METRO: Exodus - "Nuclear Winter makes you wish for the Caspian Desert"

Staff Notice: Respect the arguments of others
This is showing that this is not the case: they're working on increasing options for currency and have some system in place at this point for country specific prices. It's not just that they're working on addressing one of your biggest complaints, but they've already taken several concrete steps to do so. So you're response is really doing a good job at telling me exactly how highly I should think of the gamers taking a stand.

And how long am I supposed to wait? A week? A month? Three months? If Epic Store were to priced the game right now, I'd be fine with that. But no, they're forcing me to wait for a long while to get it.

You know what I'm seeing? I'm seeing someone's who shilling for the poor poor big capitalists. I'm not impressed.

ut here it's not being removed from PC, just steam(and only for a time? not entirely clear if it's a forever exclusive or a timed one). Being annoyed?

"It's still on Steam, Hykal! You just have to wait for an entire year. Why are you being so unreasonable?"
 
And how long am I supposed to wait? A week? A month? Three months? If Epic Store were to priced the game right now, I'd be fine with that. But no, they're forcing me to wait for a long while to get it.

You know what I'm seeing? I'm seeing someone's who shilling for the poor poor big capitalists. I'm not impressed.

"It's still on Steam, Hykal! You just have to wait for an entire year. Why are you being so unreasonable?"
You don't have to have the "it's still on steam part": I'm legitimately not sure if it is a timed exclusive. As for the second sentence there, yeah, that unironically: I don't think having to wait for a game on the platform you want it on is a huge attack on your or anyone else. I'm not shilling for capitalists: I'm just not impressed by your tantrum.
 
You don't have to have the "it's still on steam part": I'm legitimately not sure if it is or not. I was including that because I wasn't sure if this was a timed or forever exclusive. As for the second sentence there, yeah, that unironically: I don't think having to wait for a game on the platform you want it on is a huge attack on your or anyone else. I'm not shilling for capitalists: I'm just not impressed by your tantrum.

Cosar: I just don't understand why Metro fans, who have had Exodus on their Steam wishlist, a game that was advertised as such for year, are angry that they don't have the ability to do so and have to wait for an entire year to buy it! I just don't get it!

It's on Steam. We have to wait an entire year to buy it proper. Only preorders will be on Steam are honored. The fact you don't comprehend why people are upset over this is your problem, not mine. You aren't shilling for capitalists, but you are excusing them.
 
Cosar: I just don't understand why Metro fans, who have had Exodus on their Steam wishlist, a game that was advertised as such for year, are angry that they don't have the ability to do so and have to wait for an entire year to buy it! I just don't get it!

It's on Steam. We have to wait an entire year to buy it proper. Only preorders will be on Steam are honored. The fact you don't comprehend why people are upset over this is your problem, not mine. You aren't shilling for capitalists, but you are excusing them.
Hykal94 "Maybe if I repeat the same thing a third time, but this time not only act as if it's a quote but actually attribute it to them they'll get confused and admit defeat."

For someone who doesn't think I matter at all you seem really dedicated to try and convince me, though your technique is pretty dire.
 
Hykal94 "Maybe if I repeat the same thing a third time, but this time not only act as if it's a quote but actually attribute it to them they'll get confused and admit defeat."

For someone who doesn't think I matter at all you seem really dedicated to try and convince me, though your technique is pretty dire.

Buddy you come into this thread not even knowing the full story, not knowing about the timed exclusive, not understanding why people are upset, and you go on about Metro fans being unreasonable.

What do you want to convince people of? It's not a big deal? Surprise, being shitty to consumers is and always will be a big deal.
 
Rule 3: Be Civil
I'm gonna be honest @Hykal94 at this stage whether or not you have a point doesn't matter, the way you've been trying to make it has been so unsuccessful I'm not sure there's anyone in the thread who's going to agree with you that didn't start out that way.

That aside if you do have to scrimp and save as much as you seem to be implying to get this game and you do want it so much because you can only afford one big title and this has to be the one, why didn't you just fucking preorder you would've spent the disposable income when it was available instead of spending it on whatever else you used disposable income on and ensured you got it despite the video games industry's tendency to fuck around with shit like this even outside of this specific incident, the price wasn't going to go down at release anyway so you wouldn't have needed any more or less money.

That aside on this:
Except you refuse to acknowledge the last minute change exclusive deal, yeah? No one brings that up apparently.
Bad timing happens. Maybe they did want to get as many steam preorders as possible and always intended to do it the timed exclusive or maybe Epic didn't approach them with the deal until recently and if Epic had done something sooner this would've happened sooner. Who knows and when it comes to deals like this, negotiating over making such a big game an exclusive I wouldn't be surprised if the negotiations lasted months and they didn't publicize them for any variety of reasons.

As someone who would prefer it to be on Steam both for cost and convenience despite the fact I semi-regularly use the Epic launcher, bottom line is that shit happens. Sometimes it sucks but our ability to deal with it and not make ourselves look like argumentative, entitled, gigantic manchildren throwing a tantrum simply because we don't agree is what makes us people that have opinions worth respecting.
 
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Buddy you come into this thread not even knowing the full story, not knowing about the timed exclusive, not understanding why people are upset, and you go on about Metro fans being unreasonable.

What do you want to convince people of? It's not a big deal? Surprise, being shitty to consumers is and always will be a big deal.
I came in here thinking that it was permanently off steam(or, at least, had no intention of going on steam for the forseeable future). Are you trying to argue that it being permanently off Steam would be a better case? Because the alternative here is that you think when the negatives are shown to be smaller than originally thought I should make my opinion harsher. How does that make any sense? How am I being unreasonable to think that a situation being better isn't a worse outcome?

And I'm not even sure where the frankly bizarre assertion that if one doesn't agree with grievances you're necessarily being unreasonable. Since when have grievances necessarily been valid? Or is it just that this time, it's your grievances, and so they must be valid?

I agree that this wasn't a smart move and that annoyance is justified. But I honestly don't see it too differently than any other platform exclusive, and it's better than many of them. And I can barely even bring myself to be even mildly annoyed at any of those, much less be actually upset.
 
why didn't you just fucking preorder you would've spent the disposable income when it was available instead of spending it on whatever else you used disposable income on

It's called not having the funds in the first place. At this point you're more or less telling me that I'm wrong for spending my money on more important things in life that also happened at the last minute like say, a flat tire I needed to replace. I'm sorry I didn't tell the exact reason why the money I had available suddenly wasn't, but I don't feel the need to tell people on the Internet about my financial problems.

Sometimes it sucks but our ability to deal with it and not make ourselves look like argumentative, entitled, gigantic manchildren throwing a tantrum simply because we don't agree is what makes us people that have opinions worth respecting.

Apparently explaining why there's this controversy is making people entitled manchildren? What? What are you saying?

Yeah bad timing happens. And guess what? Deep Silver/Koch Media is now facing the PR disaster of their own making. What do you want me to do, be content with it?

What did I do to you to throw such horrid accusations at me?

I agree that this wasn't a smart move and that annoyance is justified. But I honestly don't see it too differently than any other platform exclusive, and it's better than many of them. And I can barely even bring myself to be even mildly annoyed at any of those, much less be actually upset.

Then why are you even here exactly, if this doesn't really bother you? Why not be super hyped about one of the best games coming out this year?
 
Then why are you even here exactly, if this doesn't really bother you? Why not be super hyped about one of the best games coming out this year?
I wasn't aware there was a thread policy saying that this thread is only for people upset about the recent news. Can you show me where it is? It's not showing up on my screen.
 
I wasn't aware there was a thread policy saying that this thread is only for people upset about the recent news. Can you show me where it is? It's not showing up on my screen.
On that front, perhaps this thread on the Epic Games Store might be more relevant to the discussion that's eaten up the last few pages? No one's really talked about Metro: Exodus the game for a while now.
 
Stop: Stop
stop
And how long am I supposed to wait? A week? A month? Three months? If Epic Store were to priced the game right now, I'd be fine with that. But no, they're forcing me to wait for a long while to get it.
You know what I'm seeing? I'm seeing someone's who shilling for the poor poor big capitalists. I'm not impressed.

"It's still on Steam, Hykal! You just have to wait for an entire year. Why are you being so unreasonable?"

Rule 4 requires that you be willing to engage with other posters. Your behavior over the last few pages of this thread, particularly calling a user a capitalist shill, runs very close to that line. A Staff Notice has been applied to your account.

As someone who would prefer it to be on Steam both for cost and convenience despite the fact I semi-regularly use the Epic launcher, bottom line is that shit happens. Sometimes it sucks but our ability to deal with it and not make ourselves look like argumentative, entitled, gigantic manchildren throwing a tantrum simply because we don't agree is what makes us people that have opinions worth respecting.
Rule 3 requires we respect the participation of other posters, and refrain from personal attacks and insults. The quoted section of this post fails to adhere to rule 3. Take 25 points and a 3 day threadban.


Additionally, while Metro's placement on the PC games market is not unrelated to the topic of this thread, broader socioeconomic concerns about Steam's monopolistic behavior, the quality of Epic's service, and ethics in video game capitalism likely deserve their own thread.
 
So, to get back to getting hyped for Exodus, here's a nice new trailer from 4A. Pre-rendered cutscenes rather than gameplay footage, but nice to look at nonetheless.



It also puts a lot of emphasis on the supernatural elements of the Metro franchise, which - something that sets it apart from other well-known post-apoc settings such as Fallout - which accordingly piques my interest.
 
Review embargo - ended!
Two hours ago, the review embargo for Exodus ended! Here's one review from Destructoid, and another from Rock Paper Shotgun.

Having done a bit of skim reading, the consensus seems to be that gunplay, environment, atmosphere, and so on are top notch. Story, however, is something of a weak point.

Which is fine by me. The Metro games are enjoyable for painting a bleak and beautifal picture of post-apocalyptia, not for their strong narrative arcs.
 
Two hours ago, the review embargo for Exodus ended! Here's one review from Destructoid, and another from Rock Paper Shotgun.

Having done a bit of skim reading, the consensus seems to be that gunplay, environment, atmosphere, and so on are top notch. Story, however, is something of a weak point.

Which is fine by me. The Metro games are enjoyable for painting a bleak and beautifal picture of post-apocalyptia, not for their strong narrative arcs.

I wouldn't call the story weak per se. More bare bones. In the sense that things that don't need to be shown generally aren't shown and a lot of the narrative, as in all of the metro games, is carried by Artyum's monologues.

Moreover, I think the reviewers may be somewhat unfair in that regard. Games are not like movies, but we still have a predisposition to focus on the 'movie' elements such as cutscenes when critiquing the story. But gameplay and atmosphere all contribute to the crafting of a game's story. And Metro does this pretty well.

For instance, I just finished my play-through of the game, got the good ending, and . . . It made me feel things. *

Things that were heavily influenced by the last thirty minutes of gameplay and the final interactive moments of the game with its melancholic, painful, and yet hopeful music playing.

Metro made a lot of wise decisions on which mechanics were kept and which were discarded from previous games.

The inversion of the Gas Mask mechanic was brilliant. The need for masks in underground areas is reliably frequent while being needed only rarely on the surface. Keeping a core mechanic that players of the franchise are familiar with but flipping its thematic element.

Military grade ammo has been discarded. Understandable as there are no shops to buy things from. This has been replaced with a crafting mechanic existing in three tiers. You can craft basic items like med packs and filters in the field, as well as improvised ammunition (i.e. ball shot for the Tihar and arrows for the Helsing) and also hot swap mods on your equipped weapons. You can craft all types of ammo and do repairs to your equipment at workbenches. And you can do all of the above plus swap weapons at the Aurora's workshop.

The crafting works on a simple two resource rationing system comprised of 'scrap' as one resource and 'stuff' as the other. 'Stuff' is needed in varying quantities for more complex crafted goods.

The nonlethal melee feels like it has been significantly upgraded since the previous game. You can now reliably punch out enemies that are fully alert and engaging you in combat and do so with enough agility, at least on normal difficulty, to frequently salvage a situation while still keeping everything non-lethal.

And yet despite this. The game grants far more opportunities for you to experience the full breadth of its game play without risking that coveted good ending. There will be plenty of opportunities to violence the shit out of humans who deserve it. And the game will make it clear in these situations that you can and must use force. And the instances where you need to be showing mercy are, for the most part, fairly obviously telegraphed. i.e. kill the White Gloves, Spare the White Legs :V

*
Artyom's delirium induce vision of Miller, where the colonel shows him lake Baikal, beautiful and pristine, and asks him to look after Anna.

"I would like to stay here forever. Do you think you could arrange that for me?" :cry:
 
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Why is it so fucking slow to do literally anything? I'm so tired of constantly getting stuck on some rock or twig when I'm walking around. And I will be a happy woman if I never have to touch a fucking rowboat ever again.

FUCK ROWBOATS
 
Why is it so fucking slow to do literally anything? I'm so tired of constantly getting stuck on some rock or twig when I'm walking around. And I will be a happy woman if I never have to touch a fucking rowboat ever again.

FUCK ROWBOATS
Artyom does plod along at a slower pace than most FPS protagonists. His individual actions such as grenade-throwing are considerably speedier than in previous Metro titles, though.

And, yes, the rowboats are a bit of a drag. You'll want to look at the map for short stretches of water in between land, and hop across there. Also, look for places high up - they often have ziplines. You can use the zipline on top of the crane on the east side of the map to get across the water to the mainland IIRC.

If it's any consolation, you will get to trade in your rowboat for a car straight out of Mad Max.
 
Why is it so fucking slow to do literally anything? I'm so tired of constantly getting stuck on some rock or twig when I'm walking around. And I will be a happy woman if I never have to touch a fucking rowboat ever again.

FUCK ROWBOATS

I assume you have not played the previous Metro Games because compared to 2033 and Last Light Artyom moves like he's tapped into the Speed Force. :p

I for one like the heftiness of your movement in Metro. It encourages a more deliberate form of gameplay that encourages you to use all of your tools and environmental advantages. And I feel like Exodus has finally balanced that with enough agility and responsiveness to not make it too frustrating when stealth is lost and you have to switch to fighting in the open.

Although I'll also admit this applies more to humans than the games monstrous foes.

As for the rowboats . . . eh . . . They're somewhat annoying but a little bit of exploration and preplanning and you can get your game long use of them down to a mere few minutes and still explore all the locations with goodies.

It also puts a lot of emphasis on the supernatural elements of the Metro franchise, which - something that sets it apart from other well-known post-apoc settings such as Fallout - which accordingly piques my interest.

Also :

Exodus actually sees a significant cut down in the number of truly supernatural phenomenon and when they do make their comeback in the games final half hour it's left highly ambiguous whether these are psychic phenomena or simply radiation induced delirium.

I'm actually okay with this decision as the open above ground environments are not appropriate to Metro's flavor of super natural creep and the confined below ground and building environments were more focused on providing curated combat and exploration experiences.

What's more, with few exceptions, Artyom does not visit the sites of mass death that seem to be a pre-requisite for Metros more mysterious phenomenon. So on the one occasion it does come to the forefront near the end of the game it feels wholly appropriate.
 
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I assume you have not played the previous Metro Games because compared to 2033 and Last Light Artyom moves like he's tapped into the Speed Force. :p

I for one like the heftiness of your movement in Metro. It encourages a more deliberate form of gameplay that encourages you to use all of your tools and environmental advantages. And I feel like Exodus has finally balanced that with enough agility and responsiveness to not make it too frustrating when stealth is lost and you have to switch to fighting in the open.

Although I'll also admit this applies more to humans than the games monstrous foes.

As for the rowboats . . . eh . . . They're somewhat annoying but a little bit of exploration and preplanning and you can get your game long use of them down to a mere few minutes and still explore all the locations with goodies.



Also :

Exodus actually sees a significant cut down in the number of truly supernatural phenomenon and when they do make their comeback in the games final half hour it's left highly ambiguous whether these are psychic phenomena or simply radiation induced delirium.

I'm actually okay with this decision as the open above ground environments are not appropriate to Metro's flavor of super natural creep and the confined below ground and building environments were more focused on providing curated combat and exploration experiences.

What's more, with few exceptions, Artyom does not visit the sites of mass death that seem to be a pre-requisite for Metros more mysterious phenomenon. So on the one occasion it does come to the forefront near the end of the game it feels wholly appropriate.

The level design in the last two metro games were drastically tighter and more compact though.
 
The level design in the last two metro games were drastically tighter and more compact though.

Yes and no. 2033 and Exodus made use of long stretches of travel, punctuated by NPCs helping you to clear the route as an atmospheric and pacing trick. The distances weren't far, but they were often traversed slowly. It also gave those NPCs plenty of time for organic exposition through many one way chats.

While Exodus has less of this, the stages are not that big and tend to be reasonably densely populated. With a little preplanning you can plot out your path through each mission fairly efficiently.

The Volga is by far the worst of the open environments. Probably because it was the first. Even so, most of my wasted time was a result of getting nervous and running back to the Aurora rather than taking on objective after objective like a champ.
 
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Well, I just finished Exodus!

The story is...not that great. The big hook at the beginning - the communications from the alleged remnants of the Russian government - is unceremonously disposed of in the middle of the story. The promises of Yamantau Mountain were always going to be empty, but I was expecting the Russian Enclave, not a D6 complex full of cannibals. Seriously, Hansa was carrying out the conspiracy based on the orders of a mountain military bunker full of brain-damaged cannibals? And from there, the story switches from "follow up on the conspiracy" to "find a new home." Which would be kind of jarring if I was playing this game for the story.

EDIT: seriously, though. "Shadowy government conspiracy" seguing right into "here's a mountain full of screaming cannibals for you to use as a shooting range." What the hey? :confused:

But that's a relatively minor gripe. The Metro games have always had a somewhat lackluster story that mostly serves as a vehicle for exploration of the setting. What I'm more annoyed at the story's treatment of Anna. She's supposed to be this badass action girl, but she is made into the damsel in distress no less than three times during the story. The third act is based entirely around saving her yet again, which made me somewhat indifferent towards the "story" part of the game's final stretch.

Given that the train is a total sausage fest apart from Anna and the nurse lady, Guil really is the game's saving grace wrt to its female characters. She's sort of a Furiosa knock-off, but she's fantastic for that.

As for the train crew...they are likeable but forgettable for the most part.

The overarching story arc (or lack thereof) of Exodus is not let down by it failing to be like a film. It's let down by the writing. Each level as an individual vignette is good (the cult in Volga, the Immortan Joe knockoff in the Caspian Desert, the man-children in the forest who venerate the "Teacher") but taken as a whole, the writing adds up to less than the sum of its parts.

Fortunately, the gameplay does more than its fair share to carry the torch. Everything that @Triggerhappy said holds true here. All the good stuff from the previous Metro games is back and updated to be better than before. Artyom still moves slowly, but his individual actions - such as throwing knives and grenades, and melee attacking - is lightning fast, which feels fantastic. Customizing weapons on the fly, Crysis style, is fantastic. The open(ish) world manages to be fantastic. Scavenging and crafting is simple, yet adds new dimensions of resource management to the game without being a hindrance.

I quite like the metaphor that 4A used for Exodus - it is like an "accordion" that compresses and expands. Exodus is constantly switching things up between the open-ish world and the more tight, constrained levels that are Metro's traditional fare, which really helps to keep things fresh.

I'm looking forward to playing it again on Ranger Hardcore.


So...what weapons did y'all use? My weapons of choice were the Kalash/Bulldog, the Valve, and the crossbow, once I gained access to them. Assault rifles are good at killing just about everything, human or mutant. The crossbow one-hit-kills most things, and bolts are retrievable. And the Valve is great for the long distances of the Caspian...and, in the final level, I actually used the modding system to create a short-stocked, short-barreled Valve to function as a shotgun substitute against the mutants. :cool:
 
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It's funny you mention a Russian Enclave. Because while they are only briefly mentioned. They do exist. They just happen to live in Moscow. The invisible watchers behind the Hanza.

My guess is that, while they initially conducted the charade believing the Yamantau signal. When no official help arrived and no evidence of hostile invasion was received the remaining officials decided to turn Moscow into their own little fief. Even if life existed outside of Moscow interrogation of their prisoners would have revealed it isnt any better than living in the better parts of metro.

What's more, the contaminated surface of Moscow. And the Metro tunnels. Give the secret rulers what all dictators crave. Security and control.

In regards to Yamantau I have to agree completely. Worse being that, despite the obvious fact that things were going to go south bad. I had this fast growing sense of dread the entire time as we approached the complex that was really sold by Millers glory blinded carelessness.

While the story beats may not have been strong. Miller's characterization was effective. And the opening to Yamantau created a sense of bleak unease not only due to the suspicious surroundings. But the uncharacteristic and suicidal optimism of one your normally firmest allies.

Weirdly. While I was definitely disappointed by the reveal of 'mere cannibals' as Yamantaus terrible secret. This was somewhat washed away by the glee induced by two previous metro games + their DLC.

Oh dear doctor. You mean to tell me that YOU a soft skinned little trap spider and your band of goons who've never had to fight worse than malnourished refugees you had the drop on are expecting to defeat six spartan rangers in our NATURAL ELEMENT?

HAHAH!

Sweet summer child you were dead the second you let us inside your lair. :D

I'd say the deeper question though is how they survived for 20 years. Even with the cannibalism they should have run out of people with the means to reach the irradiated compound fairly quickly.
 
It's funny you mention a Russian Enclave. Because while they are only briefly mentioned. They do exist. They just happen to live in Moscow. The invisible watchers behind the Hanza.

My guess is that, while they initially conducted the charade believing the Yamantau signal. When no official help arrived and no evidence of hostile invasion was received the remaining officials decided to turn Moscow into their own little fief. Even if life existed outside of Moscow interrogation of their prisoners would have revealed it isnt any better than living in the better parts of metro.

What's more, the contaminated surface of Moscow. And the Metro tunnels. Give the secret rulers what all dictators crave. Security and control.

In regards to Yamantau I have to agree completely. Worse being that, despite the obvious fact that things were going to go south bad. I had this fast growing sense of dread the entire time as we approached the complex that was really sold by Millers glory blinded carelessness.

While the story beats may not have been strong. Miller's characterization was effective. And the opening to Yamantau created a sense of bleak unease not only due to the suspicious surroundings. But the uncharacteristic and suicidal optimism of one your normally firmest allies.

Weirdly. While I was definitely disappointed by the reveal of 'mere cannibals' as Yamantaus terrible secret. This was somewhat washed away by the glee induced by two previous metro games + their DLC.

Oh dear doctor. You mean to tell me that YOU a soft skinned little trap spider and your band of goons who've never had to fight worse than malnourished refugees you had the drop on are expecting to defeat six spartan rangers in our NATURAL ELEMENT?

HAHAH!

Sweet summer child you were dead the second you let us inside your lair. :D

I'd say the deeper question though is how they survived for 20 years. Even with the cannibalism they should have run out of people with the means to reach the irradiated compound fairly quickly.

Yamantau's problems are compounded by the question of how the people there survived by eating refugees for 20 years, yes.

There's also the broader problem I alluded to: There is no overarching story. The objective switches between "establish contact with the Russian government remnants" to "find a new place to live" to "save Anna." It feels like the Russian Enclave should have been the final boss, given that they are the big plot hook in the beginning...but that plot thread was discarded in a really clumsy manner.

(It is not even clear that Moscow even is "Hansa's little fief." The Metro population is subdivided into many village-stations, and has a number of conglomorate factions, some of which actively at war with each other. Heck, Hansa is a hyper capitalistic treading alliance - what do they even get out of expending the effort and resources to keep the Metro in the dark and shoot people from elsewhere?)

Perhaps I need to read Metro 2035. That might make things more clear.
 
Yamantau's problems are compounded by the question of how the people there survived by eating refugees for 20 years, yes.

There's also the broader problem I alluded to: There is no overarching story. The objective switches between "establish contact with the Russian government remnants" to "find a new place to live" to "save Anna." It feels like the Russian Enclave should have been the final boss, given that they are the big plot hook in the beginning...but that plot thread was discarded in a really clumsy manner.

(It is not even clear that Moscow even is "Hansa's little fief." The Metro population is subdivided into many village-stations, and has a number of conglomorate factions, some of which actively at war with each other. Heck, Hansa is a hyper capitalistic treading alliance - what do they even get out of expending the effort and resources to keep the Metro in the dark and shoot people from elsewhere?)

Perhaps I need to read Metro 2035. That might make things more clear.

I haven't read it either. But I've been told Hanza uses their trade network to coax the other stations into war as a means of population control
 
Yamantau's problems are compounded by the question of how the people there survived by eating refugees for 20 years, yes.

There's also the broader problem I alluded to: There is no overarching story. The objective switches between "establish contact with the Russian government remnants" to "find a new place to live" to "save Anna." It feels like the Russian Enclave should have been the final boss, given that they are the big plot hook in the beginning...but that plot thread was discarded in a really clumsy manner.

(It is not even clear that Moscow even is "Hansa's little fief." The Metro population is subdivided into many village-stations, and has a number of conglomorate factions, some of which actively at war with each other. Heck, Hansa is a hyper capitalistic treading alliance - what do they even get out of expending the effort and resources to keep the Metro in the dark and shoot people from elsewhere?)

Perhaps I need to read Metro 2035. That might make things more clear.

I just have to say first that while, the Story is kind of weak, it's at least serviceable enough as a mechanism to drive the characters from point A to point B with minimal strained backflipping. I never felt like what I was doing was a logical leap for the characters in story. Only jarring from the perspective of a narrative. It holds together well enough as long as you aren't trying to pick it apart. It's main weakeness is the lack of an overarching plot and, as you say, the jarring placement of the Yamantau reveal which sort of causes the pacing to stumble.

At a guess, this is partly the Metro series design philosophy tripping itself up. There is a general story conceit in Metro to ground its world in the pre war one. Hence Metro's iconic loading maps that show your progress through the metro system. However, confined to the Moscow metro, there were many oppotunities to bend the rules. Stations could be drastically different, owing to their years of habitation and modification by their occupants, and your path to and from them could travel through fictitious service tunnel short cuts or vaguely defined above ground journeys through the bombed out ruins to reach the places that made sense for the sake of story.

This is more difficult when Metro's world extends outside of Moscow. As the travel times and distances grow and as the game's conceits have to grappel with vast and varying environments. Quite simply, I think the Yamantau scene was set close to the beginning of the game because mount Yamantau is relatively close to Moscow compared to the other locals. It is Russia's major, known, nuclear command bunker and therefore the logical place to position any continuance of government in the fictitious world of Metro. And so it was a location and encounter that the writers, rightly or wrongly, felt had to be resolved.

Juding by the rail layout of Russia, there's no reason why Miller and crew wouldn't make a bee-line for its location. But this tripped up the rest of the plot by placing the reveal early on. And there probably weren't adequate resources to expand the game to include a second encounter with Russian remnants.

Personally, set so early, I think Yamantau could have been handled better. But more in terms of the threat that was faced. Miller's delusion than there was still a government to serve was fine, as was his disillusionment when he discovered that Yamantau was a fraud. These were important to inform his later actions and forgiveness of Artyom. The idea that the facility had been corrupted and thus helped in ensuring the failure of many survivors who could have made a difference outside of Moscow is also good and helps to further explain the crapsack world that the Spartans are traveling into.

I just wish the threat had been commensurate with the psychological build up. Like instead of cannibals, bring back the psychic monster from the Metro Novels. The one that loured people into the Kremlin. Players of just the games might take it as simply derivative of D6 from the first game, but it would have been a great opportunity to bring back that psychic horror that Artyom is so good at handling and saving his companions from.

It also would have allowed Yamantau to be more hospitable thus explaining how many refugees were able to reach it. Instead of trapping the cannibals inside with radiation. The mutant could be immotile, unnable to leave its den, only louring people in. It could also remain dormant for long stretches. Only playing the part of Russian command on the Radio to draw people into the range of its psychic powers.

What's more, it would have segued perfectly with Miller's delusion. He was so hopeful to begin with that the player may not realize at first that his the first to succumb to the draw because he wants Yamantau to be real.

And just the thought of it sends chills down my spine. Instead of the clumsy maskarovka Miller fell for, a cold brusque voice giving out instructions that, in retrospect don't seem to match up exactly as natural reponses to Miller's words. Instead, the reveal is that they were not intelligent responses at all. The creature does not think. It simply picks the brain of some hapeless coms tech it consumed, and regurgitates canned lines into the com system, like a crude chat bot. :o


From a world building perspective Metro has always been a bleaker world than, say, Fallout, with its growing wasteland communities and later Post-Post Apocalyptic themes of rebuilding that were such a snarling subject for the likes of Fallout New Vegas.

And to be fair, Metro has ample right to its bleak post apocalypse. The world ended a mere twenty two years ago. The great dying off of people probably went on for months, even years before the populations stabilized around whatever refuges could be found. The idea that survivor enclaves are few and far between, constantly besought by threats, not only makes sense but is essential if Metro Exodus is to have a story.

Because Frankly, Artyom and the others probably would have settled at the Volga if the people there had simply been more hospitable. Heck, at one point they apparently were. And rumours of the place were enough to get Katya and her family to make the treck from the Southern Urals in hopes of finding a better place.

But then we have issues like the Krest's career as a mechanic and trader. Implying that there was enough work in these fields for him to get by. i.e. there were people to trade with and who needed their machiens fixed. Heck, he even owned and operated a rail service car which he used to travel the train tracks. He shouldn't have been the only one given some of the messages you find at the Volga. Implying that the rail network sees at least some light useage.

Then there was the trade ship that you capture to get onto the Volga Bridge. A tugboat and barge train manned by twenty men is some serious cargo to be moving by water in the post apocalypse and some of the audio logs you find suggest that there are enough people still using the Volga that any river worthy boat was gobbled up quickly by others.

The Mullai Bailer operate oil rigs which they seem to be using to produce fuel. More than they themselves could use. They must be trading it with someone. Most likely in exchange for food and tools that they and their slave cannot manufacture.

And of coure theres the radio broadcasts. Both those shown on Hanza's map when the radio jammer was damaged and the ones which you can overhear aboard the Aurora. Usually someplace you've departed or somewhere you're going but still implying a larger network of people around you.

What I'm getting at, I guess, is that Fallout 3 stretches the conceit of post apocalypse by setting it so far in the future. But Metro Exodus lays the groundwork for collapsing its own conceit.

One way to get around this would be to actually expand the role of the Aurora as a sort of 'rolling town' and tie together the entire journey more completely with its theme of Exodus.

One thing I was expecting with each train stop was that the Aurora would gain cars. Which it did. And also that it would gain crew. Which it also did. But only at its very first and very last stop. What if, instead of Just Katya and her daughter at the Volga, the Aurora picked up a second train car and took along, say, people excommunicated from the church of the Czar fish. Miller may not be crazy about it at first, but if Krest had been more integrated with this group than it could be made into Miller having his hand forced. The church heretics would be put to work as manpower so the Rangers could focus on fighting and protecting the train.

Then at the Caspian, the good ending, you pick up Giul as a permeanent companion, the oil car, and another passenger car inhabited by what slaves that Giul managed to free before being driven off, for now, by the angered Mullai Bailer. They offer their services to help repair machines like the car you retrieved and generally help to improve the mechanical fitness of the Aurora with tools and machines salvaged at minor stops that do not need to be explicitly mentioned.

Then with the forest children, you again gain a train car manned by some of the people Olga convinces to go with you for their safety, providing hunters who range out when the Aurora stops for water in order to forage and hunt for food.

The idea is that, gradually, the Exodus grows due to needs pushed on the crew by the mouths and machines they already have to maintain. And likewise, this creates a justification for why they can't stop at just any old settlement or piece of marginal defensible land. None of these small threatened places could possibly support the number of people the Aurora is carrying by the end. Its own literal rolling town.
 
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Yamantau's problems are compounded by the question of how the people there survived by eating refugees for 20 years, yes.

There's also the broader problem I alluded to: There is no overarching story. The objective switches between "establish contact with the Russian government remnants" to "find a new place to live" to "save Anna." It feels like the Russian Enclave should have been the final boss, given that they are the big plot hook in the beginning...but that plot thread was discarded in a really clumsy manner.

(It is not even clear that Moscow even is "Hansa's little fief." The Metro population is subdivided into many village-stations, and has a number of conglomorate factions, some of which actively at war with each other. Heck, Hansa is a hyper capitalistic treading alliance - what do they even get out of expending the effort and resources to keep the Metro in the dark and shoot people from elsewhere?)

Perhaps I need to read Metro 2035. That might make things more clear.
AFAIK, the invisible watchers aren't Hansa, they're the remnants of the military in Moscow that survived in the separate military network of stations. They rule the metro and promote conflicts between the powets to keep them divided and not a threat.
 
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