[X] Right
-[X] Loot the crystals
--[X] turn back to the other path
---[X] send the scamp down first

Good comperimise
[X] Right
-[X] Loot the crystals
--[X] turn back to the other path
---[X] send the scamp down first


[X] hey if you guys desperately need the power boost you guys can use these gems to recover your Magic energy. Try useing it as a last resort though as we can sell these for a ton of money
 
[X] Right
-[X] Loot the crystals
--[X] turn back to the other path
---[X] send the scamp down first
 
[X] Right
-[X] Loot the crystals
--[] turn back to the other path
---[] send the scamp down first


[X] hey if you guys desperately need the power boost you guys can use these gems to recover your Magic energy. Try using it as a last resort though as we can sell these for a ton of money

Let's see what's through the gate first, before we descend to the next level. We can take our time, no need to race to the end of the dungeon.
 
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Let's see what's through the gate first, before we descend to the next level. We can take our time, no need to race to the end of the dungeon.

???

race to the end? my usual method was "go from point A to B killing everything inside, once everything's dead, go back and loot the cool stuff." this is helped by the fact that most ruins have hidden tunnels towards the end that spit you back out near the entrance.
 
???

race to the end? my usual method was "go from point A to B killing everything inside, once everything's dead, go back and loot the cool stuff." this is helped by the fact that most ruins have hidden tunnels towards the end that spit you back out near the entrance.
Well the dungeon obviously starts near the surface and goes down.

I don't see why we're skipping the entire first level of it and heading straight downstairs to the second level.

If the door is locked, or blocked, or leads to a dead end or something, then great.

But as it is we're choosing to skip over an unknown amount of space
 
Well the dungeon obviously starts near the surface and goes down.

I don't see why we're skipping the entire first level of it and heading straight downstairs to the second level.

If the door is locked, or blocked, or leads to a dead end or something, then great.

But as it is we're choosing to skip over an unknown amount of space

usually the ruins are designed so that there's a locked gate/hidden door on the first level that can only be opened by a switch reached through a path on the bottom level. besides, theirs nothing stopping us from checking that room on the way out if it isn't the quick exit route.
 
Except remembering it, since it'll be a dozen updates in the past.

Also, wasn't the backdoor exit thing added in skyrim due to complaints during oblivion?
 
Meh. This whole situation still feels more like a 'it's to much effort to change the vote' type thing, there no actual reason given why we shouldn't go through the door now if we can.

Ah well, this random voice is clearly outvoted. Let's see what gruesome traps await our scamp below.
 
Meh. This whole situation still feels more like a 'it's to much effort to change the vote' type thing, there no actual reason given why we shouldn't go through the door now if we can.

Ah well, this random voice is clearly outvoted. Let's see what gruesome traps await our scamp below.

Well I mean it might not suffer incredibly painful dismissal.... And then be immediately resummoned to die again...
 
[X]"So I never did explain the name did I? Well it should give you some insight into my personalities. How many arrows does it take to kill an army? One. Going fast enough. How many shovels does it take to destroy a mountain? One. Going fast enough. How many rocks does it take to kill a continent? One. Going fast enough. See if you take a take a projectile and make it thrice as massive it hits three times as hard, but if you make it thrice as fast, it hits nine times as hard."
 
[X] Right
-[X] Loot the crystals
--[X]Attempt to pass the gate, if possible.


[X] hey if you guys desperately need the power boost you guys can use these gems to recover your Magic energy. Try using it as a last resort though as we can sell these for a ton of money
 
Anymore Votes? I feel like writing an update soonish, co-qm willing anyway.
 
[X] Right
-[X] Loot the crystals
--[X] turn back to the other path
---[X] send the scamp down first


[X]"So I never did explain the name did I? Well it should give you some insight into my personalities. How many arrows does it take to kill an army? One. Going fast enough. How many shovels does it take to destroy a mountain? One. Going fast enough. How many rocks does it take to kill a continent? One. Going fast enough. See if you take a take a projectile and make it thrice as massive it hits three times as hard, but if you make it thrice as fast, it hits nine times as hard."
 
It eventually hits more than quadratically if you start to approach "c." At that point, the object has much more than its inertial mass going for it as well as the speed.

Also one question that I'd like to be able to back up later, "How many scamps does it take to Kill a Deadric Prince?"
 
It's a Trap!
You think those are Welkynd stones set in the walls. Those are really useful and should sell for a reasonable amount too. "So, I never really explained about the name did I?" You start conversationally, drawing your sword in case you need to prize the glowing crystals out of the white stone. Your foot goes down a little further than it should. You backpedal automatically. It probably saves your life, or at least a hole in your chest armour. A huge, scythe like blade skims through the space you were just standing in. The creak and groan of gears turning fills the corridor along with the steady swishing of eight massive blades.

"Ooops." You say quietly. "Did not see that coming."

"Apparently so." Morlia agrees tartly. "You didn't do something stupid like get hit did you?" She demands and instant later, almost sounding anxious under that veneer of distance and grumpiness.

"No I didn't, stop worrying." You answer lightly, resting your sword on one shoulder casually. "Lets try the other way, probably less deadly than this one." Diana nods, giving the swinging blades a fearful look.

"The scamp goes first." Morlia says coolly, gesturing for the stunted creature to get moving. It looks like it's about to protest or run away. It looks at you and quails, crouching into a smaller huddle than usual before running to do what Morlia told it to.

"That was weird." Diana comments as you follow it down into the darker level. Absently she waves a hand to cast a soft green glow around you and her. After a moment she hurriedly casts the spell again to cloak Morlia in light. "Sorry." Diana whispers.

"It's fine just...." You put out an arm to stop her walking into the room ahead. It's trashed to say the least of it. There must once have been a corridor on the right hand wall but it's been caved in and chocked up with rubble and dust. Any tables, chairs, chests anything movable at all has been overturned and scattered around the room. You can see claw marks in the walls, lines and lines of them. There is a corridor leading onward opposite your entrance but between you and it, the dissolving form of Morlia's pathetic Scamp in it's jaws, is a wolf that's half rotted away. Part of it that somehow still has fur is smoldering and a couple of bones are charred black.

It opens its jaws, the Scamp completely gone, and growls at the three of you.

[ ] Plan of Attack
 
"Apparently so." Morlia agrees tartly. "You didn't do something stupid like get hit did you?" She demands and instant later, almost sounding anxious under that veneer of distance and grumpiness.

"No I didn't, stop worrying." You answer lightly, resting your sword on one shoulder casually. "Lets try the other way, probably less deadly than this one." Diana nods, giving the swinging blades a fearful look.

"The scamp goes first." Morlia says coolly, gesturing for the stunted creature to get moving. It looks like it's about to protest or run away. It looks at you and quails, crouching into a smaller huddle than usual before running to do what Morlia told it to.
Also, she does care.
 
[X] DiE dIE DIe dIE!
-[X] STaB kILL StAB KIll!
--[X] HAhAHaHAHaHAHAhAHaHAhAHaha!
---[X] StAb iT UnTIl IT StOP MoVInG!
----[X]aHAhAHahAHaHAhAHaHAHaHA!
 
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[X] Necromancer interrupt!
-[X] This is dead, it's what you do.
--[X] We believe in you!

Morale builder!
 
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