The Ragnarok.
It is a space ship that looks like both a dragon and a guitar at the same time, is a cool red color, you get to capture it in space from horrible space monsters, and you get the girl when you capture it.
... this is so very much an example of the time period this game came out.
Here it is, the best airship in the whole franchise. No, I don't care, this is peak FF airship right here fite me.
Also the theme:
View: https://youtu.be/eFnkE362g3Q?si=tB0KlJRxGOOxAudD
It is admittedly a very good theme.
I must truly apologize to all my Ragnarok fans, but while the Ragnarok is
cool... It can never be the
coolest in my eyes. I was 11 years old when The Treasure Planet came out, and the first Final Fantasy game I actually got past Disc 1 of is IX. To me, a
real airship is a sailship that flies (dirigible balloon optional).
My main takeaway from this update is that Balamb Child Soldier High School serves goddamn wine in its cafeteria to the child soldiers with deadly weapons in their hands and "forget important memories" monsters in their brains letting them set things on fire with their minds
Cid Kramer is a man who makes good decisions
Here's a fun fact to you: Up to 1956, wine was provided to students in French schools. The 1956 law forbid providing wine to children on school grounds...
...up to the age of 14. High school age children retained the right to drink wine in school up to
1981.
The game will keep delaying the explanation, and there's a lot of more details to it that would be spoilers right now, but for your peace of mind, yes, this is what happened: the trauma of her defeat at the SeeD's hands caused Edea to, accidentally and unconsciously, pass down her Sorceress powers to Rinoa. That's why, when you got Edea as a party member, she didn't have any special magic power of any sort - because she'd lost them, but she hadn't realized. And when Odine said "so, this is what happens", he was, in hindsight, obviously referring to "when a Sorceress' power is passed on".
I just.
It would be one thing if Edea just stayed on the backbench for the whole time after releasing her from Ultimecia's grasp. But the game
puts her in our party. She goes with us through the Great Salt Lake! She fights Abaddon with us! She's part of the first Lunatic Pandora raid!
How would she not notice that her powers are gone.
I know you're just having fun here, but since you are, how are you squaring this theory with the literal first thing we learned about Artemisia, that is, that she's from many generations into the future? Any member of our current party would be dead by then, Rinoa included.
That's fairly trivial. Time travel is involved in the story, Adel exists in a prison where she is conscious yet does not age, it's pretty easy to conclude the sorceresses have potential access to ways of escaping the effects of age or enduring beyond death.
Man I am just waiting with bated breath for the party to finally get the memo of "yeah Laguna and his squad of dumbos somehow ended up as the highest authorities of the possibly strongest country in the entire world".
It's kind of funny that technically this hasn't been revealed yet but it's so obvious that like, how can we pretend that it's not the case? Ward showing up just in case we didn't get the memo is really the icing on the cake.
Okay, so I've been holding my peace on this on the assumption that there would be an explanation later, but the Space Arc is seemingly done with now, and there's something I still don't understand:
Why did everyone go to space in the first place? Even if we posit that Ellone couldn't wait one more day to see Laguna and just had to go up to the extremely dangerous space station shortly before a Lunar Cry was going to start, and Laguna left pre-emptive instructions to give her the VIP treatment when she showed up, what possible reason would anyone on the ground in Esthar have to allow Rinoa, Squall and Quistis to follow her?
It's... Hrm.
The textual answer appears to be, "because Dr Odine is a whimsical mad scientist with a high degree of authority, and he decided to just let Squall and the others see Ellone, so everyone just went along with it." Given Squall's behavior in the last few updates, it seems likely that he
would have escalated to physical violence if he felt he wasn't getting what he wanted, but it would have been really easy to misdirect him considering he knew nothing about Ellone's location, the Lunar Gate, Luna Base, or anything like that.
It's just a random spur of the moment Odine decided on.
My speculation is FFVIII has entered the portion of the game where development is falling apart due to looming deadlines, similar to what we've seen in the earlier games. So established lore gets forgotten, dialogue is written as "close enough, just get it out the door", and various scenes are pasted together haphazardly in a desperate attempt to salvage already spent development time.
That's something I'd been thinking about. While the game has held surprisingly well in terms of 'rushed development towards the end,' I think a lot of this weirdness in the script, things that aren't explained or brought up properly, characters making strange logical leaps, is likely at least partially caused by this end-of-development crush.
I'm a little curious how the translation phrased it, because the Japanese text is explicit in Squall thinking how gravity is still pulling on them, and they're going to burn up in re-entry. Which was one of my horror scenarios when I was a teenager, due to reading grim stories about that sort of thing.
The line is: "Out of fuel... Low on oxygen... What now? Die in space? I'm so helpless... I can't even save Rinoa? Come on, think!"
I don't know if the English translator had forgotten about it, since it's way back in Disk 1, but this is clearly a call-back to the time Squall freaked out in Galbadia Garden. Rinoa is saying "You don't want to be talked about in the past tense", which the English translation apparently took for a poetic way of saying "You don't want to just be other people's memories", but the usage of 過去形 (literally just "past tense") should have reminded readers about the earlier bit.
Oh, yeah, I totally forgot to mention this, but yeah, I did make the connection between those two scenes.
Okay so I know, realistically, that the writers probably approached the space suit scene from the emotional moment of Squall reaching back minutes in time to give Rinoa the will to continue onward and backfilled the story justification from there, but I'm trying to think of a way that would make the scene make more sense and I think I have an idea?
So I can't say how accurate an idea that is myself, but the idea of it being less "not enough air" and more "you can vent oxygen from your suit out to squeeze a few extra minutes out of the air supply you have" would at least serve as an explanation.
It would also explain why it doesn't activate automatically as well, if it's less turning a second tank on and more venting the suit in a way the engineers might not have considered as standard operating procedure, which the astronauts figured out themselves over time. And Squall, more than being purely motivational, is able to relay how to activate that mode to Rinoa through the timestream.
The dialogue even kind of makes sense as an explanation the crew is giving to a layperson - "yeah the suit has twenty minutes of air, and you can squeeze an extra five minutes out of there after that" is a reasonable enough way to convey that idea if you don't want to go over the exact mechanics. And even on the off chance that idea is what the writers had in mind, that might be a bit much to convey through FFVIII dialogue boxes, so random extra air tank it is.
... but of course I'm probably thinking about that scene far more than the authors ever did, but it was bugging me real bad.
You know what, sure, I'll integrate this into my headcanon.