[x] we haven't fully explored the ruins... but I think we are getting sidetracked from our main quest...
 
This is interesting. Will be around but probably won't vote till next update.
 
@Kyrina, the scamp is still about, is he not? He hasn't been mentioned for a while, but no mention was made of him dieing.

Also, could you describe the stacks in greater detail? Are they just piled on top of each other, or are they in recesses above each other or something?

[X] "Morlia, Diana, please: The dead cannot hurt you, and the undead I will not allow to hurt you."
-[X] "Morlia, I believe that the detect life spell would be useful here if you see fit to cast it. It should reveal whether those apparent cadavers are undead, as well as reveal any enemies that might be lurking nearby."
--[X] If the cadavers are actually dead, and there are no enemies nearby, carefully examine the room for traps, check that nothing untoward lurks in the water, and then proceed to loot the place.
--[X] If some or all of the cadavers are actually undead, suggest backing up as far as you can, forming two ranks, with us and the scamps at the front, then subjecting them to a fourfold spell bombardment.
---[X] If they get close, engage them with our sword, using power attacks.
--[X] If the cadavers are actually dead, but detect life reveals some other threats nearby, try to draw them out without crossing any ground that hasn't been checked for traps.
 
[X] "Morlia, Diana, please: The dead cannot hurt you, and the undead I will not allow to hurt you."
-[X] "Morlia, I believe that the detect life spell would be useful here if you see fit to cast it. It should reveal whether those apparent cadavers are undead, as well as reveal any enemies that might be lurking nearby."
--[X] If the cadavers are actually dead, and there are no enemies nearby, carefully examine the room for traps, check that nothing untoward lurks in the water, and then proceed to loot the place.
--[X] If some or all of the cadavers are actually undead, suggest backing up as far as you can, forming two ranks, with us and the scamps at the front, then subjecting them to a fourfold spell bombardment.
---[X] If they get close, engage them with our sword, using power attacks.
--[X] If the cadavers are actually dead, but detect life reveals some other threats nearby, try to draw them out without crossing any ground that hasn't been checked for traps.
 
@Kyrina, the scamp is still about, is he not? He hasn't been mentioned for a while, but no mention was made of him dieing.

Also, could you describe the stacks in greater detail? Are they just piled on top of each other, or are they in recesses above each other or something?

[X] "Morlia, Diana, please: The dead cannot hurt you, and the undead I will not allow to hurt you."
-[X] "Morlia, I believe that the detect life spell would be useful here if you see fit to cast it. It should reveal whether those apparent cadavers are undead, as well as reveal any enemies that might be lurking nearby."
--[X] If the cadavers are actually dead, and there are no enemies nearby, carefully examine the room for traps, check that nothing untoward lurks in the water, and then proceed to loot the place.
--[X] If some or all of the cadavers are actually undead, suggest backing up as far as you can, forming two ranks, with us and the scamps at the front, then subjecting them to a fourfold spell bombardment.
---[X] If they get close, engage them with our sword, using power attacks.
--[X] If the cadavers are actually dead, but detect life reveals some other threats nearby, try to draw them out without crossing any ground that hasn't been checked for traps.

I can answer this one. The stacks are piled on top of each other, no recesses or alcoves. They have been organised though, neatly placed and aligned. The decay of each is a bit mixed, it doesn't look like this is a traditional funeral or burial ritual.
 
[X] "Morlia, Diana, please: The dead cannot hurt you, and the undead I will not allow to hurt you."
-[X] "Morlia, I believe that the detect life spell would be useful here if you see fit to cast it. It should reveal whether those apparent cadavers are undead, as well as reveal any enemies that might be lurking nearby."
--[X] If the cadavers are actually dead, and there are no enemies nearby, carefully examine the room for traps, check that nothing untoward lurks in the water, and then proceed to loot the place.
--[X] If some or all of the cadavers are actually undead, suggest backing up as far as you can, forming two ranks, with us and the scamps at the front, then subjecting them to a fourfold spell bombardment.
---[X] If they get close, engage them with our sword, using power attacks.
--[X] If the cadavers are actually dead, but detect life reveals some other threats nearby, try to draw them out without crossing any ground that hasn't been checked for traps.
---[X] REMEMBER CONSTANT VIGILANCE!
 
Undead can be detected with Detect life. While not all game mechanics are going to be fact in this quest, Oblivion generally takes precedence over skyrim when we do use them.
Useful and good to know.

I figured it'd be a mishmash of mechanics from both games, with priority given to whatever makes more sense. But the mechanics of a detect life/detect dead spell(s) is something that isn't very obvious.

Note to self, oblivion > skyrim.
 
There's No Traps Here
"Morlia, Diana, please, the dead can't hurt you and I won't let any undead hurt you." You tell both of them as warmly as you can with your grinding crystal voice. You've proved that last part you think.

"O-Okay," Morlia looks green around the gills. "I-I'll see if any of t-those aren't d-dead." Light flickers around her eyes for a second and she looks around before staring at the empty doorway. "T-There's something lying down over there... something undead." She murmurs, pointing slightly to the right of the archway.

"Good to know, good to know." You say. "Lets see what's here for the looting then." You clap your hands together and Morlia's scamp jumps at the crashing sound. With hindsight perhaps that wasn't the best idea. "We can always head back if you like." You offer.

"No, no it's fine." Diana says at once. "I just wasn't... prepared for anything like this." She hugs her arms around herself briefly before her back straightens, in imitation of a certain High Elf you know.

"Okay, just make sure you test the floor or just stand where I do. Mmkay?" You say lightly and start across the floor, prodding the stones with your sword as you go. Nothing tries to murder you horribly as you go and you don't see anything suspicious. Something glimmers gold at in the water, near the top of the stairs. You make your careful way over and reach into the freezing water. Now you're closer you can see the piles of stone rubble filling in whatever corridor' s down that way. Looks like that is a dead end.

You bring out a golden amulet and a couple of coins. "That's an amulet of Stendarr." Diana touches the amulet gently a regretful sort of look on her face.

You start on the bodies, Morlia and Diana stay away for this, slightly sick looks on their faces. You recover from the stacks of the dead twenty eight more coins, two lockpicks a copper ring that almost comes with a finger for free and a handful of shards that are dark purple that's almost black. You show them to the girls and Morlia glares at them, Diana looks away with glistening eyes.

"Black soul gem shards." Morlia hisses furiously, flames flashing at her fingertips. "Arkay have pity on these poor souls, wherever they are." Diana mutters the same a second later and you close your fist around the shards. You think about the Soul Cairn. Dark purple dust trickles between your fingers.

[ ] What do you do now?
 
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We should not fight what is in the next room. This place is not our objective and the risk we are taking continuing is pointless.
 
We should not fight what is in the next room. This place is not our objective and the risk we are taking continuing is pointless.

C'mon man, this is a freshly opened ayleid ruin, who knows what we could find in here. surely there must be some kind of loot that would help the cause of order?

[X] Continue onwards. Make sure the way is safe, look for traps and stab every corpse we find to make sure its really dead.
 
[X] LOOK FOR TRAPS!!!!
[X] ask for Morlia to summon a Scamp seriously People Trap fodder let's use it already!

We should not fight what is in the next room. This place is not our objective and the risk we are taking continuing is pointless.

How do you know something is in the next room?

[X] trap Fodder Scamp is to charge into the next room
[X] Morila and Diana stay back and be ready to run in the worst case scenario
[X] we follow the scamp at a safe distance
 
How do you know something is in the next room?


"O-Okay," Morlia looks green around the gills. "I-I'll see if any of t-those aren't d-dead." Light flickers around her eyes for a second and she looks around before staring at the empty doorway. "T-There's something lying down over there... something undead." She murmurs, pointing slightly to the right of the archway.
 
He said next room not the edge of this one
Adding to vote
[X] attack the undead
[X] mentally repress order boy
Did I write you murderising a zombie/draugr in this room? When the vote explicitly includes 'deal with any undead' I'm not going to cheat you by leaving one there. Morlia's range is greater than this room.
*grumbles* Might go back and edit it if it's unclear.
 
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