Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

I guess it makes sense for Ovelia to have survived that, because I don't know how else Delita would have remained King.
She is the one who (as far as anyone knows) has royal blood, Delita is just king through marriage.
If they already had an heir and he had established his power base I'm not sure it matters that much
 
It should be no surprise that Ultima/Altima's first form inspired a lot of fan art. My interpretation of that scene was a little different - because Alma splitting off is using the same 'beams of light from above' effect that the Stone-based resurrection did, I always interpreted that scene as "the forces of light/good intervene, splitting Alma off from Ajora" because Alma is surely more like Rapha than Wiegraf.

Similarly, I assume that the 'Ramza was never seen again' is our current-day historian speaking for the record - of course Orran tracked Ramza or one of his associates down and got the full story.
 
I kind of like being able to blitz the end boss, especially here where Ramza and crew have probably specced themselves into being demon slaying badasses by dint of being the only ones dealing with all these motherfuckin' demons. Punking Ultima felt a bit like an Old Man Henderson moment, Ultima was brought to the mortal realm for less then five minutes, if that long, so probably didn't have enough time to properly "awaken" before getting ganked by someone who has unintentionally become a professional demon slayer.

Mind you, I'm not the type to enjoy "the challenge" of games, so take it with a grain of salt.

So, I could go over what chants Omi would have encountered in this update, but instead I'll just post the list of all the chants.

White Magic:
Cure: "Life's refreshing breeze, blow in energy! Cure!"
Cure 2: "Life's refreshing breeze, heal from the sky! Cure2!"
Cure 3: "Blessing breeze, blow in energy! Cure3!"
Cure 4: "Mighty breeze, heal from the sky! Cure4!"
Raise: "Spirits of life, return us! Raise!"
Raise 2: "Spirits of life, give a new life to the soul! Raise2!"
Reraise: "Inject life's energy! Reraise!"
Regen: "Share lives with all things in nature.... Regen!"
Protect: "Precious light, be our armor to protect us! Protect!"
Protect 2: "Shining light, shield from all directions! Protect2!"
Shell: "Silent light, shield from evil! Shell!"
Shell 2: "Enduring light, shield from roaring magic! Shell2!"
Wall: "Ancient light, rise and revive! Wall!"
Esuna: "Heavenly wind, carry us to fountain of power! Esuna!"
Holy: "Bright light, shine down on bloody impurity! Holy!"

Black Magic:
Fire: "Destruction of nature, gather in flame! Fire!"
Fire 2: "Out of the ground, raze all greenery with flame! Fire2!"
Fire 3: "Star fire, awake and deliver your judgement! Fire3!"
Fire 4: "Smouldering flames far below, punish the wicked! Fire4!"
Ice: "Scatter your chilly sharp blades! Ice!"
Ice 2: "Drifting breeze, come down with fury! Ice2!"
Ice 3: "Freezing wind, speak of forgotten truths! Ice3!"
Ice 4: "Effortless water, break your silence, attack! Ice4!"
Bolt: "Strip away the ground with glistening blades! Bolt!"
Bolt 2: "Swirling bolts, gather and strike with power! Bolt2!"
Bolt 3: "Heavenly bolts, bring God's justice! Bolt3!"
Bolt 4: "Angry spirits of the world strike now! Bolt4!"
Poison: "Filthy blood of revenge, inject!! Poison!!"
Frog: "Know, live, become a frog! Frog!"
Death: "Death gods carving life, take their souls! Death!"
Flare: "Inscript the dark god into a rotting body! Flare!"

Time Magic:
Haste: "Layer upon layer make your mark now...Haste!"
Haste 2: "Time's current, place me in your whirlpool! Haste2!"
Slow: "Time, rest and give your kindness to the worthy! Slow!"
Slow 2: "Obey the sky's will, slow time down! Slow2!"
Stop: "Spirits of time, hide us from the judging hand of God! Stop!"
Don't Move: "Land of all lives, suppress all rebels! Dont' Move!"
Float: "Land of mercy, loosen tight fists! Float!"
Reflect: "Spell break, turn into an avenging light! Reflect!"
Quick: "Restore lost time in the spiral line...Quick!"
Demi: "Revenge with dark-evil spell! Demi!"
Demi 2: "Black sheep of evil times, cover our light! Demi2!"
Meteor: "Time has come...crash down on the wicked! Meteor!"

Mystic Magic:
Foxbird: "Cowards, weak, those rushing to die! Foxbird!"
Sleep: "Lose conscious, wash away into the silent sea.... Sleep!"
Blind: "All light, fall into darkness! Bound Darkness!"
Pray Faith: "God is watching.... have faith! Pray Faith!"
Zombie: "Great tree of life, inject rotten extract! Zombie!"
Silence Song: "Conjurors seek truth in silence! Silence Song!"
Confusion Song: "Smash all who hunger for destruction.... Confusion Song!"
Dispel Magic: "Illusions, lies to Heaven! Dispel Magic!"
Paralyze: "Mindless, spiritless, hear the immutable beat...Paralyze!"
Petrify: "Suffering spirits, to eternity! Break Seal!"
Doubt Faith: "Seek the true tone to form our will.... Doubt Faith!"
Life Drain: "Lost energy... raise the heartrate! Life Drain!"
Spell Absorb: "Guiding light, shed magic power from above! Spell Absorb!"
Blind Rage: "Reason with confusion, judge with recklessness! Brave Insanity!"

Summons:
Moogle: "Kupo! Round and round you go! Moogle!"
Shiva: "Wind, fade to silence and light, give us power! Shiva!"
Ramuh: "Master of creation, impart thy help! Ramuh!"
Ifrit: "King of flames, bear down upon the enemy! Ifrit!"
Titan: "Bear down with land energy! Titan!"
Golem: "Earth-minded soul, protect us! Golem!"
Leviathan: "Sea fang, attack with water's power! Leviathan!"
Bahamut: "Scorch with dragon flame! Bahamut!"
Silf: "Windy god, strike enemies silent! Silf!"
Fairy: "Shiny crystal light, energize! Fairy!"
Lich: "Death song, death door, death river awaiting! Rich!" (sic)
Salamander: "Evil flames, entrust your power to us! Salamander!"
Cyclops: "Scatter frozen blades of air! Clops!"
Zodiac: "Attack by the master of commandments! Zodiac!"

Mantra (Rapha and Malach's magic):
Heaven Thunder: "Deadly rumbles, strike from the sky! Heaven Thunder!"
Asura: "Flames, gather and destroy! Asura!"
Diamond Sword: "Clear with a mighty breeze! Diamond Sword!"
Hydragon Pit: "Cut open the water-filled sky and pour! Hydragon Pit!"
Space Storage: "All becomes illusion after this evening-bell! Space Storage!"
Sky Demon: "Underground souls, rumble! Quake! Sky Demon!"

Astrologist: Galaxy Stop: "Destiny lies in my hands! Stop movement! Galaxy Stop!"

Iaido:
Asura: "Legendary sword that kills freely! Asura!"
Koutetsu: "Evil souls of the dark, gather here...Koutetsu!"
Bizen Boat: "Nihilistic sky, inhale magic power...Bizen Boat!"
Murasame: "No more loss of precious life! Murasame!"
Heaven's Cloud: "Yagumo rising, all who know God! Heaven's Cloud!"
Kiyomori: "Innocent sword, slash evils and protect! Kiyomori!"
Muramasa: "Summon all ghosts of the sword! Attack! Muramasa!"
Kikuichimoji: "Brave weapon, turn to a deadly blaze! Kikuichimoji!"
Masamune: "Sword of fury, inject power! Masamune!"
Chirijiraden: "Flame-eating sword, swipe away the evils. Cirijiraden!" (sic)

Martial Arts:
Repeating Fist: "Fight for justice...fists of fury! Repeated Fist!"
Earth Slash: "Earth's anger running through my arms! Earth Slash!"
Secret Fist: "Cast down to hell with your fingers! Secret Fist!"
Wave Fist: "Burning anger rising...Burst! Wave Fist!"

Holy Sword:
Stasis Sword: "Life is short...Bury! Steady Sword!" (sic)
Split Punch: "The devil's spirit of restlessness... Split Punch!"
Crush Punch: "The doom of a planet...Crush Punch!"
Lightning Stab: "Absorb power in the sky and strike! Lightning Stab!"
Holy Explosion: "Heaven's wish to destroy all minds...Holy Explosion!"

Dark Sword:
Night Sword: "Master of all swords, cut energy! Night Sword!"
Dark Sword: "Dead or alive .... slash magic power! Dark Sword!"

Unyielding Blade:
Shellbust Stab: "Armor won't help the heart stay sharp! Shellbust Stab!"
Blastar Punch: "Curses from all directions! Blastar Punch!"
Hellcry Punch: "Demolish weapons with fury! Hellcry Punch!"
Icewolf Bite: "Disaster cries out to smash all.... Icewolf Bite!"

Blade of Ruin:
Speed Ruin: "Destroy all time! Speed Ruin!"
Power Ruin: "Stop with a mighty blow! Power Ruin!"
Magic Ruin: "Destroy evil magic! Magic Ruin!"
Mind Ruin: "Destroy magic attack power! Mind Ruin!"

Enemy Spells:
---Bio---
Used by: Apandas, Impure King (Queklain [Impure])

Bio: "Go to the land of the dead! Bio!"
Bio 2: "Here's a drop of evil from me! Bio2!"
Bio 3: "Say good-bye to your souls.... Bio3!"

---Dark Magic---
Used by: Archaic Demons

Dark Holy: "Aurora, exhale bloody air! Dark Holy!"
Lifebreak: "Here's my hatred and charm... Lifebreak!"

---Night Magic---
Used by: Ultima Demons

Dark Holy: "Aurora, exhale bloody air! Dark Holy!"
Ulmaguest: "My spirit of rest will consume the purest of souls! Ulmaguest!"
Nanoflare: "Open the doors to where power lives! Nanoflare!"
Ultima: "Brush off vanity and show reality! Ultima!"

---Fear---
Used by: Impure King (Queklain), Warlock (Velius), Angel of Death (Zalera),
Ghost of Fury (Adramelk), Regulator (Hashmalum)

Death Cold: "Inject evil spirits! Death Cold!"
Darkness: "Mercy? ...not from me! Darkness!"
Spell: "One step closer to hell! Spell!"
Nightmare: "On the verge of death.... Nightmare!"
Lose Voice: "Know the world of silence! Lose Voice!"
Chicken Race: "Run for your lives! Chicken Race!"
Loss: "Unseeing, unthinking brains.... Loss!"
Seal: "Suck away the spirits... Seal!"

---Ja Magic---
Used by: Angel of Death (Zalera)

Toad 2: "Join the froggers! Toad2!"
Flare 2: "Flames from hell, gather and fire away! Flare2!"
Gravi 2: "Attack with a silent cry! Gravi2!"
Confuse 2: "Listen to the Mad King.... Confuse2!"
Sleep 2: "Fall into the dark world of unconsciousness..... Sleep2!"
Blind 2: "Turn off Heaven's light! Blind2!"

---Dimension Magic---
Used by: Regulator (Hashmalum)

Melt: "Dissolve into a fiery world of chaos... Melt!"
Quake: "Assailants in the ground, it's time to rumble! Quake!"
Tornado: "Gusting winds, hear what I say! Tornado!"
Meteor: "Time has come...crash down on the wicked! Meteor!"

---Dark Cloud---
Used by: Serpentarius (Elidibs)

Poison Frog: "One unaware of their true self .... they pity themselves!"
Midgar Swarm: "Rays in the dark sky, let's see your dignity! Midgar Swarm!"
Zodiac: "Attack by the master of commandments! Zodiac!"

---Ultimate Magic---
Used by: Holy Angel (Altima)

Ultima (2): "Open 7 doors to reach the tower of power! Ultima!"

---Saturation---
Used by: Arch Angel (Altima)

Mute: "Cease the evil flow.... Mute!"
Return 2: "Gods of time and tide, give me your power! Return 2!"
Despair 2: "Spirits behind breeze.... wipe out all evil magic! Despair 2!"

---Complete Magic---
Used by: Arch Angel (Altima)

Grand Cross: "Inject tons of evil spirits! Grand Cross!"
All-ultima: "Simmering life-light, be a tower of power! All-ultima!"
 
I guess it makes sense for Ovelia to have survived that, because I don't know how else Delita would have remained King.
She is the one who (as far as anyone knows) has royal blood, Delita is just king through marriage.

Random Courtier: Delita, with the death of your wife I am afraid you are no longer eligible for the throne.
Delita: Fascinating. And you propose to dethrone me?
Other Random Courtier With a Much Better Read on the Situation: *Shanks Courtier 1*
 
Then I remember that Loffrey is one of the "break gear" items kind of Special Knight when he uses Rend Armor on Ramza.

This just destroyed my Mirage Vest. My one-of-a-kind Speed-boosting Mirage Vest.

Let's just pretend nothing happened and quietly reload.

Okay but legit though what is the point of having Item Break skills actually permanently break items? If it only removed the benefits of the gear item until the end of the battle and then it auto-repaired, it'd be something painful but something you could work around for the duration of a battle, as opposed to... well, exactly what it is in this LP where Omi (like most players would) thinks "well fuck it it's not worth going on while that's lost forever" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.

"Why Fira instead of Holy," you ask? Well, because the algorithm I picked included Cletienne in its targeting calculations, and I want to give him a chance to fire at least one spell.

This leads, of course, to him taking the funniest possible decision.


OF COURSE HE TARGETED MUSTADIO. NOT MY MOST POWERFUL UNIT. NOT MY MOST VULNERABLE UNIT. THERE IS NO MERIT IN KILLING HIM EXCEPT ONE: RELENTLESS BULLYING.

Being Mustadio is suffering.

Mustadio dying every fight vs Sinclair dying offscreen in every Abno report, who wore it best

There's only one thing I can do here and it's have Hester continue her attack-




Are you for real? Holy shit, he got punked by the generics (and also Mustadio). Way to go, Folmar. You punk.

The white woman absolutely demolished the huge ripped lion man, Tenfold on suicide watch

And each time, Ramza enters followed by, as @ZerbanDaGreat so aptly described it, "a bunch of glowing-eyed blood-soaked cryptids who have spent the past 20-odd months reaching the pinnacle of murder" who "skitter in on all fours and slaughter everybody." We carve through these foes one after the other, and with their dying words they each can't believe that they could even die, and at the end of it all we track Folmarv-Hashmal to the site of Saint Ajora's death, and there he makes his final, hopeless stand, alone against all of us.

Stuff like this is always super funny to me, especially when the story doesn't really properly call attention to it (as opposed to something like Astlibra which loves to question how the fuck the hero is built so goddamn different). Here's an ancient conspiracy of bodysnatching demons from hell, now here's one Very Loud Boy and his friends who are going to beat you to death. 'From the depths of the seven hells to the very pinnacle of the heavens' yap yap yap hold these punches shithead.

Oh my god I can't fucking believe this. This is literally the "Luigi wins by doing absolutely nothing!" meme.

I can think of a Luigi who won by doing significantly more than nothing, he and Ramza would have a lot to talk about-

Delita: "Today's your birthday, is it not? I brought you-"


With the distance and the simplicity of sprites, and the angle showing us Ovelia's back and cape, it looks, at first, almost like a hug; as if, in a burst of emotion, Ovelia turned around and jumped into Delita's arm for some consolation against some darkness troubling her mind.

It's not, though.


Delita mutters Ovelia's name in obvious confusion, as she parts slightly, though her hand is still joined to his chest. He puts his own hands on her arms, gauntleted hands pushing against her.

Queen Ovelia: "How could you? You… you used them, and all the others! And someday you'll cast me aside, just as you did him!"

There's a struggle - it's brief. Whatever wound was inflicted on Delita, he is armored, and a Divine Knight. He is much stronger than Ovelia, and he turns the blade against her.



The dagger which Agrias gifted to Ovelia, her present, so that she might be able to defend herself, used in anger and turned against her. One last tragic irony.

Ovelia falls among the scattered flowers Delita meant to give her. Delita's shoulders slump, he clutches his chest where the knife found him, visibly wounded and exhausted. The dagger clatters to the ground, and he turns away, taking a few slow, lumbering steps away from Ovelia's body.

He falls to his knees. But he finds the strength to look up, and ask to the sky:





And that's the end of Final Fantasy Tactics.

Honestly even if the framing device is kinda foundational to the story I wish that Delita wasn't protected by 'canon' here. If Delita's story simply Ended here with his wife bleeding out on the floor on top of her own birthday bouquet and him kneeling beside her clutching his own ambiguously serious knife-wound wondering how it came to this I can't help but feel like the further ambiguity would help it hit even harder. Like, Delita having to go on as king alone for years and years living a lie knowing it wasn't worth it is rough enough but I can't deny the poetic justice of him also keeling over dead in that ruined chapel because he went there alone to meet with Ovelia and there's nobody left in all the world who cares about him enough to come check in on him. The newly crowned King and Queen of Ivalice, both lying dead in a field somewhere because they shivved each other like a couple of commoners, no one but them to know the truth.

And so ends Final Fantasy Tactics.

Ramza, the blood-soaked heretic, the killer, who has walked out of more empty castles than can be remembered leaving behind nothing but the stench of corpses and the wailing of the wind, his name written off all records but that infamy, is doomed to be forgotten for five hundred years after having become an object of fear and hatred in his lifetime. He, who was in truth the hero who slew the demons manipulating Ivalice from behind the scenes, who saved the kingdom from the return of its false saint, from the Angel of Blood whose coming had once brought down civilization, he gets to walk into the sunset with his sister, to find a new life somewhere else, presumably followed by the friends and allies he made along his journey.

King Delita, the hero in armor of gold, the savior of Ivalice, the commonborn soldier who rose to knighthood and nobility, who married the princess and ushered in an era of peace and prosperity for the kingdom, is written into history as one of the great names of Ivalice, a Knight Devout, anointed by the Church, crowned in honor and glory. He, the manipulator, schemer, assassin, survives everyone he ever knew and had reason to care about. Ramza, his childhood friend, presumed dead on some quest of which Delita kept himself ignorant. Valmafra, allowed to flee into the night to find some other life far away. Orran Durai, whose trust and loyalty he sought to purchase with careful demonstrations, he allowed to die on the Church's stake. All the Knights Templar who had once trusted him are dead, and he had already planned to betray them besides; and now his own wife lies lifeless among the scattered petals of the flowers he'd thought to gift her for her birthday.

Delita will go down in history as a noble, brave and kindly king, perhaps struck by his wife in a bout of madness, but he will always be there, in the ruins of that chapel, clutching his breast where the dagger drew his blood, looking to the stars and asking Ramza if he got all that he wanted, all that he deserved.

But there will be no answer.

We are the sum of our deeds, not our names.

It's peak I fear.
 
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Personally I think some if not all survive Necrohol and surreptitiously made their final goodbyes to their loved ones.

Cid secretly meeting with Orran giving him his journals and names of people he can ask for some more details. That sets Orran in his work in the next decades.

Mustadio in Goug at his father likely warning him to be careful in excavating the old ruins.

Agrias is too high-profile but sends letters intended for Ovelia and likely contributed to her growing paranoia.

Meliandou contacting some members of the Church who have nagging questions about the whole affair and giving them info. Those people likely prevented the Durai Papers from getting consigned to complete extinction. Ditto for Beowulf and Rias.

Orran's mistake was the timing unfortunately.
 
Okay but legit though what is the point of having Item Break skills actually permanently break items? If it only removed the benefits of the gear item until the end of the battle and then it auto-repaired, it'd be something painful but something you could work around for the duration of a battle, as opposed to... well, exactly what it is in this LP where Omi (like most players would) thinks "well fuck it it's not worth going on while that's lost forever" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.
What's the point of characters permanently dying if Omi (like most players would) thinks "well fuck it's not worth going on if Mustadio turns into crystal before I can end this battle" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.
 
What's the point of characters permanently dying if Omi (like most players would) thinks "well fuck it's not worth going on if Mustadio turns into crystal before I can end this battle" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.
I don't know if you're saying this sarcastically but Yes Actually, permadeath is fucking cringe in a game like FFT with unique named characters who have to become soul-vacuumed Flesh Puppets in Ramza's service upon recruitment because the story is accounting for their potential demise by treating them as already dead.
 
Oh my god, that's how Tactics ends?

The High Seraph was honestly kind of disappointing, but it's enjoyable to see how all your time building up the squad led to a reliable victory with some well-deserved wiggle room for personal favorites. I can get behind looking at this final stretch of plot as pursuing the Lucavi conspiracy down to its last legs and ultimately hounding them into an inglorious end once they lost the element of surprise and the best opportunities to wipe Ramza from the board. The final setpiece does have a mood to it, and is very evocative. It's just underwhelming how the final boss, the great master of the Lucavi, doesn't... manage to make a great impression either mechanically, or as a strong personality that attacks and debases the hard-fought ideals and tragedies that drove the whole perfomance consuming the kingdom.

I praised the story some updates ago for managing to keep the political strife as relevant foreground even as the supernatural plot rose to overtake the main threat that Ramza and company were compelled to clash with, but now I must say: it is both incredible and hilarious that Delita's rise completely sidesteps this complicated and dangerous millennial demonic scheme. But for all he wins through artifice and deception and exploiting others like pawns and disposable tools, Ovelia turning on him speaks volumes. It is almost a mockery of the mindset that brought him here, but mostly it is just tragic, for Ovelia as well.

But are you serious, since the Agrias and Ovelia reunion was added to WotL, that means THE KNIFE SHE USES ON DELITA WHEN SHE LOSES ALL TRUST IN HIM CAN'T EVEN CANONICALLY BE A GIFT FROM HER KNIGHT in the original?! Unhinged that wasn't there to begin with, though I would argue it should be main story if anything...

Overall, I do have to say this was a very lyrically engaging - and so far uniquely dramatic and political - Final Fantasy story with mechanics that looked strategically stimulating, despite some of the weirder details. Good work completing Tactics!
 
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But are you serious, since the Agrias and Ovelia reunion was added to WotL, that means THE KNIFE SHE USES ON DELITA WHEN SHE LOSES ALL TRUST IN HIM CAN'T EVEN CANONICALLY BE A GIFT FROM HER KNIGHT in the original?! Unhinged that wasn't there to begin with, though I would argue it should be main story if anything...
I mean, it could be a point that for all Delita is supposed to "care" for Ovelia, he also doesn't really see her or pay attention, such that he never noticed her grabbing a knife from the armory. A moment of "You claim to love her, but can you truly say you know her?"
 
Or they all died in a great off-screen sacrifice to somehow get Ramza and his sister out of the necrohol, and those two are truly the only survivors. There's no way to know. The scenario they were trapped in, "airship explodes at the bottom of a buried city under the heart sealed by powerful magic" seems impossible to escape, but they are heroes, and the final scenes of the game make it clear this was no passing hallucination of Orran.

All this time, every enemy that eluded Ramza's grasp was foreshadowing for the solution to this.

Everyone just teleported out as the airship exploded.
 
What's the point of characters permanently dying if Omi (like most players would) thinks "well fuck it's not worth going on if Mustadio turns into crystal before I can end this battle" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.
Permadeath works a lot better in a game where characters are less massive investments, is the thing. XCom? Well from what I hear in the older games it's equipment that matters a lot more than the character levels themselves to the point people will send entire squads into the firing lines with little care, and even New Xcom characters are entirely defined by a class + what of two skills they choose on level up so it's not that hard to have replacements (the games even tend to have mid-lategame missions reward you with pre-trained units). Fire Emblem hits a bit more of a middle ground compared to FFT, because while every unit is a unique character with their own story, mechanically they're just a class with some growths attached meaning many of them are replaceable even if the replacements might not be quite as good.

Meanwhile, the average Final Fantasy Tactics character is the build up of hours, maybe even dozens of hours of character planning, no two characters are likely to ever be the same because of things like the Zodiac system, class-based stat growths, and the massive number of classes and skills they can swing through. Omi's three main blorbos are extremely distinct from each other and also distinct from the rest of the party and named characters, and any one of them dying permanently is, yeah, effectively a game over option. Hell, going back to Fire Emblem as a "middle ground" where it's slightly less impactful to lose someone, 90% of players do still play any character death as a loss condition and reset, which is why the devs eventually just added Casual Mode which turns off permadeath. There's complaints to be had there about the shift in tactics when you know your characters aren't risking permadeath, certainly, but it's still something a lot of people play with.

TLDR: Zerban right, permadeath and perma-equip breakage are kinda cringe game mechanics in FFT as they're implemented, compared to say knocking off equipment so its unusable for the rest of the battle, or characters being removed from the field after being down for three turns but still alive in your roster. In that case they would add different tactical options or considerations, instead of being effectively "game over" conditions.
 
I kind of like what the more recent Fire Emblem games did by adding a turn rewind mechanic, so I don't have to restart the whole goddamn map just because I did one misstep or got jumped by surprise reinforcements.

That way, my tactics still get formed around permadeath being a thing, but the punishment for failure feels more like an instructive setback than an irritating slap on the wrist.
 
What's the point of characters permanently dying if Omi (like most players would) thinks "well fuck it's not worth going on if Mustadio turns into crystal before I can end this battle" and reloads.

If a gameplay mechanic would make 80% of players reload a save to avoid having to deal with it then it's bad actually.

The main point is that it makes you play differently - when a character dying is effectively a game over, you have to plan your strategies such that it leaves everyone alive. It prevents you from having strategies that include a character dying and just soldiering on, because such a loss is too much to bear.

Like, look back at all the times where a character was bleeding out and dying, where a battle was won by the skin of their teeth with the survivors gunning for victory before someone dies for good - without permadeath, none of those stories would have the same weight, because someone dying mid combat turns into an inconvenience.

The reason that equipment destruction is cringe and permadeath is not is because you can't prevent destruction the same way you can a character dying. It comes down to the AI deciding to use a rend ability and the RNG deciding that it works, you can't work around it to the same degree as a character falling and you having a time limit to either win or revive them.
 
Delita supposedly had a successful rule but take a look at the state of the Ivalice he inherits.

-The entire ruling Nobility has been slaughtered. The local governments are in shambles.
-The Church Leadership is just gone.
-Ivalice's army is in dire straits thanks to back to back wars that saw it's people and it's leadership gutted (though it's still somehow intact thanks to Ramza's last minute efforts)
-Ivalice is still suffering from a major famine and high taxation
-Depending on how public The Chapel Incident got out, Delita's own legitimacy is highly in doubt (This was almost certainly covered up but the potential loose ends makes it a very ugly affair)
-Class Warfare, Descrimination and Rebellion were never truly resolved.
-Ordalia is just sitting there watching everything.


With all of this going on, I just don't see how Delita's rule could've ever been considered successful.
 
Delita supposedly had a successful rule but take a look at the state of the Ivalice he inherits.

-The entire ruling Nobility has been slaughtered. The local governments are in shambles.
-The Church Leadership is just gone.
-Ivalice's army is in dire straits thanks to back to back wars that saw it's people and it's leadership gutted (though it's still somehow intact thanks to Ramza's last minute efforts)
-Ivalice is still suffering from a major famine and high taxation
-Depending on how public The Chapel Incident got out, Delita's own legitimacy is highly in doubt (This was almost certainly covered up but the potential loose ends makes it a very ugly affair)
-Class Warfare, Descrimination and Rebellion were never truly resolved.
-Ordalia is just sitting there watching everything.


With all of this going on, I just don't see how Delita's rule could've ever been considered successful.
I mean, any level of tangible improvement from this state of affairs could then be propagandized and exaggerated in the years and centuries to come into "yeah, this dude was a golden god who single-handedly fixed all the above problems". The effects of time on a man's reputation - especially if that man was popular in his own time - cannot be understated.
 
Delita supposedly had a successful rule but take a look at the state of the Ivalice he inherits.

-The entire ruling Nobility has been slaughtered. The local governments are in shambles.
-The Church Leadership is just gone.
-Ivalice's army is in dire straits thanks to back to back wars that saw it's people and it's leadership gutted (though it's still somehow intact thanks to Ramza's last minute efforts)
-Ivalice is still suffering from a major famine and high taxation
-Depending on how public The Chapel Incident got out, Delita's own legitimacy is highly in doubt (This was almost certainly covered up but the potential loose ends makes it a very ugly affair)
-Class Warfare, Descrimination and Rebellion were never truly resolved.
-Ordalia is just sitting there watching everything.


With all of this going on, I just don't see how Delita's rule could've ever been considered successful.
If the country still existed in a meaningful sense by the end of his reign, it'd be a success in those circumstances. "Saved the country in its darkest hour" kind of thing.
 
In a few centuries, Ivalice will be making a giant multimedia franchise with a genderbent Delita and a love triangle with Ramza as the morally grey knight/tragic childhood friend archetype and Ovelia as the fandom-polarizing character à la Guinevere.
 
Delita supposedly had a successful rule but take a look at the state of the Ivalice he inherits.

-The entire ruling Nobility has been slaughtered. The local governments are in shambles.
-The Church Leadership is just gone.
-Ivalice's army is in dire straits thanks to back to back wars that saw it's people and it's leadership gutted (though it's still somehow intact thanks to Ramza's last minute efforts)
-Ivalice is still suffering from a major famine and high taxation
-Depending on how public The Chapel Incident got out, Delita's own legitimacy is highly in doubt (This was almost certainly covered up but the potential loose ends makes it a very ugly affair)
-Class Warfare, Descrimination and Rebellion were never truly resolved.
-Ordalia is just sitting there watching everything.


With all of this going on, I just don't see how Delita's rule could've ever been considered successful.
Nobility is dead, church is on its backfoot, land reforms go brrrrrr.
 
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