Let's Read: Warhammer Fantasy: End Times

Do you prefer the current slow, detailed method or would you like a quicker, less detailed one?

  • Status Quo

    Votes: 28 66.7%
  • Quicker and less detailed

    Votes: 14 33.3%

  • Total voters
    42
Well, the power level of AoS tends to vary and we are in early 3e with just 2 new books out. Start of 2e, with a new book, Stormcast were a regular top army in tournaments. A year in, they were not nearly as common. By the end of 2nd? They didn't even show up.

This is a pretty common cycle in GW games, and stormcast are riding high on an early release (and a really poorly designed unit. Seriously, the dragonrider unit is a meeeess). In about a year, they will probably be mid tier at best.

But yeah, I follow the tourney meta of the two main GW games and my preferred competitive game (ME:SBG) pretty closely. One of the world's biggest tournaments (The biggest for 40k, AoS is a bit more modest there and there's a few bigger) just ended on Sunday, and a Cities of Sigmar list that was 50 percent (points wise) stormcast won the event.

As for my knowledge of the end times? I lived through it and I still get grumpy about it, but I barely remember the details, just the highlights. Like one chaos champion peeing on another's dead body (I won't spoil for when this thread eventually gets there). Just the real important moments. It was a bad design heralded by old management who did not know what the fuck games workshop was a business FOR. Like, I want to underline this: Fantasy battles was discontinued very shortly before total war Warhammer 1 was announced. Can you imagine that? Like, total war is such a gigantic hit that GW is emergency rebuilding fantasy back into a game XD.

This is the kirby era (Kirby the CEO of the company at the time), where Kirby refused to do market research and thought the models were what was important and the game didn't really matter. Which is a large reason why AoS was a joke of a system in the first release. The suits at GW didn't think the game was important. this is ALSO why most specialist games were wrapped up and discontinued and even their LotR license was left to rot. Kirby stepped down in this time and got replaced by Rountree, a savvier (still bad though, GW is no saint of a company, but the games certainly are better) executive who immediately began a marketing blitz and essentially built a marketing department (Warhammer community is their website) and put more focus into the game (More as in 4 people not paid even median wages to write rules, but, like, business gonna capitalism). They got in tune with what players demanded and are increasingly good at delivering. That meant a functional game (But not, necessarily, a GOOD one strictly speaking. Both AoS and 40k are kind of messy games that balance poorly, but Fantasy battles was never a paragon). That meant return of specialist games and doing stuff with the LotR liscence. That meant trying to grow Warhammer into a brand more then a tabletop game or miniature company. GW now lives mostly to expand the brand, not the game so much these days. GW is just a much slicker and smarter company then it was when the end times was happening. But not THAT much smarter XD
 
Look, sliding into a thread to go "Yeah, this terrible historic thing wasn't the WORST thing ever to happen though really" when, uh, no one made that claim, is ALWAYS a terrible look. It looks like you decided, on your own initiative, to go "Well the crusades weren't that bad".
I specifically objected to the « one of humanity biggest fiasco » part, which looks an awful lot like someone saying that it was one of the worst things to happen.

Same with my comments on the First Crusade: it was hardly a fiasco, given that it actually accomplished its objective. And I don't get how you can understand « the Crusades weren't that bad » from my post. Did you miss the part where I mentioned the slaughter of the entire civilian population of Jerusalem? Or my critique of the 4th Crusade?

But Codex is right, let's move to something else.
 
Models? I think you mean 'small, jewel-like objects of magic and wonder'.
I can't believe it. I went looking for this quote to learn if someone really said this, and yeah, it was in a financial report:

"the small, jewel like objects of magic and wonder we call citadel miniatures"

Unbelievable. This almost feels like a parody.
 
It was a period of insanity. At least GW now is just normal large business incompetent and evil instead of incompetence plus.
 
They absorbed several animations into WH+. Which is a bad product.

So, the early warhammer days were dominated by punks, as in the dudes writing it were all super into punk culture, which was a countermovement to the dominant mainstream thatcherism of the 80s.

They were, however, still white british males without a particular specialty in history and living in an archly conservative period. They absorbed negative stereotypes and even hating thatcher had no tools to even know what they were absorbing about places like the middle east WERE untruthful.

The crusades are lore fluff from before GW was that big and they hired out for that. It is definately a legacy of, like, andy chambers and his buddies writing in a dilapidated flat.

The crusades were introduced in the 80s and were sidelined. They just lingered like a bad smell for far longer then they should have.
I didn't say WH+ was a good product, its not don't buy it its not worth the money, I said that they didn't bully and force fan creators to quit. because they didn't, the *fans* did that after GW hired the fan creators and payed them a salery higher then what they made as fan creators. Like, GW is a big company and therefore terrible, but on the the scale of big company bad things that is a -5. Try to imagine Disney *hiring and supporting* fan creators who made an animated avengers short and put it on youtube. GW also hasn't stopped more fan content being put on youtube or monitized. Which was Tasoli's point I was contesting.

Your right that the early writers for GW where part of and/or inspired by the Punk movement, and Maugen Ra went over what the means much better then I could, but your are completely wrong about the rest. The creators of the game itself and the lead creative forces throughout the 80s had several people from historical backgrounds like Rick Priestly and the Perry Brothers with most of the others also having it as a hobby or interest. That is not to say that their treatment of the crusades or their history knowledge of the irl crusades were/are good, they are very clearly bad.

Also they weren't written "hired out" the crusades mainly come from Nigel Stillman's books, notable for being by far the most racist of the early GW stuff, who was a main member of the team and a big creative voice in warhammer (he is behind all the most racist parts of the Lizardmen and Tilea for example) and like you say originated in the 80s. Well before Andy Chambers joined and started writing for the company in 1990.
 
If I could summarise the first part of Chapter 2, then I think "Disappointment" and "wasted potential" would be the most concise and accurate to my feelings. I'm not going to make a post today, but there was so much good build up that just... sputtered out. It's like a firework that you think is going to explode with a flashy bang, but instead it produces a pitiful whimper of what you expected. I think my next post is going to be more... irritated.
 
I didn't say WH+ was a good product, its not don't buy it its not worth the money, I said that they didn't bully and force fan creators to quit. because they didn't, the *fans* did that after GW hired the fan creators and payed them a salery higher then what they made as fan creators. Like, GW is a big company and therefore terrible, but on the the scale of big company bad things that is a -5. Try to imagine Disney *hiring and supporting* fan creators who made an animated avengers short and put it on youtube. GW also hasn't stopped more fan content being put on youtube or monitized. Which was Tasoli's point I was contesting.

Your right that the early writers for GW where part of and/or inspired by the Punk movement, and Maugen Ra went over what the means much better then I could, but your are completely wrong about the rest. The creators of the game itself and the lead creative forces throughout the 80s had several people from historical backgrounds like Rick Priestly and the Perry Brothers with most of the others also having it as a hobby or interest. That is not to say that their treatment of the crusades or their history knowledge of the irl crusades were/are good, they are very clearly bad.

Also they weren't written "hired out" the crusades mainly come from Nigel Stillman's books, notable for being by far the most racist of the early GW stuff, who was a main member of the team and a big creative voice in warhammer (he is behind all the most racist parts of the Lizardmen and Tilea for example) and like you say originated in the 80s. Well before Andy Chambers joined and started writing for the company in 1990.

Didn't realize Priestly had a history degree. The Perry Brothers were model designers though, they didn't have huge hand in writing.

And they hire out NOW, crusade was written before they hired out for their writing and the people running the company were also the designers and writers. I can see how the sentence can be misread though, sorry.
 
Well, the power level of AoS tends to vary and we are in early 3e with just 2 new books out. Start of 2e, with a new book, Stormcast were a regular top army in tournaments. A year in, they were not nearly as common. By the end of 2nd? They didn't even show up.

This is a pretty common cycle in GW games, and stormcast are riding high on an early release (and a really poorly designed unit. Seriously, the dragonrider unit is a meeeess). In about a year, they will probably be mid tier at best.

But yeah, I follow the tourney meta of the two main GW games and my preferred competitive game (ME:SBG) pretty closely. One of the world's biggest tournaments (The biggest for 40k, AoS is a bit more modest there and there's a few bigger) just ended on Sunday, and a Cities of Sigmar list that was 50 percent (points wise) stormcast won the event.

As for my knowledge of the end times? I lived through it and I still get grumpy about it, but I barely remember the details, just the highlights. Like one chaos champion peeing on another's dead body (I won't spoil for when this thread eventually gets there). Just the real important moments. It was a bad design heralded by old management who did not know what the fuck games workshop was a business FOR. Like, I want to underline this: Fantasy battles was discontinued very shortly before total war Warhammer 1 was announced. Can you imagine that? Like, total war is such a gigantic hit that GW is emergency rebuilding fantasy back into a game XD.

This is the kirby era (Kirby the CEO of the company at the time), where Kirby refused to do market research and thought the models were what was important and the game didn't really matter. Which is a large reason why AoS was a joke of a system in the first release. The suits at GW didn't think the game was important. this is ALSO why most specialist games were wrapped up and discontinued and even their LotR license was left to rot. Kirby stepped down in this time and got replaced by Rountree, a savvier (still bad though, GW is no saint of a company, but the games certainly are better) executive who immediately began a marketing blitz and essentially built a marketing department (Warhammer community is their website) and put more focus into the game (More as in 4 people not paid even median wages to write rules, but, like, business gonna capitalism). They got in tune with what players demanded and are increasingly good at delivering. That meant a functional game (But not, necessarily, a GOOD one strictly speaking. Both AoS and 40k are kind of messy games that balance poorly, but Fantasy battles was never a paragon). That meant return of specialist games and doing stuff with the LotR liscence. That meant trying to grow Warhammer into a brand more then a tabletop game or miniature company. GW now lives mostly to expand the brand, not the game so much these days. GW is just a much slicker and smarter company then it was when the end times was happening. But not THAT much smarter XD
This post made me think of another bit of historical context that may help explain the rather sour reception the end times and Age of Sigmar got.

Starting around the time Storm of Chaos ended, Warhammer - never a balanced or inexpensive hobby to start with - started to grow increasingly increasingly less balanced and more expensive. In particular, the meta began to center around either large "death star" units with multiple embedded characters, banners, and magic items, or large, often flying, monsters that could stand some chance to flank and break them. The meta became quite degenerate, to the point that large tournaments were issuing errata documents that in some cases rewrote large sections of the rules.

While the reinvention of the Tercio was a bane to varied play, the most aggravating bit of the new meta, to most was the price. The models required for these large units were growing drastically more expensive compared to previous sets, sometimes doubling, just as the number of models required for a unit was growing larger. To make matters worse, GW was also cracking down on 3rd party discount sellers and pushing their own online store, further driving player costs up.

In far fewer words, GW had done much to anger Warhammer fans before there was even a hint of the end times being serious.

I feel that this context is important because it helps explain the sheer level of anger and disappointment at GW for both the end times and AoS: by themselves they certainly would have caused some level of disappointment, surprise, and anger given the size of the changes being made, but they were l, for many, a final straw in a long, long string of slights against Warhammer fans. Their anger is real, but if you are reading the end times and wondering what got everyone so worked up? It is far more than just some bad lore.

(I am of course omitting a good deal more history here not strictly related to the mess of late Warhammer that made the late kirby era such a tire fire "fine cast", Spot the Space Marine, nuking the forums, etc.)
 
I would be interested to know more about that🙂
So as to not hijack this thread from its proper purpose, but feeling it useful to answer the question, I will gloss through these quickly, and relate them if I can to the End Times / AoS mess.

Fine Cast: an attempt to upsell a cost-saving measure by GW of replacing pewter with resin for their metal model range. Due to the age of some of the molds and their not being made for resin, the initial runs of models had many bad defects... while costing more... while being called "finecast" needless to say, this did not go over well.

Spot the Space Marine and related copyright issues: GW went through a phase where they were attempting to retain the term "space marine" as an exclusive trademark for their brand. In support of said effort they notoriously sued, and lost against, a children's book author and a miniature company that was making "GW compatible" miniature parts. Their inability to reliably trademark the traditional terms for factions / units / etc. is widely rumored [truthfully or not] among many aware of the issue to be the main reason not only for the mass-renaming of factions/units in 40k [almost certainly true] but also the replacing of the old [and somewhat generic, in a trademark sense] world with AoS [FAR more debatable, and probably only a tiny contributing factor at most], which they could maintain much tighter control over the IP of. The more embittered "fans", in other words, consider the end times a slapdash attempt to burn down a setting and kill of characters they could not copyright or trademark, drawing from a deeper and bitterer well of resentment of much longer standing regarding GW's change from a hobby company that sold you tools and rules to help you create your own stories, to an IP company that wanted you to buy into theirs at a premium. [Note, the copyright issues are more complex than I am laying out, but 1. the perception matters more than the reality in this case and 2. I don't want to get lost in the weeds.]

Nuking the forums: exactly what it says on the tin: GW didn't want to have to deal with running forums anymore, so they pulled the plug on them. Which, due to them having no real social media presence outside of them, was generally seen as them removing the one public arena players had to directly protest to the company that wasn't some random forum. Frankly, I don't actually fault them for deleting their forum - it was rather rancid - but it was done at a bad time and handled poorly.

40k issues: Lest any think otherwise, 40k was facing very similar problems to warhammer: rising prices, bad lore, terrible balance, and poor community management. Frankly, the only reason AoS gets as much heat as it does is that it happened first, and allowed GW to course correct for the changes they were planning for that game.

In sum, in the leadup to the end times, GW had done a great job of alienating, or at best annoying, a large portion of their most dedicated fans, which - as I have said - led to the end times becoming an emblem of the high-handed and out of touch company GW had become. The result for the end times is it never, as a product, got a chance to be its own thing. Beyond what people think of the models, or rules, or lore associated with it, good or bad, it was always be for many "Kirby's attempt to turn my hobby into an expensive toystore".

[BTW, was I getting a bit to Mike Duncanesque with this post? by the final line it felt like I should start shilling for audible.]
 
If I could summarise the first part of Chapter 2, then I think "Disappointment" and "wasted potential" would be the most concise and accurate to my feelings. I'm not going to make a post today, but there was so much good build up that just... sputtered out. It's like a firework that you think is going to explode with a flashy bang, but instead it produces a pitiful whimper of what you expected. I think my next post is going to be more... irritated.
Welcome to the End Times.
 
The result for the end times is it never, as a product, got a chance to be its own thing.
While fan resentment probably played a role, there is a much bigger reason ET never became thing: AoS came in a few months after the last ET book and rendered ET obsolete, way before people could even begin to adjust to the major changes to the rules introduced in various ET books.
 
I'm taking a break from Chapter 2 to have an outburst. A swarm of Spirits attacked Belanner and his bodyguard of Swordmasters of Hoeth, and the passage literally says this:

"The Swordmasters' weapons were useless against these foes"

Swordmasters of Hoeth. Who went into Sylvania expecting to fight undead. Their weapons failing to strike spirits.

I cannot describe the rage brewing inside me right now. It's like I'm rolling down a hill of rage.
 
If only Saphery had something to even those odds...

Nah, nonsense, who ever heard of an elf using magic?
Yes, Belanner countered it and killed them, but that also spelt his doom. I'll specify more when I actually get around to it, but it was the stupidest thing ever.

I'm almost done with the chapter, but I can't bring myself to finish it right now. I fucking hate it. I'll get around to it when I get around to it.
 
I can't handle it. I hit the plot twist in Chapter 2. A hint on it for those who know, it's about Teclis.

My heart can't handle these consecutive blows. Words cannot express my feelings.
 
I can't handle it. I hit the plot twist in Chapter 2. A hint on it for those who know, it's about Teclis.

I don't want to drive you to despair but I think the others will agree with me it's not even the worst thing happening to the High Elves.

Seriously as an unbashed Elf/Eldar fan, End Times: Khaine made me very angry.
 
I think everyone knows about Malekith. If it's something else then I'd be pretty worried. What could be worse than what happened with Malekith?
 
Nagash Chapter 2: The Ritual
Nagash Chapter 2: The Ritual

Let me be clear and transparent with you from the beginning. I despise this chapter and everything it represents and will not give it any respect. You might notice me dashing through things so I can get it over with, but I think I will just mention my feelings in the review section instead of doing a play-by-play. The reason for this is that a lot of the chapter's contents is stuff that doesn't matter in the long run. None of it matters. It's all padding to the utterly depressing failure of a dramatic climax that is the revival of Nagash.

Oh yeah, I'm not even bothering to hide it. The villains win and Nagash is revived. Let's just get this over with.

The beginning of the chapter is an overview of things as the year of 2524 IC wears on, particularly what the other polities know about the machinations of Arkhan and Mannfred and what they have. None of them hold the full picture, but many of them know about it and yet are busy with their own things. This includes Gilles who noticed the destruction of La Maisontaal, the Council of Thirteen who learnt of the Fellblade's disappearance, and of course, Hans Leitdorf, and it is here that the perspective shifts to him after his Knights have finished slaughtering the rampaging Beastmen herd that attacked the weakened Heldenhame.

Hans left for Altdorf because he knew his Knights alone could not handle Sylvania's horrors, so he thought to seek help from the Emperor. Unfortunately, the Empire is besieged, with Beastmen causing chaos all over Talabecland and Reikland, zealots, flagellants and doomsayers wandering the streets calling out for the End Times and the forces of the Empire marching north to fend off the oncoming invasion, no forces could be spared to assist Hans in his mission of vengeance into Sylvania. Hans met the Emperor and yet for all that Karl Franz had heard his pleas he could not answer with an affirmation but a simple reassurance that he should wait. So wait he did.

Then Hans was awoken one day and rushed to the Imperial Palace where he was informed that the Emperor had left north, so Hans was understandably irritated, until he met the guests present in the palace. Three Elves, two male and one female, two armored and one not, and possessing such an infallible arrogance that came of their surety of their superiority, only the woman (Eldyra) granting him even a ghost of a bow. They're really laying on the insufferable arrogance of the Elves unbelievably heavy in this book and I'm already sick of it.

From here, Hans hears that the Elves are dedicated to retrieve someone within Sylvania, although they deftly sidestepped every mentioning who that person was, and that they would like to seek aid from the Empire, as much as it clearly seemed as if it galled one of them (Eltharion, who stays silent and brooding due to humiliation from asking aid from primitives). Hans then realises that "Karl Franz's expert statesmanship" strikes again, where the Emperor managed to organise a coalition between Empire and Elves without ever being directly involved in the actual force projection but connecting them in a way that undeniably left Hans in the Emperor's favor without having to expend his personal forces. Hans did not care that he was manipulated, it would all serve to achieve vengeance.

Unbeknownst to them, several other forces were also converging on Sylvania. Lord Araloth of Talysn was leading a host of Asrai to Sylvania to save Aliathra at his own Queen's request, for he held absolutely no attachment to the High Elves or to the Everqueen, but he was beholden to his Queen Ariel and his Goddess Lileath. Araloth had ever been able to use his Goddess' gift to see hope within the future, but now all he sees is darkness, so while the Glade Lord was ever the person to crack the dark atmosphere with a jest or jape, he was inordinately quiet on the journey. The host only ever stopped in their path to slaughter any Beastmen they came across, for many of them lost kith and kin to them, and they would never pass them by without bloodying their blades with the beasts' lifeblood.

As the Asrai advanced from the west, from the east came the Dwarven warthrong of Karak Kadrin under the leadership of the Slayer King Ungrim Ironfist. Several days earlier, an Imperial Herald arrived with a message sealed by Emperor Karl Franz indicating the plight of the Empire at the hands of Sylvania and a request beseeching aid from the ever loyal Dwarven allies of the World's Edge. Sylvania had ever cast a shadow on Karak Kadrin, and Ungrim knew the Dwarves would be targeted after the vile undead were done with their mortal kin. Ungrim also knew that the Elven Host that had been mustered to venture into Sylvania did so because of what had occurred at Nagashizzar where Thorgrim's forces failed to save Aliathra from the clutches of Mannfred. Ungrim's council of Thanes advised against venturing to aid their allies, for they were beset by their own troubles and they could simply ride it out, but Ungrim was not satisfied with such a conclusion. It was time to prove to the world that the Dwarfs were still a force to be reckoned with, and Ungrim would not back down from his Doom.

From the north came the last of the forces arrayed against Sylvania which held no similarities to the disciplined ranks of the forces of Order. These were the Beastmen, led by Malagor the Dark Omen, under order by the Dark Gods to destroy Arkhan the Black. Malagor did not fully know for what purpose he was sent, but he cared not because the forces of Chaos were waxing and the dawn of the beast was arriving, so he had marshalled his forces to assault Sylvania. Malagor had intended to destroy Arkhan earlier, and he had come close at least three times, but the unruly nature of his horde meant that he could not fully control them. When Malagor's army had come across the ruined wall of Heldenhame, Malagor could not contain the rampage of his blood hungry horde and a significant portion charged into a mass of rage fueled plate armored knights on the charge. Malagor had thought this would result in the disfavor of the Dark Gods and punishment, but they seemed to favor him still, and the whispers continued to push him to Sylvania at the head of his army, still of considerable size.

Mannfred knew immediately of the five armies that were converging on Sylvania thanks to every eye and ear in Sylvania belonging to him, so he instantly knew of the exact size and composition of each force as well as who the leaders were. Mannfred was amused rather than worried, taking it as a compliment that so many forces would charge against him. Yet, this was not the time, so he had sent for his captains to devise a strategy that would break these forces apart.

By the way, at this point I had expected there to be a super climactic, exciting final battle where all five armies converge in Sylvania and the forces of the Undead would be hard pressed until Nagash is revived and turns the tides of battle, and that we would get awesome scenes of Eltharion and Araloth fighting back to back in desperation, Ungrim's host fighting side by side with the forces of Tiranoc led by Eldyra, and the Knights of Sigmar's Blood charging into infantry formations against both rampaging beasts and undead hordes. I had high hopes here.

Those hopes were almost immediately dashed, because this chapter goes downhill by this point.

The narrative is currently focusing on Mannfred's internal narrative as he assesses the forces arrayed against him. The forces were not united aside from the Knights of Sigmar's Blood and the High Elf host, if they were they would crush him. He was not worried about the Knights, High Elves or even the Wood Elves, but he was worried about the Beastmen thanks to their sheer number and Ungrim for both his numbers and sheer power and discipline. Mannfred had taken great care to not offend Ungrim enough to get the Dwarf to mobilise his forces against the Vampire, so he was the only force that Mannfred truly feared. But in this case, Mannfred had a plan.

And spoiler alert, the plan works perfectly because Mannfred is the villain, and if you're a villain you get unlimited narrative power.

Meanwhile, Arkhan doesn't give a shit about the invaders, he's in the Nine Daemons stone Circle in the Glen of Sorrow, a nexus of the Geomantic Web that is said to be formed from the calcified remains of nine Daemons. Arkhan does not know if it's true, but it's as good a place as any for the ritual.

From here I'm gonna go fast because I don't give a shit.

Mannfred first sets his hordes of bats and terrorgheists and other flying troops to harrass the flanks of the Beasmten hordes to push them eastwards. This succeeds. Mannfred then cuts off Ungrim's scouts and Gyrocopters who were attempting to scout to acquire a lay of the land, and the trees and creatures of the crypts rose against the forces of the Dwarfs not to take them down, but to bog them down. This succeeds. The Beastmen are herded onto the Dwarfs, the Dwarfs see the Beastmen, the two then start fighting, creating the Battle of the Red Cairn, which is like two pages so I'm not saving you from a lot by skipping over it.

The Dwarfs win after two days and a night, breaking the Beastmen horde and causing them to flee. Out of every ten Dwarfs that marched to Sylvania, eight were dead and another one was too injured to hold an axe and a shield. Ungrim's Slayer Oath wars against his Oath of Kingship, so he orders a retreat to Karak Kadrin. Two of the Five Armies are obliterated, just like that. This is what you should expect.

Meanwhile, the forces of Araloth's host were being attacked and harried by another force, this time in the form of corrupted spirits and ghosts led by Kaliedra the Queen of Sorrows, a Banshee from Emperor Sigismund's time. Many of the Elves had their souls plucked from their body, and many of the host's Spellweavers found their spells disrupted by the foul magics conjured by the corrupted forests of the land. Only Araloth was immune to the depredations of the Spirits, for he was blessed by Lileath and his soul and heart was strong and full of resolve, so his followers took heart from that. Few, if any, of them knew that Araloth was indeed worried over his own mortality. Naieth the Prophetess had given him a parting hug, and there were few things more ominous than a Seer's parting embrace.

Araloth then decided that since there was clearly an intelligence behind these attacks, then they needed to find it. He instructed his Spellweavers to cast from the Darkest of Magics, and none of them were particularly experienced or tended to delve into the field. Three of them perished, as many of them were driven mad, and only the seventh managed to endure, leading the host to the Banshee Queen's lair, where they drove to the Ghoul Wood to slaughter the spirits with Daith forged weaponry. The host, victorious, then ventured deeper, where the locket that Alarielle the Everqueen had granted Araloth to guide the host to her daughter began to hum more vigorously as they got closer. Then, as the moon broke through the clouds, did the host come to a clearing where a slender elven woman appeared.

Araloth instantly embraced the woman, and while many of his host were suspicious of this woman and suspected some sort of trickery, many could feel the divine grace with which she exuded was clearly that of a Goddess. Whatever Araloth and Lileath said to each other was not clear, but Araloth did not look happy. Accepting whatever request she had given him, Araloth told his host that they would move on to something else, and Lileath crushed the locket that Alarielle had given Araloth, creating a portal to somewhere else. Some of the host still remained suspicious, but they would follow Araloth anywhere, and if this woman was a fake, then they would make sure to release their Lord from his bewitchment. The host enter the portal, and the third of the five armies is gone.

By this time, the Dwarven Rangers had reached Templehof where the forces of the High Elves and Empire Knights were stationed to tell them that they had retreated. The combined force had already moved on, but their advance was slow, as they had to make sure that there were no traps and that they knew exactly where Aliathra was. Belanner attempted to divine the exact location from which the silent song was originating from and Eldyra's forces went out to scout every nook and cranny and annihilate any forces hiding or spying on them. Grandmaster Hans was chafing at what he saw as a slow advance, and every time he brought it up with Eltharion all he received were polite but firm rejections. Hans could not stand his allies' contempt when the Knight held his own stake in the matter and should have been privy to the command process.

Irritated at such dismissal, The Knights charged ahead, so much so that their rearguard was as much as five leagues apart from Eltharion's vanguard in the Village of Klodebein. That was when Mannfred struck.

I'm not even going to bother. When I first began this chapter, I thought Chapter 1 was developing Hans Leitdorf to be a significant and interesting character that they would develop in the second chapter when they brought him back. But here, any tactical brilliance, military strategy or abilities he had were completely stomped underfoot just like all my hopes as he's ambushed by Mannfred's forces in perhaps one of the most obvious setups I have ever seen. Even the fight was utterly awful, where Hans charges an entire group of cavalry at an open and exposed Mannfred only to be surprised by skeletons popping up out of the ground with spears at the ready to create a makeshift palisade that slaughters his cavalry. A fucking Grandmaster of a Knightly Order dedicated to Cavalry fell for one of the most obvious cavalry traps that I've ever seen.

I'm not even going to bother explaining what's happening. The Knights get slaughtered, Mannfred kills Hans offscreen and we get to see his drained bloodless corpse hung over a tree when Eldyra's force eventually arrives at the village. Hans' corpse has "And there was one" carved on his forehead. Five armies. Down to one.

Geheimnisnacht has finally arrived as the forces of the High Elves, the Stormraker Host, finally converge on the Nine Daemons, following Aliathra's silent song. Mannfred is incredibly frustrated. He needs to be in the stone circle to interrupt the ritual for his own desires so he doesn't want to personally fight them, but all of his captains are proving inadequate for the task of dealing with the increasingly determined High Elves. As the Asur get closer and closer, they are starting to realise that the mission is growing more and more suicidal, and while none of them were told their target was the Everchild, the increasing grimness of the situation has led them to start to connect the dots.

"For a time, the host was still and silent, but then one elf, a noble of the Court of Seledin, swept his sword flat against his chest in the ancient Yvressi salute. Iselendra yevithri anthri, he proclaimed: by our deaths we serve. As Eltharion watched, a ripple of motion spread across the assembled host as the salute was echoed by every warrior gathered there. His heart full of warrior's pride, Eltharion returned the salute, and gave the order to advance." Page 152

This would be a nice moment if everything surrounding it wasn't awful.

Tune in next time for the Chapter's conclusion in the "Battle of Nine Daemons", where the awfulness reaches a crescendo of horrific that puts everything before this point to shame.

I hate this. I need a break.
 
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Well that's a letdown.

You know, up till now I was thinking there was an actually salvageable story somewhere in here about Arkhan and Mannfred's Excellent Adventure. If this had been unconnected to the End Times as a whole...and maybe been slightly better written...and had just remained about Mannfred and Arkhan having wacky hijinks, fighting Brettonians, Skaven, and Imperials as they try and resurrect Nagash while plotting against each other, you could have a pretty good story. Even if you still had them succeed, if this were a standalone plot it could serve to shake up the setting and introduce some cool new faction elements for the Undead.

So yeah, I guess if you changed almost everything about this it would be good.
 
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