Magical Girl Flesh Horror~!

There's still the perfectly good Mossbed room. No need to put the tree on the roof.

We were told that being too conservative in where we placed our biomass generators was counterproductive, here the tree is using photosynthesis, so it benefits far more from being on the roof than staying in the shadows in the mossbed room.
 
[X] Plan: Flying scout
I might be playing it a bit safe but... I feel like spawning a bio-horror tree on the roof is a bit too noticeable right now
 
Bah, it'll be fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. :V
 
Sabrina knows some community minded people right? Maybe they would be interested in trading some credits for a food tree that she "acquired" from somewhere. No reason to keep the eldritch tree near us.
 
Sabrina knows some community minded people right? Maybe they would be interested in trading some credits for a food tree that she "acquired" from somewhere. No reason to keep the eldritch tree near us.
That might end up being a great way to spread ourselves once we get more areas fully explored, make a city-wide network of trees with our expanded self near them to help as needed.
 
Vote closed
Scheduled vote count started by TheMaskedReader on Feb 21, 2023 at 10:39 PM, finished with 24 posts and 8 votes.

  • [X] Plan: Flying scout
    -[X] Modify Scout with: Flying, Swarm
    -[X] Explore The Rooftops with Scout.
    -[X] Recycle Smart Shopper from Super Spy
    -[X] Modify Super Spy with: Scavenger
    -[X] Patrol Your Street with Super Spy
    --[X] Buy food at Jeremy store (if possible the same food again)
    -[X] Continue exploring the Underground with Tunneler.
    [X] Plan: Time to see a soul.
    -[x] Recycle scout asset
    -[x] Recycle Smart shopper on super-spy
    -[x] Add Soul senses to super-spy
    -[x] Create new asset: Tree of abundance
    --[x] Keywords: Wooden, Fruitful, Edible, Photosynthesis.
    -[X] Place Tree of abundance on rooftop to test that photosynthesis and see if you can grow fruits for Martin
    -[x] Tunneler keep tunneling underground.
    -[x] An eye keeps an eye on the poster.
    -[x] Super-spy go ask Sabrina to see the Theater of the soul! It is time to see if it is evil.
 
Act One - Part Seven: A New Goal
You've started to assemble the basics of a routine, you think. It may not be what you want to do forever, but it is comforting to walk the same path you've walked before, to slowly begin to feel comfortable in your environment. To trust that the step forward will not be meaningfully different from the last - That the ground will not be yanked out from under you. Your changes feel almost mundane - More Scouts, adding flickering wings to their invisible bodies. They produce a slight hum when active, but you think that'll hardly be noticeable, especially if you're careful. Mouths are re-added to Super Spy, hiding in gaps and holes. Tunneler continues to dig and dig.

You could get used to this. But every time you think about it, you are reminded of the dangers. Of the people who clearly need your help. You have to remember - Your goal is not so simple as merely survival, it is to spread love and justice and happiness! You are a Magical Girl! And it's time to start showing it. Soon, at least. (A new goal has been added!) And, uh, while you know the gist of being a Magical Girl in your heart, perhaps figuring out the more specific societal context they exist in would also be good. You'll ask about that, today! You start with Sabrina, since she's the one you can actually trust to give you a low-down with the full understanding of your situation. You catch her as she's eating breakfast with her mother, who serves you a plate as well - Which is great. (Gain 1 Biomass)

"You're calling yourself one without even knowing what they are?" You pout slightly. "I know what they are! Kinda. In the abstract! I know I'm one." Sabrina flicks her tongue out, narrowing her eyes at your pouting. "Alright, alright…I guess I'll tell you what an Orion City Magical Girl is, then, rather than what being a girl mage is. It all started out with Orion Starlight's emergence onto the scene, a few years back…"

What's a Magical Girl?
Magical Girls are a recent social movement that has emerged out of, in academic terms, youth dissatisfaction, economic desperation, and the growing pains of Aleria as an independent nation rather than a colonial property. In less academic terms, people are poor, the system doesn't help them, and the kids are pissed off about it. It's prevalent mostly in Orion City, where it originated, but masks and pseudonyms as a cover for social activism and vigilantism are rapidly becoming in vogue the country over. Masked Men, Mystery Vigilantes, and Secret Soldiers are but a few of the various divergent trends. Still, that's getting off-track.

In Orion City, while there had been a few vigilantes and vigilante gangs operating, the real kick-off was when Orion Starlight emerged onto the scene. A teenaged girl, wearing a mask and costume that clearly had been homemade, took down the Eighth Street Strangler single-handedly and then marched up to the City Central Court to publicly throw him at the feet of the Orion City Judicial Society. With him, she nailed to the door of the court a manifesto that excoriated the courts and Guard for their corruption, denounced corporate influence, and called for a truly Republican Aleria. Within hours, it was the talk of the town, and her manifesto became the subject of a dozen reprintings and editorials. Obviously, it had been banned shortly thereafter, but by that time, it was already everywhere, as was her image. Whatever else you can say about her, she certainly struck a figure.

Ever since she's been leading her own little clique of mages. They intersperse their more overt political activism with aiding the unfortunate and downtrodden. They put out factory fires, help hospitals in the slum districts, and generally win the heart of the public more successfully than most others have. If any of the Guard tried to arrest her and hers while they were doing that, they'd have been hung from the streetlamps by the public, and they know it, so they just stay back, if they don't outright help her. Still, she was just the spark - Ever since the fire was lit, seems like every mage who comes into their powers decides to throw on a mask and cloak to take to the streets in favor of their favorite cause, and a lot of them are a lot worse at it than she is.

The local Necrocrat League sponsors their own little paramilitary wing of them, which is one of the better ones, and I wouldn't be surprised if most political organizations didn't count at least one of them as a member at this point. But when you throw a bunch of untrained mages eager to fight crime or lead a revolution single-handedly into the mix of the day-to-day of the city, you wind up with a lot of chaos. Still, most people remember how it started - And the good ones outweigh the bad, really. Oh! And they aren't all girls, either, but the general term is girl, cause, you know. So, that's what a magical girl is, at the core of it - A mage who decides to operate outside the law in favor of what she thinks is right.​

You nod, excitedly, on hearing this. "Right! Absolutely. That makes complete sense." Ms. Johnson shakes her head. "Bah. You paint far too rosy a picture of them, Sabrina! They're criminals - Pure and simple." She stares directly at Sabrina, Sabrina stares back, and you think you've been caught in the middle of something private! "Thank you, Ms. Johnson, for breakfast, but I need to go get to work!" She glances away from Sabrina, towards you, and smiles. "Of course, Scarlet, it's always a pleasure! Now, if only someone else around here would get a real job." You skip out the door as the sound of an argument erupts behind you. You've got to get to Laurel's Boxing!

After your arrival, you get to work cleaning and wiping things down, waiting for an opportune moment to ask your next question. "Laurel? What do you think about Magical Girls?" Laurel looks at you strangely, even as she hoists up a weight for you to wipe under. "Cowardly - Inefficient, too. Hiding their faces, hiding their names. Are they criminals? Maybe. Teenage rebels? Perhaps. Justified in what they do? Not my place to say. But they ought to do it in the daylight." She sighs, setting the weight down. "No point in it, otherwise. Nobody mourns the nameless. Half the people watching watch to see them unmasked and go down. They're delighting in the thrill of it, not whatever they claim to fight for." You frown, but listen…and take internal notes, as you get back to cleaning.

Your next opportunity comes only a few minutes later, once Laurel leaves you to your own devices. "Hey, Mister Sydney? What do you think about Magical Girls?" Sydney's in the gym today, working away at a punching bag. You can tell he's not using his full strength, otherwise he'd punch clean through, but that it's more about…keeping his form in practice, you think. And perhaps training his restraint, as well! He glances down at you, a little surprised. "Huh? Uh, well…I gotta give the Guard line on that, first, I guess, which is that they're dangerous criminals…but everyone knows that's bullshit, same as their constant speeches about 'gangs'. They're a bunch of young mages who sewed up or magicked up costumes and are using their powers to rebel against the system. Who didn't, when they first mastered magic? I remember I was a real firecracker, back in the day. I got in a lotta fights I didn't need to, wound up rolling through the workhouses a few times, even. Maybe not to their extent, though. Them, though…they're at a sorta tipping point, I think. Either their whole thing blows over in the next few years, just as fast as it emerged, and they die down with it, or they turn into an actual movement with staying power and simmer down the illegal stuff. Right now, I'd say they're more towards the former than the latter..." He glances down at you and chuckles at something you can't figure out. "But I'm obviously biased! I bet those Runvish officials said the same thing 'bout the necrocrats, eh?" You nod, and he chuckles again. "Alright, Scarlet - Don't get yourself into any trouble out there, you hear? I don't wanna have to pick you up for disturbing the peace!" He makes a mock-stern face and waggles his finger at you, even as you nod. You definitely won't get picked up by anyone, even if you do wind up getting into trouble.

After your payment from Laurel (and your less official payment from the courtyard dumpster, gaining 1 Biomass), you skip over to Roy's office. It's been a while since you checked in on the man, and you figured dropping by to say hello would be nice! You knock politely, and the same gruff voice emanates from within. "Come in!" He's holding up a piece of paperwork to the light when you enter, not paying attention. "So, is it-" He glances over. "You're not the plumber." His one eye blinks, focusing on you. "...You're the one who came in here a while ago, aren't you. Why're you back?" The question seems to be borne of genuine surprise.

"To ask you some more questions, Mister Ridley!" He grumbles a bit. "First time anyone's come back here when they didn't have to, just my luck…" He sighs, setting down the piece of paper he was holding. "Alright, what're your questions? Make them quick - The plumber's going to be back any minute." You tilt your head and think for a second. Hmm…while you're going to ask him about Magical Girls, a more pressing thought has come up in your mind. "Are they going to put up any new posters around here? In the lobbies of the buildings, you know." He blinks. "...Don't think so? Cursed things-" He says this, but you don't think he means it. Not like you would, if you had said it. "-aren't hung up often, only when the Corporates get a bee buzzing up their-" A quick pause, as if a gear is shifting in his head. "-Bonnet. Anyways, why? Bored of seeing the same ones all the time?" He laughs, a quick and harsh sound. You tilt your head and then nod. Simpler than the real reason. He laughs again. "Hey, me too, lady." Regardless, that's good. That means that there won't be any more 'leaking' ones, you think. But you can't tell which posters hanging around might be normal, or which might be just properly contained ones…not without prying them out of their frames, and that has its own set of risks. You'll need to get a better view of them…somehow.

"Anything else?" You return to the moment. "Oh, yes! Mister Ridley - What do you think about Magical Girls?" He raises an eyebrow. "...Boy, really switching it up on me, huh…" He gives it a moment of genuine thought. "...Better for the property value than the Guard is. The boss doesn't like 'em, but I'd rather them than the gangs. Say what you will about their politics, and gods know they've certainly got strange ones, but ever since they started doing their thing, I've not once had some tough barge in here, talking about 'insurance' and 'soliciting donations'. Not that it was a frequent occurrence before, but it did happen! Not that I gave them anything, of course." He pats his desk, like one would pat a dog. "I've got my ways of scaring off anyone who'd think about laying a hand on my property." He speaks it with a tone of ownership - He may not legally own it, but he feels as if it's his. Hm…Interesting. But also a point against ever bringing up your current living situation to him. Your musings are interrupted by a knock on the door. "That's the plumber, lady - So now's your time to clear out, mhm? Have yourself a good day." He waves you out, and a mustachioed man enters. You can hear faint discussion behind you as you skip forward.

Alright, then. You've got your payment, and that means more food! You quickly make your purchases at Jeremy's, then retreat back to your building to share it with Martin…who isn't present! Huh. You set about to preparing it, even as you set about looking for him. The group of Scouts takes to the skies, scattering across the rooftops - And they find him, sitting atop a neighboring one. He's talking with someone - Oh, it's Sabrina! She seems to be giving him some more of his medicine. You flit in closer and see her tongue flicker in and out like it does when she's irritated and worried about something. "-you have to remember, alright, Martin? One spoonful a night. And don't take it in front of the kid - Don't share it with her, nothing. Got it? If my host finds out I'm still doing this, and, worse, that I'm involving her new favorite child, she'll kick me out, so don't make me regret this." He nods, fervently. "You won't, I promise, yep, I really do. I-You know I can't pay much, times have been hard, for everyone, but, you know, but I've been scrounging up for a while to try and give you a fair price, more than just scraps, especially since Scarlet's been buying me food, real food, not just scraps, and I even found a place that'll give me a second chance for-" She holds up a hand. "Don't. Just, don't, man. Focus on getting yourself out of your hole, first. Consider this-" She points to the filled bottle. "-a loan. And not a monetary one. I'll need a favor from you, at some point, when the heat dies down, and this is the down payment on that." He keeps nodding, even as you flit away. Hm. Interesting. You're not quite sure what to think of this. At least the rooftops are pretty. This is the first real time you've explored a bit up here, and it's quite beautiful! In the distance, the sea churns, and above you, the clouds circle. From here, you could almost think you're on top of the world itself.

(You've discovered - Somewhat later than I thought you would, hah, The City From On High! Rather than a 'traditional location', the City From On High guarantees the discovery of a new location, a new sub-area in a previously discovered location, meeting a character, finding two characters talking to each other, finding something interesting…you get the gist. Think of it as rolling the dice, or generating a random encounter. There are quite a few things that can only happen through exploring the City From On High…but it doesn't exactly count towards 'familiarizing' yourself with an area. And, unfortunately, you can't spread yourself up there. Yet.)

Meanwhile, down below ground, you're focusing more on stabilizing what you've gained. Your tunnels are stabilized, the entrance (or hidden peepholes) into your discoveries are formalized, and you carve out slightly higher portions, for easier passage…or perhaps for spreading into, now that you've established that it's pretty safe. However, you think in terms of strictly exploring the Underground of Your Street, you've hit something of a brick wall - Somewhat literally! All that's really left are the Sewer and the Basements to check out, though in the process you'll have enough to chow down on to constitute at least a few more chunks of biomass. (The Underground has been updated to the Underground of Your Street! Your Tunnels have been added as a sub-area! Traditional exploration of the Underground has hit a wall - Explore unexplored sub-areas to finish learning about the area! Also, gain 1 Biomass.)

When Martin re-appears downstairs, it is with a meal prepared for him, and you politely waiting. He stammers a bit. "O-oh, uh, I didn't keep you waiting, to eat, like, did I? Sorry, I'm really sorry, uh, I was, you know-" You put up a hand. "You don't have to explain yourself, Martin! Just sit down and eat, the food's getting stiff!" He nods, grateful, and starts to dig in. You can see the full bottle in his pocket. You don't know enough to judge…but you know he hasn't been taking just one spoonful. And you doubt that's about to change. That may be a problem - But that doesn't mean you can't take a moment to simply enjoy the present. You're having a meal with a friend. And that's what comes first, right now.

It is April 3rd, 1923. You have no current passive gains. Your current goals are to help the man living with you, to investigate Herman's Theater of the Soul, go out publicly as a Magical Girl (Time Limit: One Week), and to close the Poster Portal (Time Limit: Ten Years). Your current Available Biomass is 4.
Your Current Assets Are (Bolded words are Biomass):
1x Scout (Invisible, Sneaky, Flying, Swarm)
1x Super Spy (Scavenger, False Humanoid, Shield, Poison, Disguise)
1x Tunneler (Ground-Penetrating Radar, Tunnel Boring, Productive, Lithotroph)
Your Current Resources Are:
N/A

Your fully explored areas:
Your Street!
(Sub-Areas of Interest: Jeremy's General Groceries, Your Building, Martin's Apartment, Laurel's Boxing, Sabrina's Apartment, Roy's Office, Apartment Buildings, The Street)
The City From On High
(Sub-Areas of Interest: N/A)
You know of the following unexplored areas:
The Underground of Your Street
(Sub-Areas: Basements, The Sewer, Den of Rats, Forgotten Cemetery, Your Tunnels, ???, ???)
Faith's Home
(Sub-Areas: ???, ???, ???, ???, ???, ???)
Back-Alley Market
(Sub-Areas: ???, ???, ???, ???)
The Workshops
(Sub-Areas: ???, ???, ???, ???, ???, ???, ???)
The Caroline Snapps School and Trade Academy
(Sub-Areas: ???, ???, ???, ???, ???)​


Asset Situations


Explore [Sub-Area] with [Asset]

Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.​


Patrol [Fully Explored Area] with [Asset]

Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future. This will do any jobs that are in the area as well.​


Visit Carl's Parlor of Dice and Cards

Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have any money, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.​


Visit Herman's Theater of the Soul

You're visiting this place with Sabrina to investigate it! So that you can shut it down, because it probably seems to be evil!​


Deal With The Poster

You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.​


Biomass Options


Create an Asset.

Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!​


Recycle An Asset

Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!​


Modify Yourself

You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You have the normal keywords of Cute, Pactmaker, Split, Perceptive, Likeable, Refresh, and Recorder. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​


Spread Yourself

Choose a sub-area of interest in a fully explored location and you may spread your core flesh there for 1 Biomass and with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.

QM's Note: Standard 12 hour moratorium and 48 hours voting! Tell me if I made any errors!
 
I think it is time to start spreading ourselves. Maybe in our building first?

Btw, maybe we can help martin with his drug issues? Maybe some a "calming" keyword so that he can sleep without it?
 
Hmm, we need to go out publicly soon. Which means we need a costume. Another reason to work on that Tailor Spider, methinks.
 
Hmm. If we recycle the Tunneler and the Scout we will have 12 biomass to work with. Quite a bit.

I'm thinking maybe 2-3 biomass for a "Ghost" creature with Invisible and Intangible to explore the Basements and Sewer with.
And then we can use most of the rest of the biomass to make some sort of super-doctor to take a look at Martin? At the very least we should be able to come up with something more effective then his current medicine.

What keywords should it have? To brainstorm a few:
Doctor, Pharmacist, Pharmacy, Diagnostician, Reassuring, Healer, Alchemist.
Maybe some generic ones like Knowledgeable, Smart, etc?

Anyone got ideas?
 
I doubt that Martin's affliction is physical. We'd probably need some kind of way to deal with mental or magical problems.

It sounds like he might have been a worshipper of a goddess that died, and be suffering some kind of backlash from that.
 
I doubt that Martin's affliction is physical. We'd probably need some kind of way to deal with mental or magical problems.

It sounds like he might have been a worshipper of a goddess that died, and be suffering some kind of backlash from that.
I figured that at the very minimum we could figure out whatever medicine he is taking right now and provide a better/more modern version. More effective and less side effects or whatever.

Not sure what keywords would be good for healing of magical maladies though. Medicine Man? Faith Healer?
Maybe we could just stack enough keywords we could make some sort of miraculous medicine that can cure even magical issues? Alchemist or something like it might work.

Honestly I just want to cover as many bases as possible as we don't know what issues he has. It's possible he may even have multiple overlapping ones.
 
Healer and Cleansing would be a good duo to start with, one to fix him up and another to flush out whatever gunk he's got in him.
Edit:
Not sure what keywords would be good for healing of magical maladies though. Medicine Man? Faith Healer?
Maybe Purifying?
 
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We could try something like Sound Buffer or Noise Canceling? I feel like we should get the details from him and see what he is interested in trying before we build anything.
 
Recycling the tunneler is probably worthwhile since it can't do any more down there, but I would prefer to keep the scout. Sending something up to the sky every turn sounds like a good way to get some extra events and information.
 
I figured that at the very minimum we could figure out whatever medicine he is taking right now and provide a better/more modern version. More effective and less side effects or whatever.

Not sure what keywords would be good for healing of magical maladies though. Medicine Man? Faith Healer?
Maybe we could just stack enough keywords we could make some sort of miraculous medicine that can cure even magical issues? Alchemist or something like it might work.

Honestly I just want to cover as many bases as possible as we don't know what issues he has. It's possible he may even have multiple overlapping ones.

Sabrina seems pretty determined to ensure we never see the medicine work, and especially don't get a dose of it. I'm guessing it's not some kind of normal liquid, might well be conceptual magical stuff of some sort or other.
Might be very, very bad if not used correctly. Might even have effects on you just knowing about it.
 
Sabrina seems pretty determined to ensure we never see the medicine work, and especially don't get a dose of it. I'm guessing it's not some kind of normal liquid, might well be conceptual magical stuff of some sort or other.
Might be very, very bad if not used correctly. Might even have effects on you just knowing about it.
Eh, that wasn't quite the reading I got. Rather then it being some sort of magical mystery medicine my first thought was it containing addictive painkillers. Old-timey medicine style.
So obviously not the sort of thing you want the kid getting into.
 
Your goal is not so simple as merely survival, it is to spread love and justice and happiness! You are a Magical Girl! And it's time to start showing it.

See, that's basically why I wanted to go see the theater of the soul this turn, to get working on fighting evil.

They put out factory fires

Oh? (First memory, if you want to know why I'm reacting.)

But they ought to do it in the daylight.

I don't think it's that easy, resistance movements (and it does have a lot in commons with one) don't benefit from their members' identities being known, on the contrary, so using a mask to hide it makes sense.

Right now, I'd say they're more towards the former than the latter...

Well, I think we ought to change that if that's the case! We'll find our heroine and help her!

mustachioed man enters

It's a me, Mario!

And, unfortunately, you can't spread yourself up there. Yet.

Watch as we work on doing so as fast as possible. :V

go out publicly as a Magical Girl (Time Limit: One Week)

Ok, I want to work on finding where our heroine is then, we have one week, should be enough time to find her district, and we should prepare a body for our magical girl's activities, we are fortunate in that we can easily create ourself an alibi via being in multiple places at once, and we have:
Available Biomass is 4.
quite a hoard, what are we going to do with it?

With that many, I still want to get a tree.
 
Had an idea for a basic Magical Girl body for Scarlet.
Asset: Role Model
Keywords: Humanoid, Subtle, Lightweight, Blaster

Lightweight and Blaster are for if we need to defend ourselves. (though those can be changed depending on what might be needed)
 
Ok, asset brainstorming time, first, our ressources:
Your Current Assets Are (Bolded words are Biomass):
1x Scout (Invisible, Sneaky, Flying, Swarm)
1x Super Spy (Scavenger, False Humanoid, Shield, Poison, Disguise)
1x Tunneler (Ground-Penetrating Radar, Tunnel Boring, Productive, Lithotroph)
You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You have the normal keywords of Cute, Pactmaker, Split, Perceptive, Likeable, Refresh, and Recorder. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​

And 4 Biomass.

Super-spy is in a stable form, mostly changing scavenger depending on situation, not counting it for new assets.

Tunneler is not viable as is, probably recycling it, that's 4 more biomass.

Scout stays, wants to try to find the factories with it, and learn more.

Keeping what we have on core.

So that's 8 biomass to use.

Ok, plan:

[] Plan: searching for evil, and planting that damn tree
-[] Recycle Tunneler
-[] Recycle Scavenger on super-spy
-[] Add soul senses to super-spy
-[] Create new asset: Underground ghost
--[] Keywords: Immaterial, Ground-Penetrating Radar
-[] Create new asset: Tree of abundance
--[] Keywords: Photosynthesis, Bountiful, Explosive Growth, Exponential Growth, SEP field, Perception filter.
-[] Scout watch the city from on high, try to search for the factories.
-[] Super-Spy goes with Sabrina to the theater of the soul, we have to see if it really is evil.
-[] Underground ghost goes to explore the underground's parts we haven't seen yet.
-[] The tree of abundance goes on the roof to use that photosynthesis.

Ok, I made sure nobody's going to react to this perfectly normal tree, there's nothing to see here, it's Somebody Else's Problem, so can we finally plant it? I fell like we really should get some automatic production running. We are a growing girl, we need our vitamin D from the sun, it's good for your bones.

As for the Theater, I want to go now so that we can prepare during the week for our debut as a magical girl, the first thing we should do is scout our target, we have to fight evil.

Edit:

Actually, just remembered that I wanted some growth words on our core, so, variant plan:

[] Plan: searching for evil, growing our core, and planting that damn tree
-[] Recycle Tunneler
-[] Recycle Scavenger on super-spy
-[] Add soul senses to super-spy
-[] Add Bountiful, Explosive Growth and Exponential Growth to our core.
-[] Create new asset: Underground ghost
--[] Keywords: Immaterial, Ground-Penetrating Radar
-[] Create new asset: Tree of abundance
--[] Keywords: Photosynthesis, SEP field, Perception filter.
-[] Scout watch the city from on high, try to search for the factories.
-[] Super-Spy goes with Sabrina to the theater of the soul, we have to see if it really is evil.
-[] Underground ghost goes to explore the underground's parts we haven't seen yet.
-[] The tree of abundance goes on the roof to use that photosynthesis.

I'll probably go for this one rather than the other version, but keeping it visible for posterity.
 
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@Nyarky I'm not sure if putting growth keywords on our Core first is a good idea, they have less effects on our Assets than when placed directly and the Core currently doesn't have anything to feed on to grow.
 
@Nyarky I'm not sure if putting growth keywords on our Core first is a good idea, they have less effects on our Assets than when placed directly and the Core currently doesn't have anything to feed on to grow.

We don't have an exact idea of what it would give actually, the QM told us that we should try it because it would probably be more interesting to place them there and I am inclined to go for it.

What would benefit less from being pn our core would be specific growth words, hence the placement for photosynthesis.

And for the feeding for growth: it's magic, we don't need anything, as shown by our kudzu who made all the biomass it gave from nowhere.
 
I have an idea: we should make a false wall to block off the stairs to our basement. Just a thought, since we can't move our core.
 
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