Vote closed
- Location
- The Usual Room
- Pronouns
- He/Him
Scheduled vote count started by Novus Ordo Mundi on Jan 24, 2021 at 7:40 PM, finished with 73 posts and 13 votes.
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- 14
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[X] A 16-Room Room representation of the (Sefirot/Qliphoth), with 10 round main rooms representing the 10 (Sefirots/Shells), with the 6 smaller rooms (by 10 feet) to represent where the paths of connection cross. Further votes will determine if Sefirot or Qliphot is used, if the structure is one floor or many, and the size of the rooms.
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[X] You've got something different in mind. Tell me an idea of what you want, and if it's possible we'll enter a Sub-Vote or two to help determine various things.
-[X] Three big floors, technically three rooms only, but with shifting walls that can be changed between dives, together with stairs, holes and ramps, turning it into a 3D labyrinth filled with smaller rooms and endless paths.
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[X] A 24-Room Tower. There are no rules saying the Dungeon has to be in the ground, even if almost everyone else does. Your opponents must escape each room, as they wear themselves out going up and up. Maybe you'll even make the Final Boss Fight an open air spectacle. Further votes determine the size of all the rooms.
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-[X] Three big floors, technically three rooms only, but with shifting walls that can be changed between dives, together with stairs, holes and ramps, turning it into a 3D labyrinth filled with smaller rooms and endless paths.
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