[X] [Origin] You are a Jorman from most ancient Jorgard. The Joric people are the oldest in the world for Jorgard endures, having survived multiple apocalypses and on its third pantheon. Located in the frozen north of Kalirea, you have known hardship and had the fortitude to survive. You are more physically impressive than the average human and have innate affinity for enchanting and elemental magic.
[X] [Background] Before founding your own company, you served a soldier in another mercenary company. You fought on the frontlines and earnt experience when it came to the art of waging war.
Boost to Martial.
[X] [Companion] Thamara Akram is one of the hardy Kirman of the Great Desert. She has spent most of her life managing the supplies of her nomadic tribe, but now she is attempting the mercenary's life.
Stewardship-Focused Companion.
You are Toldur Ironhand, proud Joric warrior and veteran sellsword. Coming from frozen and ancient lands of Jorgard, you have spent your adult life fighting for coin in the south. Falling into the companionship of Mergel Grundler, you joined her mercenary company, Mergel's Red Guard.
Under her leadership, you spent the next three years fighting for money as a soldier of fortune. Most of it was relatively boring guard duty for traders and nobles with coin to spare and things to protect, but you got a fair few fights in. A couple of clashes with the Imperial Legions, a fending off a pirate attack on a trade ship and even a year fighting for the Duchy of Suntom against the invading Daric Commonwealth.
But that was in the past and since then you have moved onto greater things. With plenty of experience under the belt and having amassed a small fortune, you decided to take charge of your own life and found your own mercenary company. Falling with a young Kirman lady by the name of Thamara Akram, the two of you hatched a plan.
While you had plenty of experience at actually being a mercenary, Thamar was pretty darn good at managing supplies and money. You would find some troops and lead them with your greater experience, Thamara would act as your right hand and handle the logistics of running a mercenary company.
All you had to do is find some troops and line up your first job.
What troops does your company start off with?
[] [Troops] You have a handful of likeminded individuals from your homeland of Jorgard, who have flocked to your leadership. While few in number, none can match Jorgardian warriors for quality.
Start with 3 Jorgardian Infantry & 2 Jorgardian Hunters.
[] [Troops] You have found yourself a squad of retired Marlean Imperial Legionaries, who seek something more than what they could find in the Legions. Imperial Legionaries are good, disciplined troops who worked well as a unit.
Start with 20 Imperial Legionaries.
[] [Troops] You have fallen with a squad of former Larian Royal Marines, having left the Royal Navy to find fortunes aboard. Royal Marines are the finest light infantry in the world.
Start with 12 Royal Marines.
[] [Troops] You have acquired a good number of former militiamen and militiawomen, who have taken their arms and armour with them as they seek a more. Heavy Infantry are well-armoured and well-equipped, but more expensive to maintain.
Start with 16 Heavy Infantry
[] [Troops] You have recruited a fair few youngsters who have potential even if they don't start with much. Light Infantry are agile and cheap, but can only take so much punishment before breaking.
Start with 30 Light Infantry.
[] [Troops] You have rounded up some former hunters and poachers to filled your company with competent archers. Archers were like light infantry, but fight at range rather than in melee.
Start with 24 Light Archers.
What special advantage do you and your company have?
[] [Special] Some of your soldiers is a competent magic user.
A handful of your troops can use magic.
[] [Special] You are capable of using magic as a cleric of Mirra, the Lighting Soldier and Storm Goddess.
Toldur can use magic.
[] [Special] Thamara is capable shaman, with a few old pacts and capable of forging new ones.
Thamara can use magic.
[] [Special] You left your old company with a large fortune rather than a small one.
Start off with twice as much Budget.
[] [Special] Your troops are especially loyal and reliable.
Your starting troops will be extremely dependable.
[] [Special] When you left Jorgard, you took a runic sword with you.
Gain a Joric Runic Sword.
What is your first job?
[] [Job] One of oligarchs in Commonwealth of Southron wants hire your company to support him and his forces in the Commonwealth' civil war against the Principality of Southron.
Will be a supportive element of a larger army. Pitched battles possible, but unlikely and raiding and skirmishes will be far more likely. Risks unknown, but both sides of the Southron Civil War are equally matched. 10 Budget upfront and 50 Budget a month plus the right to keep your loot.
[] [Job] A Marlean noble wants to hire your company to take partake in the raid he is organising against the Seaborn Council for their recent uptick in piracy.
Pirates are unlikely to be much of a threat and the biggest danger will be your ship sinking. Shouldn't be too difficult, but the Seaborn Council might have some tricks up their sleeve. 25 Budget upfront and 75 Budget once the job is complete plus a share of any loot.
[] [Job] A Torrin merchant wishes to hire your company to guard his trade caravan for a few months, maybe longer.
Standard guard duty job for a trade caravan. Pretty safe barring any unexpected dangers. 8 Budget a week plus an extra 5 Budget upon safely arriving at destination.
[] [Job] A Shiran Clan wants to hire your company to guard their town after their native troops got all but wiped out in recent fighting.
Unlikely to face any serious danger outside of an attack by a rival clan. 10 Budget a week plus an extra 5 Budget at the end of every month.
***
Okay, so the first vote is picking your first troops. There is a degree of quality vs quantity there, but different troops will result in different ways of getting things done. Furthermore, while it won't impact the initial list of jobs, what sort of troops your company has to offer will impact what job offers you receive as potential employers will want a company that fits what they need doing.
Second is your starting bonus. You can unlock magic at the start though you will have options to do so in the future regardless of what is chosen here. Otherwise you can get better troop quality, a magic sword for some personal martial buffs or double the amount of money you start off with.
Lastly, you got your starting job. Each one has a brief description plus how risky it will be along with what you will be getting paid. For those wondering, each turn will be a week, with four weeks equalling a month and twelve months equalling a year.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.