I'm playing Karlach, the Tiefling Barbarian woman who is Beeg and has a hellfire engine built into her chest, and having the time of my life.
But also in 6 hours of FF7 we covered the entire Midgar sequence. In 6 hours of BG3 I... left the initial crash site, cleared a small ruined church of bandits, met the first companions, and found a cove of obstructionist druids and a bunch of tieflings persecuted by racism. I didn't even, like, reach the boss druids at the heart of the cove; at the six hour mark I was still hanging around the outside of the cove talking to random druids and tieflings and dealing with mini-sidequests. I think it took me an extra hour just to actually talk to the boss druid of the first conflict in the first zone. And that's "time recorded on save" - in terms of playtime you can add in an extra hour from reloading failed encounters and savescumming skill rolls
The difference in, how to put it, density of story vs density of content is a lot. Like, FF7 is dense in that a tremendous amount of story is happening at a very fast paced and the game is constantly throwing new shit at you. BG3 is dense in that in the time it takes you to go from a partial plot point to the next half of that plot point there's five different herbs to pick up, two new NPCs to talk to who just have environmental dialogue, a dozen of chests with near-worthless loot that's mostly there to tell a story, a hidden magic item, and dialogue-based sidequest about a child tiefling who objectively did steal someone's trinket but also is only under suspicion for the crime because of racism that can be solved with four different dialogue checks, only one of which will give you the Best Ending for that particular event which probably won't matter ever again.
For a game about having a worm inside your brain that is actively eating you from within and will kill you in a week (allegedly), it's incredibly chill in terms of just wandering around finding and doing little things.