Our aktimones population was struggling to crew even 4 of our triremes around 5-6 years ago, which would make it troublesome to man any new triremes we decide to build. The money is there, but the bodies aren't.
Maybe we'll gain a trireme or two if we want, but nothing significant.
 
We are way behind on a lot of things for us to go gung ho on triremes and naval power. They're expensive to maintain, and we can't afford that maintenence. 10 is a good number for now. We have to nation-build up to the point where we should get more.

Like, in relation to how our city is actually set up, we're way ahead of the curve. But that's more because Eretria Eskhata is lagging way behind what a city of our population should be like rather than us being a small city punching above our weight class. We're at Tier II development, meanwhile a Stone Wall is Tier III (we got it anyway by the QM's grace), and considering that we have a League, significant vassals, and are something of a moderate power in Magna Graecia, that's something in relation to, I dunno, maybe Tier IV? Regardless, don't let our other successes disguise how the city needs to play major catch up.
 
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The main ways to increase revenue that don't involve population growth is increasing trade and some specific buildings that boost that income.
 
Now that we've gotten the stone wall up, we really need to look into getting those economic buildings up.

Expanding trade also seems like a good way to build up our navy.
 
@Cetashwayo, had there been cases of Stalingrad-like Urban fighting in this time period?

As in phalanxes in the streets, psiloi on the rooftops, holes dug in the streets, every house a fort kind of deal?

Can we have that in this quest form from IC proposals if the narrative can make such suggestions plausible?
 
@Cetashwayo, had there been cases of Stalingrad-like Urban fighting in this time period?

As in phalanxes in the streets, psiloi on the rooftops, holes dug in the streets, every house a fort kind of deal?

Can we have that in this quest form from IC proposals if the narrative can make such suggestions plausible?

from what i know battles in streets and urban warfare were rare during this period, armies prefered fight in the battlefield or surrenders when they couldn't support a siege. It arrived sometimes but it was rare.
 
In a couple hundred years, Pyrrhus of Epirus will be killed by a paving stone to the head in some street fighting in Argos. More proof that stones are superior.
 
Okay so looking back the last time we had build options:
[] Olive Farm [120 Talents, takes 1 year to build, will produce five units of Olive Oil after five years] Olive Oil is a valuable trade resource that the city can ship abroad for export.
[] Fishing Jetty [140 Talents, takes 1 year to build, will produce three units of Salted Anchovies immediately] Salted Anchoves are another trade resource, and a fishing jetty can encourage fishing among citizens, improving the city's naval and merchant tradition.
[] Temple [130 Talents, takes 2 years to build, will raise the city's reputation and trust among Greeks and strengthen its Civic Tradition by 5].
[] Stone Theater [130 Talents, takes 2 years to build, will raise the city's reputation and profile and net 30 talents a turn from citizens].

Olive farm 5 units, unknown value
salted anchovies current trade is 10 talents per unit
Also for trade we have +10% thanks to standard weights and measures and +25% from an agora
Current theater produces 5 talents of income, so stone theater may either replace that (for 25 net) or be on top (for 30 net).

We still have one more year of construction but should have in the upper 400s/ lower 500s to spend for buildings once that is done unless we have some expensive festivals or other options. Still I see it likely that we can afford two buildings the first year.

I would suggest Olive Farm and Stone Theater for a mix of trade and steady income, with fishing jetty the following year for more trade and improving our naval ability.

So
OL 313- Olive Farm, Stone Theater (1/2)
OL 314- Fishing Jetty, Stone Theater (2/2)
 
I would actually say that we want Temple up soon to get back some of Civic Tradition, and to make sure Greeks keep thinking we are totally normal 100% typical polis.

Maybe even Temple + Odeon to be sure.
 
I would actually say that we want Temple up soon to get back some of Civic Tradition, and to make sure Greeks keep thinking we are totally normal 100% typical polis.

Maybe even Temple + Odeon to be sure.
Our tradition is at 70 and that is only due to a -10 penalty that lasts 5 years, at the end of 315 it will go away (we got it end of 309). Our biggest problem has been time and again needing to wait multiple turns to get the funds for buildings as we have other costs emerge over the turn. Ignoring that problem by not going for econ buildings is going to keep our actions limited

how many Buildings can we Build at a time?
Depends on the building, the wall was labor intensive to the point of stopping us from building other buildings but it has been asked before and generally we can build more then one if we have the funds (which we have never had before)
 
@Cetashwayo, had there been cases of Stalingrad-like Urban fighting in this time period?

As in phalanxes in the streets, psiloi on the rooftops, holes dug in the streets, every house a fort kind of deal?

Can we have that in this quest form from IC proposals if the narrative can make such suggestions plausible?

Urban fighting did happen and is noted to have been quite brutal even for the time but those fights were mostly the result of a successful siege and were over quickly. You don't have this house for house, weeks after week fighting I think you mean. If the wall has fallen the battle is generally over and the only question remaining is how bloody the sack/mopping up will be (though you may see a "second" wall be built behind a possible breach to deal with that eventuality). Every house a fortress isn't exactly a viable strategy in this time with the only realistic options being a second wall or retreat to a fortress.

I mean the best example of a prolonged fight within a city in antiquity that I can think of is the siege of Jerusalem 70 AD (here have a nice video about it) and even there the fighting was generally focused on strongpoints though you did indeed see some of the street fighting you are searching for. It is however pretty clearly the exception of the rule and I can't think of a greek case (not that this means there isn't one).
 
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I want to build ships, both tiremes and tradeships, since with the defeat of Syrakous and our actions in the war the timing seems ideal to make serious inroads into the western trade. And who knows if we manage to stay out of the worst of the peloponnesian wars we might also be able to "expand" east.
 
how many Buildings can we Build at a time?

Once the walls are done, as many as you can afford at once.

@Cetashwayo, had there been cases of Stalingrad-like Urban fighting in this time period?

As in phalanxes in the streets, psiloi on the rooftops, holes dug in the streets, every house a fort kind of deal?

Can we have that in this quest form from IC proposals if the narrative can make such suggestions plausible?

Erandil has the right of it. You have to remember cities in this era are extremely dense and extremely tiny compared to later cities. There's not a lot of space to do weeks of urban warfare.
 
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