Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Well, you see, numbers go in order of XII, XIII, XIV... :V
Oh Jesus Omi, if you actually plan to play XIV then it alone will take more time and thread space than everything you've done up until now. Not that I really need to tell YOU that, just saying for the uninitiated, XIV is an enormous game even "just" doing story.
 
A buddy of mine once described his FFXI experience - "I fought my first mob and got poisoned, tried to find someone to cure the poison and couldn't, tried to buy a cure and couldn't afford it, so I went back to the inn and lay down in bed and died and logged out and if the NPCs want to clean up after me they can do it."

Do servers for that even exist?
I don't think there's even a single 1.0 private server out there, probably because 1.0 was graphically intense enough that running it would require actual income.
 
I also think that while FF11 and FF14 might be very interesting narratively, there isn't really much about them as games that bears any real connection to the rest of the franchise. As weird as FF8's systems are, it's facially apparent that what FF8 does with leveling, magic, stats, GFs, and junctions is in conversation with the mechanics of FF5, FF6, and FF7. The MMOs aren't that, in that neither game is responding to the neighboring FF entries as games; 11 is an Everquest-like, and 14 is a WoW-like.

With that context, I think it's totally fair to say that the MMOs are beyond the scope of this project, numbers notwithstanding.
 
Also from my general MMO experience and my vague knowledge that FFXIV has raids, the PUG experience may be worse than anything in the FF series to date
 
TBF FFXIV's PUG experience is pretty good and relatively non-toxic; unfortunately raids and dungeons are both required to progress the main story and also needed to access optional extra content, in good old 'hey you know this one character we've suddenly reintroduced out of nowhere after 40+ hours of never mentioning her past the introduction to the game? we gave you all her lore in an optional raid several expansions back, what do you mean you don't know all about her' fashion.
 
god willing by the time i play the game again every dungeon and trial will be trust-enabled and i will never have to interact with another human being again
 
god willing by the time i play the game again every dungeon and trial will be trust-enabled and i will never have to interact with another human being again
All the story dungeons are now doable with trusts, but it seems they're only doing one trust trial per expac and aren't going back to add them to old content
 
That's a tough question to answer, because every option has its issues. Trying to do all of FFXIV would basically turn this thread into "Let's Play Final Fantasy XIV" - new expansions would probably come out faster than I can finish old ones, and even the existing backlog would take years. On the other hand, covering only ARR would mean covering only the weakest part of the game and concluding just before it actually "gets good." Going up to the end of Heavensward might be the best alternative, but it's kind of awkward to just do one expac.
Maybe you could save 14 for last if it's the one that would take the longest to finish?

Alternatively, instead of treating 14 and its many expansions as one game, you could treat them as separate games for the purpose of the chronology and put in the releases in between. So: A Realm Reborn > Heavenward > Final Fantasy 15 > Stormblood > Shadowbringers > Endwalker > Final Fantasy 16 > Dawntrail.

I also wouldn't mind a less scene-by-scene LP if it lets you actually finish the game.
 
TBF FFXIV's in good old 'hey you know this one character we've suddenly reintroduced out of nowhere after 40+ hours of never mentioning her past the introduction to the game? we gave you all her lore in an optional raid several expansions back, what do you mean you don't know all about her' fashion.

Shadowbringers locked the entire backstory of one incredibly important character behind five separate class-based sidequests. It doesn't help that it's one of the most compelling narratives in an xpac full of compelling narratives, but will almost certainly never be brought up again because of it. Shadowkeeper, my beloved, I will see you MSQ relevant or die trying. They also decided to relegate the backstory of the tertiary antagonist you fight several times ingame to two missable lines of dialogue...and then release an online short story that explains his entire motivation and history because apparently the old postmoogle quests they'd use to flesh out NPC's don't have a high enough engagement rate or something. As opposed to a bit of webfiction only a fraction of people will read.

I like doing the content, but sometimes their priorities are a little frustrating.
 
The first thing I heard about XI gameplay was that getting KO'd can make you lose EXP and you can even get deleveled from it, which was enough for me to say No Thank You

That's because FF 11 was launched as Everquest with Chocobos, and Everquest did the same thing - although any serious encounter was sure to have someone who had a rez spell that would negate some portion of that loss.

This is also why I bounced off FF 11, because I done played Everquest, and "EQ with a more bizarre framework designed by people who had the concept of MMOs described to them once" was not something I was looking for.
 
because apparently the old postmoogle quests they'd use to flesh out NPC's don't have a high enough engagement rate or something.
I will always recommend sprouts go do those quests. They were a fantastic way to flesh out the world. But no, everyone in the mentor chat just disagrees and says skip them because they don't unlock any content or get you closer to the endgame.

That said, they wouldn't really help with fleshing out the character you mention. You kind of want to get what the guy's deal is before you've had to spend several hours dealing with his shit.

EDIT: The Thing I know about XI is that if you miss the airship, you have to wait a significant amount of in game time for the next one because the developers decided they wanted to be more realistic.

Which is certainly a decision of all time. Definitely gets a reaction from me, but probably not one Square would want.
 
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Shadowbringers locked the entire backstory of one incredibly important character behind five separate class-based sidequests. It doesn't help that it's one of the most compelling narratives in an xpac full of compelling narratives, but will almost certainly never be brought up again because of it. Shadowkeeper, my beloved, I will see you MSQ relevant or die trying. They also decided to relegate the backstory of the tertiary antagonist you fight several times ingame to two missable lines of dialogue...and then release an online short story that explains his entire motivation and history because apparently the old postmoogle quests they'd use to flesh out NPC's don't have a high enough engagement rate or something. As opposed to a bit of webfiction only a fraction of people will read.

I like doing the content, but sometimes their priorities are a little frustrating.
Fun fact: as I have not yet leveled a healer, I still don't know what that hidden Shadowbringers plotline is about :V
 
Fun fact: as I have not yet leveled a healer, I still don't know what that hidden Shadowbringers plotline is about :V

Eventually they'll release a healer class that starts at Lvl 90, so you'll just be able to do every quest without having to level anything. It also unlocks a special Inn cutscene! ;^)

You kind of want to get what the guy's deal is before you've had to spend several hours dealing with his shit.

I think you can split the difference three ways:
Maybe drop the initial facts about Ran'jit being trained in the assassination arts of the east when you first meet him, the implications behind his Pteroslaver / Quasi-Reaper skills after the Thancred solo duty, and finally an Echo flashback to go into the parts of his being a child soldier, his ambiguous maybe-familial/maybe-romantic bond with the first Minfillia reincarnation and their time fighting side-by-side, and finally the psychological toll of raising your surrogate daughter figure as a living weapon to be sacrificed against the unlimited hordes of Sin-Eaters in an Echo flashback after the final confrontation.
 
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I'm incredibly biased because FF8 was my first final fantasy, and it might just be that I played these games when I was younger and largely didn't care about their issues, but with a lot of old games I feel like the jank is a charm point.

The games just did weird things. Sometimes they worked, sometimes they didn't, sometimes they were very broken, but they were interesting experiences! FF8 wouldn't be the same without its weirdness.
 
Egleris said:
FFIX doesn't but it has a minigame that is both more addictive and more time consuming than Triple Triad.
[music starts playing in Reese's head]
I think Spoiler Minigame is also more interesting, too, though to some extent that's probably a matter of personal taste.
 
I'm incredibly biased because FF8 was my first final fantasy, and it might just be that I played these games when I was younger and largely didn't care about their issues, but with a lot of old games I feel like the jank is a charm point.

The games just did weird things. Sometimes they worked, sometimes they didn't, sometimes they were very broken, but they were interesting experiences! FF8 wouldn't be the same without its weirdness.
It's like monopoly. The game sucks by every measure. No self respecting game designer would ever make a game so jank today, but nostalgia is a powerful force. Also it is cool to know the origin of memes.
 
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I say this with a great deal of love for FF14 - do not cover it in this thread. Do not even think about it. Do not fight that battle. Just let it go. You have no enemies. There is no one in this world you have to [LP].
 
As someone who will probably never get around to actually playing FFXIV, I can't deny I would be interested in an LP of it... but also it's a ten billion hour long MMO, unless you can make it a very general overview (Advent Children points to that being... difficult), it would be an instant death knell to the progress of the thread as we get stuck in FFXIV-landia for the next twenty years of updates. And that's not even getting into the presumed time necessary to replay all this content for such an LP, if FFVIII seemed long, well... is there an hours played counter somewhere on your account for FFXIV, Omi? Because while that might be more than we'd get for an LP, I could still see it racking up some ridiculous numbers.
...though I suppose you could do something like, instead of doing a full LP, just give your thoughts on how your newfound knowledge of the franchise changes your opinion on things in 14, since that game is chock-full of references and callbacks.
Something like this, however, just a general retrospective of "oh cool there's some events I look at differently now that I have context, could be neat.
 
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