Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

Voted best in category in the Users' Choice awards.
There's two tracks that we've had in the past couple updates that I want to talk about so I guess it's time for another round of The Music of Final Fantasy.

First, Hunter's Chance. Cool tune. Funky time signatures. To elaborate: most of the tune is very straightforward 6/8, with only a few bars of absolute terror to transition to the B section. The piano score writes it as 7/16 and 4/8, if you're listening to it and just feeling the rhythm you're going from a slow rolling triplet feel to a crashing, almost tripping over yourself rush to the next section. To use numbers you're going from 3 eights per beat to...2+1.5 and 2+2. It's quick, it's tumbling, it's acrobatic. And the B section is so wonderfully primal thanks to the open power chord it lands on (P5 aka Perfect 5ths) for the strong beats and minor 6th on the weak beat. And the instrumentation! A visceral synth for the melody in contrast to the piano (chords) and DRUMS DRUMS DRUMS. To me, this is basically Zidane's Theme since the actual Zidane's theme sucks and is dead to me :V

It's a good tune. I like it.

Also very nice is Freya's Theme. AKA wherein Uematsu shamelessly rips off pays omage Philip Glass' Glassworks. What's basically going on is abusing the fact that polyrhythms sound cool - this piece revolves around the 3:2 polyrhythm, as in you have both straight eights going on at the same time as a triplet eights, which produces a very interesting composite rhythm which sounds a bit like the phrase "hot cup of tea."

What sets Freya's Theme apart from its inspiration is the instrumentation and layering. Harpsichord provides the polyrhythm framework (harpsichord is a great instrument to provide rhythmic framework because of the very sharp articulation of its played notes). And on top of this you have a mellow clarinet/flute providing the melody. I also would like to pay particular attention to the B section, where we have a sustained pedal come in. Since Uematsu really favors woodwinds for the FF IX soundscape I am going to plant my flag and insist that this is in fact a contrabassoon, because there's a lot of fundamental and not too much in the way of overtones. Anyway, it provides...how to put this. It's the capstone to a very tragic and melancholic track, adding just a hint of menace and unease.

If I had to sum it up in one phrase it would be, "anguished tears in the rain." What a great track.

Also, you should all set aside some time to listen to Glassworks. It's neat.
 
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I also would like to pay particular attention to the B section, where we have a sustained pedal come in. Since Uematsu really favors woodwinds for the FF IX soundscape I am going to plant my flag and insist that this is in fact a contrabassoon, because there's a lot of fundamental and not too much in the way of overtones. Anyway, it provides...how to put this. It's the capstone to a very tragic and melancholic track, adding just a hint of menace and unease.

Holy shit, I never heard that super low long base sound before. I knew there was more to it then the high light percussion and woodwind melody, but now that you point it out I can hear exactly when those long low tones show up and just haaaaang for a long time.
 
I mean, executives failing to understand their own industry is very common; dare I say, it's more the rule than the exception, to the point one might wonder if most industries wouldn't be better off without any executives. So, this all seems entirely unsurprising to me.

It is especially fascinating with Squeenix, though, given things like a Tomb Raider game that broke sales records being considered to "underperform".

edit: just to check my memories, it didn't so much 'break sales records', but still, it sold 3.4 *million* in the *first month*, not counting digital sales, and this was considered "underperforming". How utterly unrealistic.
 
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Holy shit, I never heard that super low long base sound before. I knew there was more to it then the high light percussion and woodwind melody, but now that you point it out I can hear exactly when those long low tones show up and just haaaaang for a long time.
I love more than anything that my musings have caused people to listen to the various tracks with fresh ears and are discovering new things they haven't heard before.

Yeah, the addition of the bass is such an inspired move, adding so much depth to the track. And when it goes away the track is so much lighter and brighter, like the clouds parting for a brief, solitary moment.
 
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they made Terra Red/White/Black and Cloud White/Red/Green, what are we even doing here
...How the fuck does Terra count for black?!

Like, Green I can see for Cloud - protecting the planet and all that, so you go green for growth and life. It completely misses the mental aspect of FF7 that's so important to his arc, but missing the important parts of Clouds personality is common so I'm exhausted but not surprised.

But Terra? using Black? The fuck is going on there?!
 
I don't know about Black, but you could spin Red as being a representation of her Trance state being more violent and aggressive, or her aptitude for destructive magic in general?
I think the logic is that of breaking free from restrictions and controls, like the mental bindings put on her at the start of the game.

...But black though? Seriously, what are they smoking at Wizards?
 
It looks like the idea is to depict Terra post-World of Ruin, so they gave her a revive mechanic to represent her going around finding her lost allies and reuniting them for the final battle, and Black is traditionally the color of revival mechanics and also of trauma and stuff. It's... Shaky, but I guess I can kinda see it.
Discussing Tidus is still spoiler at this point, but I think Ester Y'Shtola is actually pretty spot-on by contrast.
 
I guess I can see clouds colors if I think about it. Red for his quest for vengeance, green for the Mako infusion since that's quite literally the power of the planet. The white is giving me trouble... But I suppose it could represent Genova's influence, not so much lawful inclinations or actions but control being imposed. I'm definitely reaching though.
 
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I guess I can see clouds colors if I think about it. Red for his quest for vengeance, green for the Mako infusion since that's quite literally the power of the planet. The white is giving me trouble... But I suppose it could represent Genova's influence, not so much lawful inclinations or actions but control being imposed. I'm definitely reaching though.
White because he's the protagonist of the game. Also Soldiers in Magic are generally White-aligned.
 
In limited defense of these color choices, it looks like those four cards are going to be headlining Commander decks themed around their respective games, which means the colors need to match not just the character but the game as a whole (or subset thereof, for e.g. the VI deck being about specifically the World of Ruin) - so some things like "why Black for Terra" probably come down somewhat to those colors being needed for other cards in the deck (e.g. I'd bet pretty heavily on Terra's deck containing a Kefka card).

of course all of this is downstream of commander being an absolute blight on magic's design process, edh should've stayed an unofficial format working with what was already there, i will die on this hill
 
In the interview where they revealed the commanders and discussed their reasons for designing the way they did, they mentioned that because of their World of Ruin fcus, they wanted to make Celes, the protagonist of the WoR, the commander instead. Later, they decided to make all the face commanders the heroes instead, but... this Terra? This Terra is just Celes wearing a Terra cosplay! Celes is the one more tainted with Black from her past as a former conquering general! Celes is the one who's always bound herself to the duty of White until Kefka's sins were finally too great! Celes is the one who holds onto hope and reunites the party!

I'm hoping like hell that they'll have a main set version of Terra, some sort of Temur spellslinger or whatever, because this card just feels like a disservice to the unique character arcs of both Terra and Celes. The gals are not and should not be interchangeable.

Cloud, on the other hand, I'm actually pretty content with his card as a representation of early-to-mid game gestalt Cloud. I agree that this Cloud, by himself, is definitely Mardu, but as a leader of eco-terrorist AVALANCHE, he absolutely needs Green. Like. Aerith, Tifa, and Barret 1000% can't exist without Green. Cloud's core drive of ambition because of a deeply-felt insecurity is a Rakdos that ultimately places more emphasis on his Red buried emotion. Like, the perfect Cloud commander would be every color but blue because Vincent and Yuffie are pretty black, but they're optional and more importantly this is a beginner product. Four-color mana fixing is just too expensive (by Wizard's own made-up rules but still) and inconvenient for new players.

Plus. Like. The way Cloud wants you to make him specifically big and strong, even though he's a go-wide commander because Final Fantasy is a party game and he needs his friends to fight with him... It's so perfect for Cloud's need to be the expert SOLDIER who's definitely the coolest person in the party, forget the possibility of putting all that cool materia/equipment on someone else. He even rewards you with treasure or it! Like the cold-blooded mercenary (job experience: two missions) he very definitely is.
 
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It's hilarious to see that awkwardly blue Terra art on a Red-Black-White card right next to a Cloud who has been carefully set on fire and arranged in front of the bright moon and a green-ish sky to hit his Red-White-Green quota.
 
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Not inaccurate but I think if you called Y'shtola a "cat warlock" to her face you would quickly lose your own.
I'm pretty sure its a "trying to avoid using terminology unique to the guest franchises in keywords, so the new cards will play well with the MTG-branded-only ones" thing. Mithra from FFXI will probably get the same keyword, as would any khajit in an Elder Scrolls set
 
I'm pretty sure its a "trying to avoid using terminology unique to the guest franchises in keywords, so the new cards will play well with the MTG-branded-only ones" thing. Mithra from FFXI will probably get the same keyword, as would any khajit in an Elder Scrolls set
This is true, but for Universes Beyond it's relativley common to introduce new creature types: you have Necrons and Tyranids in the 40k precons, the Time Lord type in the Doctor Who ones, the Bobblehead type for artifacts in the Fallout precons and so on.
Though for cases where MtG has a close enough type they usually just use that, see Cloud being a Soldier Mercenary (and I'm betting that at least one version of Squall will have this exact type in the Standard set).
 
I'm pretty sure its a "trying to avoid using terminology unique to the guest franchises in keywords, so the new cards will play well with the MTG-branded-only ones" thing. Mithra from FFXI will probably get the same keyword, as would any khajit in an Elder Scrolls set
Me explaining to Y'shtola how MTG terminology works but every time an astral soul lights up it gets faster.

 
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