Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

Uh, who's that a painting of in the back? Queen Brahne, or one of her predecessors who had a different royal style?
I'm going to guess that's a predecessor, less because of the fashion sense, and more because of the pet cat(?).

It is considerably more petite than the one in Brahne's concept art (well, one of three or four pieces of concept art she has).
 
This was a treat! And Yeah, even from Maxima I got the impression Vivi was cute and-

Vivi: "How do you prove that you exist? Maybe we don't exist..."
*points in horror*
…Okay…Normal people don't think like that…That's some staring into the Abyss thinking kid…
I think I need to find out how to exchange my ticket now.
 
This was a treat! And Yeah, even from Maxima I got the impression Vivi was cute and-

Vivi: "How do you prove that you exist? Maybe we don't exist..."
*points in horror*
…Okay…Normal people don't think like that…That's some staring into the Abyss thinking kid…
I think I need to find out how to exchange my ticket now.
Oh shit, that actually reminds me. @Omicron you mentioned watching the opening movie, is it ok to post the character splash screens here, at least for the cast members we've met?
 
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Did you check Vivi's ticket in the Key Items menu? It is very obviously a fake to anyone who's been paying attention to the plot.

In fact, many Key Items in this game can be examined.
 
It's a shame that they didn't use the chocobo cannon from tactics. Also I love the skill system from this game. It encouraged my collect everything OCD, but it was still a lot of fun finding everything. Sometimes frustrating when seeing a gap in your skill list, but very satisfying when you closed that gap. One thing to keep in mind for this one is there are a lot of mini-games that you get one shot at. You are going to want to double down on you extra saves. Also there are several semi-interactive scenes that you can tweak just based on timing. Nothing plot critical, but there are some funny shenanigans and some useful items to be had.
 
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It's a shame that they didn't use the chocobo cannon from tactics. Also I love the skill system from this game. It encouraged my collect everything OCD, but it was still a lot of fun finding everything. Sometimes frustrating when seeing a gap in your skill list, but very satisfying when you closed that gap.
Also interesting tactically, because it means you might want to keep a weapon or armor with objectively inferior stats on a while longer so you can get its ability learned before moving on to the next piece of kit that might have better attack/defense but a less useful learnable skill attached.
 
Making the most of your skills and equippable passives in this game is important, because enemy AI in this game will change its attacking logic if you show up to a fight with status or elemental immunities.
 
Eeeeeeee it'shereit'shereit'shere! :D
Hm. Pity I don't have any popcorn. I have some ice cream, but the weather has that sounding not super appealing. Eh. Well, whatever, on with the reading!

Omicron said:
and it promises to be "one of the…" You know the rest.
...I don't think I do, actually?

Hello again, dear readers.
[waves enthusiastically]

though in both cases this just results in Cinna yelling at us and Zidane turning it back to neutral.
Well, IIRC, each way also drops a chest (that is, two total) into the engine room. I forget what's in them, though.

Thank you for reading.
Thank you for writing!
I mean, I'm still interested in what you make of X (and seeing X through the lens of your work past where I played), seeing what you make of XII, which IIRC I did at least get to the final boss of, and seeing the thread cover games past that; this has in general been interesting and I expect will continue being so, so I don't plan to stop following the thread after you finish IX.
But this is so exciting, eee! :D Great opening, nostalgia and vicarious joy and "Oh, interesting point/take" and whatnot all together and the graphics still look nice and, well. I enjoyed the update. :D

Zap Rowsdower said:
Edit: also worth noting, this was the age of instruction booklets. The one for IX gave each character a quote that summed up their personality that the writers would have presumably expected the player to have seen before starting the game. Which also spoiled who the playable characters would be in the process, but I'll just give the quotes for the ones we've seen.
IIRC, if the game is left on the title screen for long enough, it will start cycling through slides of the characters with their quotes.

RubberBandMan said:
By the way, if you leave it on the title screen for a time, it'll run sorta character introductions, a shot of them and a few words.
Right, that.

Like FF8 and FFT it's got stuff to show off if left in a display playstation at a game store.
Might also be to act as a screensaver?
 
But here? Here you can practically feel an unseen Dungeon Master facing four people from behind a DM screen, starting the story with the thief in his club of gentleman thieves (well, """gentlemen"""" but yk), doing just enough to get the hook in before moving on to our mage, our fighter, and our healer. Garnet's joy at swinging on the line is infectious in part because it speaks to that unbridled joy of a player finding a creative way out of a pickle for her first big adventure.

Zidane isn't even a scare-quote gentleman, he's an actor. :D

Still, this suggests that Tantalus aren't typically in the loud heist business (being a famous theatrical troupe) but I'd be unsurprised if they run pickpockets on the audiences, that sort of thing.
 
Hm... I believe I managed to get 4/5ths of the way through FF9 back in the day, and then quit, without ever realizing this 'learn skills from equipment' thing was a mechanic.

I'm already learning valuable information!
 
Wild, isn't it? This is my blog, btw. Every time someone spreads a rumour about a new FFT remake, I'm there crossing my fingers going, "This time, translate the sound novels. This time, translate the sound novels!" They're probably the one, weird, Final Fantasy tie-in I'm most attached to, and we've covered so many weird ones that they have their own directory. We're currently knee-deep in three and a half million Chocobo games as we try to mop up even more spinoffs we've missed. I do not begrudge you sticking to the numbered titles!

I'm glad to see another long-form writer trying to take on the entire Final Fantasy series, and I quite enjoyed your final thoughts on FFT! I hope you enjoy FFIX coming up, that's one of my favourites.
What type of arcane summoning ritual did I invoke imao.
I do hope for a tactics remake because I feel like there could be a lot of small things done to improve it.
 
This is one of those 'but thou must!' choices like trusting Cait Sith at the temple of ancients (or reading further, being Puck's slave.) No matter how often you say you're trying to kidnap Queen Brahne, the game won't move forward until you say you're going to kidnap the princess. It does change the response line depending on how far you take it.
If I remember right, you can choose to say you'll be kidnapping Queen Brahne something like 50 or 99 times and get an early appearance of Ruby, as she busts in wondering what's taking so long.
 
Hm... I believe I managed to get 4/5ths of the way through FF9 back in the day, and then quit, without ever realizing this 'learn skills from equipment' thing was a mechanic.

I'm already learning valuable information!
Probably not nearly as bad as didn't-know-what-they-were-doing-kid-me trying to extensively level grind in VIII, but that does sound like it'd make the game significantly more difficult.
 
If I remember right, you can choose to say you'll be kidnapping Queen Brahne something like 50 or 99 times and get an early appearance of Ruby, as she busts in wondering what's taking so long.
The first few times, Baku will pull out a Brahne puppet instead of the Garnet puppet and say "That's right! we're kidnapping the fat-ass butt-ugly Queen Brahne - wait what am I sayin'?" (Yeahhhh...) After awhile, he'll just cut to telling Zidane to quit joking around. After 64 tries, Ruby will burst into the room to yell, and I quote, "Zidane, I reckon yer more stubborn than a grumpy mule!" You can keep repeating the question after that but it goes back to Baku telling Zidane to quit it and there's no further jokes.
 
Obviously IX is not forgotten. [...] And yet… It's impossible to escape the feeling that it is the small, unassuming child of the family. The overlooked one.

How do you know somebody is a FFIX fan? Don't worry, we'll tell you.

What I recall most of all about FF9 is a feeling. An atmosphere. A game whose aesthetic sensibilities are polar opposites to FF8's; a return to a kind of fantasy that was not, for me, my first exposure to Final Fantasy, and so was strange and novel, even as it may have been more familiar to a general audience.

I'm not going to say that anyone claiming that IX's return to stylized high fantasy after VII and VIII are wrong. But...

The Tantalus Theatre Troupe

I just want to note that "Tantalus" is a fantastic name for a gang of thieves.

Vast towering cities, airships flying over the mists, a distinct Early Modern vibe to it all. It's too short for us to learn anything much, but it's enough to inspire a feeling - some grand adventure is about to start, in a world perhaps more magical than we're used to.
This is FF9's first big surprise: We are starting in an airship. Its wooden hull and elaborate towers evoke the great ships of the Age of Sail, though this one lacks sails - it is driven by some other, unseen means. It's also much larger than such ships ever were, almost a floating castle unto itself.
our little party lands in the airship's engine room, which gives us a neat look at what that thing is running on. It looks like… A giant bellows?
It contracts repeatedly, pumping something somewhere, and steam is involved in the process somehow. Very curious.

Shocking surprise, IX also has my favorite version of airships. Huge, baroque constructions of wood and brass cruising over an eternal sea of mist. Tremendous Edge Chronicles vibes.

Ah, gorgeous, gorgeous PSX pre-rendered backgrounds. How I've missed you.

IX has far and away the coziest envronments of the PSX titles, which we all know is the true measure of JRPG quality.

No "spending half an hour wandering around campus before we even get into a fight" this time around, the game is introducing us to its combat within about a minute of the first cutscene.
The four-man party is back. No longer will we be shackled to three-men party comps that incentivize every character to be a generalist because there isn't enough room for specialization!

No offense to FFVIII, but as far as openings go, I feel like IX blows everything up to the raid on Dollet out of the water. Overall the pacing of IX's first disc is great IMO.

This is Setzer and the opera from FFVI, is what it is! And you're making me play as Setzer! The ignominy!

While Setzer's probably the closest FF-related comparison you could make...but there's an even closer, non-FF one you might think of for Zidaine and someone else that you might have noticed.


a knight standing guard next to the royal pair
we transition to a new cutscene, and a new character.

No spoilers, but Vivi and Steiner are two great characters. There's a good reason why whenever the cast of IX is brought up, "VIVI MY SWEET CHILD" and "clank clank clank CLANK CLANK CL-" are usually the first ones mentioned.

"humanity" in Final Fantasy IX turns out to be a broad concept, and we find nobles who are dog people, bird people, a kid who's literally a hippo… There are fish people, too

Tremendously huge fan of the abundance of goofy OG, Dragonball-esque animal people. Sometimes your neighbor is a fish. Sometimes the president is a dog. Why not?

King Leo and two of his hench… hippos? Aardvarks? I think they might be aardvarks.
The Head Chef of the Alexandria Castle kitchens is a Lickitung!?

And sometimes they're something even weirder and unexplained. Why not have the Tantalus mooks be weird pincer handed hooded goons? Why not have the chief be a weird-ass munch monster? I love it.

The uniform of the Alexandrian soldiers.

Literally just Cammy.

There has never been a Final Fantasy game where two potions or 100 Gil was critical to success even in the early game.

There *is* a sidequest that involves item pickups hidden all across the world environment, fyi. It's not too onerous, but let us know if you want any more info.

This game barely makes any more sense to me today than it did when I was ten years old.

Tetra Master is hot garbo and can safely be ignored. Also, it really bugs me that almost nobody calls it "Tetra Master" ingame; they mostly just call it "the card game". How bizarrely oblique.

This… Seems to be skipping over most of what would be the actual plot of the play. Are they performing an abridged version or something?

Clearly it's a racket to keep people on the hook by only performing 30 minute increments of the play to ensure they come back next year. Not content with thievery, they've also invented padded out watchbait cliffhangers. What rogues.

I honestly find that little touch incredibly charming.

That's basically this game in a nutshell.


Blank gives Zidane an instruction consisting of a single button input, either a face button or a directional arrow. Each option corresponds to a specific choreographed movement; and entering it correctly leads to a cool exchange of 'blows' while fucking it up causes Zidane to knock Blank over, all while a flamenco-styled tune plays and the crowd bobs along. It's surprisingly thrilling!

Is.....is this....the first good Final Fantasy minigame?!?

Blank: "What are you talkin' about!?" [He pantomimes.] "My helmet totally reeks! My armor's way too big… And my back's real itchy… The boots are wet… My gloves are all slimy… There's cookie crumbs in my pockets…"

Zidane: "Okay, I get the picture…
King Leo weeps! Steiner falls to his knees in horror and sorrow!
incredible use of the menu screen timing to convey how little respect this dude gets.
Steiner is running around the room trying to slap the damned bugs off him.

I want to point out that each of these moments have some absolutely fantastic physical "acting" on the part of the characters. It can't be understated just how well the character animations in this game sell the humor, the drama, and just the overall emotional heft of the game. In addition, even the timing on the speech bubbles, the way it'll cut off or but in on other characters, the devs really are twisting the medium in on itself to play to it's strengths.


I love this goofball so much.

Yep, you guessed it, Garnet jumps off the parapet, having sneakily grabbed hold of one of the ropes holding up the little colorful triangle that decorate the festivities. She swings on it, Tarzan-like, and Zidane realises that if he doesn't want her to escape, he has no choice but to do the same; he grabs his own rope, swings after her… And so does Steiner, though with less grace.
Notably, throughout all this, Garnet is clearly having the time of her life. Completely transformed from the sad, wistful princess at the show, she's smiling, taking ridiculous risks, and enjoying it all the while.

I believe that a large part of the answer to "which of the FF's from VII to X do you like best" depends on which brunette female secondary protagonist/love interest that you vibe with the most. They all have their undeniable charms, but Garnet has got to be my favorite.


She also continues to run so fast that she literally makes people spin by passing next to them, Looney Tunes style.

Aside from once again being peak physical comedy, the bandmembers have some of my favorite designs in the Tantalus troupe. They're these stylized greenish humans that look like something out of the Muppet Show, or that you'd find caricatured in a cartoon.

This includes one of the female member of the troupe, a blue-haired girl named Ruby who inexplicably talks like a cowboy:

To be fair, she *is* dressed like an Old West showgirl. I'd also not be surprised if turned out to have a Kansai accent or the like in the original script that they decided to turn into a southern drawl.

Also Zidane just can't stop flirting.

Zidane: "Wow, you're really athletic, Princess. I think I'm falling for you!"
Garnet: "This is nothing. I have been training to escape the castle, after all."
Zidane: "(Yeah, you're doing great!)"
Garnet: "(Hahaha. I have studied drama, you know.)"
Unfortunately Zidane forgets to turn on the charm at a crucial time.
At least until you remember that this charming rogue is currently pivoting opportunistically to "helping out" a woman he was originally planning to drug and abduct without a single moral qualm, and in fact seeming to find the whole thing great amusement.

I think why Zidane works (for me at least) is that everyone knows he's a flirt and a cad and treats him accordingly. Garnet especially is totally unphased by it, seemingly treating the whole thing with the sort of humor and self-assurance that keeps it in the realm of witty repartee and not weird, overly aggressive come-ons. She's a strong enough character that instead of the tropey "Kyaaa! Zidane you baka hentai!" stuff you'd find in worse games, you thankfully have a damsel-in-distress character that can interface with your flirty amoral rogue character without being totally turned into a prop. If Zidane is a scoundrel in the vein of Han Solo, then Garnet is Princess Leia.

Weaponized monsters!

FFII and IV had monsters explicitly working alongside rank and file soldiers. But I think this is the first time we see them used as actual weapons, airship mounted chocobo cannons notwithstanding.

I failed to anticipate and account for the difference in scope between IX's prologue and VII's Mako Reactor Raid.

I don't entirely agree. I think they're both very similar in scope and execution. You get an in-media rez introduction involving a act of criminal skullduggery that acts as a way to introduce our core characters and get a handle on their personalities in how they get along (or don't) with eachother. It's fast paced, and you get a broad look at the cultural and technological facets of the world the characters live in along with establishing familiarity with the antagonist. Lastly, they both end with an explosion.:p

Holy fucking shit this is so cool
am loving the aesthetic so far, the vibrancy of it, the colors of Alexandria, the weirdness of all these humanoid people.
The shift from character to character is also a really neat way to show us a breadth of perspectives on the plot and on Alexandria.
A pretty fantastic introduction. Final Fantasy is heading into a new direction aesthetically and vibes-wise here, though in many ways that direction is more classical than its previous flirtations with sci-fi inspired settings and story. There's a kingdom and a castle, a princess, an evil queen, a stalwart knight, a dashing rogue. But I'm very excited to find out how all these familiar pieces get rearranged in new and surprising ways. So far, what I would say about IX is that it is fun. Its characters are compelling, its comedy is genuinely funny, the game finally has a decent translation that even pulls off some solid wordplay with "Sir Rustalot," the action is top-tier.

I think the best endorsement I can give to FFIX so far is that this entire opening sequence puts a non-stop smile on my face from beginning to end, every single time I have played it.
 
Hm... I believe I managed to get 4/5ths of the way through FF9 back in the day, and then quit, without ever realizing this 'learn skills from equipment' thing was a mechanic.

I'm already learning valuable information!
Weird, I could have sworn there was straight up a tutorial about it at some point. I liked FFIX quite a bit, but I can see how not understanding the basic mechanics could make it pretty frustrating.
 
Two of my favourite FF musics are in this game actually; that flamenco music where Zidane mock-fighting Blank, and the Chocobo theme you will found further in the game.

These two musics never failed to cheer me up.

And Vivi is the most adorable character in Final Fantasy ever. No one else will ever compare.
 
My first encounter with Vivi was Kingdom Hearts 2 where child me was confused why everyone was so chill about the weird magic Heartless just wandering around town (and also got a bit genuinely freaked out from that one sequence where Vivi glitches out, multiplies and tries to kill you).

He seems a good bit cuter here.

Fucking same.

I spent all of Twilight Town thinking that Vivi was some kind of weird Heartless in a half assed disguise that was going to be a problem later.

Not helped by being the focal point of a ton of weird glitchy bullshit.
 
Vivi is my favorite FF character of all time. He's absolutely adorable, and you just want to protect him. Then he goes full magic nuke and vaporizes whatever you've randomly encountered and still manages to be adorable. He basically has a permanent spot in my party unless he has wandered off for story reasons. Also the only time I willingly put Steiner in my party is if Vivi is there.
 
Preamble: A Short History of Console Time


So, there's something I've touched upon before in this Let's Play, but not in a while. So let's refresh everyone's minds by quoting myself from Final Fantasy VII:

Article:
The evolution of 'barging into people's homes' in the Final Fantasy series is kind of fascinating. It FFI, it essentially doesn't exist; the only house you enter uninvited are plot relevant like Matoya or Sarda's homes, and they're old sages probably welcoming seekers from afar. In FFII, the main home you can barge into is Paul's, and he's the party's friend. The addition of more houses you can enter that just have people living in them is slow; even by FFVI, most of the houses you can enter serve a specific purpose. The richest man in South Figaro, for instance, has no reason to allow you to enter his home, but doing so serves as foreshadowing to the Empire's invasion of the town. Owzer's mansion is plot relevant not once, but twice. That weird old man near the Veldt just seems like a random kook until you visit him again with Gau. The idea that 'you can enter people's homes to check them for plot stuff or worldbuilding' has crept in progressively, but slowly - for the most part, if you just want to talk to incidental townsfolk to get random details about the world, you find them either in the street, or in the pub that's in every town and usually full of townsfolk.

FFVII really feels like it ramped that up to the extent where it really feels kinda strange. Cloud really can just go around, wander into people's homes, talk to them, search through their drawers, and no one bats an eye. And I think part of it is that each house is now unique? I've been screenshotting almost every interior building to that end, to show they all have their own individual pre-rendered background, they're each a lived-in place with its little touches of personality, and that makes it weirder that we can just walk into any given one like we own the place. And then steal the kid's pocket change.


This aspect - the "barging in people's homes to rummage through their drawers" that's often a cliché associated with JRPGs like Final Fantasy - was actually largely absent from the series until VII, and then didn't reappear in VIII (where Draw Points served as the stand-in for hidden loot). Even in VII, there was still a sort of internal logic to it; the fact that you can enter anyone's home doesn't make much sense, but at least the option to grab some gil from a kid's drawers is explicitly because the kid is asleep while you're doing it.

A useful intermediary point here is Chrono Trigger, which had a whole bunch of dwellings -- most of which did have plot purposes that put you there regardless -- that you could just straight up rob, which would put the introduction of that to Square games at least back to the SNES era.

And even at the time it was a known cliche: Phantasy Star IV, a contemporary of CT, essentially totally locks you out of doing that by informing you, should you try, that "It's not nice to look in other people's cabinets without their permission."

I suspect the culprit here, since it's not FF, is Dragon Quest.

Is.....is this....the first good Final Fantasy minigame?!?

No.


View: https://www.youtube.com/watch?v=NULN5MgsmUs
 
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Because there is no "v" sound in Japanese. It's all "b" (which means, that, yes, a Japanese speaker would pronounce a word like "veteran" as "beteran"...or "betelan" because of the "l" and "r" thing too).
Not to um ackshually you or anything, but there is a gloss for V sounds in Japanese now. They used to use the B row of Katakana to write and sound out V words, which is what you're thinking of.

I know this because of Sailor Moon, funny enough. They currently write V's name as ヴィーナス with a proper V sound, whereas back in the day it was ビーナス with the B sound.

E: Omi sees Goku in Zizou and Imma let him finish, but when you show me a monkey-like thief who's just shy of problematic with the ladies, I see Lupin III. :V

Steiner has deliberate design cues from Zenigata, too.
 
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It being called crazy motorcycle makes me wish it had some kind of giant crazy taxi arrow.

Anyway, yeah, Zidanes flirting is annoying, but usually not that bad outside one moment early on. The guy is able to hold a conversation with a woman where he isn't trying to hit on her and has plenty of dimensions outside of being a flirt, so he manages to avoid the worst parts of the archetype. Especially because the game focuses on the other aspects of his character as the story progresses.

Steiner! My man! Trust me you will learn to respect this rusty clanky knight. My man can fuck shit up. And yeah, Steiners kinda bumbling at the start. It takes a while, but he does have deepth beyond being a comedic character. But him and the knights of Pluto are indeed something of a laughingstock.

… and I just realised the pun there - Pluto being the 9th planet and all.

And Vivi. Oh dear sweet innocent Vivi. Best FF character, bar none, I will defend his ambiguously present smile.
 
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