Memoirs of a Human Flashlight [Exalted/Worm]

TheSandman said:
On the "why isn't her costume unpleasant to be around after two weeks" thing: Unstained Garment Prana. Custom charm. Very useful when going right from capefight to formal event without time to change.

The first time she starts glowing in this fight, I expect Leet to say something along the lines of "Wait, when did I make a Smash Ball?"
Or:

"Hey, there aren't any saiyajin in Smash Brothers!"
 
If you people don't shut up about the costume, I'll report the lot of you for thread crapping.
 
Fiach McCarthy said:
If you people don't shut up about the costume, I'll report the lot of you for thread crapping.
I'm... pretty sure the conversation isn't about the costume in those couple above you. Or at least not in the way you seem to be worried about. Noone's whining about it or arguing here, they're just talking about charms which are related to the idea of a costume.

I think you're kind of jumping the gun here if you're already trying to leap down their throats about starting the costume bitching again.
 
Jiopaba said:
I'm... pretty sure the conversation isn't about the costume in those couple above you. Or at least not in the way you seem to be worried about. Noone's whining about it or arguing here, they're just talking about charms which are related to the idea of a costume.

I think you're kind of jumping the gun here if you're already trying to leap down their throats about starting the costume bitching again.
Considering the dozens of pages that they've all taken up with that bullshit, I think I'm justified.
 
Fiach McCarthy said:
Considering the dozens of pages that they've all taken up with that bullshit, I think I'm justified.
I'm going to say...no not really?

The costume discussion was irritating since it was a huge, long argument. I'm not seeing any long argument here, unless you count what we're doing right now.

Starting another argument is counter productive.

...this whole divergence talking about your comment is more disruptive than the comments you were correcting, so I'm just going to shut up.
 
Besides the Costume WTF situation:

I have to ask, how flashy would the Uber&Leet versus Lightshow&Glory Girl would end in a Smash Brothers situation? Because, as former Gamer and as "Supporter of Uber and Leet If They Were Real" kind, I hope they do justice to both the Smash Brothers game and the costumes they are wearing. Being part of "Star Fox" should be looking cool even as Certain Death Faces them, ala the situation in the "Star Fox 64" games Hard Mode ending on a Perfect Route into Venom(Last Stage). And thus, make sure that Mock-Arwings are in the background.

That said, I think Uber would enjoy his brawl with Lightshow/Taylor, while Leet... If he is true to his Gamer Identity, he SHOULD have plans to Trap Glory Girl. Even if it fails, he SHOULD. What self respecting GAMER of anything have at least a plan for their game.
 
Hazard said:
Note that this is a result of there being more Charms in that single Charm Tree than some abilities have across the entire game.
True dat - the devs went WAY overboard with Martial Arts in 2E. Pretty sure there are more MA charms than there are charms for like half or so of the abilities COMBINED.
 
Hazard said:
Note that this is a result of there being more Charms in that single Charm Tree than some abilities have across the entire game.
I don't think there's that much useless Charms in SHS. More maybe that some other trees need a couple more things gating away the insane stuff like Twisted Words Technique.

(TWT in the age of the Internet = LOL)
 
Tyrion77 said:
It did get a little odd. The problem with MA for Taylor though is that, well, it's not very good. For a Solar anyway.

Melee just blows it out of the water. Even with the errata making it so that's it's not a load of Celestial charms for a Solar. Really, she's much better served taking up sword and gun. Though this is, as always, metagaming like a foo.
Well, yes. I mean, that's why it's said that MA for Solars is called 'Melee'. :p

SHS is actually an okay style, just hamstrung by the fact that Solar Melee is so good. You can make a perfectly reasonable character who uses SHS, it just won't be 'optimum', but who gives a crap about that.

I think we're saying the same thing, at any rate.

Arguments can be made in the modern day for Thrown, though. Does Cascade of Cutting Terror work with a grenade? *snicker*
 
Spectrum said:
Well, yes. I mean, that's why it's said that MA for Solars is called 'Melee'. :p

SHS is actually an okay style, just hamstrung by the fact that Solar Melee is so good. You can make a perfectly reasonable character who uses SHS, it just won't be 'optimum', but who gives a crap about that.

I think we're saying the same thing, at any rate.

Arguments can be made in the modern day for Thrown, though. Does Cascade of Cutting Terror work with a grenade? *snicker*
Oh god, the horror. Now, does anyone recall if there is an archery/firearms equivalant of Cascade of Cutting terror? Because such a charm used with a G-Driver - well, anything on the business end without a tick-length perfect is dead.
 
Rask said:
Rain of Feathered Death multiplies projectiles, but it lacks the "Artillery" keyword.
"Existing Charms that should carry this keyword include: Trance of Unhesitating Speed (weapons with Rate 1 that take more than one Miscellaneous action to reload should be considered to have Rate less than 1), Rain of Feathered Death, Essence Thorn Cannonade."
 
Steel Sunbeam Radiance would be very good when combined with weapons that are usually very slow to cycle, as it allows you to magically shoot them multiple times one after another.

Add in Lightning Hands Reload, which allows you to magically create the ammunition you need for that, and you could be ludicrously deadly when using Tinker-tech projectile weaponry. Throw in Lightspeed Trigger Technique and Ever-Angle Penetration to make it unblockable, undodgeable, and ignore cover, and you would have a very nasty anti-Endbringer combination.

Of course, that does require burning an enormous number of motes and having Essence 4.

One also has to wonder what Miss Militia would make of Sunlit Arsenal Meditation.
 
Alternatively, just do it on the cheap with Accuracy Without Distance. One Charm and you kill dodge monkeys effortlessly. All you then need to do is beat Hardness in some fashion to beat Bricks and you're more or less set.
 
I suddenly really want to see one of the Sidereal!Taylor stories using Firearms Charms.

Holistic Bullet Methodology is a thing of beauty.
 
Alratan said:
You can't use Archery charms with Firearms weapons though...
Eh, Golden Bow Methodology isn't the worst thing in the world and it's not like she has a readily accessible source of Artifact Bows *or* Guns around. And if she's doing favors to a Tinker to get a gun, it's probably simple enough to get a bow instead.
 
Spectrum said:
Eh, Golden Bow Methodology isn't the worst thing in the world and it's not like she has a readily accessible source of Artifact Bows *or* Guns around. And if she's doing favors to a Tinker to get a gun, it's probably simple enough to get a bow instead.
Thing is, I'm not sure she'd ever contemplate getting a bow. A gun or blaster on the other hand...
 
I honestly never saw the point of differentiating between Charms for Archery and Firearms. From what I remember, Archery Charms worked perfectly well with flamepieces or various artifact guns such as Plasma Tongue Repeaters, so there's no real reason why they shouldn't work with modern guns, with the Firearms Charms just folded into the existing Charmtree.
 
Kelenas said:
I honestly never saw the point of differentiating between Charms for Archery and Firearms. From what I remember, Archery Charms worked perfectly well with flamepieces or various artifact guns such as Plasma Tongue Repeaters, so there's no real reason why they shouldn't work with modern guns, with the Firearms Charms just folded into the existing Charmtree.
Thematic distinctions. Firearms are meant to have a different feel to them than bows.
 
Alratan said:
Thematic distinctions. Firearms are meant to have a different feel to them than bows.
Doesn't fit. If it was about that, then firewands and artifact-guns should likewise fall under a distinct Ability, yet they don't. Same issue with Drive/Ride, really. In my opinion both of those are solutions looking for a problem that doesn't exist.
 
Kelenas said:
Doesn't fit. If it was about that, then firewands and artifact-guns should likewise fall under a distinct Ability, yet they don't. Same issue with Drive/Ride, really. In my opinion both of those are solutions looking for a problem that doesn't exist.
Firewands and similar are rare enough in standard Exalted that it would be a waste to have a Firearms ability as a standard. In modern settings the mythic/cultural place of guns is quite different to that of bows.
 
Alratan said:
Firewands and similar are rare enough in standard Exalted that it would be a waste to have a Firearms ability as a standard. In modern settings the mythic/cultural place of guns is quite different to that of bows.
That argument doesn't hold any weight since it's not consistently applied. There were no changes made to the "Sail" ability, for example, so we have fighter-jets flown with the same Ability (and Charms) as an ocean-going ship, or Lore being used for dealing with computers. There is no reason why firearms and ground vehicles couldn't have been handled in the same manner whatsoever, especially since the book doesn't even mention anything about conceptual or cultural differences.

It's simply a poor design-decision in an otherwise good book, though thankfully one that is easily rectified by just merging those Charmtrees into the existing ones for Archery/Ride, as appropriate. Makes things much easier, and nothing of value is lost.
 
Kelenas said:
That argument doesn't hold any weight since it's not consistently applied. There were no changes made to the "Sail" ability, for example, so we have fighter-jets flown with the same Ability (and Charms) as an ocean-going ship, or Lore being used for dealing with computers. There is no reason why firearms and ground vehicles couldn't have been handled in the same manner whatsoever, especially since the book doesn't even mention anything about conceptual or cultural differences.
Limited wordcount happily explains that. The sail charms also map much better on to the cultural conceits of aircraft pilots than the archery charms do onto gunslingers.
 
And Lore is the ability for 'really smart/learned people,' which is a stereotype often associated with programmers and computer users.
 
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