[X] Plan Networking and Hunting
-[X] [Toldur] Prince Charming
-[X] [Thamara] Investigating Local Folklore
-[X] [Alexis] Vampire Hunting
-[X] [Tasha] Prince Charming
Prince Charming (Toldur & Tasha)
DC: 15. Roll: 4+13+2-1 = 18
A good man. That is what Prince Rolando is. He might be a glory-seeker, but the royal prince is earnest in his desire to help out his people and he genuinely cares about those under his command. It is quite clear why his men and women care about him in the same way that your Ironsides stand by you.
Rolando himself is happy to share your company when you approach the campsite his retinue has set up and hear the tales that you have to share. You start off when letting him know about your encounter with Lena the other night and from there, you branch out to giving news on the opening weeks of the latest campaign in the Southron Civil War. In turn, Prince Rolando shares information on what has happened since you cut your losses.
The war is currently going firmly against the Commonwealth of Southron with both offensives having been crush and the Principality of Southron taken the chance to drive their armies into Commonwealth territory. While their advance has slowed down as the Commonwealth rallies a spirited defence, the Principality has made some gains and it might be able to hold them if things continue to go well for them.
By the end of it all, the trip has been a success. You might not be friends with the man, but you have gotten on Prince Rolando's good side and given how few Jorgardian mercenaries there are, you suspect that he will remember you in the future.
***
Vampire Hunting (Alexis)
DC: 20. Roll: 4+15 = 19
Somewhat annoyed at despite being the only one in the company with even a hint of nobility in her blood, she gets left out of meeting an actual prince, Alexis sets to work looking for Lena Cosmili. Her fellow Marlean has caused far too much trouble defiling the graveyard for her army to trying to murder Toldur to just being a vampire in general. The sooner she is stopped the better.
With limited space to hide in the village, Alexis feels confident in her ability to either find Lena's hiding spot within Oriva or confirm that she isn't operating out of the village itself. And so she searches and sneaks about the place, going through unused spots and abandon buildings, ruffling through the places that few go and a monster of the night could easily hide.
You aren't sure what you were hoping for, but what Alexis finds is informative nonetheless. The Dragonborn woman is absolutely certain that Lena Cosmili is not operating out of Oriva and while she has been active in the village, her base is elsewhere.
***
Investigating Local Folklore (Thamara)
DC: 15. Roll: 4+13 = 17
Friendly Action!
While Toldur and Tasha are dealing with the prince and Alexis is prowling about the village, Thamara begins to crack open a few books on the region, both about its factual past and the local myths.
Thanks to Oriva being something of an unimportant backwater, the desired information is a bit harder to find than Thamara would like since no one is writing directly about the village. Instead Thamara has to read texts on the local region or even Daven as a whole.
It takes a few days of scouring the books, but Thamara finally picks up the historical points of interest regarding Oriva and the immediate area. There had been a handful of noteworthy battles fought nearby, some in the formation of Kingdom of Daven while others dated back to when the Athelan Empire was still a thing. A couple of major adventurers came from Oriva, but Thamara, but nothing beyond their origin tied them back to Oriva. There are a couple of old religious sites from back in the days of the Athelan Empire, but they are just ruins these days.
While the information could prove to be useful, it hadn't provided the desired insights into Lena's plans At least not until Carlos finishes his magical surveying of the area for any unusual activity.
Your employer picks up on an abnormal pool of magic nearby. While Lena is the initial suspect, it quickly becomes clear that it cannot be the vampire's work due to the magic being divine in nature. Carlos believes the divine magic belongs to the Moridea, but priest is uncertain as while it feels like the magic of his gods, it isn't what he is used to feeling.
Beyond that oddity, the pool of divine magic is also fluctuating, shifting and altering as the source of the magic seems unstable. Carlos is at loss for what it could be and it is only Thamara's research which gives him some idea of what is going on. The site of the divine magic happens to match the location of one of the old Athelan religious sites, the former location of an Urbadist holy order that has long since gone extinct.
Well, you know what you are doing next week.
***
Random Event Roll: 76
Friendly Action!
With his retinue and Juan Manuel backing him up, Prince Rolando goes to hunt down Lena's army. After a few days in the woods, the prince returns and while Prince Rolando himself is fine, his force has been bloodied. The longbowmen are unharmed, but a few of the knights are missing and of the forty infantryman the prince originally had, only eight remain, each one bearing injuries.
Looking quite sombre, Prince Rolando reports that they found and engaged the undead army of Lena Cosmili. While took losses from the undead horde, the royal retinue has wiped out over two hundred skeletons and zombies along with about thirty ghouls. Despite taking part in the battle and the best efforts of the royal retinue, Lena herself escaped.
After letting you, Claudia and Carlos know the details of what happened in private, Prince Rolando then makes a public declaration to the people of Oriva, proudly proclaiming that even with the undead army dealt with, he will remain in Oriva to protect its people until the vampire menace is dealt with.
Something you can't help, but notice makes Claudia look a little unhappy even if she quickly covers it before anyone else can notice.
***
Budget:
Princely Gifts: -2
Vampire Hunting: -2
Payment: +10
Upkeep: -8.265
Net Change: -2.265
The job is going pretty well at the moment. The undead army has been dealt with, the royal support is sticking around to see the job through and Carlos has a lead on what Lena is up.
Your plans for the next week have already been decided as Carlos wants you to help him personally investigate the site that he uncovered. That leaves it up to the rest of the company to handle over matters since you will be busy earning your pay.
You get one action for Thamara, one action for Alexis and one action for Tasha. Toldur is locked in for Cooperating with Carlos Axel with his action. You may put them on the same action for a Cooperation bonus on that action. Use Plan Voting and mark who is doing what action in the plan.
Diplomacy Actions
[] Talking to the Boss
Spend some time with Carlos Axel as it is rarely a bad idea to get to know your boss better and the man seems like a decent fellow.
DC: 10. Costs 0 Budget.
[]
The People of Oriva
It looks like you are going to be spending a fair bit of time in Oriva, it should be a smart idea to get to know the locals a bit better.
DC: 12. Costs 0 Budget.
[]
Local Folklore Inquiries
The vampire came here to Oriva for a reason. Ask around about the local history and legends for any indications why she did.
DC: 12. Costs 0 Budget.
Martial Actions
[] Patrolling the Village
With a vampire running around, have your Ironsides spend some time patrolling the village to deal with anything untoward happening and limit your quarry's ability to act.
DC: 10. Costs 3 Budget.
[] Searching the Wilderness
You doubt that the vampire is going to be hiding out in the village. Take your Ironsides on a search of the surrounding wilderness to see if you can find any nearby hidey-holes.
DC: 10. Costs 3 Budget
Stewardship Actions
[] Head Count
Oriva is a decently sized village, but it is still small enough to do a head count of everyone in it. Doing that may be a good idea as it will let you know if people start to go missing.
DC: 18. Costs 3 Budget.
[] Company Logistics
There isn't much to do around here except make sure that your company doesn't use up any more supplies than necessary and try to stretch what it does have.
DC: 15. Gain 2 Budget.
[]
Investigating the Order of the Black Boar
The site of weird unstable divine magic that Carlos has uncovered is the old headquarters for the now extinct Urbadist holy order known as the Order of the Black Boar. Investigate them further.
DC: 20. Costs 2 Budget.
Intrigue Actions
[] Spying on the Boss
Carlos Axel seems like a decent person, but better safe than sorry and you don't want any unexpected surprise from him with the vampire to worry about.
DC: 15. Costs 2 Budget.
[] Investigating the Local Leadership
The village leadership seems alright, but appearances can be deceiving. Investigate them further to uncover any hidden secrets.
DC: 18. Costs 2 Budget.
[] Vampire Hunting
Take an active stance to finding the vampire hiding out in the village and the surrounding area. Alexis has confirmed that Lena hasn't got any hideouts in the Oriva itself.
DC: ???. Costs 2 Budget.
[] Royal Intrigue
Prince Rolando Sinclair is officially here out of a sense of duty to his subjects and unofficially here to seek some glory. Try to find out what the man is really like.
DC: 20. Costs 2 Budget.
Learning Actions
[] Pray to Mirra.
While you worship all of the Winter Gods, the Lightning Soldier is the one whose path you follow. Make some offerings to gain a Blessing from the Storm Goddess.
DC: 12. Costs 2 Budget.
[] Pray to Dorra.
You are on a hunt and therefore you wish the Blessing of Dorra, the Frost Hunter and Ocean. Make some offerings to gain a Blessing from the Frost Hunter.
DC: 12. Costs 2 Budget.
[] Pray to Moridea
With the exception of Jorgard, Kalirea worships the Young Gods, known as the Moridea. Seek a Blessing from one of them with a pray and offering.
DC: 15. Costs 2 Budget.
[] Local Spirits
While nowhere near the power of a deity, local spirits are nothing to scoff at and earning their favour can grant some useful boosts since it looks like you will be spending plenty of time in Oriva.
DC: 15. Costs 2 Budget.
[] Justice Spirits
You are seeking to bring a monster to justice and stop her from preying upon the innocent. Seek aid from a justice spirit in the pursuit of this vampire.
DC: 14. Costs 2 Budget.
[] Hunting Spirits
You are hunting a dangerous prey and that means it may be a good idea to seek aid from a hunting spirit in this hunt.
DC: 14. Costs 2 Budget.
[] Anti-Undead Enchantments
Alexis is a sorceress of minor skill and you have got an army of undead to worry about. Have her enchant your gear with anti-undead magic in that the lesser style of the southerners.
DC: 18. Costs 10 Budget. Only Alexis may take this action.
[] Magical Healing
While injured the vampire in turn, Lena did leave you wounded. Even if it doesn't impact your performance by much, you ought to get the injury tended to by a magical healer.
DC: 10. Costs 8 Budget.
***
Pretty standard turn. You got most of your actions successful while Alexis having a fail forward. Prince Rolando has dealt with the army and is sticking around until Lena is dealt with while Carlos has a lead on what Lena wants.
You also don't get to choose Toldur's action for the upcoming week as your employer has requested the services of his employee. Which is a thing that can happen since you work for someone else and they can tell you what to do as their employee.
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