[X] Retrieve the Welkynd stone and hand it to Morlia, apologising for our earlier lack of coherence.
-[X] Continue to heal ourselves if not fully healed.
--[X] Draw the others' attention to the fallen and growing shards of jagged crystal, asking if they have ever seen or heard of anything like it.
---[X] Unless they advise otherwise, destroy the crystals.
[X] Continue deeper into the dungeon with our group
-[X] Keep one eye out for loot, and another for traps. Not literally though. Do we even have eyes? How do we see?
--[X] Curiously poke at our face until we determine the existence of our eyes. Try winking and other eye-related things.
 
[X] Retrieve the Welkynd stone and hand it to Morlia, apologising for our earlier lack of coherence.
-[X] Continue to heal ourselves if not fully healed.
--[X] Draw the others' attention to the fallen and growing shards of jagged crystal, asking if they have ever seen or heard of anything like it.
---[X] Unless they advise otherwise, destroy the crystals before they have a chance to take root.
[X] Suggest continuing in deeper with our group.
-[X] Proceed at a measured pace, assiduously checking for traps, enemies and treasure.
--[X] pick up a stone, if we chance upon one, in case there are no severable heads near the next Welkynd stone.
Good point, Redzone. Plan updated.
 
For a second I thought (hoped) you meant the stuff with the eyes.

I guess survival is important too.
While I am greatly curious as to whether we have eyes, I think it will further unsettle our companions, coming so soon after we seemed to fall to pieces and start yelling at ourselves.

I don't want to worry the poor dears by acting like more of a crazy person.

If and when we get the chance to do so discreetly later, I will back it, though.
 
[X] Retrieve the Welkynd stone and hand it to Morlia, apologising for our earlier lack of coherence.
-[X] Continue to heal ourselves if not fully healed.
--[X] Draw the others' attention to the fallen and growing shards of jagged crystal, asking if they have ever seen or heard of anything like it.
---[X] Unless they advise otherwise, destroy the crystals before they have a chance to take root.
[X] Suggest continuing in deeper with our group.
-[X] Proceed at a measured pace, assiduously checking for traps, enemies and treasure.
--[X] pick up a stone, if we chance upon one, in case there are no severable heads near the next Welkynd stone.
 
[X] Retrieve the Welkynd stone and hand it to Morlia, apologizing for our earlier lack of coherence.
-[X] Continue to heal ourselves if not fully healed.
--[X] Draw the others' attention to the fallen and growing shards of jagged crystal, asking if they have ever seen or heard of anything like it.
---[X] Unless they advise otherwise, destroy the crystals before they have a chance to take root.
[X] Suggest continuing in deeper with our group.
-[X] Proceed at a measured pace, assiduously checking for traps, enemies and treasure.
--[X] pick up a stone, if we chance upon one, in case there are no severable heads near the next Welkynd stone.
 
[X] Retrieve the Welkynd stone and hand it to Morlia, apologising for our earlier lack of coherence.
-[X] Continue to heal ourselves if not fully healed.
--[X] Draw the others' attention to the fallen and growing shards of jagged crystal, asking if they have ever seen or heard of anything like it.
---[X] Unless they advise otherwise, destroy the crystals before they have a chance to take root.
[X] Suggest continuing in deeper with our group.
-[X] Proceed at a measured pace, assiduously checking for traps, enemies and treasure.
--[X] pick up a stone, if we chance upon one, in case there are no severable heads near the next Welkynd stone.
 
I'm pretty sure that that was due to only a minority of us voting to actually get off the trap.

Garbage in, Garbage out.
By that, you mean you are the only one who noticed, and one person copied your vote before the update.

And boy are we all grateful.

Though honestly, that would have been pretty hilarious coming right on the heels of 'ugh, it's all your fault' complaints.
 
By that, you mean you are the only one who noticed, and one person copied your vote before the update.

And boy are we all grateful.

Though honestly, that would have been pretty hilarious coming right on the heels of 'ugh, it's all your fault' complaints.
Nah I would have had someone drag you off the trap. Skew's last minute vote just let me have some fun with it :D
 
Looting is fun
"Sorry about shouting at myself." You tell Morlia and Diana. "It really is nothing to worry about, I have it all under control... we have it under control." At least you hope you do.

With a couple of quick, but cautious steps, you keep outside the pillars and approach the Welkynd stone. Nothing springs out at you, which is good since Morlia looks more than a little tired from getting you back in working order. Before anything can change that you scoop up the glowing crystal. It's about the size of both your fists and the glow is actually slightly warm, it sort of feels like you're holding a rock that's been out in blinding sunlight all day. Huh, weird.

As you turn to go back something glitters in the glow of the stone, it's in the alcove on this side of the room. You step closer, still being cautious and not putting your full weight down until you're sure it's not a trap. It's a chest, made of the same golden metal that decorates these ruins. Carefully you look for a booby trap attached to it. There doesn't seem to be one and you try opening it.

The lid hinges open smoothly, much to your surprise, and nothing terrible happens. Delightful. Inside the chest are a pair of pale blue potion bottles that slosh when you shake them, eight gold coins and a dagger. The dagger glows faintly white with its own light. Must be enchanted then. You aren't sure what with though, maybe Morlia or Diana will know.

"Hey, I found some stuff!" You call to them. "And where I walked is safe so stick to there, okay?" Your two companions come over warily. You hold to dagger out towards them. "Either of you know what this does?"

"It's a turn undead enchantment." Diana answers, peering at the dagger closely like she's half blind or something. "Not very strong but it would have been useful to help with that... d-dog." Her voice cracks and she shrinks into Morlia's side. The elf pats her on the head awkwardly.

"Huh, awesome." You say and press the weapon against your left gauntlet. It melts through the crystal armour and vanishes without a trace. You quickly add the rest of your gains to the stockpile you've got absorbed in your crystal and almost start towards the next room on. Then you see small shards of blue grey crystal encrusting the floor where you'd healed yourself. Very familiar blue grey crystal.

Your head-voices are all pretty concerned about that.

"Uh... have you two ever seen anything like that before?" You ask and point to it. Morlia shakes her head, frown drawing her pale eyebrows down over her green gold eyes. She walks swiftly back to where you were, you and Diana follow quickly, and kneels to examine it more closely.

"It looks like your crystal armour." Morlia says slowly, standing and dusting herself down. Then her eyes widen and she steps away. "Did you just... reproduce yourself! Is that going to grow into another you!?" She's not taking the idea of more than one of you running around well. You don't really blame her, the clone would probably be evil.

"I don't think so," if anything this strikes you as the potential start of a greymarch. Nope, not having that! You stamp on the crystal, viciously grinding it to dust under your heel. "And now we'll never know." You say happily.

"I don't even..." Morlia stops herself before she can finish. "Let's just keep going." She marches past you and you run to get ahead of her and test the untested stone tiles with the tip of your sword. You are not getting caught by that kind of trap again!

The short corridor before the next room in unremarkable and un-trapped. You do spot a few loose bits of stone and pick them up. The next Welkynd stone probably won't have a convenient corpse to dismember and throw at it.

When you enter the room Morlia stifles a scream behind one hand and stares in horror at the neat stacks of corpses around the edges of the room. Each is four corpses high, exactly uniform, and all are mummified by time. They all look relatively un-wounded, only a few you can see have any marks at all. Stab wounds to either the chest or neck, quick clean kills as far as you can tell.

To the left is a pool of water, lapping at the top of what appears to be a stairwell. It seems that area is flooded for some reason. There's another door to the left, or rather doorway the door itself seems to be long gone.

"I don't like this." Diana says quietly, staring at the stacked up bodies. She's not as affected by them as Morlia but this is still intensely disturbing, even for someone who animates the dead. "I don't like this at all."

[ ] What do?
 
[X] CHECK FOR TRAPS! No seriously check for traps everywhere
[X] get Morlia to summon anouther Scamp. have her tell it to Guard them.
[X] Sword drawn examine the Corpses
[X] Mentally repress Order boy
 
[X] CHECK FOR TRAPS! No seriously check for traps everywhere
[X] get Morlia to summon anouther Scamp. have her tell it to Guard them.
[X] Sword drawn examine the Corpses
[X] "Hey, Diana... didn't you say that Thomas was taking you in this direction to meet up with another group of Necromancers?"
 
Hmm, does this sound familiar to you guys? Draugr in Cyrodil?

We could leave, this could be dangerous and it'll make the ladies feel better.

On The other hand, those bodies are obviously ancient and we do have a dagger of turn undead that might be helpful.

And who can resist the siren call of loot?

[X] Get the girls' heads back in the game. Indicate that we're willing to leave but we'd much rather stay, if they can handle it.
[X] Keep our guard up.
[X] Eyes off of the bodies and on to the environment. Could be a distraction for a trap.
-[X] Actually, check behind us real quick. Distraction, traps, seems like a good idea.
[X] Examine the bodies. Try and get a reaction out if them, if they're sleeping undead. See what's underneath them.

[X] After assessing the potential dangers and traps, look for loot and move further into the dungeon.
-[X] Look for traps, stab enemies, grab all the loot, etc

This one ruin is going to double the length of this story. Let's get a move on, do our thing and continue on our way. Of course we'll have another interrupt next time something interesting happens, but barring that I want to construct our votes in a way that allows maximum progress.

No "well, you dealt with that trap. There's some loot sound. Moria looks nervous. What do?" Votes. Yes we want to loot, finish the dungeon, and moria won't hesitate to complain if she feels the need.

:p

Sorry @Kyrina if I sound annoyed or impatient. I'm loving this story, I'm just eager to see more of it. But don't change anything on my account, I'm just hoping to get the votes to take a longer period of time into account.
 
Hmm, does this sound familiar to you guys? Draugr in Cyrodil?

We could leave, this could be dangerous and it'll make the ladies feel better.

On The other hand, those bodies are obviously ancient and we do have a dagger of turn undead that might be helpful.

And who can resist the siren call of loot?

[X] Get the girls' heads back in the game. Indicate that we're willing to leave but we'd much rather stay, if they can handle it.
[X] Keep our guard up.
[X] Eyes off of the bodies and on to the environment. Could be a distraction for a trap.
-[X] Actually, check behind us real quick. Distraction, traps, seems like a good idea.
[X] Examine the bodies. Try and get a reaction out if them, if they're sleeping undead. See what's underneath them.

[X] After assessing the potential dangers and traps, look for loot and move further into the dungeon.
-[X] Look for traps, stab enemies, grab all the loot, etc

This one ruin is going to double the length of this story. Let's get a move on, do our thing and continue on our way. Of course we'll have another interrupt next time something interesting happens, but barring that I want to construct our votes in a way that allows maximum progress.

No "well, you dealt with that trap. There's some loot sound. Moria looks nervous. What do?" Votes. Yes we want to loot, finish the dungeon, and moria won't hesitate to complain if she feels the need.

:p

Sorry @Kyrina if I sound annoyed or impatient. I'm loving this story, I'm just eager to see more of it. But don't change anything on my account, I'm just hoping to get the votes to take a longer period of time into account.
Dude we came within 15 points of death rushing will get us killed
 
[X] Offer girls the magicka potions if they feel they need it.
[X] Sword and anti-undead dagger at the ready, begin poking the bodies to see if they are realy dead. If not dead, kill them.
[X] Once the room is secure, advance through the open doorway.
 
Dude we came within 15 points of death rushing will get us killed
Not rushing. Just not holding a brand new 'look for traps' vote in every single room.

Assume that yes, we the voters have learned and will want to look for traps. Yes, we the voters want the loot, and will cut the head off of a body to do it.

Fast will move along at his same cautious pace.

But with any luck, the story won't be delayed by a brand new vote of doing the same thing.

Of course, in the end it's entirely up to the pace of the author(s), but I personally would be okay with either more updates, or less details.

Wall of corpses? Yeah that requires a new vote. But if we walk into another room with a floor trap and a hard to reach stone, I'm hoping we (the readers) can breeze past it.
 
Not rushing. Just not holding a brand new 'look for traps' vote in every single room.

Assume that yes, we the voters have learned and will want to look for traps. Yes, we the voters want the loot, and will cut the head off of a body to do it.

Fast will move along at his same cautious pace.

But with any luck, the story won't be delayed by a brand new vote of doing the same thing.

Of course, in the end it's entirely up to the pace of the author(s), but I personally would be okay with either more updates, or less details.

Wall of corpses? Yeah that requires a new vote. But if we walk into another room with a floor trap and a hard to reach stone, I'm hoping we (the readers) can breeze past it.

Im perfectly fine with the current pace let the GM do as he wants
 
Im perfectly fine with the current pace let the GM do as he wants
me said:
Sorry Kyrina if I sound annoyed or impatient. I'm loving this story, I'm just eager to see more of it. But don't change anything on my account, I'm just hoping to get the votes to take a longer period of time into account
Me too.

Like 60% of my long-ass posts are acknowledgement that 'this story is great and I hope nobody takes this the wrong way...'

If you think I at all have a problem with things, then obviously I'm not being clear enough, and you've taken it the wrong way.

But another wall of text isn't going to make things clearer, so I'll just drop this here.
 
Me too.

Like 60% of my long-ass posts are acknowledgement that 'this story is great and I hope nobody takes this the wrong way...'

If you think I at all have a problem with things, then obviously I'm not being clear enough, and you've taken it the wrong way.

But another wall of text isn't going to make things clearer, so I'll just drop this here.

I know I'm just stateing my opinion that i like the current pace
 
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