[x] Friendly and cordial. They're your company on a day off.
"Good morning to you." You give a slight bow. "I am Avagis."
"And to you good sir," says the woman of the pair. She's unflinchingly polite, but you feel a little warmth behind her words as she twists her arm and directs to herself, and then the man next to her. "I'm Rahel and this is Reynauld."
You look between them and notice a faint resemblance in the sharpness of their features. She's the older of the two, though by a hair- her red-dyed and curled hair to his straight black locks threw you off at first.
"I suppose it's a good morning, but I'm not so sure about the afternoon." Says the man, running his smallest finger around the inside of an ear with nonchalance. You see what he means.. There's a wind starting to come off the desert, carrying waves of heat with it.You're glad to get into the air conditioned car. Through the manor has that great alabaster wall to shunt off the wind, you doubt the village and countryside leading to it will be so pleasant.
Reynauld serves drinks, iced fruit juice with a half shot of rum mixed in around a layer of crushed ice, in pretty etched spherical glasses resting in attractive frames that allow them to latch to surfaces and stack neatly. You can smell the rum, even holding it in your lap.
"Is it usual to drink this early in the morning?" You tilt down to inspect the drink dubiously.
"A few drinks never hurt anyone." Sidonie smiles, running her fingers around the rim before taking a sip through a fanciful silver-and-resin straw, with two loops in it on the way to the mouth. The sight of it is a bit odd, but you can't help but think it suits her personality as established. "There's not really enough liquor in there to impair anyone, and if you couldn't drink in the morning, then half of Gran Castille would self destruct"
It does smell very good, and the frosted glass is nice in your hands. You're not that used to drink, but you're pretty sure you can ignore so little of it.
[ ] Drink up.
[ ] Better to abstain.
She watches you and changes the subject, pointing out to a few glittering sticks on the horizon that you recognize as being some sort of petrified forest, half-swallowed by mounds of coarse red sand. "Was the planet much different when you fought here?"
"I'll say. It was a place of forests back then. They stretched as far as the eye could see, supported by the underground aquifers."
"Huh. Those systems at least still exist. I've never yet seen an adequate explanation as to why."
Now there's a dangerous topic. "The galaxy is full of mysteries."
The car turns onto the road into town. It's a beautiful sight, and you suddenly desperately wish for a camera. The town is a chocolate box creation of clean looking white stone houses, gleaming in the sunlight. The partitions between estates are tall stone and brick walls, overgrown on some sides with hardy vegetation and concealing aqueducts. In the places where they crack or have fissured open, you see a pretty trickle of water surrounded by swathes of hungry desert flowers with little heads decorated in bold and intense colors. Some have even turned the breakages into deliberate art, laying more brickwork to guide the seepage into troughs nourishing little roadside gardens.
People in colourful scarves and other light, attractive outfits to protect them from the desert sun throng the streets, passing between market stalls and shops. There's ground vehicles too, large, silver hover cars, somewhat less chunky than this one. Probably without the armour. The gate is defended by a single Archengine looming in lower-power stance, a careworn brassy-looking model with a conical helmet, great weathered shield and single alloy greatlance. Garlands of scrap cloth and quilt hang from the shoulders, humble and dazzling all together, and you see hand-painted murals tracing across the shoulders and shin armor, the oil paints already beginning to crackle and colors mute from the elements.
For a moment you have another insight into the nature of these particular machines and their pilots in this era, and grow wistful.
"So, where should we go?" Sidonie asks, stepping to the hatch before you've even found a place to station. "For clothes, I found one very good little tailor at the end of town. Her work runs towards the feminine, but I think it would fit your look well, given we are a little similar." You sense a subtle barb in that sentence.
"I thought you said you didn't know the markets here." You say, half-questioning.
"Oh, do you honestly think all I did during our ride was drink and make small-talk?"
Yes, is what you think but do not say, and then nod. You were distracted enough by the scenery that you can accept that she could have accomplished something in that short timespan. "No, I suppose underestimated you."
"And truth be told, I've been here a few times. I simply cannot be bothered to remember perfectly every small fief-world's shops out of hand." She admits a bit glibly, smiling. "But there are good ones here, trust me."
"That was my intention."
"Good!" Sidonie's expression remains bright, hands moving about as she emphasizes her words with them. "On the other hand, if you want something that is more fashionable, if produced with less love, I believe there's a Concordian merchant in town with all manner of excellent garments." She nods to a large silver ship hanging, just visible above the buildings.
"Or of course, we could just explore the silk market and see if there's anything that takes our fancy."
[ ] Go to the tailor who Sidonie thinks is good, which is probably high praise, and can make you bespoke clothes.
[ ] Go to the merchant who probably has a large collection, but will require customization after the fact.
[ ] Go to the market and explore, which will be quite fun.