Author's note: And the chosen chapter end supplemental is here! Enjoy the content!
MAJOR RACES
The main rivals and sometimes-allies of humanity in the Guirlanda, with nations of their own which challenge or even rival the heights of the Holy Ispano Empire, Royaumes Unis de la Gallia and others.
THE SULTANATE OF BAHAMUT
Name: Bahamuti
Scientific Name: Draco fabulam narrantes
Homeworld: Falak
Population: ≅1 billion Bahamut (and many billions of humans)
The Sultanate of Bahamut, is at once the most powerful alien empire in proximity to the Guirlanda, and the most significant human power in the area that does not share common ancestry with the Guirlandians. The alien component of the Sultanate gives it its name, they are the massive and powerful Bahamut, a proud and ancient people whose warriors can contest an archengine in single combat.
The long-lived and inscrutable Bahamut have seen many things over the years, but appear to have a special fondness to humans. The Sultanate's history states that it begun as a joint exploration between two great empires, one of each race, and that it has existed in partnership ever since, bound together by a shared history and by the bonds of its collective religion, Islam.
By tradition, the realm is ruled by a Sultan elected by the Bahamuti landowners to represent her kind and a Grand Prince chosen by the ranks of the human nobility at the death of either of the last generation. The two rule jointly, although in practice the Sultan determines foreign policy and the Grand Prince presides over domestic issues due to the roles the two nations have. The Sultanate tends to have somewhat troubled relations with Guirlanda in general, and the Holy Empire in particular, with constant low level skirmishes along the border.
Physically, Bahamut resemble the dragons of lore, massive winged reptilian beasts which appear in a variety of shapes and sizes: the largest of which can physically challenge an archengine by strength alone and the smallest of which stand on two legs, a head taller than a man. They possess vastly powerful mystical powers, which allow them to fly and to breath lethal energies of one kind or another. Others can create and possess bodies made for specific purposes, change shape and perform great feats of alchemy and creation. Due to the vast amounts of food they require, the greater forms of Bahamut tend to be few in number, but are very long lived. Human-Bahamut half-breeds are uncommon but appear in consistent numbers within the higher court, where it is traditional for the Sultan and Grand Prince to produce mixed children, through conventional means or otherwise.
The Empire and the Bahamut fought a series of wars fifty years ago, which eventually ended in bloody stalemate. Since then, peace has more or less reigned along the border, but with a constant number of small duels and skirmishes.
VOR
Name: The Vor
Scientific Name: Vitro latronis
Homeworld: Unknown
Population: 500 million in the area around Guirlanda, unknown to anti-spinward.
A fierce and warlike species, that migrated into the Guirlanda from anti-spinward, the direction away from old human space, the Vor are even more than the Bahamut, known to many in the Holy Empire and Galliea as humanity's greatest non-human foe. Little is known about the Vor's empire, lying as it does across the great interstellar waste of uninhabitable worlds beyond Alabaster. According to legends, and tales told by the Farsenti and human traders, the Vor control a massive empire of great wealth and technological sophistication. The great arts of the Vor spin towers of glass from the ground, and pull energy from the air and sunlight. They speak of great mechanical trees, and bridges of warped space time, and the great court of the Vor stead holders, where the ten thousand lords of the Vor meet in session.
These tales, probably fanciful, count for little next to the Vor's ambitions as a war making species. Two hundred years ago they rolled over both Imperial and Gallian space, their vast fleets bringing legions of well disciplined infantry and powerful cavalry. Over the next three hundred years, it is said, but disunity at home, the Guirlandians have driven the Vor back. Vor attack ships are able to rapidly deploy their troop compliment onto a planet, using some form of space time manipulation, and to attack enemy ships with similar weapons which cross most of the distance to a target without moving.
On the ground, the Vor deploy large numbers of infantry wearing the famous Vor glass armour to push through their assaults. As well as infantry, they employ heavy guns, and fierce cavalry mounted on predatory six limbed Ithacki, and giant, lumbering Behemoths.
The Vor's military machine is hampered however, by its lack of counter to Archengines. However powerful and disciplined their companies of the foot, and however heavy their artillery and fierce their cavalry, they are unable to stand against the full power of an archengine. However, with a race as technologically sophisticated as the Vor, most Imperial military scholars believe it only a matter of time before they deploy some equivalent to humanity's Archengines.
FARSENTI
Name: Farsenti
Scientific Name: Alta negotiatores
Homeworld: The Nulgarnia Ark
Population: 100 Million
First contact between the Holy Ispano Empire and the Farsenti took place just over a century ago, when the first of their massive bone coral city ships arrived at the Imperial borders. According to the Farsenti's own accounts, they are of an ancient lineage, which has previously contacted humanity on many occasions, and of which they are a nomadic trading clan.
The many strange wares of the Farsenti are renowned throughout space, traded for a strange array of items from the empire. For instance, the Farsenti seem to have an endless appetite for such commonly available food stuffs as maize, and for sand milled to particular consistencies. In return they sell various fine crystalline structures, many of which grow from one use to another over their timespan.
Physically, the Farsenti appear to be long limbed beings, not at all resembling humans, but rather with a central trunk body supported between a eight of long arms which they use to both walk and manipulate objects.
Human and Farsenti have rarely tested one another on the battlefield, but when they do, the Farsenti deploy large crystalline war machines, apparently under remote control.
PRETANS
Name: Pretans
Scientific Name: Rattus proclivis
Homeworld: Unknown
Population: 23 billion
The Pretans are race which has coexisted with humanity since before the migrations to the Guirlanda. They are universally small, glossy-black furred humanoids between two and three feet tall, with hunched postures and features resembling rodents. Their faces taper to a bristle of soft, almost gellatinous bioluminescent tendrils that allow them to see in the dark, detect vibrations in the air and bioelectrical patterns in water. Although physically weak and intellectually unremarkable, the Preta are dogged survivors who have outlived (or so they say) every race that has attempted to destroy them. They tend to have short, tempestuous lives which end around the age of 40- although all Pretans are actually biologically immortal, with disease and the accumulation of injuries being the primary mitigating factor on their lifespans. Their genetic traits predispose them to many illness of old age, tumors and infirmities which require advanced medical care which is typically not available.
They are not especially sociable creatures, but when a Pretan with the temperament and desire to participate in human society does arise, they tend to be quite successful. Their ravenous and addictive personalities produce extremes of competence and self-destructiveness, with autodidact scientists, great warriors and merciless social climbers arising in great numbers. The Count Meryn Corliss, a Pretan noble elevated to a title in the Gallian court for his role in saving Emperor Lugh from an assassination attempt, is a famous folk hero in that nation and an idol among Pretans in the Guirlanda.
The Pretans have pirate kingdoms around uninhabited moons and scrapyard planets, where they live deep below the earth or in isolated mountain ranges where humans are unlikely to find them. The Great Convocation is a small kingdom some five hundred years old which rules an icy planet on the spinward frontier just beyond the Guirlanda, and claims to be the original homeland of the Pretan race (though many, including Pretans in the Guirlanda dispute these claims). They have a presence in major cities like the Ispano capital of Gran Castille, the Gallian court at Londor and others, numbering in the tens of millions inside the Guirlanda proper.
Like their neighbors, Pretans favor the use of archengines in combat and control them precisely with facial recognition systems which map the undulation of their facial cilia and convert them into actions. Although their pirate realms tend to field ramshackle, poorly-maintained machines, the Great Convocation is known to have three orders of knights with over sixty units of splendid quality and has been known to fight duels on behalf of kin in diplomatic disputes. In personal combat and diplomacy they are known to use baroque suits of powered armor which bring them to equivalent stature to humans.
MINOR RACES
Those non-human races which exist in large numbers in or beyond the Guirlanda, or are notable enough to bear mention, but do not have kingdoms of their own in the region.
ANAVEL
Name: Anavel
Scientific Name: Felis habilis
Homeworld: Unknown
Population: >30 000 Anavel purebloods, 1.7 million Half-Anavel or significantly mixed
The Anavel are a stout, diminutive race of catlike beings acclimated to the arid climates of desert worlds like Cofre del Tesoro, Laccona and the Carcosse. They are an insular race who refer to themselves as 'Clan', with an ethnic and cultural identity which extends beyond the borders of kingdoms and nations. Although distinctly unlike humans in appearance, they are generally considered cousins of humanity due to their ability to interbreed with humanity and human-like intellects and manners. They are valued to to their preservation of myriad technological secrets and great aptitude for mechanical work, bolstered by sharp eyes, delicate fingers and flexible bodies that go to good use when working in the cramped confines of a ship's ducts or an archengine's internals.
The history of the Anavel dates back several millennia before the migrations to the Guirlanda. In their own mythology they were raised from lowly animals by their gods and left to tend to the ruins of their Creators civilization aeons ago. They arrived in great numbers sometime after the fall of the last great kingdoms to rule the region, and insinuated themselves into the cultures of the time thanks to their abilities. For a time, their presence in lands was prestigious for landlords and monarchs. Rulers who patronized Anavel guilds were rewarded with splendid war machines and well-engineered wonders which exceeded the competence of traditional guilds.
Opinions turned several centuries ago when the Anavel withdrew from participation in their landlord's affairs in large numbers and became vagrants, tending only to their own communities. The reasons for this are varied: it is believed that their plummeting population was responsible for the retreat and that interbreeding with human had initiated permanent population decline. This is partly true, since human and anavel unions produce half-Anavel who can only produce half-Anavels in union with their beastly kin and increasingly human children as they continue to mingle with men. The number of pureblooded Anavel is less than thirty-thousand, while their part-Anavel descendants are hundreds of times more numerous and constitute substantial minorities in major urban regions of worlds like Gran Castille.
KINTRIEVE
Name: Kintrieve
Scientific Name: Canis potens
Homeworld: Unknown
Population: 5.3 million, pureblooded and mixed-breed.
The Kintrieve are a race of beastmen, related to the Anavel although having great enmity towards them due to old blood feuds that date from their time before arriving in the Guirlanda. They resemble humans more fully than other beastmen, and have elegant features and taut musculatures that make them resemble very tall humans from a distance. Most stand around seven feet tall, have wavy golden hair and slack, drooping ears like those of a dog. Like the Anavel they can reproduce with humans, but unlike them they breed true more reliably and have never suffered the same population decline. Intermarriage between Kintrieve reliably thickens their blood, and marriage with humans does not soften it as dramatically as with Anavel.
They are distinctly superhuman in physical ability, with more than a few hidalgo houses trace some part of their lineage to old kintrieve ancestors, but suffer from a dullness of wit and personality that makes them prone to repetition, obsession and micromanagement of their subordinates. A rigorous practice of eugenics and infanticide in many of their larger clans has kept their population limited.
The Kintrieve arrived at some point in the past two-thousand years, following migration spinward into the Guirlanda. Too late to form their own kingdoms, most settled within the realms of others as foederati and served as vassal warriors for centuries. Clannish and insular, the have settlements spread across Gallian and Ispano worlds but owe little loyalty to their landlords. Kintrieve are immensely loyal to family, commanders and personal associates, but seem to not grasp the higher ethics of duty to a realm or monarch.
OGDOMAN
Name: Odgomans
Scientific Name: Annelida sexartus
Homeworld: Laminaria
Population: 531 million across the Guirlanda
One of few races truly native to the Guirlanda, the Odgomans are a species of stone-skinned, worm-like beings found throughout the Guirlanda. They stand between six and seven feet tall on average, with three arm-like appendages jutting around a seemingly eyeless serpentine head with a mouth that separates three ways from the center, and three leg-like limbs blooming out from the beginning of an extended abdomen which houses their vital organs. Despite their size, their low-gravity world gives them relatively underwhelming strength for their scale and their abilities are usually lower than most hidalgo. However, their placement of sensory organs and neurology give them 360 degree vision, immunity to motion sickness, excellent reflexes and coordination for their size, making them adept watchmen and superb laborers in low and zero-gravity environments.
Their biochemistry is largely compatible with that of humans, allowing them to consume mostly the same foods as other Guirlandians and sell their own foodstuffs in markets. They are prone to addiction to the savory effects of glutamates due to the specifics of their digestion, in a similar way as humans are easily addicted to fats and sugars. They also cannot vocalize in the human range and must use translation matrices worn around their necks at the junction of their upper limbs, produced en masse in factories on their homeworld from Guirlandan designs.
Their race lived in relatively primitive conditions on the aquatic world of Laminaria when it was found by explorers, using iron tools and weapons and the most basic levels of agriculture. The Ogdomans had a relatively sophisticated culture and sciences despite this, with a fairly complex understanding of astronomy and navigation, and accepted their place in interstellar society readily. The monarchical elites of their society benefitted greatly from exchange with Guirlandan society, bartering their serfs off in exchange for technology and resources, and still rule their homeworld under influence of several nations which have interests there, including Gallia and the Bahamuti. The descendants of those sold off tend to find work as guards, civil servants and laborers, and have largely adopted the cultures of their neighbors. Most of them are found within Bahamuti space, and have converted to a melange of their original polytheistic folk religion and Islam. Odgoman soldiers are rare due to the preference for hidalgo, although the Sultanate of Bahamut fields a banner of all-Ogdoman cavaliers known as the the Ogdoman Dervishes with ten archengines total.
IRONBLOOD
Name: Ironblood
Scientific Name: Ignis parasitum
Homeworld: Unknown
Population: Unknown
Superhuman mercenary creatures used by the Vor, the Ironblood are some form of symbiotic entity that is given a human or Vor body to take over, rapidly burning it out but granting it a brief burst of superhuman power.
It is thought some Vor undergo this fate willingly in order to erase some stain on their honour.
YATAGODIN
Name: Yatagodin
Scientific Name: Oraculum corvi
Population: Unknown
Homeworld: Unknown
A race of black-feathered, bird like creatures of unusual intelligence and wisdom who stand with the height and posture of humans and wear brightly-colored robes of elaborate cut and style. Their kingdom is very distant from Guirlanda and those who visit are travelers or scholars. The Yatagodin are said to possess many secrets lost to Guirlandian society and many seek to meet the few in the region for a chance of obtaining their knowledge and wisdom. Less known is their love of puzzles and word-play, befuddling those who attempt to coax information out of them without proper etiquette.