London's Golden Dawn (A Professional Dungeon Team Is You) [On Hiatus]

This does incidentally bring up the question of whether Geomancer's Caltrops can have their keywords altered by The Glory, since they do have the Ritual tag... but don't appear to be actual Rituals.

Good catch. That's probably because it was one of the first things created, and was never updated. It will be changed to reflect this.

The Glory also lets us change Ritual keywords, allowing us whatever modifications we can manage from 'Holy, Angel, Otherworldly, Spiritual, Earth' and 'Ritual, Construction, Magic, Angel'. If we add a Neophyte or Zealotor into the mix, we now have an actual target for Blessings of the Infinite who won't auto-die when an opponent submits to their only attack, and we add Humanoid and a random element to our list of possible Ritual Keywords.

Yep. Now, some switches will just auto-Miscast. Trying to switch out Astral from Astral Assault, for example. However, the Dungeon is keyed towards not blowing up your own creatures purposefully (Unless it's necessary). So The Glory and the Chess Pieces already knows not to do that. Furthermore, there are ways to find out what switching does beforehand, such as with Training. For example, you can switch out the Magic part of Astral Assault with Spiritual. Which, as a hint, helps well with dealing with an Offense packing Antimagic

I also should probably ask whether Astrally Projected creatures still benefit from Blessings of the Infinite being cast on them before projecting.

They count as exact copies of the Attacker, except that they have a starry and partially transparent appearance to them. So they get all benefits and curses.
 
Good to know. I suppose if i ask what 'Ritual, Earth, Construction' modified Astral Project does, the answer will be 'try it during Training'? :p

(Or just swapping out Astral for Construction period, because if it does work, then all four Elements, Humanoid, and Angel could theoretically work.)

Now, while you DID say swapping out Astral is an auto-miscast... i dunno. Swapping out the keyword that allows an Astral copy to form, with something that allows for a different type of copy...
 
Last edited:
Vote closed
Scheduled vote count started by Novus Ordo Mundi on Jan 30, 2021 at 1:03 AM, finished with 26 posts and 6 votes.

  • [X] Plan Proof of Concept
    -[X] [Favorite Trap] The simple trip wire that made them fly into your deadly aerial trap, in the finals a couple years ago.
    -[X] [Good Thing About Yourself] Innovation
    -[X] [Negative Thing About Yourself] Pride (for the traps, not himself) - And don't want to change
    -[X] To test your trapmaking abilities against some of the best the Dungeon Diving world had to offer.
    -[x] There's a bunch of football fans up in arms. Proper football, not that American bastardization. Apparently they're afraid you'll take away from some of the local teams. You don't really think so, but football hooligans are not the brightest of the bunch.
    [X] Plan Greek Tragedy
    -[X] [Favorite Trap] A trap that initially looks simple, but is actually a much larger part of an interlocking series of traps.
    -[X] [Good Thing About Yourself] Drive for learning and developing novel, more complex, and more interesting traps
    -[X] [Negative Thing About Yourself] It's very easy for you to neglect important things (like being social or on-time to meetings) in favor of researching and designing traps due to your single-minded focus
    -[X] To test your trapmaking abilities against some of the best the Dungeon Diving world had to offer.
    -[X] The Golden Dawn. No, not the American knockoff. The far right assholes from Greece. They're pissed you stole their name - according to them at least. That public statement denouncing their existence may have been another reason they're mad
    [X] plan sad dad.
    -[x] [Favorite Trap] that subtle trap that grants people who break a rule of the dungeon awful luck for the rest of the dive.
    -[x] [Good Thing About Yourself] my ability to stand up for others.
    -[x] [Negative Thing About Yourself] my longing for the past
    -[x] Your daughter loved watching the NDDA with you. She would have loved it, if she was still alive…
    -[x] There's a bunch of football fans up in arms. Proper football, not that American bastardization. Apparently they're afraid you'll take away from some of the local teams. You don't really think so, but football hooligans are not the brightest of the bunch.
 
Scheduled vote count started by Novus Ordo Mundi on Jan 30, 2021 at 1:03 AM, finished with 26 posts and 6 votes.

  • [X] Plan Proof of Concept
    -[X] [Favorite Trap] The simple trip wire that made them fly into your deadly aerial trap, in the finals a couple years ago.
    -[X] [Good Thing About Yourself] Innovation
    -[X] [Negative Thing About Yourself] Pride (for the traps, not himself) - And don't want to change
    -[X] To test your trapmaking abilities against some of the best the Dungeon Diving world had to offer.
    -[x] There's a bunch of football fans up in arms. Proper football, not that American bastardization. Apparently they're afraid you'll take away from some of the local teams. You don't really think so, but football hooligans are not the brightest of the bunch.
    [X] Plan Greek Tragedy
    -[X] [Favorite Trap] A trap that initially looks simple, but is actually a much larger part of an interlocking series of traps.
    -[X] [Good Thing About Yourself] Drive for learning and developing novel, more complex, and more interesting traps
    -[X] [Negative Thing About Yourself] It's very easy for you to neglect important things (like being social or on-time to meetings) in favor of researching and designing traps due to your single-minded focus
    -[X] To test your trapmaking abilities against some of the best the Dungeon Diving world had to offer.
    -[X] The Golden Dawn. No, not the American knockoff. The far right assholes from Greece. They're pissed you stole their name - according to them at least. That public statement denouncing their existence may have been another reason they're mad
    [X] plan sad dad.
    -[x] [Favorite Trap] that subtle trap that grants people who break a rule of the dungeon awful luck for the rest of the dive.
    -[x] [Good Thing About Yourself] my ability to stand up for others.
    -[x] [Negative Thing About Yourself] my longing for the past
    -[x] Your daughter loved watching the NDDA with you. She would have loved it, if she was still alive…
    -[x] There's a bunch of football fans up in arms. Proper football, not that American bastardization. Apparently they're afraid you'll take away from some of the local teams. You don't really think so, but football hooligans are not the brightest of the bunch.

Woot! Making a quick roll for something. Then I'll get out of bed.

Edit: Finally got out of bed. 2 hours later
Novus Ordo Mundi threw 3 31-faced dice. Total: 59
17 17 27 27 15 15
 
Last edited:
So, I kinda disappeared yesterday, let's see... Chess pieces, interesting, not what I expected, very spammable but, not like we'd want to super spam them, just some groups in the right places with the right other units to support them. We might not ever get simple battles in any room, but that can very well be an advantage, all our rooms should be more like Saw puzzles instead of battles.

Also, also... Can the projected monster help set up the projection ritual in another room? If yes, we could use the time people are battling to set up most of our dungeon with it, having some strong monsters harass them through the whole dungeon, not directly fighting but attacking form range and moving out. I'm just not sure what the comission is going to think about that... Technically that's breaking the rules, no?

And... We should probably get someone who specializes in rituals on our team. Even if we don't make use of him during plays, just to test ritual variants and help us come up with where/how to use them, it'll already be very worth it. We could get someone like that as a boss, but unless the person is particularly good for that, I'd hold up on that.

And it seems my plan won in the end =O

Can we know why this eldritch dices had 31 faces? xP
 
Can we know why this eldritch dices had 31 faces? xP

Sure. Had to roll to see who was actually in Final Dive two years ago. Ends up being Atlanta Mind at San Francisco Virtual. That meant you made the trap for the Virtual. That did matter, by the way.

Edit: More will be answered soon. Lazy day today. Just getting dressed.
 
Got Food. Got Coffee. Let's do this.
(Or just swapping out Astral for Construction period, because if it does work, then all four Elements, Humanoid, and Angel could theoretically work.)

Now, while you DID say swapping out Astral is an auto-miscast... i dunno. Swapping out the keyword that allows an Astral copy to form, with something that allows for a different type of copy...

That is a good point. I can tell you that Astral is an auto is an Auto-Miscast because it's too connected to the Attacker. Or at least how I understand Astral Travel. But there are two ways to get what you desire.

1) Add a Keyword. Add Fire for a Fiery Astral Copy!

2) A Ritual for an Avatar. It's not a perfect Copy compared to the Astral Copy. But it's easier, can be changed much more, and a Miscast is far easier to survive.

So, I kinda disappeared yesterday, let's see... Chess pieces, interesting, not what I expected, very spammable but, not like we'd want to super spam them, just some groups in the right places with the right other units to support them. We might not ever get simple battles in any room, but that can very well be an advantage, all our rooms should be more like Saw puzzles instead of battles.

Wasn't what I expected either. But the more I looked into it, the more it fit the theme of the Golden Dawn. As a side note, I wanted to add in Enochian Magic, but I've got no damn clue how to add it in. This is a bit of a compromise. And yeah, simple battles are for other Dungeons. No Billy puppet, I'm afraid. That's trademarked. :D

Also, also... Can the projected monster help set up the projection ritual in another room? If yes, we could use the time people are battling to set up most of our dungeon with it, having some strong monsters harass them through the whole dungeon, not directly fighting but attacking form range and moving out. I'm just not sure what the comission is going to think about that... Technically that's breaking the rules, no?

I'll need to double check on that. Give me a bit.

And... We should probably get someone who specializes in rituals on our team. Even if we don't make use of him during plays, just to test ritual variants and help us come up with where/how to use them, it'll already be very worth it. We could get someone like that as a boss, but unless the person is particularly good for that, I'd hold up on that.

Good idea. Having your Offense and Defense work with each other can unlock some interesting things. Not to mention Coaches as well can help.


[X] Plan Proof of Concept


-[X] [Favorite Trap] The simple trip wire that made them fly into your deadly aerial trap, in the finals a couple years ago.
-[X] [Good Thing About Yourself] Innovation
-[X] [Negative Thing About Yourself] Pride (for the traps, not himself) - And don't want to change
-[X] To test your trapmaking abilities against some of the best the Dungeon Diving world had to offer.
-[x] There's a bunch of football fans up in arms. Proper football, not that American bastardization. Apparently they're afraid you'll take away from some of the local teams. You don't really think so, but football hooligans are not the brightest of the bunch.

Right, time to reveal what you've won!

Innovator - Once Per Turn, you get a free tweak to an established or known Trap or Challenge. It's semi-random (Based on what happens during the turn), but it will always be something new, different, or better then what you have now. For example, A Water Trap on a turn you went hard into Fire Research may get you a Steam-Based Trap.

My Babies! (Will Probably Change The Name of The Flaw.) You take pride in your traps. They challenge others to think and look around, instead of relying on brute force. You can weather any insults, but you will not hear about any insults about your traps. You take penalties towards dealing with people insulting your traps, or the art of trapmaking. The penalties depend on various factors. (A friend saying it doesn't look very good won't be very much. An enemy saying your traps are a disgrace to Dungeons will outright piss you off.). This is UNCHANGING.

To Test My Abilities - You love testing your trapmaking against the best the NDDA - and Dungeon Divers in general - have to offer. How do you deal with those who plan to endure the pain while being backed by a healer? What's the plan when your opponents step so lightly that floor plates aren't triggered? And are they clever or strong enough to beat your planning, and if so what do you do? You'd love to find out.

Hooligans! - You get to deal with Football Hooligans! They'll be a pain in the ass depending on certain factors, and can cause a bunch of issues if they get really riled up. But they are... not the brightest bulbs, if you get my drift. You can outsmart these foes... or possibly get them onto your side.

The trap. This can change, but here is how I have interpreted it to mean:

Trip Wire - Trip Wires are half cost, and negate 1 Success from whoever deals with it
Fly Into - Your Trip Wires can launch an enemy up to 30 feet into any direction, including up. If they have ways of flying or stopping themselves, this does nothing. Otherwise, they are vulnerable. If they hit something they may take damage. If they are launched into the air, they will fall unless they can fly, or cast a spell or use an item that gives them flight.
Deadly Aerial Trap - Funny thing: Nobody really remembers to look up until it's too late. Unless a person has already dealt with a number of traps, they will have a harder time noticing traps that are 10 feet or more above them. Traps that are 10 or more feet above the floor deal more damage, and require more successes to break out of. The amount in both cases varies.
The Finals - (Randomly Chosen: The San Francisco Virtual) - The trap is themed towards the hosting Dungeon of the Finals two years ago, when the Virtual took on the Mind.

The trap was simple. A tripwire that launched an opponent airborne, into a waiting net to wrap them up. The net would lift them up even higher into the air. From there, screens would turn on, revealing Yoshitaka Hanako, one of the Virtual Stars. If a person looked too long into her eyes, her disappointment in them would shred them into bloody bits. Because they were wrapped up, they could do nothing but look in that direction. A smart person could just close their eyes. But that would last only so long, as the net would start to squeeze the life out of them. Literally. Even if they were able to break the net - not an impossible feat - that still meant a 50 foot fall to the ground.

And in the Finals, it worked perfectly. The Mind's Alexander Smith had been too cocky throughout Final Dive. Said he was too smart to fall to any holographic tricks, false charms, or electrical trickery. Funny how a simple tripwire and net brought down one of the NDDA's smartest Adventurers.

The best thing about it, is that you could change it up to fit almost anything. All you need is a tripwire and some creativity. Nobody really looks up. Even Veterans don't do it all that often. They're more worried about the monster about to eat their face, or the pits on the floor. And when they are rushing, they don't really look down either. It's real easy to miss that thin silver coil, waiting to be crossed. And nobody really had learned, even after that violent reaction started the downward spiral that doomed the Mind. Well, you'll teach them three words every Londoner knew by heart:

Mind The Gap
 
Cool, we got free changes and evolutions, some interesting bits, and a flaw that can be exploited, but also ggoes together with our desire and skills to improve the traps. I don't think this will make us the best team around, quite honestly we should start already having problems with people underestimating our traps, so we get to show them all what we're made of!

Hopefully we get a couple of good players before then, though xD
 
Hopefully we get a couple of good players before then, though xD

Well, that all depends. Remember this from an earlier vote: "Not to mention you have business contacts on both sides of the Dive that would love to work with traps." So you will have a couple people who would happily work with you. Of course, you'll need to fill out the entire roster with various people. :D
 
Good catch. That's probably because it was one of the first things created, and was never updated. It will be changed to reflect this.

Remember how I said this? Here's the fix.

Physical/Magical Multiform - Geomancer's Caltrops - (1)
  • Affinity: Ritual, Trap, Physical, Divination, Earth
  • Physical/Magical Trap: Caltrop Trap At any time, the Magus may select an entrance of a room they start in, and place the Caltrops there as a Trap. When one or more opponents enters or exits, and is connected to the ground through that entrance, the Caltrops make an attack.
    • Affinity: Magical, Physical, Earth
    • Trigger: Walk/Run Over
    • Components: Geomancer's Caltrops. Dirt (Optional)
    • Success To Notice: 3 / 5 (With Dirt)
    • Successes to Disarm: 1
    • Dice: 1. Damage Per Success: 1 + 1 (Condition: Barefoot) + 1 (Enemy Affinity: Water)
    • Special: If the Caltrops roll one or more Successes at a 6+, the Opponent makes a Body Check. If the Opponent does not roll 3 or more Successes, the Opponent is stunned for one round, and takes 1 more damage. Either way, the Caltrops are used.
    • Special: Multiform - At any time, members of the Dungeon may pick these up, and either move them to another entrance, or switch them to another form.
  • Physical/Magical Ritual: Minor Geo-Divination
    • Affinity: Ritual, Spiritual, Earth
    • Startup Time: 4 Successes
    • Mana Needed: 0
    • Items Needed: Geomancer's Caltrops
    • Participants Needed: 1
    • Special: This Ritual uses Soul instead of Mind. After 2 Completions, the Items are used up.
    • Effect: The Participant sees what is coming. The next Success an Adventurer scores against the Participant is negated. This Ritual can stack multiple times
    • Miscast: The Caltrops break.
 
Okay so this lady I've some trouble with codifying as well as I'd like because I'm not entirely sure of the mechanics yet (I'm sure there's informational posts that explain them, but I tend to be lazy and perfer to draw from examples instead of pure theory-crafting!)

Shield-Sister Christine
stats are in highest to lowest order:
Soul is her best stat
Body is runner-up
Presence is third (I imagine this one being kinda average but she's a tall, muscular woman with clear strength of will, so she's physically intimidating if not naturally so.)
Perception is fourth (He watches over me.)
Mind is dead last (Jeremiah 10:23-It does not belong to man who is walking even to direct his step)

Notable equipment is a massive Pavise shield decorated with a Cross on the face, the inside has some of her favorite scriptures written upon it.

Basic Combat tactics:
I imagine her as generally commiting to one of two combat styles- either setting up the Pavise inbetween her and whatever combat is going on, and ducking behind the cover to support her party with various spiritual prayers, or being on the front-lines, tanking.

If you need any more elaboration, let me know.
 
So, just as a heads up, I'm having to test for Covid tomorrow due to exposure. If I have to quarantine, there is a chance I will have to do so in a place without Internet. Not an issue for my phone, but it screws me on the computer. So there may be a bit of delay on the actual update. I'll keep you updated tomorrow.
 
So, just as a heads up, I'm having to test for Covid tomorrow due to exposure. If I have to quarantine, there is a chance I will have to do so in a place without Internet. Not an issue for my phone, but it screws me on the computer. So there may be a bit of delay on the actual update. I'll keep you updated tomorrow.
...Can you tether your computer to your phone in that event? Would be worth looking in to, I think. Hope you're alright.
 
Well, don't die. Dying isn't good for your health.

Look, I have no plans on dying. That means I can't watch my favorite VTubers. How would I watch Calli's stuff if I die? She's even on break, so I can't meet her if I kick the bucket.

...Can you tether your computer to your phone in that event? Would be worth looking in to, I think. Hope you're alright.

...I probably could just port the whole thing over as a file, then copy, then upload as a post, then work from their. It'd be scuffed, but I could do it.
 
So, while I can, I'm working on getting the traps going. You can see that there are components to traps, such as triggers, and attacks. There will also be other bits as well, such as special things you can add on. Also, your traps are quite cheap. Especially Trip Wires.

The front page is also being updated, so keep an eye on it.
 
Well, if you *do* have to quarantine, just look after yourself, aight? If you like/want no one here will complain to get updates, but you resting up and getting out of it fine is more important. Like Ryu says, don't die.
 
Well, if you *do* have to quarantine, just look after yourself, aight? If you like/want no one here will complain to get updates, but you resting up and getting out of it fine is more important. Like Ryu says, don't die.

Will do.

Question for the thread. Right now, my plan for traps is that they will involve different components. That would allow you to mix and match, as well as more customization for what you need. However, I do admit that would make things a bit complex. I'd like to know what the Thread's opinion on that. Would you guys want more customization, or would you rather have a set of complete traps already ready. Or is there a middle ground you'd like to see?
 
I'd like customization, honestly, but you also run into an issue where not only is it more work for the GM, but more fiddly bits means more voting on things that may not directly affect the story, which some may dislike. I'd say aim for a middle ground, but admittedly, i'm not sure where that middle ground would be.
 
I'd like customization, honestly, but you also run into an issue where not only is it more work for the GM, but more fiddly bits means more voting on things that may not directly affect the story, which some may dislike. I'd say aim for a middle ground, but admittedly, i'm not sure where that middle ground would be.

I have considered one way of doing it. I'll open up an amount of time to where traps can be suggested. It must use the components you can create, but otherwise it's free game. From there I can gather them up for a vote.

I will consider the idea for a bit.
 
Last edited:
Back
Top