- Location
- Earth
135+185=320
Raising our resilience or health here is pretty much pointless. let's get other stuff.(Avatar of Retribution: +3,480 Base Damage, +639 dice = 4,119 Damage
Avatar of Retribution: +3,480 Base Damage, +1603 dice = 5,083 Damage
Avatar of Retribution: +3,480 Base Damage, +1232 dice = 4,712 Damage
Avatar of Retribution: +3,480 Base Damage, +748 dice = 4,228 Damage
Avatar of Retribution: +3,480 Base Damage, +3190 dice = 6,670 Damage
24,812 Total Damage
I think a small modification of the White Mage plan would be good.
Let's get that Soothing Moonlight to 8.
Getting one more level of Scorching Sunlight let's us deal damage to Brave Heart.
This leaves us with 20 XP. Let's raise the Sunlight Scepter some more, for a bit of Magic Modifier.
[] EXP Plan: I'm The White Mage plus Sunlight
-[] Soothing Moonlight 3 -> 8 (250 EXP)
-[] Scorching Sunlight 5 -> 6 (50 EXP)
-[] Sunlight Scepter 2 -> 3 (20 EXP)
-[] Total Cost 320 EXP. 0 EXP left
This let's us heal 2167 Health per spell, plus whatever LVL5 Bonus we get. Let's get Ignition Sentinel back in the game and heal the others.
I really want to let Sun start ranting at Brave Heart, how we only want to live in peace.
And how she keeps hunting us, and when we don't even want to fight, she stabs us in the back.
Meanwhile Moon sneaks off to heal Ignition Sentinel.
Once fighting inevitable breaks out, Moon tries to keep people healed and Sun tries to get a hit in with Scorching Sunlight.
Cause I don't think Brave Heart will back down.
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