Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

And Cid didn't even see Ultimecia or future!Squall, his wife just came back inside, told him that she'd met a couple of time travellers, and they needed to start an exciting new business venture... and then he just completely went along with that, apparently.
Look, what was he going to do, not be supportive?
 
Here's my theory: At one point, the game's story wasn't meant to be a stable time loop. It was supposed to involve the ability to change the future, or perhaps parallel timelines or some such. One Rinoa, dead in space. Another Rinoa, becoming the villain. Another Rinoa, our own, saved from either of these paths. But then, either because of time constraints, changes in scripts, or simply second-guessing their initial plans, the writers went back. Maybe they thought Ultimecia being Rinoa was too dark. Maybe it simply became incompatible with their decision to enforce a stable time loop: If Ultimecia is Rinoa from the future, then that means even knowing that, every single one of Rinoa's friends somehow failed to keep her from becoming the ultimate evil, because that is the mandate of a stable time loop: The future cannot be changed. Knowledge of it only leads to you accidentally reinforcing it.

And that'd be a pretty dick move to pull on them!
Honestly, I think that latter one would've been pretty easy to sell storywise. Just look at all the cosmic imagery that floats around Ultimecia! The lonely witch of the end of time; the empty cosmos at the world's end. We know from Adel that sorceresses can live a very long time. It doesn't matter if Rinoa's friends never leave her; that Squall will keep being her knight; that they always have a place to keep waiting for each other. Sooner or later, they will be torn apart regardless. The teeth of time grinds down everything eventually.

The thing is, this is a solved problem. Maybe less solved in 1999 than it is now, but considering how much cosmic stuff is shoved into mecha anime I refuse to believe none of them interacted philosophically with the heat death of the universe. And we know what the anime answer is to "Eventually, all you love will be lost and you will end up bitter and alone". It is to punch that future and bitterness in the face and state that love and friendship are worth it even if only for the moment. Memories are what transcends time and space, and making happy, good connections and worth the sadness that comes when those connections inevitably break. Even if it's difficult at first and painful at last, the intermediate parts are what really matters. Like, the pieces for this kind of story are all there!

Heck, you could even take a wee bit further and imply that maybe Ultimecia's reason for destroying all of time is not because she is a generic evil sorceress who wishes to rule the world, but because she is willing to risk everything to stop herself from existing in the first place. Then Rinoa would have to look her own terrible future in the eyes and decide that yes, that hell is worth going into and oh crud I've started to reinvent Unlimited Blade Work fanfiction from first principles again.
 
I seem to recall the version of the fan theory I came across assumed a non-stable time loop. That you had a cycle of Ultimecia -> Edea -> Rinoa becoming Ultimecia after becoming lost so long in the time compression she forgot who she was.

And the plot of FF8 that we play through has one small thing in that loop being different, Rinoa finding Squall, allowing us to break past it. In a Homestuckian sort of framework it'd actually work out (It'd be entirely possible to have a stable time loop that propels a timeline that ends quite differently) but they never really put in that work on screen here.


Anyway, yeah, 'reaching for the stars and not quite getting there' is a Final Fantasy series tradition. Very few of the games play it safe, although the upcoming FF9 is close to that as a nostalgia title. But I feel like FF8's swing and a miss ended much more badly than either FF6 or 7. 6 is beloved of an entire generation who grew up on a Super Nintendo; 7 is beloved of the PSX crowd, but the people who like FF8 are contrarians by comparison.

Which is not the same thing as saying it's without any worth, mind. Go in with a guide and don't try for a playthrough even as quasi-completionist as Omi's and you can have some fun with it. But playing through it is much closer to 'watching a film of importance to film history' than 'still holds up as fresh as the day it was made'. If you're just looking for a fun JRPG of the Playstation 1 era... don't pick FF8. Pick 7, pick Legend of Dragoon, heck, pick Star Ocean, Grandia, or Wild Arms. (A podcast reviewing retro games by modern standards without any nostalgia filters decided to play Lunar: Silver Star Story Complete for their first JRPG. That one, I'd pick FF8 first since at least it is doing something interesting.)
 
My guess is they jettisoned Ultinoa when they realized it was just the plot of the final season of Sailor Moon.
 
If Ultimecia speaks in ze German accent, I vill lose my shit
Omicron said:
aaaaaaaaaaaaaaaugh *throws self out window*

... More seriously, I kinda really like the ending bits, I probably should have kept playing instead of setting FF8 down during the long walk to Esthar and never picking it back up, as a teen. Waiting 15 years to read a Let's Play of how it ended is pretty on brand for me though.
 
Congratulations!

Truly a game of all time so long as you don't play it.

You've spoken about how it's a game meant to be replayed, but I disagree. It is a game meant to be experienced through the medium of Let's Play specifically. The entire thing, by your description, is a succession of breathtaking moments reaching the heights of kinema, separated by hours of miserable slog. Reading the let's Play allows us to experience those moments while leaving the slog to you. Truly, the perfect solution.

Sorceress Ultimecia: "The price for your meddling is death beyond death. I shall send you to a dimension beyond your imagining. There, I will reign, and you will be my slaves for eternity. HAHAHAHAHAHAHAHA."

...

So, um, is there an alternate sequence playing out if you lose the fight?

Just asking.

For a friend.

And also myself.


And so the story ends as all things do: with Selphie killing everyone.
 
Fuck, I thought Ultimecia had a plan to get around around Ellone's stable time loop power, but nope! The entire game was predestined!

Honestly it feels like there were two completely disparate main plotlines they were using through the game, that they were executing simultaneously, but when the Lunar Cry happened they just cut the The Moon Is An Evil God plot entirely without bothering to go back and, you know, remove all the stuff that meant cutting it left a huge plot thread dangling wildly.

Considering the whole game was done in a year and a bit (Development started in 1997, game released in Japan in Feb 1999), I'm hardly surprised, though. I'm honestly surprised it has any coherency at all. I suspect they very literally had to just stop working on the second main plot line to get the game out the door in time.

Looking forward to seeing what I'll be 'spoiling' (read: combining basic pattern recognision, basic media literacy, and basic logic into a series of guesses about games I've never got that far in, one of which happens to be correct) with FF9. So far I've got 'Cloud was one of the faceless soldiers in the Nibelheim flashback' and 'Rinoa was a sorceress-in-potentia' (but that same post assumed Ellone was one, too, so I'm not personally convinced that post counts as a correct guess, really, especially since Rinoa wasn't an in-potentia anything at the time, she was an actual Sorceress). Can't wait for people to jump down my throat about an educated guess that happens to be partly correct again.
 
Meaning Squall & Co party down and then for years afterwards, girls born with strange powers are still feared and hated. Maybe burned. Maybe stoned. Maybe "just" exiled.

"Hello, new Sorceress! Welcome to Esthar. Please stand on that red X inside the Sorceress Adel Funtimes Space Elevator memorial. It is definitely not a trap."

Well, that and whoever was taking Odine's "toy" Junction Machine Ellone and improving it to the point of actual usability. Why would anyone (or any organization, since it was a work of generations) do that?

Esthar Scientist: "I'd probably feel worse about making this time machine workable if it wasn't literally predestined that I would do so."

It's worth recalling that this is the second FF game in which a stable time loop is integral to the plot.
 
Well, that and whoever was taking Odine's "toy" Junction Machine Ellone and improving it to the point of actual usability. Why would anyone (or any organization, since it was a work of generations) do that?
Cyber-Odine: "Ves, vho vhould- vhone moment. Click. Sorry, auto-translator had a hiccup. Now, where was I? Yes, what kind of monster would continue their research for centuries into the future, even under the tyrannical rule of a sorceress???"
Now that we're finished, I'd like to put on record that my initial reaction to Omi theorizing that Rinoa was Ultimecia was less frustration, which it could easily have looked like, and more AMAZEMENT that he managed to hit on that exact the-moon-landing-didn't-happen point that others had theorized back in the day. I had looked forward to people bringing it up, and there he is doing so just fine by himself.
Bastard.

With that said, thanks for the playthrough Omi! Looking forward to your final words and then your coming LP's. It's been a fun ride so far.
I feel like it's not as hard as some people were making it out to be, especially in the spoiler thread, because… the evidence and the hints are just sitting there. And there are so many of them! Even if Omni didn't come up with it I was starting to piece the same idea together myself, and I have no doubt hundreds more pieces of supporting evidence got left on the cutting room floor as time and budget annihilated the game's original story.
 
Last edited:
Congratulations!

Truly a game of all time so long as you don't play it.

You've spoken about how it's a game meant to be replayed, but I disagree. It is a game meant to be experienced through the medium of Let's Play specifically. The entire thing, by your description, is a succession of breathtaking moments reaching the heights of kinema, separated by hours of miserable slog. Reading the let's Play allows us to experience those moments while leaving the slog to you. Truly, the perfect solution.
This is how I certainly have viewed it all. Thank you @Omicron The Final Fantasy Critic - you played it so I don't have to!

But more seriously, there were some excellent bits. I think when the story was more "grounded" for lack of a better term. The shady PMC bits, Galbadia trying to take over the world, the high school antics/romance bits, etc. But when the game remembered it was a Final Fantasy game and needed to have an apocalyptic threat - or even an outright apocalypse - it felt tacked on and fell flat. The Lunar Cry looked cool and intimidating and horrifying, but it basically amounted to a red filter and a new random encounter table for one little part of the world map. For one example.
 
While I do understand the criticism and annoyance with some aspects of FFVIII, I do want to break a lance in its favor, because there is one thing that it has that none of the other titles before it can truly match: it has the best ending in the series up to this point.

The less said about FFVII's ending, the better, but even compared to some of the better endings, like FFV or FFVI, there's been a notable trend in the series so far for the final portion of the game to be disappointing and/or a chore; but FFVIII is neither - the final section (starting from fighting Adel) follows mostly logically from the presented premise, has great atmosphere, the best final dungeon, an amazing video-epilogue, and a finale that satisfyingly resolve the primary plot-line (which is the relationship between Squall and Rinoa) while providing a mostly valid, if perhaps unpalatable to some, answer to a few important questions, and is generally most emotionally satisfying. Or at least, that's my take.

Again, I'm not ignoring the many issues FFVIII has, or that it dropped a number of plotlines midway-through, but as far as the final stretch of the game goes, it's much more solid than any of the previous titles managed to be. At least, in my opinion.
 
Last edited:
Oh, right, also? I'm not sure "It's a stable time loop!" exactly washes Edea and Cid's motives clean. Because, like... it's not as if Squall presented extensive ironclad evidence of his claims, is it? Mysterious soldier shows up, says "I'm from the future and you start turning this orphans into child soldiers to kill people like that woman over there okay byeeee." and vanishes, who just responds "Oh, okay, that was extremely credible so I guess it's my inescapable destiny to start teaching five year olds to do kill people for money"? And Cid didn't even see Ultimecia or future!Squall, his wife just came back inside, told him that she'd met a couple of time travellers, and they needed to start an exciting new business venture... and then he just completely went along with that, apparently.

Edea: "Hello dear, I just met a couple of time travellers. Apparently we're destined to run an amoral child soldier school in the future? Also one of them gave me the same powers as that famous Esthari war criminal, I suppose."

Cid: "Well, what luck! My friend here just had a very similar business proposition, but I wasn't sure about the moral ramifications. If we're destined to do it though, well, no time like the present - I guess we're on board NORG!"

NORG: "KNEW-YOU-SEE-REASON. MAKE-MONEY-ALL. SAVE-WORLD-MAYBE. Bujurururururu."
 
And Cid didn't even see Ultimecia or future!Squall, his wife just came back inside, told him that she'd met a couple of time travellers, and they needed to start an exciting new business venture... and then he just completely went along with that, apparently.

Maybe he did think about it for a bit...

Cid: *rubs forehead before putting his glasses back on* I know my wife told me that we'll raise these kids to be soldiers according to a time traveler, but can I really do that? *looks at kids*

Selphie: WAR!

Irvine: *goes along with whatever Selphie says*

Squall: *oozes edge in the corner*

Quistis: *practicing with whip, accurately hits the vase across the room and breaks it*

Seifer: *looking for a fight with a sneer*

Zell: *looks at Cid with teary eyes*

Cid: *sighs as he pats Zell in the back* Maybe we'll get you a boxing tutor, Zell.

Selphie: *in the background* WAR!!!
 
Last edited:
After NORG cracked out of the egg he spent the next long time chilling until after Ultimicia's defeat, and took over the junction machine and a bit of lingering time compression energy to create his patented timeless payment system.
 
One random thought: Does Selphie's blog diary keep updating all the way to the Lunar Pandora assault?

I admit to being curious, and I don't recall in my own playthrough (lo, over two decades ago) going back to the Garden after the Esthar and space station sequences because the airship was just too convenient. But in terms of minor world-building details: Does Selphie gush over Squall and Rinoa getting to go to space? About this shiny new red flying toy she's now flying? About meeting Laguna in person?!
 
Somehow, writing about a beleaguered (how did I spell that correctly in one go) Cid and how he set everything up for a stable time loop was inspiring, so have some more.

Cid's Memoirs: Taking the path more traveled by, according to my wife according to that time traveler she met that one time

Smith: So you want a sword... and a gun... and combine them?
Cid: *nods* That's right.
Smith: But it's something that explicitly can't be a bayonet?
Cid: *winces* Yes, that's important too. Maybe some sort of, blade... gun? Or maybe a gunblade! Eh? Eh?
Smith: ...
Cid: ...
Smith: Get out.

------------------------------------------------

Cid: *trudges through a jungle in his vest and tweed trousers with a grunt and looks at map*
Cid: Alright. According to Edea, the Centra shelter that will become the Garden is just over this hill.
Cid: Garden, huh. A bit of a strage name for the headquarters of a mercenary group, but maybe it's because it'll have an eco-friendly aesthetic?
Cid: *passes through foilage and sees the gargantuan metal contraption that looks like it belongs in a dieselpunk videogame with a bigger carbon footprint than Ifrit on a drunken bender*
Cid: ...
Cid: A bit of a fixer upper, I guess.
Oilboyle: *ROARS*

------------------------------------------------

Clerk: All right sir, just a few more things before all the paperwork is filled out. What will be the name of your mercenary group? Suggestions include names like Red Wings or SOLDIER or-
Cid: SeeD.
Clerk: ...Sir?
Cid: We'll call them SeeDs.
Clerk: Um, sir, I know this is your mercenary group and all, but if you could just explain your reasoning...?
Cid: Because they'll live in a Garden.
Clerk: ...But why is it called a Garden?
Cid: ...Because they're SeeDs.
Clerk: ...
Cid: ...

Cid: Oh! One more thing. Capitlizing the 'D' in SeeD is importan-

------------------------------------------------

Cid: *sits on the bar stool, exhausted*
Cid: I still don't know what I'll do about the budget...

BUJURURURU!

Cid: Oh, for the love of-
 
Does Selphie gush over Squall and Rinoa getting to go to space?
Yes, but only if you're in the Balamb infirmary with her not in the party, between the real world hours of eleven PM and midnight, Japan time.
About this shiny new red flying toy she's now flying?
You need to beat Marlboro ten times with Zell, take the item it drops on the tenth time and show it to Cid. Then she makes a comment from off-screen.
About meeting Laguna in person?!
Lose to Laguna in the card game on Ragnarok.
 
I admit to being curious, and I don't recall in my own playthrough (lo, over two decades ago) going back to the Garden after the Esthar and space station sequences because the airship was just too convenient. But in terms of minor world-building details: Does Selphie gush over Squall and Rinoa getting to go to space? About this shiny new red flying toy she's now flying? About meeting Laguna in person?!
Yes, Selphie's last entry, at least from what I checked as I was going through the game for my translation comparison, is about the plan to defeat Artemisia; she's doesn't gush about meeting Laguna per se, but she does writes that his plan of love and friendship is a wonderful one, that she's sure it'll work, and she can't wait to put it into action.

The previous entry, as I think @Omicron mentioned, has her gushing about being able to fly the Ragnarock and then about how she can't wait to meet Laguna. The diary is very Selphie-centric, it focuses more on what she herself is feeling rather than what the rest of the team is going through, so there isn't much about Squall and Rinoa, but she does says that she's rooting for them at one point, and when Squall leaves the Garden to bring Rinoa to Esthar, she says to everybody not to judge him harshly, that the situation is complicated and he needs to take care of Rinoa right now.

It's entirely possible that there's another entry, since the point of no return is actually the end of Disk 3, so it's technically possible to make it all the way to Seifer's door and then get out of the Lunatic Pandora and back to Garden, but honestly I've never checked and I don't have a save there - I can double check if people want me to, but I don't imagine there might be very much added in.
 
Last edited:
Back
Top