[X] [Troops] You have a handful of likeminded individuals from your homeland of Jorgard, who have flocked to your leadership. While few in number, none can match Jorgardian warriors for quality.
Start with 3 Jorgardian Infantry & 2 Jorgardian Hunters.
[X] [Special] Your troops are especially loyal and reliable.
Your starting troops will be extremely dependable.
[X] [Job] One of oligarchs in Commonwealth of Southron wants hire your company to support him and his forces in the Commonwealth' civil war against the Principality of Southron.
Will be a supportive element of a larger army. Pitched battles possible, but unlikely and raiding and skirmishes will be far more likely. Risks unknown, but both sides of the Southron Civil War are equally matched. 10 Budget upfront and 50 Budget a month plus the right to keep your loot.
"I certainly hope you and your Ironsides live up to the famed reputation of Jorgard Captain Ironhand," says your first employer, Judge Garnert Duret as you meet the man in his private office.
As expected of a wealthy oligarch in the Commonwealth of Southron, the office is certainly decked out in displays of wealth. There is enough here to pay for your old company for the next century and you have no doubt that Duret has plenty more wealth stashed away. He wouldn't be in his position if he didn't.
"We can live up to the reasonable one," you answer, keeping your observation to yourself, "I'm afraid that the more outrageous one is simply that, outrageous."
"Good, good," says Duret in that congenial manner of his, something that might have worked on his southern fellows, but you are from Jorgard and have no time for his false friendliness, "The campaign shouldn't take too long to start, just need to wait for the last of the men to arrive and finish getting the supply line set up. A week or two at most before we are off and I suspect we will engage the enemy before the month is out. That dog Talbot isn't one to take an enemy without doing anything and I got reason to believe that he is preparing his own army."
"Of course," you say, returning his smile with one of your own, "If that is all, I will tend to my men."
***
"What have you got Thamara?" you ask your partner as you arrive in the room that she has rented out for herself.
"Our new boss has amassed himself quite the army," answers the dark-skinned woman from there she sits as the desk with a pile of papers, "Our little band of Jorgardians is just the cherry on the top. Duret himself has a significant force in his retinue. Fifteen technically not knights, three scores of heavy troops that are split two-one into greatswordsmen and longbowmen. The rest is mercenaries like us, mainly minor forgettable, but there is some light cavalry from Kargard with supporting light infantry, a whole band of half a hundred recruits from Torrine and some veterans from Farlan, a score of spearmen and a score of archers."
"That is a pretty fine army for someone like Duret," you comment as you sit on the bed, "Who isn't forgettable?"
"Heard of Raigh's Ravagers?" inquires Thamara as she raises an eyebrow at you.
"Aye, I have," you answer as you heard of the Karc and his merry band here and there.
Ciaran Raigh isn't exactly world famous, but when you move in the circles that you do, Raigh's Ravagers aren't unheard of either. Consisting of mainly Karcs like Cairan, the company is full of veteran mercenaries with a nice mix of heavy infantry, light infantry and archer support that is led by a captain who is a darn sight better than you.
"He is the last band of mercenaries that Duret has hired for this campaign," says Thamara, "He arrived in town about a week ago. I got his location if you want to go and have a chat with the Arc."
"Maybe," you say, "How are our finances doing?"
"Pretty good," answers your friend as she wages a paper at you, "Duret paid up front like he said and now we got enough to last us two months. If we pays us the agreed amount, we will be making enough that we will making about
20 Budget each month. That's enough we could probably recruit some more men if we wanted to."
"He will pay us, at least if it goes well," you reassure her, "A man like Duret is too dependable on mercenaries to get a reputation for stiffing them."
"You're the expert at this," says Thamara, "I'll trust your judgement on the matter."
You get one action for Toldur and one action for Thamara, please mark them as [Toldur] and [Thamara] respectively. You may put them on the same action for a Cooperation bonus on that action. Use Plan Voting.
Diplomacy Actions
[] Speaking to the Boss
For a Southron oligarch, Judge Garnert Duret seems pretty standard. Try to get to know the man better, maybe get on his good side through it will cost a bit to dress up all fancy like.
DC: 15. Costs 2 Budget.
[] Chat with Raigh
The leader of a somewhat famous mercenary band, Ciaran Raigh had a decent reputation and is frankly better than you. Since it looks like you will be campaigning together, try to get to know the Arc better.
DC: 15. Costs 1 Budget.
[] Local Talks
Get to know some of the locals while in town. Some contacts might be useful and maybe you might find out something interesting.
DC: 12. Costs 0 Budget.
Martial Actions
[] Local Policing
Towns like this always have a crime problem and that presents opportunity. Hunt down some local criminals.
DC: 20. Gain 10 Budget.
[] Backroom Brawls
You are a Jorman and an experienced fighter. Find some shady places to do brawling for a bit of extra coin.
DC: 15. Gain 2 Budget.
[] Early Patrols
You've got a week or two before the campaign starts. Take your Ironsides out on some patrols to see you can find anything interesting on the frontlines.
DC: 15. Costs 1 Budget.
Stewardship Actions
[] New Recruits
You got enough coin to afford some new recruits and you won't deny that your company is a bit small. You could recruit enterprising fellows while in town.
DC: 10. Costs 5 Budget.
[] Supply Lines
You are sure that Duret will be setting up some supply lines for the army, but it couldn't hurt to make sure that your company has its own supply line set up.
DC: 20. Costs 10 Budget.
[] Safe Local Trading
You could try doing some local trading while in town to get some extra coin and supplies. No need to take any risk through.
DC: 10. Gain 3 Budget.
[] Risk Local Trading
You could try doing some local trading while in town to get some extra coin and supplies, maybe take some risks for extra payoff.
DC: 20. Gain 8 Budget.
Intrigue Actions
[] Spying on the Boss
He may be your employer, but Judge Gernert Duret is still a Southron Oligarch. Go poking around a bit to see what the man is up to or he isn't telling you.
DC: 20. Costs 2 Budget.
[] Ravager Rivals
The sellswords of Ciaran Raigh aren't call the Ravagers for no reason and you aren't afraid to admit that Raigh is the better captain between you. Looking for what the Arc is getting up to and see if there is anything to give you the advantage over him.
DC: 18. Costs 2 Budget.
[] Early Bird Reconnaissance
While you've got a week or two before the campaign starts, some early reconnaissance couldn't hurt. It would help to know what you risk running into before you run into it.
DC: 20. Costs 0 Budget.
Learning Actions
[] Pray to Mirra.
While you worship all of the Winter Gods, the Lightning Soldier is the one whose path you follow. Make some offerings to gain a Blessing from the Storm Goddess.
DC: 10. Costs 2 Budget.
[] Pray to Urbad
Urbad is the Moridean God of Conquest and Men and the former means that his Blessing might be worth getting for the campaign.
DC: 15. Costs 2 Budget. Toldur may not take this action.
[] Pray to Korica
Korica is the Moridean Goddess of War and Honour and that makes her an ideal goddess to pray to over this upcoming campaign.
DC: 15. Costs 2 Budget.
[] Pray to Nirea
Nirea is the Moridean Goddess of Strategy and Death and means it may be worthwhile to get her Blessing for the campaign.
DC: 15. Costs 2 Budget.
[] Local Spirits
While no where near the power of a deity, local spirits are nothing to scoff at and earning their favour can grant some useful boosts.
DC: 10. Costs 2 Budget.
[] War Spirits
You are going to war and that means earning the favour of a war spirit or two can only be good. It never hurts to have an extra bit of spiritual aid on the battlefield.
DC: 10. Costs 2 Budget.
***
Okay, each turn is one month and each turn, you get to make a single action per a character, which is just Toldur and Thamara for now. There will be opportunities to recruit more characters later in the quest.
On a related now, other major characters will also get to make an action in the background. This can be good or bad for you if it even affects you are all. Right now, the major characters you know of are Judge Garnert Duret, Captain Ciaran Raigh and Baron Girout Talbot.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.