Oath of Loyalty and Magic
[x] Resolve chakra versus magic problem: 70 Difficulty Check 70 Pass
It takes a considerable amount of effort before you finally manage to isolate why channeling chakra is inadequate for spell usage. The magic of this world is almost unilaterally derived from divinity in some respect. Hime Miko's wield gifts due to their blessed lineages as descendants of Divine Ancestors. Witches are descended from Miko and are blessed by goddesses with special magical knowledge and spell casting ability. Mages cast hermetic magic that invokes gods and goddesses to grant power. Daoists invoke elements of mysticism, daoism and various quasi religious doctrines to fuel their powers. Sorcerers are likely the only exception but they substitute the powers granted by the divine with blood and sacrifice.
Once you discover this you practice using the spells Kureha has taught you only to find you've got another problem. Though your command over chakra is delicate and precise, this has not translated well in the usage of your divine powers. You are completely and utterly lacking in finesse in channeling your divinity and this is causing your spells to overload. It is embarrassing but you are effectively the genin equivalent of a god.
Spells are now open. You are terrible with them however.
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[x] Kureha Accepted Into Your Service:
You had a feeling Kureha was angling for something… you just completely misunderstood what that something was. The first 4 times she opened a conversation with "Take me-" you used Kamui to escape. It made things super awkward and you started to make arrangements to conveniently send her on errands that took forever like "Negotiate with the Committee's accountants for a larger cut of the money generated from selling gold and jewels." or "I'm interested in buying a winery in California. See if you can find one I'd like. Take pictures".
It wasn't until she threatened to resign and find a new tutor for you that you actually sat down with her to listen to what she had to say. You kept fidgeting as she built up to her confession. You really wanted to be anywhere OTHER than here.
Much to your surprise, Kureha outlined her desire to bind herself to you as your follower and servant. She spoke of a lifetime of serving the interests of those who ruled the Committee without thought and care as to anything other than the increase of their own power. She spoke of her great dread in being pressed into becoming you tutor as the tyranny of the Devil Kings is well known. You could have done anything to her and there would have been no stopping you. It proved to be a lucky break however. Though you are in her words "a chauvinistic pig" you nonetheless recognized her skills and treated her seriously once she proved herself. With your new endeavor to address the threats to Japan she feels you are worthy of her service.
You are tempted to inform her that your intentions are not so altruistic, but refrain. Having her skills and knowledge bound to you is of great use and interest. Already you rely on her to handle most of the business with the Committee, taking her into your service and increasing her loyalty to you is definitely the right choice. You accept much to her joy.
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The oath of loyalty transferral ceremony is one of the oddest rituals you have ever been a part of. In fact it reminds you a lot of the marriage ceremonies you read about, with the white dress, flowers everywhere and innumerable guests. When you bring it up with Kureha later she blushes furiously and runs away before returning to explain that despite the similarities the two of you are not actually married. You're left a bit confused since that isn't what you asked at all.
Kureha pledged on her magic to serve you loyally as part of the ritual. Wary though you were, a few drops of your blood were mixed with hers and seals were inked on your shoulder as a binder and as a means to guarantee her loyalty.The seal is also useful beyond assuring Kureha's loyalty as it allows you to gauge her general health, location, as well as mana pool. In return for her loyalty, you allowed Kureha to pick a number of magical artifacts from the Golden Pagoda. They are not on the level of divine tools such as the Raiment of the Buddha but they are strong enough to give her an edge over any mundane threats and possibly scratch a god if matched appropriately with her powers.
The first thing you have Kureha do as your loyal servant is to start gathering members of the Committee to create an enforcer unit. She promises she will find you members and mentions something about mountain schools she needs to visit.
Seishuuin Kureha now part of your retinue
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[x] Create an enforcer unit: 89 Great Success
Kureha manages to gather a hundred members from what she calls the "Swordfighting Association" across a number of different deep mountain schools from around the country. Apparently these schools are privately funded by the History Compilation Committee to training future agents and staff while the Sword Fighting Association is something like a club devoted to martial arts for those that will encounter the supernatural. How interesting. You instruct the members to prepare whatever enhancements spells they use along with their weapons. You have Kureha join in preparing too.
"Madara-sama… this is a demonstration bout correct?" Kureha ask with trepidation. The smirk you give her is not reassuring in the slightest.
"No." The crowd immediately panics before attempting to reign it in but it's already too late. Your sharingan is active and you blur into motion.
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Much to your surprise despite being fairly young the general combat abilities of the men and women Kureha has managed to gather is pretty high. They would probably make the cut for chuunin back in your home world though most would have a heavy ninjutsu focus. This is definitely something you can work with though and you tell Kureha as much before leaving a shadow clone behind. First things first is taijutsu training. When they meet the standards for fresh jonin you'll consider opening the vaults of the Golden Pagoda for them to withdraw enchanted weapons and armor.
Elite level candidates recruited into your Enforcers in training.
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[x] Head north to Hokkaido allowing the Sons of Raijin to summon their god before wiping them all out.
Encounter Roll: 4 Massive Failure
The informant the History Compilation Committee managed to place within the Sons of Raijin has come through and provided just about every detail you can conceive of regarding the enemy's plans. Everything from the location, the exact process of the ritual, when they will begin down to the hour, the number of cultists that will be present, even the general abilities of the most dangerous members is available. You shake your head at the sheer incompetency that allows for such a massive security breach though it has certainly worked in your favor.
Evacuation Plan:
[x] Have the History Compilation Committee start the evacuation immediately though this is likely to tip off the Sons of Raijin as a mass exodus occurs. They may choose to continue the ritual regardless though.
[x] Have the History Compilation Committee evacuate as you fight the cultists and heretical god. Civilian and Committee casualties are likely to be much higher
[x] Strike in the time frame between when the ritual completes and Raijin descends upon the earth. Have the Committee evacuate the civilians as you wipe out the cultists and draw Raijin away. High Difficulty Option (+20 bonus due to high knowledge)
Attack Plan:
[x] Have the Committee commit forces to fighting the cultists (+ 5 to strike roll, -10 to all evacuation plan choices)
[x] Committee forces screen evacuees from cultist attacks while you wipe them out and engage Raijin (+10 to evacuation plan rolls, higher casualties for Committee forces, reduced civilian casualties)
[x] Committee forces focus only on evacuation (+15 to evacuation plan rolls, reduced civilian and Committee casualties, -5 to rolls against Raijin due to energy expended)
Kureha assignment:
[x] Stay behind to train Enforcers (speeds up training for Enforcers)
[x] Assign to evacuation plans (+5 to evacuation plan rolls, chance of death)
[x] Assign to attack plans (+5 to attack plan rolls, chance of death)
[x] Fight Raijin alongside you (+5 to Raijin fight rolls, high chance of death)
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I'll post Kureha's character sheet right after this, it'll have some unknowns though. Unfortunately you can't inject your Youth into Kureha to grant her your protection like Godou so sending her to battle gods if VERY dangerous despite the equipment you've given her.
Also you were all stupidly lucky with these rolls especially the encounter roll. If that had been the roll for fight in the west you would have gotten into a normal level encounter and probably won.