[x] Waiting All Day For Sunday Night! (A Professional Dungeon Team Is You)
Well, don't know about ezekiels, but... Here lies angels
A friend has shown me years ago, and I never forgot how cool they look.
Even better! Thanks! This works perfectly for things.
Also vote closed! Title will change when I finish waking up. Can someone make me coffee?
Now I'm tempted to bombard you with images from the Bayonetta games.
Now I'm tempted to bombard you with images from the Bayonetta games.
Dice: The Opponent's Body. Damage Per Success: 1 + 1 More Against Affinity: Air, Unholy, Chaos, Demon, Devil.
Special: If the room is 50 feet or less, this attack is made against everyone in the room.
I'm just somewhat curious, since it doesn't seem we have any relation to any element from our choices.
Probably because i mentioned 'Geomancy' waaaaaaay back when i first proposed Golden Dawn as an option,even though Geomancy accounts for more than just dirt.I stand corrected. It appears fantasy has far expanded the definition of geomancy compared to what it historically was. Oops. Though, it's still not necessarily a bad thing.
Also don't think it is, just really curious ^^ The rest seems like a well fitting glove, full of possibilities and ties, and then... Geomancy? Well, it's cool, but it's like I don't even know who we are anymore
Also don't think it is, just really curious ^^ The rest seems like a well fitting glove, full of possibilities and ties, and then... Geomancy? Well, it's cool, but it's like I don't even know who we are anymore
Admittedly, i was expecting it to be more... landscaping, leylines, and an extension of ritual magic, when i first suggested it. The kinda thing where you pay very close attention to the elemental balance and energyflow of an area, and by tweaking the landscape, you tweak those factors to allow it to serve as a sort of passively active ritual ground.Admittedly, I wasn't sure which version to go with, so I tried to split the middle. I may change it to something else with divination.
Edit: at work, but I will try to get to your other post soon.
Admittedly, i was expecting it to be more... landscaping, leylines, and an extension of ritual magic, when i first suggested it. The kinda thing where you pay very close attention to the elemental balance and energyflow of an area, and by tweaking the landscape, you tweak those factors to allow it to serve as a sort of passively active ritual ground.
Admittedly, I wasn't sure which version to go with, so I tried to split the middle. I may change it to something else with divination.
Edit: at work, but I will try to get to your other post soon.
As far as 'something else with divination', well, most obvious answer would naturally be the Tarot...
It basically is just non-chinese Feng Shui, considering how it's used in fantasy, yeah.You know, this seems almost entirely like the mythical ideas of feng shui.
Okay, to start with I'll say that I've been researching and making rpg systems for... Well, more than a decade and half now. But I've only tried my hand on quest systems twice, it's surprisingly different. Now, I'm also not sure what you want from this system, or even how it'll work, thus I'll keep it brief and simple. If we have something like 600 mana, and we're using 4 for each room, some 20 rooms means just the space will cost us some 100, with the corridors, if we put a single one of those earth angels in each room, that's more 340 in price... Which doesn't leave us with enough for a second creature each room, much less traps and bosses, that should be our main cost in mana. So, I think it's a bit pricey, though somewhat fair, it's not something we'd have in numbers or plenty of, mabe it would be better used as small numbers working in conjunction, but out of reach, just using their powers from range while other monsters and traps actually fight?
Now, this is my first doubt, trully. Do WE roll our opponents body, and each success does more damage? It makes sense to do more damage towards unholy, chaos, demon and devil, and although air is opposite from earth in the four elements, if I remember correctly in alchemy earth is "strong" against water, while being weak towards fire.
If we really roll opponents body, then this is exactly a anti fighter attack... And what kind of reach are we looking at here? Also, since it can feel anyone touching the floor, can't it perceive and affect people who are in other rooms and such?
On a separate note, I guess we got the right size of rooms for this one, or you did this to make more convenient for us anyways
Admittedly, i was expecting it to be more... landscaping, leylines, and an extension of ritual magic, when i first suggested it. The kinda thing where you pay very close attention to the elemental balance and energyflow of an area, and by tweaking the landscape, you tweak those factors to allow it to serve as a sort of passively active ritual ground.
...but on the other hand, if it really was an extension of Rituals it would just be redundant since we could just use Rituals for it.
As far as 'something else with divination', well, most obvious answer would naturally be the Tarot...
That would be interesting, having tarot related abilities that we can apply to our dungeon... Although I never understood much of the minor, I'm only knowledgeable about the major arcana xP
And your basic creatures are a bit more expensive then general fodder. (Wolves, for example, are pretty cheap to pump out. Good for mass pack tactics, bad against Multi-Targetting Attacks or in smaller rooms)
Basically, you roll a number of dice equal to your opponent's Body stat. (The Kingdom is suppose to represent Malkuth in a sense, so I tried to represent that. Since Malkuth deals with the physical world, the idea of being able to using something close to represent that turning against the enemy seemed on point). Each success does the Damage Value towards the enemy.
good point on Alchemy, which makes more sense. I'll switch it to water.
EDIT: I am kinda tired, so I don't know how much longer I'll be up. Hopefully I'll have some more stuff tomorrow.
It's... actually a good thing, in my opinion. We're mages, and we're not mages specializing in physical defenses. It's not going to be very effective against enemy mages, but it IS going to punish anyone who thinks they can just buff their Body super high and roflstomp our monsters. We would naturally want to pair it with something (Air, Fire, and Water all work) faster and useful against squishier targets like mages. Emanation: Kingdom bodyquakes things and stuns, while it's partner Emanation handles the things that aren't affected much by the bodyquake and/or that are trying to sneak past the Emanation: Kingdom without touching the ground.It seems to be as you showed in there, yes... It's a... Interesting idea, I'm just kinda worried that it might be OP against some teams or enemies... Though, if we only get one or two creatures for room, and we can't get them to keep running and attack from range, it becomes a lot weaker.
Yeah, I was kinda afraid of that... We won't be having more than one or two creatures in a room, uhh? Well, not to worry, let's make our traps count!
It seems to be as you showed in there, yes... It's a... Interesting idea, I'm just kinda worried that it might be OP against some teams or enemies... Though, if we only get one or two creatures for room, and we can't get them to keep running and attack from range, it becomes a lot weaker.
All in it's own time. Rest when you need rest... This line is for everone reading this, btw. And don't forget: hydrate yourself!
Hush, you'll attract the furries
Each Round, all Rituals in the same room as the Glory gain +1 Success. Once Per Round, A Ritual's Affinity, or the effect of that Ritual's Affinity, may be changed to one that another creature in the room has.
- Upkeep Cost: 1 Soul (Regenerates 1 / 6 Rounds)
- Affinity: Emotion (Fear)
- Each Round, all Adventurers make a Soul Roll, with Success on 5+. If an Adventurer does not roll one or more Successes, they take no action that Round.
Spiritual Ranged Attack: Submission Emanation.
- Affinity: Mental, Willpower, Otherworldly
- Dice: Contested Roll (Glory's Soul Vs Opponent's Soul) Damage Per Success: 1 Soul + 1 More Against Affinity: Unholy, Chaos, Demon, Devil.(Regenerates 1 / 4 Round)
- Special: If an opponent's Soul becomes 0 or less because of this attack, they come under the control of The Glory until their Soul becomes 1 or more.
- Special: Give In: An opponent may choose to give in to the will of the Glory for 3 Turns. At the end of that 3rd turn, the Glory's HP falls to 0