Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

The last time Rinoa and Edea were on screen at the same time was when Edea was possessed by Ultimecia and we fought her as a boss, and after that Edea was still a sorceress, so… What gives…? When…? Did that exchange happen when Ultimecia body-swapped into Rinoa the first time, but Edea took a while to realize that she no longer had her powers (perhaps because they were only draining out of her progressively, One For All-style)? That's a perfectly plausible explanation but the game doesn't give it to us. The game just tells us A Thing Happened and to just take it for granted with no clarification or explanation.
Ah, yes, another example of how FFVIII is Supposed To Be Re-Played After Completion...because the foreshadowing is so badly sign-posted. :sour: Remember this?
It's genuinely kind of sad how much of a letdown this is - this is the Sorceress Edea. She inherited the power of a sorceress of old, she is explicitly capable of using magic, on her own, without the need for GF Junction that SeeDs are using to catch up with the power that was passed on to her, and none of this is reflected in her character, except in one small respect - her basic Attack has her flick a spell at the opponent instead of using a weapon. That's it.
Why does Edea suck so much during gameplay if she's supposed to be a sorceress? Because she no longer has sorceress powers anymore. She'd apparently already given them away and...uh, never noticed, I guess?
 
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Ah, yes, another example of how FFVIII is Supposed To Be Re-Played After Completion...because the foreshadowing is so badly sign-posted. :sour: Remember this?

Why does Edea suck so much during gameplay if she's supposed to be a sorceress? Because she no longer has sorceress powers anymore. She'd apparently already given them away and...uh, never noticed, I guess?

Worth noting is that even if she's not impressive in gameplay, if the wiki is to be believed she's still technically better than the rest of the party under the hood in one narrow area. Different characters have higher or lower compatibility with each GF, which raises or lowers the time summoning them takes (and which you can raise by casting spells an element aligned to that GF/summoning that GF with that character or lower by casting spells of an opposing element/summoning an opposing GF, because FF8 loves unnecessary complexity it never explains or shows the relevant meters of).

Edea's lowest base compatibility with a GF is about the level of some of the other party members' highest base compatibility with a GF, so even if she doesn't have her Sorceress power anymore she's apparently still way better at summoning than the rest of them.
 
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Seifer knew Ultimecia's true name the entire time. So he knew he wasn't actually working for his Matron, but for someone possessing her body. Cold.
He knows the sorceress is possessing somebody. I don't know that he actually remembers his old Matron at all, given that no one else from his class did at that point and he didn't have his memory jogged. Squall, Zell, and Selphie didn't recognize her, no reason for Seifer to.
I don't know. I feel like this is bothering me a lot more than it will some of my readers so let's just carry on with it. Clunkiness of the plot device aside, there are of course other interesting things there:
Don't worry, it bothers me, too.

Which, I'll be sad if this turns out out to be another case of 'villain wants to just destroy the universe and be the only thing left alive for no clear reason.'
I think that's actually cropped up a lot less in this series than I was expecting. Like... Sephiroth was being puppeted by something that had the same motivations for killing the planet as a virus has for killing its hosts, Kefka destroyed civilization so he could rule as god king but very carefully didn't kill everyone because then who would be left to torment, and so on. I think the closest thing to 'just wants to kill everything' was the spirit which was literally made out of cramming evil into a tree until it metastasized. Maybe Garland, too, but I feel like Garland's motives weren't developed enough to really tell what he was doing or why.

But most importantly, does anyone else think it's weird that Esthar has rescue crews that are able to pick up all the escape pods and the resources to seal a sorceress when they just had a monster apocalypse dropped on their capital? I kind of feel like dealing with that would be their number one priority, not rescuing Quistis and Zell.

It is, of course, Selphie who bailed five minutes ago and decided to try and fly the ship on her own and has now just taken off.
You know, for a character who doesn't get mentioned much and I knew nothing about before this Let's Play, Selphie is quickly becoming my favorite part of the game.
 
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Egleris said:
Any member of our current party would be dead by then, Rinoa included.
Would she, though? Because neither Adel nor Ultimecia look like they're necessarily entirely human anymore.

McFluffles said:
Did Esthar just like, refuel this thing while this thing while they were grabbing Rinoa? Because last I checked it had "just enough fuel to return to the planet".
Maybe that "fuel" was actually propellant, needed in space, but the ship has a science-fantasy-nuclear engine that can also use air for remass while in atmosphere?

...That would also explain why it can't fly back to space. Why would they go back to space if the ship was capable of it, now that there's nothing left up there but the monster moon? Well, who exactly is the ship's pilot? :D
 
Hunted down that Youtube Japanese playthrough of FFVIII I mentioned before, and hunted through the videos for what I could. There's just the one big thing niggling at me, so that's the only thing I remembered to check:

Wait, upon re-reading, do the NPCs all pinpoint it as "over 100 years ago"? Because...

...there's quite a gap between 80 and "over 100"! Did the Codex lie to us?!

And yeah, there's still the discrepancy in Japanese. The NPC clearly says the Centra crater was created by a Lunar Cry "over 100 years ago" (or rather, "was a wound created by a Lunar Cry over 100 years ago"). The number "over 100 years" is there plainly.

The only other number given in that dialogue is the part where the NPC was saying the Lunar Cry was "a rare phenomenon"; the Japanese dialogue puts it as 何十年という周期で起こるの, "an event that occurs every however many decades". Sadly we can't assume the Codex and NPC were talking about different Lunar Cries, since the topic was specifically about the destruction of the Centra city.

My speculation is FFVIII has entered the portion of the game where development is falling apart due to looming deadlines, similar to what we've seen in the earlier games. So established lore gets forgotten, dialogue is written as "close enough, just get it out the door", and various scenes are pasted together haphazardly in a desperate attempt to salvage already spent development time.

I'm wondering if 'provide you with dreams again' is a mistranslation of a sentence meant to say 'fulfill your dream' (of being the sorceress's knight). If it isn't, this suggests that Ultimecia is manipulating Seifer by… literally making him unable to dream? Poetic but very strange.

The translation is a valid way to interpret the Japanese line, but I agree that it sounds strange. The line is おまえに夢を見せる, which is "let you see dreams", although the lack of plurals in Japanese grammar means it could be "let you see the dream", or "a dream". It makes more sense from a reader perspective to assume it means Ultimecia is offering to let Seifer see "the dream" of being the Sorceress's Knight again, but "let you see dreams in general" would also have been my interpretation if I was grinding away at the translation line by line.

EDIT: I just thought of a potential translation that might be more fitting: "I shall show you a dream again". This even ties in to the rant Sorceress Edea did during her investiture in Deling City about horrific dreams and fantasies.

One sentence. One sentence reveals that while the suits' oxygen tanks have a capacity of 25 minutes, 5 of these minutes are 'extra air for emergency,' which apparently does not automatically kick in when the suit is empty. It seems like you have to manually activate it, or you'll die with your emergency supply intact.

Yeah, the script site claims it's Piet saying this line while the group are in the escape pod, but given it's a fan-made script, I'm willing to believe the site maintainer made a mistake.

And the line indeed does not mention the extra 5 minutes of life support (which is stored in a "reserve tank") needs to be manually activated. The space suits have 20 minutes of life support, with reserve tanks potentially adding up to five more minutes, and a sane assumption would be this five minutes would automatically kick in if the twenty minutes are up while the occupant is still in a hazardous environment. Yet here FFVIII is.

Rinoa and Squall hang onto each other, out of fuel and oxygen, without anywhere to turn to. Squall wonders, what now? Do they just die in space? After all this, he still can't save Rinoa?

I'm a little curious how the translation phrased it, because the Japanese text is explicit in Squall thinking how gravity is still pulling on them, and they're going to burn up in re-entry. Which was one of my horror scenarios when I was a teenager, due to reading grim stories about that sort of thing.

Rinoa: "Give me a hug."
Squall, mentally: "(...?)"

It's pretty funny in the Japanese text. Rinoa, in her teenage girl manner, says "Hug, hug" in katakana, and Squall mentally repeats "hug" but in hiragana, like it's literally the first time he's hearing the word "hug".

("Lions are real to me, also what is this 'hug' you're talking about." - Squall, basically)

Rinoa: "And not become other people's memories?"
Squall: "That's right."

I don't know if the English translator had forgotten about it, since it's way back in Disk 1, but this is clearly a call-back to the time Squall freaked out in Galbadia Garden. Rinoa is saying "You don't want to be talked about in the past tense", which the English translation apparently took for a poetic way of saying "You don't want to just be other people's memories", but the usage of 過去形 (literally just "past tense") should have reminded readers about the earlier bit.

Something has changed in Rinoa. But what, that much isn't clear. The game hasn't used angelic imagery prior to this point, so it's not like we can draw a connection to some known myth or enemy class and say "Oh, Rinoa now has the power of X!" With that said, the most obvious difference between the last time we had Rinoa with us and now is that 1) Angelo was left behind on earth, 2) she was possessed by Ultimecia.

One of the parts which impressed me deeply when I played FFVIII for the first time was how Rinoa's angel wings became "real" angel wings.

As in, you can see in certain angles (when Rinoa's hair is out of the way) that Rinoa's dress has a cute little angel wing pattern on the back. Up until now, it's just part of Rinoa's clothing design, like Zell's jacket and shorts or Irvine's cowboy-ness, and certainly less prominent than those. But it does imply how the idea of angels, or at least humanoid beings with white bird wings on their backs, is enough of a thing that teenage girl Rinoa chooses to dress in clothing with that motif, made cute and merchandiseable.

So when Rinoa sprouts those magical angel wings in the namesake limit break, I was thinking "oh, oh, so that's what it means!"

Now, many years afterwards, I do wonder if this particular form of Rinoa's sorceress powers was due to Rinoa's own ideas and preferences, or if angel wings are just a sorceress thing in general and Rinoa's just happened to be coincidentally matching her existing fashion. How much of a given sorceress's personality influences the form of their magic? Did Edea have a secret obsession with huge ice spikes?

Airstation: "Ragnarok, do you read? Ragnarok, do you read!?"
Squall, mentally: "(...A radio signal.)"
Airstation: "This is Airstation. Do you copy?"
[Rinoa jumps in place from joy and rushes to Squall and hugs him from behind.]
Squall: "This ship is the Ragnarok?"
Airstation: "Whoa! Is this really the Ragnarok? You're in space, right?"

I never connected the events until now, but it's so obvious in hindsight: the Lunar Base is destroyed, Adel's Tomb is down, which means there's no more signal jamming. Radio signals now work again.

Which does mean Esthar Airstation had somehow managed to dust off their 17 year old radio equipment and contact the Ragnarok surprisingly quickly after the Lunar Cry disaster.

Also Esthar Airstation says "Wow" in English, in the middle of all the Japanese dialogue. It's oddly endearing.

He knows the sorceress is possessing somebody. I don't know that he actually remembers his old Matron at all, given that no one else from his class did at that point and he didn't have his memory jogged. Squall, Zell, and Selphie didn't recognize her, no reason for Seifer to.

Seifer knows that Sorceress Edea is (the physical body of) Edea the Matron. It's one of the taunts he gives during the pre-battle dialogue back in the Galbadia Garden confrontation.

Which raises even more questions, of course: how did Seifer know? We've established that Ultimecia did not have any access to Edea's memories, which included the orphanage children. We know Seifer didn't have memories of the orphanage either, judging by his interactions with the rest of the party, and the first time he met Sorceress Edea at the Timber TV Station. So how did Seifer find out?

And during the confrontation with Sorceress Edea in Galbadia Garden, Seifer was fairly consistent in saying he's fighting as Sorceress Edea's knight specifically, rather than a Sorceress's Knight in general. So why did he suddenly switch his allegiance to Sorceress Ultimecia?
 
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What a ride.

I especially love how the Alien sequence, which could have easily be done as an entire dungeon with twists and turns, is just kind of an aside used to break up plot with gameplay.

And of course the deeply emotional climatic moment of Squall catching Rinoa in the darkness of space is done with a minigame. FFVIII has many ideas, most of them bad, and by God it's committed to them.


Usually, once I get the FF games, I pause the update so I can reflect on our newfound freedom and think about where to go next, trying to avoid heading directly to the next plot destination. Here, though, I really want to complete this whole subplot about Rinoa and Squall, get them back together, and let us finally take on the end of the world.

It would still make sense to pause here and leave the Rinoa Rescue Raid for next time. And if that raid was a long sequence, maybe featuring a dungeon, I'd probably do that. But as it turns out, it's really short - more of a denouement than anything.

So let's go on just a little more.

Of course, by doing so you just forfeited three side quests, five unique cards, one GF and a unique dialogue that explains the nature of Ultimecia and time compression.
 
So due to the way the Japanese language works, L and R is often mixed up, as we know considering the Ultimecia/Artemisia discussion right here. What's a little interesting in 8 is that Laguna's name could just as easily have been Ragna. Which is an obvious connection to RagnaROK.

However, I posit a different explanation. Esthar has been under the mercy of a cloudcuckoolander for the past 17 years, only because their Laguna Lock prison failed to hold Laguna in space. You think this was all to keep the Sorceress bound!? NO, it was to keep Laguna away from Esthar and its definitely obviously innocent populace, and it failed!
 
? Are some of my assumptions spoilers or something? All of that is stuff I've picked up from the playthrough/guessed at via the whole 'Ultimecia possessing/wanting to possess people' thing? She wants Ellone for some sort of power she has, she possessed Edea, and she's possessed Riona (and presumably now Adel). The fact all three/four of these are women with important roles in the story (and two of them are sorceresses) just makes sense that they're all joined by something important, something like all of them being sorceresses/potential sorceresses?
The reason you should have rewritten the post was, as has now been revealed, the referring to Rinoa as a potential Sorceress. Fortunately Omi didn't really interact with your post, but if he had it might have reduced the entire WTFerry of the Rinoa reveal.
 
Does Edea actually have any non-para magic outside of her limit break (which are weird in how they fit into the story in some cases anyhow, looking at you blue magic and slots)?

Could she have passed on her powers back after the garden fight and just had a magic limit break because limit breaks gonna limit break?
 
Does Edea actually have any non-para magic outside of her limit break (which are weird in how they fit into the story in some cases anyhow, looking at you blue magic and slots)?

Could she have passed on her powers back after the garden fight and just had a magic limit break because limit breaks gonna limit break?
No, she doesn't have a stock of magic with her by default, and she doesn't do something like copy siefer's magic all the way back on disc 1. I think by this point the game assumes you actually know how to junction and swap magic and just rotates her in.

The fact that Quistis is a blue mage, or Selphie has powerful non-juncitoned magic is just... never brought up in story world. Or that Squall can blast energy waves from his gunblade.

Which is funny, because it'd be very easy to say the GF that selphie 'forgot' she just actually consumed and that's what powers her limit break magic, sorta like how Odin is a GF but doesn't junction normally. She rode that GF so hard that all that's left is her powerful magic she can let out in critical states.
 
It's a perfect scene and I am going to explain why it is by going down in order of the characters involved:
I enjoyed this summary so much I went back and read it aloud.

ULTIMECIA IS RINOA FROM THE FUTURE I AM CALLING IT NOW MY BRAIN IS SO FUCKING HUGE
As metal as it would be to have Rinoa/Ultimecia having in fact died in the future and having become this all-powerful malevolent ghost traveling through the past and future to create calamities for the sake of ending time. There would even be a sort of precedent in Zeromus!
I don't know about all this who's who business, but speaking of Zeromus we've got a moon generating vast numbers of monsters for no apparent reason, we deserve a giant alien space flea at some point towards the end. Oh, I know, the Cloud of Darkness from III was a woman because she was the remnant of Ultimecia imploding when the protagonists inevitably turn her time compression spell against her, blasting her between worlds Gilgamesh-style. Or something.

A... guitar? What do those look like in your hometown, friend?
Nah, I see it. Like, one of those crazy multi-neck things you occasionally see, like Steve Vai's crazy triple-necked job.
You're both overthinking it. Google "red flying v guitar", then squint until you're just barely seeing double.
 
Could she have passed on her powers back after the garden fight and just had a magic limit break because limit breaks gonna limit break?

I think it would make sense if:

-Ultimecia jumps into Rinoa at the end of the disc 2 fight
-Edea coming to her senses would have been presented with the sight of her one-time adopted kids having been beaten on and the Garden around her trashed
-Edea makes some kind of Frodo-esque "I wish the sorceress powers had never come to me" wish
-but because it's happening concurrently at the moment Ultimecia is taking over Rinoa, ironically she gets her wish as her powers likewise make the jump to a new body
-Edea's still only semi-coherent after her long possession and doesn't actually realize this happened, holding onto the desire to rid herself of these powers without knowing she's got like, 5% left at most
 
The game will keep delaying the explanation, and there's a lot of more details to it that would be spoilers right now, but for your peace of mind, yes, this is what happened: the trauma of her defeat at the SeeD's hands caused Edea to, accidentally and unconsciously, pass down her Sorceress powers to Rinoa. That's why, when you got Edea as a party member, she didn't have any special magic power of any sort - because she'd lost them, but she hadn't realized. And when Odine said "so, this is what happens", he was, in hindsight, obviously referring to "when a Sorceress' power is passed on".
So Edea throwing giant spears of ice at people was just normal, matronly, orphan-raising Edea, huh

Not gonna lie, I kinda like this interpretation. Not just anybody can decide to own and operate an orphanage in the ass-end of nowhere in a Final Fantasy world
Edea's whole thing seemed to be that by allowing Ultimecia uncontested control of her body, she could keep control of her memories, so Ultimecia had to directly pilot her through the past she seemingly didn't know very much about and couldn't, say, fill Edea with the urge to destroy SEED and let her figure out the details.

Which implies that here Ultimecia isn't in as direct a control over Rinoa's exact actions, but is able to use Rinoa's contextual knowledge.

Except... Rinoa has no idea what Ellone looks like. They never met. Oops.
This really demands a whole fanfic of Ultimecia just ... roadtripping around The Past in Edea and then Rinoa's body, hating every second of this, with no idea where she is, and completely refusing to stop and ask for directions
 
Edit: Oh, and if Ultimecia is Rinoa, why doesn't she remember anything about this time period? Duh, because she's had GFs junctioned to her since before becoming a Sorceress. When/if she gets frozen in a Sealing Tomb, she'll have GF-induced amnesia gradually progressing the whole time.
Rinoa!Ultimecia, going through a past she no longer remembers in order to enact Time Compression, bringing the past into the present. She only remembers like three things about the past: Squall, Lunar Cry, and Irvine's cowboy hat. But she's confident things were better, then.

"GOD FUCKING DAMN IT, WHY ARE WE IN SPACE? WHEN DID I GO TO SPACE? I TOLD SEIFER TO BRING THE LUNAR CRY HERE"
One of the parts which impressed me deeply when I played FFVIII for the first time was how Rinoa's angel wings became "real" angel wings.

As in, you can see in certain angles (when Rinoa's hair is out of the way) that Rinoa's dress has a cute little angel wing pattern on the back. Up until now, it's just part of Rinoa's clothing design, like Zell's jacket and shorts or Irvine's cowboy-ness, and certainly less prominent than those. But it does imply how the idea of angels, or at least humanoid beings with white bird wings on their backs, is enough of a thing that teenage girl Rinoa chooses to dress in clothing with that motif, made cute and merchandiseable.

So when Rinoa sprouts those magical angel wings in the namesake limit break, I was thinking "oh, oh, so that's what it means!"

Now, many years afterwards, I do wonder if this particular form of Rinoa's sorceress powers was due to Rinoa's own ideas and preferences, or if angel wings are just a sorceress thing in general and Rinoa's just happened to be coincidentally matching her existing fashion. How much of a given sorceress's personality influences the form of their magic? Did Edea have a secret obsession with huge ice spikes?
Everyone else in the world: "The fuck's an angel?"
Squall: "She's perfect."
 
Alright, so moving on with the translation for this brief but very dialogue-heavy segment:

Yeah, the script site claims it's Piet saying this line while the group are in the escape pod, but given it's a fan-made script, I'm willing to believe the site maintainer made a mistake.
No, it is indeed Piet who has this line; you need to talk to him before talking to Ellone while in the escape pod, and he'll provide the information. This is the same in the Italian version, too.

And I also have no idea why the oxygen tank have a 20 minute duration and then an extra emergency 5 minutes, instead of simply having 25 minutes; I do think that the fact they're two separate things implies the need for manual activation of the emergency tank (since, otherwise, why not simply have one tank with more air? auto-activation makes even less sense here), but that's still not explicitly stated anywhere. Very weird.

- The Italian line, right before the mental dive into the past, is slightly different from the English one; in both he's begging Ellone to send him back, but while in the English version it's "I've never felt like this before", which is ambiguous over whether he's speaking of Rinoa or something else, in the Italian version it's "I've never been this certain I wanted something in my whole life", the something in question being "saving Rinoa" here. It adds a bit to the intensity of the scene that Squall is being so decisive here, with no ambiguity in what he wants, which has been a staple of his character so far.

- In the scene where Rinoa speaks with Zell, while the choice of words is mostly similar, the way their reactions are framed make it clear that what Rinoa would find awkward is "go ask Squall to give me a ring", because of the symbolic implications; that's a pretty common way for somebody in a relationship (traditionally the woman of a man-woman couple, in this specific cultural context) to ask "when are we getting married" in a cheeky way, which Rinoa might perhaps not have felt was the right thing to ask Squall at that point in their relationship. It's interesting to me how the spoken words aren't different, but the cultural context changes their meaning to make what's being discussed a bit clearer.

- The Italian translation of Artemisia's line when talking to Seifer would be best rendered in English as "only then shall the Sorceress bring your dream back". This suggests that she's specifically referring to Seifer's heroic dream of being the knight defending a non-evil Sorceress, which is what he was pursuing before and seems to be his primary motivation with sticking to his role. I get the sense that this is partially Artemisia's vibe-based mind-control we've seen her exercise before, but also partly Seifer being more susceptible to it due to sunk-cost fallacy: if he doesn't keep going, then all of his actions so far would have been meaningless, and he might not be able to accept that. At least, that's how I would interpret this particular passage.

- Squall's talk with Ellone after the mental time-travel is also a bit different; he still says "I have to help Rinoa right now", but then follows it up with "How can I do that?" rather than the "it's the only thing I can do, right?" line of the English version. This is interesting because, while in both cases he's seeking emotional support from Ellone, the nature of the support he's seeking changes; English Squall is looking for confirmation that he's doing what is right, while Italian Squall, in a continuation of his previous "I'm never been so certain of something before" line, has already decided what he's doing is right, he just need something actionable to turn his desire to help Rinoa into effective actions. Thus, he's looking at Ellone as guidance on what to do, rather than as an authority figure confirming his correctness, and while both work for the sibling relation they share, I feel like the Italian take on it is a bit more familial, and I just personally find it more to my taste.

- Ellone's line when launching Squall's into Rinoa's "just one minute ago" past is "I'm taking you to the present, the moment closest to her future", which makes it a bit clearer what she's trying to do. I also would like to point out that using Ellone's power this way makes it pretty much the equivalent of faster-than-light unlimited-range telepathy; that's a lot more powerful than Ellone first appeared to be, especially in a world with no worldwide communication, and it's probably just scratching the surface of the out-of-context applications her power could be used for. It's a shame Ellone never had the gumption to truly experiment with her power before this, it might have made for a more entertaining story if she hadn't been inadvertently sandbagging herself the whole game.

- The sequence where Rinoa is drifting through space is an amusing case of the game self-censuring in a "never say DIE" manner, with the translators doing their very best to translates Rinoa realization with euphemisms like "I can't do it" or "I'll keep drifting forever" and such. Most interesting in the whole sequence, however, is that, while in the English version of events she says Squall's name twice, once during her slow resignation to death and then once again later when Squall's mental voice finally reaches her, in the Italian version only the second one is retained; this makes it seems like she wasn't thinking of Squall at all during the mental breakdown, and that being reminded of him, whether by his voice or by the ring or by both working in tandem, is what gives her the strength to persevere and push the emergency air button, instead of simply surrendering to death. I think that adds a bit more nuance to the scene, and explains why she didn't push the emergency air immediately. How she knew about it remains a mystery in both version, with "she read it out of Squall's memory when their mind touched" as the only even half-reasonable explanation for it, but not one with any clear support in the text.

- Quistis line here is changed to a more reasonable "it's too dangerous right now!", which suggests she might be trying to think of an alternative solution, rather than the darker implication of her "come back!" in English, which (to me at least) feel more like she had given up on Rinoa surviving at this point.

- After the rescue in space (which I didn't need to press triangle for, just adjust with the directional button; perhaps that's due to the PAL/NTSC difference in frame-rates?), the dialogue between Rinoa and Squall is strange; Rinoa's lines are the same ("thank you", "I heard your voice" and "are we gonna make it?"), but Squall's lines are completely different; whereas English Squall answers Rinoa's thanks with "I can't believe it", which suggest he's surprised this worked, Italian Squall says "no need for thanks", emphasizing once again how this was his choice. Then, when she asks if they're gonna make it, while the sentiment is the same, with "don't worry" vs "I'll save you", the latter, which is the Italian version, has him taking up the mantle of responsibility that he was so hesitant to accept before, once again adding some subtle development to his character arc.

- The Italian translation does a better job of calling back to the discussion at Galbadia Garden about Seifer being dead and Squall not wanting to ever be a memory, in that Rinoa uses the exact same words Squall used back then. Still, even in the English version, it was very obvious to me what she was calling back to. Memories are a pretty big theme of the story, after all.

- The conversation between Squall and Rinoa in the Ragnarock auto-scrolls to keep up with the singing of "Eye on Me", so I'm not sure I was able to catch all the small differences, but two things did stand out to me. The first was the "good things in life" line; in Italian, Rinoa says something more along the lines of "you missed so many chances to be happy", which is more grounded in that it actually imply that he'll be able to be happy now, instead of the more confused sentiment of the English sentence.

The other is that, since in Italian Squall doesn't actually use the "Whatever" catchphrase constantly, instead splitting the role between it and "Sorry", he uses the latter here, apologizing to Rinoa for having caused her "headaches and disappointments", with her quoting it back at him and laughing showing that she doesn't mind that he is like that. I feel like this soften Squall a bit, in an instance where using "Whatever" made him come off as a bit rude instead. It's my understanding that the Japanese version also alternates between "Whatever" and "Sorry", and uses the latter here, so this isn't just a softening of Squall as we've seen in the past, it's actually the English translation making him harsher to keep the translator's chosen catchphrase going. I'm unsure what to think of it.

- During the conversation after leaving the Ragnarock, after the Esthar people tell Rinoa that she'll be sealed, they actually phrase the follow up sentence as "you'll be kept in the sorceress memorial", rather than just "we'll be heading there", which adds some extra information on what Esthar's plan is: they're putting her in the same seal as Adel, only without launching it into space because she's coming willingly (and probably because of the ongoing Lunar Cry). They also specifically ask her "do you have any last words for your friend?", which is somewhat more polite than just "are you ready", for whatever that matters when they've just decided to confine her into lifelong solitary imprisonment.

- Then, when Squall asks Rinoa to not go, she answers with "I don't want people to hate and fear me, I'd rather go before that happens", which makes her motivations a bit more explicit then the English version's "I have to". I appreciate that, since this section is confusing enough without needing to puzzle out character motivations as well. Also, it makes the point that Rinoa would rather be imprisoned than feared, which I think is something worth putting a pin in for future reference.

- Quistis doesn't have the weird "I'm home!" line upon finding Squall brooding, instead greeting him with a more subdued "Hi." I wonder what the Japanese original was here - this is a difference that doesn't really matter, but it's curious for the translations to be so different here.

- The scene where Squall finds his resolve and decide that he'll save Rinoa no matter what is exactly the same, word for word in most cases, which is good because it's written exceptionally well. The single difference, which goes back to the start of this update but I didn't really mention until now, is that Squall doesn't switch to "sis" in the dialogue when referring to Ellone, on the Lunar Base or at any point afterwards - he just keep calling her by name. I suspect this is because the Italian equivalent term wouldn't really work for the tone the game is going for here, but it seemed something worth mentioning at least once.

- Irvine calling out that "Selphie is just amazing" remains the same, and is as true as ever. The Ragnarock is also awesome... although, in the Italian version, they renamed it; specifically, it's called Lagunarock. Whether that's just because the two names are written the same or not, it does detract a bit from the general coolness of it, but overall I still think it easily takes the title of best airship in the series until now.

And with that, we're caught up - the fourth Rinoa rescue scene (for those keeping tracks, first time was in Deling City from the Iguions, second time was during the Battle of the Gardens, and third time was after the Lunar Cry in space) at the Sorceress Memorial proceeds with no changed dialogue, and even pressing triangle on the Ragnarock has the character on board say the same things in both Italian and English.

Which means it's finally time to go get my favorite GF, plus a few other things.

Speaking of, @Omicron, now that the group is taking a break from the plot is also the best time for you as a player to explore everywhere you can get with the Ragnarock; there's a lot of new spots accessible, and a lot of side-quest you can now complete. Also, you really want to have finished the CC Card Club sidequest at Balamb Garden before the next plot beat comes up.

I would suggest to try and collect everything you can find and make that the core of the next update(s), and then, before moving on with the plot, you can have us tell you what you've missed so you can do a second round of that (if you want to), without compromising your ability to explore on your own first. Just my suggestion, but this is really the best time to complete as many sidequests as you possibly can.

Also, you might want to go over the codex - there should be a lot of new information added in now! And some of the old pages (such as that on the succession of Sorceresses) will make more sense now that you have a better grasp of what's going on with the plot.

Well, that's my suggestion, anyway; of course, you can do whatever you want. Looking forwards to whatever you choose to do next! :lol:

Does Edea actually have any non-para magic outside of her limit break (which are weird in how they fit into the story in some cases anyhow, looking at you blue magic and slots)?
She doesn't. I think the point there is that she never uses her magic for anything at all in everyday life, so she didn't realize it wasn't there anymore to use because she didn't even try. Which is a bit contrived, but on the grand scale of FFVIII contrivances, it's barely a blip on the radar - a PTSD victim staying away from things that remind them of the very recent source of their stress comes to mind as an easy comparison to justify such a behavior from Edea.

Not just anybody can decide to own and operate an orphanage in the ass-end of nowhere in a Final Fantasy world
While I do like the imagery, Edea did tell us she was a Sorceress since the age of five. So, when she formed the orphanage, she did have her Sorceress powers to fall back on if she needed them.

That said, the way Limit Breaks are manifested in Final Fantasy VIII suggest that they're closer to the individual commands that characters in FFVI sported than they are to the "special superpowerful moves" that characters in FFVII could use. Irvine just shots his gun and his options depend on equipment like Edgar, Quistis can apparently use a monster's body parts to replicate their abilities through study or something like Relm/Gau/Strago, and Rinoa just has an extremely well trained dog she calls upon. So... it's entirely possible that Edea initially learned how to call the Ice Strike by using her Sorceress powers for it somehow, but eventually got so good at it that she can do it even without having her Sorceress powers, simply using whatever source of non-Sorceress magic Selphie uses to call up her Slots; which is why she doesn't realizes she's lost the powers.

...Selphie having asked Edea to teach her how to pulverize monsters with magic when she was a kid is suddenly seeming like a very likely bonding experience for those two, for some reason.
 
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And I also have no idea why the oxygen tank have a 20 minute duration and then an extra emergency 5 minutes, instead of simply having 25 minutes; I do think that the fact they're two separate things implies the need for manual activation of the emergency tank (since, otherwise, why not simply have one tank with more air? auto-activation makes even less sense here), but that's still not explicitly stated anywhere. Very weird.
Probably overthinking, but maybe the extra air tank is for maneuvering (maybe not as primary) and has to be switched manually to normal use? Doesn't make much sense either way, but it's at least somewhat plausible.
 
And I also have no idea why the oxygen tank have a 20 minute duration and then an extra emergency 5 minutes, instead of simply having 25 minutes; I do think that the fact they're two separate things implies the need for manual activation of the emergency tank (since, otherwise, why not simply have one tank with more air? auto-activation makes even less sense here), but that's still not explicitly stated anywhere. Very weird.

It's sorta a real thing for diver oxygen tanks and the like, and is done to avoid the possibility of people underestimating how much oxygen they need, so they'd have a buffer to return to the surface even if they've made a mistake.

Of course, it's still one tank, the gauge is just calibrated to show 0 when you still have some oxygen left. Manual activation is indeed weird. Given that the lack of oxygen is announced by a computer system, it could have easily announced "activating emergency air supply. Remaining time: 5 minutes" or something. I suppose it's less dramatic and doesn't involve Squall's lion reaching out.
 
- Quistis doesn't have the weird "I'm home!" line upon finding Squall brooding, instead greeting him with a more subdued "Hi." I wonder what the Japanese original was here - this is a difference that doesn't really matter, but it's curious for the translations to be so different here.
Doesn't Japan have a whole cultural thing with Tadaima( I'm Home) and Okaeri( Welcome Home) ? Not sure if that's what the original Japanese script uses or not.
 
I read Quistis' "I'm home" as a sort of very tired ironic humor. The squad has been through...

*looks at the unending cavalcade of insanity the team has been forced to go through since the end of disc 1*

...all that. And now here is perhaps the first quiet moment to catch one's breath, and Quistis finds herself walking through the door to check on a battered Squall.


(I promise I didn't just want to repost this gif.)

"Hi honey, I'm home," she says as if a laugh track is going to play and everything was just a bad dream and it's all going to be peachy keen from now on and the worst is behind them. It's a very intentionally stupid, intentionally ironic attempt at icebreaking and I think it suits Quistis' position of "former teacher turned former would-be romantic interest turned very frazzled former authority figure trying her best to support this group of overwhelmed kids dealing with a world turned homicidal around them" pretty well.
 
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Bit late to be mentioning it, but I like the detail that Laguna spent all his time monitoring Adel. It's a nice bit of characterization for him and heat building for Adel that this is something that Laguna actually gets serious and diligent about.
 
Y'know, for a moment I really thought FFVIII was going to go "you can't cling to the past or be obsessed with what-ifs, the present is the only opportunity you have to connect to others" but instead Squall's sincerity reached out to Rinoa across a few minutes ago so she could activate the emergency oxygen!

And honestly, that's fine. A frustrating minigame being at that specific point was a call sorely lacking in hinges, but I do buy the emotional resonance, the realization of Squall and Rinoa's slowburn romance as it ties in to several character and story themes, and its consequent climax with Squall rescuing Rinoa because it's what he wants to do to be true to his feelings and face the future together. But my goodness, it feels like there was a violent ping-pong over the terms and assumptions in the "Rinoa is now a sorceress" development and its immediate consequences.

Also, I'm glad for Quistis arriving at a place where she feels satisfied in the group's interpersonal relationships with directing helpful roastings of Squall, and that Selphie has become the pilot of a cool and most certainly dangerously equipped airship.
 
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