ReaperofInterest
Herald of Disaster
Well, good to see we've managed to save half of our alternates so far. Now we just need to deal with the other. @Naron, I have some questions that should prove useful to our planning.
1: Is Mistress of the Tide still active, or is Primordial Son on her own as far as her health and resilience go?
2: If we purchase Neverending Sunlight here, will we immediately be able to cast multiple spells per turn? I'm not looking for something like a 1 to 1 action to spell converter at the moment, just that we'll be able to use Become Whole Again during the same turn we kill Rogue if we use Scorching Sunlight to Kill her.
Now, I have two XP Plans that I think should prove useful.
[X] EXP Plane Sunshine
-[X] Upgrade Scorching Sunlight to level 15 (140 XP)
-[X] Upgrade Supernova to level 15 (1020 XP)
-[X] Purchase Event Horizon (1000 XP)
-[X] Purchase Neverending Sunlight (450 XP)
Total XP Spent: 2610
This acquires an upgrade to our magic modifier while granting us an Omnicaster and boosting our damage reduction, if only a little. I figure if we take it, we should blind Rogue as often as possible while using Scorching Sunlight to damage her.
[X] EXP Plan Melee
-[X] Upgrade Sunlight Scepter to level 20 (850)
-[X] Upgrade Shell of Light to level 10 (350
-[X] Purchase Solar Seal (100)
-[X] Purchase Neverending Sunlight (450)
-[X] Upgrade Supernova to level 15 (1020)
Total XP Spent: 2500
This plan is for if we have decide to go melee with Rogue for whatever reason. She'll of Light and Solar Seal ought to give us a decent boost to survivability, while Supernova and Neverending Sunlight will let us blind Rogue and if needed revive her in the same turn. If we doo choose this plan, upgrading Sunlight Scepter is non-negotiable, because at its current stats Rogue will plow through Sun. Here's an approximation of a level 20 Sunlight Scepter's stats:
Sunlight Scepter damage: 5,496
Magic Modifier: 192,392
Solar Veil Extra Resilience: 48098
All we'd need is a single hit to win the fight, but we're going to have to work hard to get that hit.
Any questions or objections?
1: Is Mistress of the Tide still active, or is Primordial Son on her own as far as her health and resilience go?
2: If we purchase Neverending Sunlight here, will we immediately be able to cast multiple spells per turn? I'm not looking for something like a 1 to 1 action to spell converter at the moment, just that we'll be able to use Become Whole Again during the same turn we kill Rogue if we use Scorching Sunlight to Kill her.
Now, I have two XP Plans that I think should prove useful.
[X] EXP Plane Sunshine
-[X] Upgrade Scorching Sunlight to level 15 (140 XP)
-[X] Upgrade Supernova to level 15 (1020 XP)
-[X] Purchase Event Horizon (1000 XP)
-[X] Purchase Neverending Sunlight (450 XP)
Total XP Spent: 2610
This acquires an upgrade to our magic modifier while granting us an Omnicaster and boosting our damage reduction, if only a little. I figure if we take it, we should blind Rogue as often as possible while using Scorching Sunlight to damage her.
[X] EXP Plan Melee
-[X] Upgrade Sunlight Scepter to level 20 (850)
-[X] Upgrade Shell of Light to level 10 (350
-[X] Purchase Solar Seal (100)
-[X] Purchase Neverending Sunlight (450)
-[X] Upgrade Supernova to level 15 (1020)
Total XP Spent: 2500
This plan is for if we have decide to go melee with Rogue for whatever reason. She'll of Light and Solar Seal ought to give us a decent boost to survivability, while Supernova and Neverending Sunlight will let us blind Rogue and if needed revive her in the same turn. If we doo choose this plan, upgrading Sunlight Scepter is non-negotiable, because at its current stats Rogue will plow through Sun. Here's an approximation of a level 20 Sunlight Scepter's stats:
Sunlight Scepter damage: 5,496
Magic Modifier: 192,392
Solar Veil Extra Resilience: 48098
All we'd need is a single hit to win the fight, but we're going to have to work hard to get that hit.
Any questions or objections?
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