a game to their store.


Said corporation is the best at what it does. Like, there are other online video game stores. They just don't have or do everything Steam does.
Once again, it's a F R E E platform, lol. There's no one charging you money for a worse platform, and the game will be fundamentally identical on both Steam and the Epic store.

All this is doing is making you seem entitled and easily swayed by whichever brand uses the right keywords. I mean, y'all look at a game made by developers who had to flee an actual civil war going onto a free service that's a little less convenient for you, but a way better deal for them, and you have the gall to (wrongly) declare it anti-consumer. Hell, if the lack of all those --in the context of Metro-- minor conveniences adds up to being anti-consumer, then surely the fact that the devs left their country to finish the game is exceptionally pro-consumer and more than enough to balance it out, right? I mean, name a AAA company that's done that before!

Also, assuming we want to go back further, they should already have some leeway given that they had to smuggle in dev kits to finish Last Light for consoles and had to deal with gangsters evicting people from their apartments, right?

Finally, the idea that Valve is the best at what they do is either laughable or an indictment of the digital distribution ecosystem. You realise we're talking about the same company that had to be sued multiple times before it would obey international laws regarding product returns, to name one example of their shittiness, right?
 
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