You ruminated a bit on schedules and normalization yesterday and realized you didn't want to do that, so now, you're going to shake things up. Tunneler is recalled and recycled, Super Spy is smoothed out, and Scout's extra bodies are re-absorbed. It's time to get
experimental. You've got a lot of biomass to mess with, and you intend to use it! First things first, you prepare yourself to spread. While you've restricted yourself thus far, you don't have to - You can just set pieces of yourself to self-replication and you'll grow yourself extremely quickly. And if you set those new parts of yourself to growing, as well…well, it doesn't really 'increase' your amount of
Biomass in of itself, more just spreads out your biomass over an area…but that can increase your biomass income, you know? Plenty of little things you can do to aid yourself, there. Anyways - With that procedure firmly set up, you can safely say that now, you can spread yourself to
as many places as you want for free (Exponential Growth),
increase the effect of any passive gains within those areas (Bountiful), and
rapidly reshape yourself within those areas even during time-limited Emergencies (Explosive Growth). Frankly, you're almost running out of space in here, with all this growth and stored internal biomass - You're not ashamed to admit that the flesh walls have gotten pretty thick! However, that does mean you're going to scoop some out so you can slim down again. And you can think of a few good ways to do that.
First things first, you create another tree - Nothing fancy, just pure green flesh that can photosynthesize. Limbs you can crawl around on, for the best exposure to rain and sunlight. You hang flaps of skin to collect water and anything else useful floating through the air to feed that process. You will gain about
1 Biomass every two weeks (Photosynthesis), in your opinion. Then, you look firmly at yourself. You are a tree. And there's nothing unusual about that. You sing that to it, and reality shivers, slightly. Yes, that's it. You keep singing that, weaving normalcy - The green is simply leaves, aren't they? The legs - Roots! The skin - Fronds! Clearly, it is. And if it isn't? Well, that's not your problem, is it? You sing a song of normalcy and disinterest, and slowly, it begins to assume a character not unlike that of a businessman hurriedly walking past a homeless man, eyes firmly averted in such a way that he thinks it is plausible that he merely does not see his outstretched hand. You pause. That was an odd thought to come into your head. Perhaps it was drawn from the environment, instead. Interesting. Regardless, you sing onwards, and the tree hunches and shies, tilting yourself to always be slightly out of focus or hidden. Enough to be plausible. Enough to be mistaken. And where that is not sufficient - Well, you set a mouth within it to sing a subtle song. "Not your problem, is it? Someone else will handle it…You're used to it…just part of the scenery…" With that, you can firmly say that it will
look like a tree to anyone who sees you from afar (Perception Filter) and
will try to convince anyone who sees you up close that it's not their problem (SEP Field).
Then, you repeat what you did with the Scout - You peel away a part of yourself until it vanishes. But then, you keep going. What will happen then, you think? You peel and peel and peel, sanding away infinitesimally small portions of yourself. You think, for a second, that you have destroyed a part of yourself - In a way that you didn't even think was possible. Then, you try to move. And you do. You
simply pass through (Immaterial), too not-there to be bothered by the petty attempts of flesh and dirt to stop you. You become aware that you are not seeing from this - You are sensing by mere virtue of your presence, a sphere of your influence extended from your assets. Eyes
help you see…but you don't need them, you realize. You think this piece of yourself is not physical, any longer - It is a
small part of your soul (Immaterial), that you have shaved off and sent off on its own. That's…interesting. And you
can't sense it (Traceless). You can feel the Scout, could feel the not-feeling of your imperceptible self, but you can't feel this. But…you have an idea, now. Maybe you could see yourself like that…if you tried to.
Super Spy is moved into the center of your being, and you set to work on the task at hand. Your living wood is gently peeled back, so that the eyes can be accessed directly, not just on the face, but on the entire body. You try and alter them to see the soul-you, but it doesn't work. Maybe it's because you're trying to solve a problem of the soul with flesh? Let's try starting with the soul, instead. You shave off a small piece, using the same process as you did to create the Ghost-You, and then press it into an eye. You inhabit it. It works! But not for seeing. It is as if you had inserted a piece of your core into Super Spy - A feeling you very much dislike, and remedy as soon as possible. You were meant to be whole, and anything that goes against that is unnatural to your mind. But it is a step in the right direction. You have to see the soul - So, why not start with the larger one, rather than the smaller one? You focus inwards, humming a song of peace and contemplation. You try to see your soul, closing out all outside stimuli. Even your song ceases, for a brief, fateful moment.
And then a new song takes its place. It is something you can only categorize as a song of
you. And you realize that it is the song of your soul. You've been focused on the wrong element, for yourself, at least - You won't see a soul…you'll
hear its song. Satisfied, you add some more ears to Super Spy, ones that are attuned to listen
properly, and allow yourself to luxuriate in your own soul-sound for a moment, before closing them off. You'll
be able to hear the souls of people you meet...or hear any soul-stuff that's split off from them (Soul Senses). After that, you add a few more tools to Super Spy, so that you can mess about with soulstuff when you're out and about - Just in case! A few hidden digits for peeling, that you can spike out as you need to. A little storage hole in its chest, for recovery. Heck, why not just add a whole toolset? You've got the time and bone for it. By the time you're done, you've got a whole kit fit for
peeling off soulstuff, examining magical items, and demystifying necro-mechanisms (Artificer).
With that, you think you've fulfilled your creative desires, for now - It's time to move onto testing! As you start to mess around with Super Spy's new toolkits, your more passive and scouting-oriented assets zoom off to perform minor test-run tasks. The Scout flits up to the rooftops, following the sight of smoke to try and discover where the storied factory districts, possibly the heart of the USCA, lie within the city. The Tree of Abundance crawls its way up to the roof, to luxuriate in the sunlight and soak in the humidity
(Time for Passive Biomass Gain cut in half). And the ghost sinks into the ground, to explore the Sewer…and maybe the basements if you have time.
As they're traveling, you're struck by an idea - You can go on that scouting expedition to the Theater of the Soul, as well! Super Spy stands and rushes upstairs towards Sabrina…even as your ghost arrives first, at its destination. The Sewer is…well, you're not sure what you expected. They're brick, mixed with concrete foundation. The tunnels are tight, and a layer of water flows along them, cloudy, but low, at the moment. The pipes are traversable, you'd say, by someone flexible…but you wouldn't want to try to force an adult human down there, at least, not without some form of safety equipment or magical protection. For you, of course, that's no issue, but it does place something of a cap on what size of asset you can squeeze down there…and make you question how the city maintains it. Perhaps magic?
However, you have found what you think is an entrance…maybe. You'd need to explore it further to check it out truly, but you peeked inside briefly, and it seems to be some kind of inactive portal? You got interrupted, though, for reasons that will become clear later. (You discovered the
Sewer Portal! Mysterious!)
Meanwhile, at the same time, Scout is
flying overhead, towards the pillars of smoke being emitted in the distance…A flight which runs up against a barrier of biology. You are forced to turn around, because if you go any further, you'll be out of your broadcasting range. (
You've figured out your broadcasting range! It's currently about the size of two Districts…which is pretty large, but not as large as the city itself.) The largest concentration of smoke seems to be across the city, quite far away from the more urban residential area you find yourself in. Hm…how do humans get to the factories, then? You swoop down, searching, searching, and find a spot where humans are congregating in preparation for what seems to be transit. Large steel machines flow forth, like a stream of bullets from a gun, starting and stopping with a tortuous screech, pulling in and pulling out with regularity. On the sign dangling in front of the building, a monument of glass and steel and brick, a name hangs proudly, a spotless statue below it lifting a bar of steel, words emblazoned upon it. The name of the District you live in.
Nesthall District
"Orion Nesthall - Founder of the United Steel Corporation of Aleria, Memorialized In Service to the City He Built."
(
You've found the Nesthall Train Station, which is in the
Nesthall District Center! You sense something powerful nearby…but can't figure out what it is before your
interruption.)
Further exploration is, unfortunately, interrupted, as we return once more to the past…as Super Spy knocks on Sabrina's door. She answers it, narrowing her eyes until she sees it's you. "Scarlet? What is it?" You smile. "We're going to Herman's!" She flicks her tongue out. "...Alright. Not like I had anything else to do today anyways." You surreptitiously open your inner ear, allowing yourself a
brief listen to Sabrina's soul (Soul Senses). Her soul's sound is quiet, but not in a subdued way - It is a content sort of quiet, like a cat purring, or a snake bathing on a rock. But there is a note of tension in it - Like the cat is about to flee into the night, or the snake is about to snap into motion from a predator. You can see that quiet song in her motions, now. Of contentment, and the knowledge that she will have to flee from it. Interesting.
It's a walk, one that Sabrina leads you on, through the district. You go past the noises you've heard, and past ones you haven't, into a place filled with activity and sounds. People walk around in groups, laughing and yelling as they stroll from building to building. You can hear them, from within extravagantly decorated buildings - Whirs and clacks, dice rolling and cards flipping. Yells and shouts of delight, excitement, and desperation. "Welcome to the Grey Zone, Scarlet. Where anything goes, so long as you keep it behind closed doors. Tourist central." Sabrina says this with a tone of disgust…tinged with slight regret. "We're gonna be sticking to the less shady end of it, up here, but down there-" She points. "Down there is where the nastier stuff is. Don't go down there alone." You nod, fully intending to go down there at some point. You won't be alone, you'll have yourself! Possibly several of yourself, depending on how far you go. "And up here are your more entertainment-focused things. Casinos…and theaters. Most just show moving pictures, but Herman's…Well…" She points to the largest building on the block, three stories high, two banners loudly advertising Namreh's Theater of the Soul. "He's the biggest moneymaker in the Grey Zone, kept from dominance only by the fact that everyone else hates his guts. He's a real piece of shit. You'll see what I mean. Uh…you may want to…act a bit like, a, uh…tough, for this. You know, like a…thug. It'll help." She sidles towards it, trying to act casual and intimidating, and you imitate her. You subtly shift small pieces of yourself to fit in more - Fake shoes become slightly more scuffed, a slouch becomes slightly more pronounced, and mild film on the teeth will help sell you as being thuggish if you're reading Sabrina's intent right (
Disguise). Sabrina hisses slightly as she stares up at the building. "He's expanded since the last time I bothered to come by. This'll…ugh. Let's just get this over with, so you know not to come back here."
She walks up to the line and doesn't bother getting to the back, simply stepping in front of the man at the front before he can walk up to the ticket booth. He seems like he's about to yell at her, but a glare from her seems to shut him up, with only mild grumbling. "Mario." She stares at the man in the ticket booth. "Two tickets for me and my friend." The man in the ticket booth stares at her. "Maybe you should stop cuttin', then. Got a lotta payin' customers here. 'Sides, aren't you banned? Got your likeness up on my wall back here, and I could call the Guard, if I wanted to. Get your snake ass in a lotta trouble." She hisses, then pauses. "...I'm here to see Herman-" "
Namreh." Mario interrupts. "
Herman. One of my…mage friends-" She jerks a finger at you. "-Is maybe interested in your…program. I'm here to show her why that's a bad idea. I'm sure Herman told you to let anyone like that in so he can talk to them, right?" You flash slightly elongated fingernails, Mario hesitates, and Sabrina strikes. "Just let us in. We'll go up to see the big man right away. You know I'm not here to try and steal a free show." He sneers, then turns a lever twice to dispense two tickets inside the booth, begrudgingly passing them to you. "Fine. He's on the third floor. But you cause any trouble, I'm calling the Guard." He motions to a device inside the booth. To your eyes (
Artificer), it appears to be more of an emergency button than any kind of direct line. If he does call the Guard, they won't know the specific nature of the issue until they show up. A potential vulnerability…for later. This is just a scouting expedition, after all.
You step towards the door, and Sabrina grabs your arm. "Kid - Lean on me. Trust me. This is gonna be rough for a first-timer." You nod, and allow her to keep holding your arm as you step through the door inside…
And then the
interruption occurs.
You see, you remember now that Sabrina had told you that any mage can hear whatever souls are inside the machine screaming. But you'd forgotten that you'd just given yourself a sensory organ designed to hear souls that might interact with that…poorly. (
Soul Senses) It is a…horrifying experience, as you step inside Herman's Theater of the Soul. It is like stepping from the eye of the hurricane into the whirling winds, sanding away at you - An unbearable pressure of terror, sorrow, and rage expressed through sheer noise, blasted directly into your sensitive inner ears. You immediately collapse into Sabrina's arms, and all of your assets briefly lose control of their movement, disoriented by the sudden burst of overwhelming sensory input. Sabrina holds you tightly as you frantically try to close your inner ears as fast as possible, stuffing them with flesh. The noise quickly turns down to a bearable level as you do so, but the echo remains in your head, even as the muffled roar continues outside.
You take a second to essentially reboot your assets, picking Swarm up from where it fell off the ground to begin flying home and maneuvering the ghost back to your core. This is clearly going to require your full focus unless you want to risk an accident. With the immediate physical concerns dealt with, your emotional side reasserts itself, and your face contorts in horror. Sabrina looks down at you with mild pity. "...You got it pretty bad, huh. I figured. You seem like an empathetic person, and they always have it worse with this sort of thing." You don't speak not trusting yourself to speak in a human cadence just yet. People walk around you, in the gaudily decorated lobby interior - A travesty, considering the sounds of human suffering you are now hearing from this place. You want to shake them and scream at them - How can they not hear it? How can they bear it? Can't they feel the suffering at the heart of this place? Eventually, you nod, slowly, and Sabrina eases you over to a small grouping of chairs, presumably set out for guests to relax. "...Take however long you need. I…honestly didn't think you'd have this bad of a reaction. It was…painful, sure, for me, but nowhere near how bad you seem to be taking it."
You sit there, breathing, for a moment, and then look to Sabrina. "Alright. Alright. I can keep going. I've got to keep going. This place…it needs to be…" She sighs. "...I told you, kid. Not anything we can do." You shake your head. "...There will be. Soon." You stand. "Now, we've got some scouting to do, before I
burn this place to the ground."
(Welcome to the "Emergency" - Scouting Herman's Theater of the Soul! This isn't an Emergency because it's necessarily dangerous, but because you've only got one chance at getting as much intelligence on Herman's Theater as possible, and a limited amount of time to do it. If you spend too long looking around, the employees and Herman may get suspicious - And if you rush straight to Herman, you'll get no intelligence! Choose wisely! This can be a multi-turn Emergency, if you so choose.)
You are in an EMERGENCY.
You don't have time to change keywords!
Your Current Assets Are:
1x Super Spy (Soul Senses, Artificer, False Humanoid, Shield, Poison, Disguise)
1x Sabrina "Slick" Johnson (Snakewoman, Mage, Rebellious, Blunt, Unyielding, ???, ???, ???)
Your current Core Keywords are:
Cute, Pactmaker, Perceptive, and Likeable
Employees are currently not suspicious.
Herman is expecting you patiently.
The Theater labeled as being "Heart-Pounding Adventure" has the sound of gunfire and explosions emanating from within. Your Soul Senses can feel that the overwhelming yells of terror is coming from within this Theater.
This Theater is labeled as being "Bone-Chilling Terror!", and you can hear screams and wails leaking from within. Your Soul Senses can feel that the song of sorrow is coming overwhelmingly from this theater.
This Theater is labeled as being "Tear-Jerking Drama", and you can hear the sounds of a physical fight coming from within, along with smashing furniture. In here, you feel the soul that screams rage through your Soul Senses.
Maybe the heat's getting too much - Maybe you need to find your way into an area that's being guarded. Either way, you'll need to distract the employees of Herman's Theater of the Soul, somehow. Write-ins will make this action more effective!
There are a few doors prominently labeled as "For Employees Only" scattered around the building. Some of them might be break rooms or they might be vital equipment for the Theater - You can't be sure until you've taken a look inside. They don't seem to lock them, out of a hopefully misplaced sense of invulnerability, but if you're not careful, you could get seen entering or exiting. This may require multiple actions to fully complete!
You need a way in and out that isn't through the front. This place definitely has some - You doubt that they have employees or prospective…soul sellers (?) enter and exit through the front, after all. This action may be more effective after exploring other areas thoroughly.
You've got these ears, you might as well use them. Even if it hurts. You can sense words being spoken within the hurricane of emotions swirling through the Theater, even if it's a struggle...but you can't quite make them out. This may stand out, though, unless you find a private area to do it in.
No sense in putting it off - The big man himself awaits. And he's got a lot to answer for. You may wind up doing something unwise…or maybe that's what you want to do.
Just walk out! You're not meeting this guy! Real winners don't deal with soul-renting evil-doers! You've got enough intelligence to be satisfied, so, you're just leaving. This may cause Herman to take offense…or maybe that's what you want to do.
QM's Note: We're trying out a slightly different style for additions and when they trigger instead of the Creation Reports! Tell me if you like it or not! Anyways, normal 12 hour moratorium and 48 hour voting period.