Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I thought Omicron wasn't angry that Laguna became President; he was angry that Laguna still lives. Because that means his belief of "Squall/Rinoa is just Laguna/Julia reincarnating to do the romance they missed out on" no longer works because Laguna is still alive.
Sure it does, you just have to assume souls are atemporal. Of course, that leads to new issues…
 
1 is just an extension of the "Esthar doesn't bother to tell anybody anything" issue.They know that killing a sorceress is impossible or counterproductive (presumably because they can just bodyhop). They just didn't bother to tell anybody.

I mean... do they? Do we? We know Ultimecia can body-hop from the... distant future (or distant past? one or the other), IIRC, and I don't know if she's even supposed to be dead... but we've not seen it from others? Rinoa as a sorceress-in-potentia just has literally nothing dog powers, Ellone as the same just has postcognition, Edea doesn't seem to be able to body-hop despite being/having been a sorceress and just has 'magic good'.

I think there was something about 'only one sorceress allowed at a time'? Which might have been a better reason to keep Adel technically-not-dead (can't be an evil sorcerous dictator if you don't get the sorcerous parts because the last one is still around), I guess?

The answer to the second being 'Laguna is a useless fucking moron a lot of the time' is depressingly accurate, sadly, though given how often his subordinates override him it seems unlikely.
 
The thing I like with this FMV is that it shows that the monsters you are fighting since the beginning of the game, are present in this horde. But there are others monsters too.

It's a nice way to do a foreshadowing of future fights.
 
I can imagine maintenance being the reason for 2. Adel's prison may be in space but that doesn't mean it's impervious to the shit up there, and repairs may be needed on the regular. Opening one lock under a controlled drill would facilitate the needed tasks, while the other keeps Adel a meat popsicle.

Why not going nuclear code or add a third emergency lock, that's beyond me.
 
Also, kudos to FF8 for having a female villain who is neither conventionally attractive nor comically ugly with Adel the Five Meter Tall Body Builder please step on me

The real qualification for being a Sorceress is how easily Ultimicia can make some one look like a Dommy Mommy.
If they hadn't taken her straight to Adel she probably would have waited in Rinoa's for years to get to the right age.
 
I think you should rewrite your post

? Are some of my assumptions spoilers or something? All of that is stuff I've picked up from the playthrough/guessed at via the whole 'Ultimecia possessing/wanting to possess people' thing? She wants Ellone for some sort of power she has, she possessed Edea, and she's possessed Riona (and presumably now Adel). The fact all three/four of these are women with important roles in the story (and two of them are sorceresses) just makes sense that they're all joined by something important, something like all of them being sorceresses/potential sorceresses?

And I'm sure I remember something about the one sorceress at a time thing? So combine that with the whole 'actually Adel's been alive this whole time' and you come to a very logical conclusion, knowing how FF narratives work?

I don't want to look it up and actually spoil myself, but if you still think I need to remove it PM me and I'll delete that and this post.
 
1. Why is Adel still alive? I guess we can infer she's unable to be killed for some reason, but that really doesn't gel with the rest of what we know about Sorceresses? Like, everyone thought an assassination attempt could succeed against Edea!
2. Why the fuck are there controls to release her seals? If you have to lock Hitler Satan in a forever jail, you don't include doors or windows.

1) I know the reason, but I can't really answer because it's a spoiler.
2) This is stupid. But, if I have to try and guess, I'm going to say for maintenance purpose or something like that.

About the Ultimecia (funny information: in Italian her name had been translated to Artemisia) bodyhop thing... More spoilers. But I can say that there's a reason that I think it worked when I played it.
 
…ah.

Not only is the moon home to monsters, but it is crawling with them. There are strange formations of monsters, shrouded in some kind of energy field, large enough to observe from orbit, large enough to obscure craters and other landscape features. Just seas of monsters, teeming on the lunar surface, increasingly agitated and restless.

That's… probably not good.

Man, considering how much ominous buildup the moon has gotten in the background, I love that we're continuing the theme up close. This place isn't just the source of natural disasters, it's home to teeming masses of monsters and is just fundamentally wrong.

Operator: "It's really a rare phenomenon. You know that huge crater in the Centra continent? It's from the Lunar Cry that occurred over 100 years ago. It supposedly wiped out the city there."
Controller: "See them clustering at one point? Eventually, they're going to drop down onto the planet. This is called the Lunar Cry."

Oh, well. I guess if this is just a little civilization-shattering cataclysmic event that wiped out a major nation's capital and left a crater where it used to be, this is no big deal. Not worth breaking Esthar's isolation to warn the world about. Really not that much of a big deal at all.

In fairness to the crew here, they're probably just somewhat inured to The Horrors at this point. They're on six month sifts, stuck in space, with no radio and thus no reliable communication with the earth beyond sending message pods (which are likely incredibly expensive) or possibly some way to signal visual morse code from the surface (which would be unreliable and weather dependant), closer to the realm of monsters itself than anything approaching civilization. I'm not at all surprised that they're more curious about seeing the Cry than anything else, I'd fully expect there to be an underlying dry humor about the whole situation.

Hell, the staff probably has a betting pool on when exactly it'll happen. When there isn't a catastrophe on the horizon they probably burn time looking for shapes in the monster seas.

Consider how much Luna Base is using top-down shots and abnormal angles where the characters aren't 'upside down' to sell the disquieting nature of the place and its artificial gravity. Nothing bad is happening here, but it's impossible to look at this shot that deliberately breaks all rules of composition and feel comfortable.

I really do love how they commit to the bit, because again, we're so close to the moon and everything wrong with it - that on top of being in a space station, there's no way our party is anything approaching comfortable.

Wait, so - LAGUNA WAS ALIVE THIS ENTIRE TIME. REINCARNATION SUBPLOT? COMPLETELY FOILED. I MADE THAT UP IN MY OWN HEAD, THE GAME WAS NEVER GOING THERE, I'M SO MAD.

God it's over for us Laguna-is-Squall truthers, this is a fucking travesty.

However, there is another possibility. Remember when Odine asked to be allowed to examine Rinoa and then we no longer had eyes on her until she was already loaded into the cryopod? It's entirely possible that it was then that she was possessed, with Odine's direct contribution - indeed, in that case this might not even actually be Ultimecia, merely some kind of sleeper agent programming put there during her sleep. Seems like a stretch, though.

I mean, I don't know, I can see our not-Wehrner von Braun pining for the good old days when he could do just the most unethical experiments and send them off to do war crimes, so I wouldn't exactly rule it out

Which… perhaps could have been foreshadowed better? The Lunar Cry isn't quite like the GF memory loss, in that there have been several mentions of its existence… All, as far as I'm aware, contained in the codex buried in the tutorial menu, at least until we came to Esthar. This might have merited a higher place in the ladder of things bring up either as history or as a fear for the future in conversations with NPCs? This was very sudden.

My best guess is it's just as sudden to the people on the ground as it is to us? Maybe the Lunatic Pandora accelerated a time table where everyone assumed they wouldn't see a Cry for many more years yet.

To me this doesn't look like an apocalyptic threat that we must in some way save the world from. It looks like the world just ended and there is absolutely nothing our six teenagers with ridalong daemons could possibly do about it. We'll be coming home to a world so thick with monsters there literally isn't enough physical space for humans to move through.

You know, thinking on it, I always assumed that like, Lunar Crys were a lot... smaller? Like I expected it'd be a thing that happens every few months. Maybe once or twice a year, and drops like. A behemoth or a couple malboros or something here and there, enough that you can never count on the countryside to be truly safe, but otherwise just another part of life. This is... a touch more than that.

President Fucking Laguna.

I'm so mad.

Fucking

Same
 
Well, I guessed Utimecia might be in Rinoa's body the moment I heard she passed out around the same time as Edea being exorcised. But I didn't think she was specifically laying in wait for this, because that's insane.
Don't forget that Artemisia is from the future - she would have a general idea that a Lunar Cry would have happened around this time, and it's not unreasonable to assume that she somehow knew the Lunatic Pandora could be used to direct the Lunar Cry. She might not have known she'd be brought directly to the Lunar Base, but she wouldn't have needed to; just triggering the Lunar Cry so that Adel's body is dragged down to earth where she can make use of it is all that she really needed. It does require her to know Esthar had stashed Adel's body there, or course, but again, she's from the future, so there's plenty of ways she might have come across that information.

I think that "caused a cataclysmic event just so she could drag Adel's body back to earth where she can make use of it" does wonders to communicate the scale at which Artemisia's planning operates.

Also, now that we've had the full explanation of Ellone's power, I want to mention that I think those limitations are the reason why the orphanage twist was stretched into forcing Zell, Selphie and Quistis into it - because it justifies why Ellone was able to send them into the past: she knew them very well from her orphanage days. And it was narratively important for them to be sent back, because otherwise, if Squall was the only one sent back (with us only learning the other two people being sent back were Irvine and Seifer much later), then Squall could have been able to dismiss the Laguna segments of the story as weird dreams he was having, instead of something that was really happening.

So... that's my best guess for why the orphanage twist was structured in the way it was. I don't know if that could have been handled in a different way that didn't drag Zell and Selphie into it; Quistis is a corner case, in that tying her to the orphanage twists does provides some more depth to her character, but it's clear Zell and Selphie would have benefited from not being part of it, and the only real reason I can see for it is to preserve the integrity of the (more important) Ellone's plotline. Since, if Ellone could just send whoever in the past without meeting them, then this whole section of the plot with dragging Rinoa to the moon wouldn't have been necessary, and obviously the developers really wanted the Lunar Cry sequence to take place. And I don't know I can fault them for that, I just wish they'd found a better way to make it happen than overloading the orphanage twist.

Well, setting that aside, in more translation notes:

Nearly the entirety of the White SeeD ship section, including the incidental dialogue, is nearly word for word the same between the Italian and English version.

There are a few occasional differences, but they're clearly errors from the Italian translators - Edea says that the White SeeD are "curious" rather "cautious" before proceeding to tell us that they're constantly on the move to avoid capture, the White SeeD's leader answer to Squall's comment that "we even have the same salute" is translated to "Edea told us everything stayed the same as when the Garden was founded" instead of the much more logical English translation of "yes, the salute remained the same since Garden was founded", but really there's nothing here that suggests this were more than errors, nor anything that prompts interesting discussion.

The biggest difference is that the White SeeD said that, when they stumbled on the Galbadian fleet in Centra waters, the Italian translation has him say "they were clearly looking for something", whereas the English translation has him say "they were clearly looking for us", which might just be another mistake, but the two words are different enough that I could conceivably see it as a different interpretation, where the Galbadian were looking for something else and the White SeeD stumbled on them due to simple bad luck.

Other than that, the rest of the dialogue is really all the same.

Although it's worth pointing out that, before heading for FH to bring Rinoa to Esthar, it's possible to go back to the White SeeD ship (once you go to Esthar, it disappear from the map and never shows up again, adding to the long, long list of easily missed stuff; this isn't that great a loss, as most of it is incidental dialogue - the only really juicy piece of info that one can collect there is that "the Galbadian recently dredged up some ancient monolith from the bottom of the Sea". This obviously was foreshadowing them showing up later with the Lunatic Pandora in tow, and indicates to us that, while Squall was busy thinking about Rinoa, the enemy was moving in the background, taking advantage of our heroes' lack of attention to their actions. The same information could also have been obtained by talking with people in Deling City before heading to FH, too. It just took, as usual, ignoring the obvious thrust of the plot to check the incidental dialogue of everybody accessible to the player.

Anyway, going back to the walk on the big bridge (where is Gilgamesh when you need him to break through deep character introspection with his strength of personality?), with accompanying Squall monologue, once again there's nothing very different to note about the translation; the speech is identical, which is probably a good thing, keeping the characterization consistent. Does makes this whole translation comparison exercise a bit pointless though, at least for this section.

The salt lake also doesn't feature any changes in dialogue, so nothing to report there.

Which gives the first meaningful change in dialogue during the Laguna dream; the English version has the human laborer tell to Laguna "they give the Mumba half the food and sleep as us humans", but the Italian version says instead "Mumba are more resilient and need only half as much food and sleep as a human", which is a very different take on things. In the English version, the implication is that the Mumba is treated worse than humans, while in the Italian version we're told that's not the case (all the prisoners are mistreated as much as they can handle), which moves the focus on Laguna's helpfulness a bit. It's a minor thing, but with how little changes in translation there have been in Disk 3 (aside from the big one at the very beginning), it seems worth commenting upon. That's all that is different in the Laguna dream, in any case.

One thing I want to note here is that the Weapon Monthly n.1 has the only weapon which, aside from the Gunblades adding finishers to Squall's Renzokuken, isn't just simply made irrelevant by Junctions: just as the text suggests, Selphie's Strange Vision grants 255% HIT upon equipping it, and unlike all of the other stats except LUCK, no item can be used to teach a GF how to Junction HIT - and there's only three GFs who get the ability by default, not to mention the only spell that really matters for HIT is Triple, which you likely want to junction on something else.

While minor, this comes in handy when optimizing a team for fighting opponents which are especially good at avoiding attacks, makes Selphie's the only ultimate weapon aside from Lionheart that is actually meaningful (and note, you can first forge the Strange Vision at the same time you can first forge the Lionheart, ie after obtaining Minitaur's card for the Adamantium) and also adds one extra reason (along with her "can kill even bosses in one hit" Limit) for why Selphie is the best character in combat as well as out of it. Just saying.

Once we get into Esthar, there's some differences in how the discussion with Odine goes. First of all, when he enters after Edea has expressed her desire to be free of Artemisia's control, he doesn't say "I'll just exorcise the Sorceress", instead saying "I'll isolate and contain the Sorceress' magic", which is a more precise explanation and suggest that Edea's Sorceress powers are tied into how Artemisia took control of her. Although how Odine would know this is unclear, it can be handwaved considering he worked for Sorceress Adel and thus likely had chance to study her power.

Then, rather then "I'll leave this in your hands then", which suggests Edea is putting hope in Odine's reputation, the Italian translation has her say "I trust you, Doctor", which seems more personal; Odine is the one who developed the Junction system the Garden use, so I always took this to suggest that perhaps Edea had been to Esthar before, or else somehow worked with Odine before she founded the Gardens - that there was a personal connection of some sort here. I wonder if the japanese translation would support that sort of reading.

Notably, Squall is actually more threatening in Italin then in English when he addresses Odine, which is interesting considering how the Italian translation so far has been subtly softening him before this point. Instead of the English "We need to see Ellone now!", which comes across a bit unhinged, he says "You aren't allowed to refuse; I'm ready to do anything so we can meet", and with the line being delivered as he slowly walks closer to Odine, it comes across a lot more menacing. Also, the conversation then flows better into Odine's follow up, which is "so, you will use force to make me comply then?", rather than the somewhat non-sequitur "you gonna take me hostage?" he uses in English, before the conversation flows back into Squall's "I don't care".

As far as the incidental dialogue with the NPCs inside of Esthar goes, there's no really substantial changes in the translation, although I did want to point out that, at the shopping mall, it is possible to go from the first shop to the last shop by pressing "left" or "up" on the controller, which spares some times when repeatedly trying to enter it until it hands over the Rosetta Stone. Of note: there are only three Rosetta Stones in the game, one of which is this, one of which was in the D-District Prison as one prize (with a 1 in 255 chance) that could be won from one of the card players you needed to pay to play (I forget which of them), and the third one is in the final dungeon.

Also, @Omicron, while the difference might seem small right now, as several of the more unique items are gated behind obtaining Tonberri's Familiar ability, both the Esthar Pet Shop and Johnny's Shop (the one you needed to enter multiple times to unlock) have actually a very different choice of items from the standard shops; you might want to visit them again once you have Familiar (and probably after you learned the ability which is unlocked for Tonberri after learning Familiar, which also facilitates easy shopping), as they are quite handy - one for providing Tool Refine materials, and the other for GF customization. Probably the two best shops in the game overall, although all of the Esthar Shops are unique - Cloud's Shop will sell several ammo types that can't otherwise be found (except by refining), once you have Familiar to activate the extra items for it, and a couple of those are more practical to buy (since you have infinite money) than to refine (since the items can be a pain to collect).

Amusingly, once reached the Lunar Gate - after murdering an endless parade of Mesmerize and one Marlboro with Odin's help - the Italian translation is even less willing to tell us where we're going; in the English version, Squall has a line that says "space? Let's think about it...", but the Italian version only has "let me think this over", with no mention of space. It really feels like the game doesn't want to be explicit with things, even if the visuals of what's going to happen are pretty straightforwards.

Nothing of real relevance is changed in the section where Zell has command of the group; I didn't check all of the incidental dialogue in Esthar, so I could have missed something, but the primary plot events kept the same wording. Similarly, nothing on the Lunaside base is changed in any way that seems deserving of commentary. Still, hopefully this information was interesting to somebody!
 
Last edited:
You know thinking about it, the surface gravity on our moon is less than a fifth of what it is on Earth's surface.

I wonder if the Lunar Cry happens, a bunch of monsters descend, and then they basically, immediately die, because gravity is five times heavier than their entire evolutionary history is used to. And then there's a huge ecological disaster from this sudden pile of rotting monster corpses.
 
I mean, from the looks of it, FFVIII's moon is a lot larger than ours. And it seems like it's a very competitive environment in evolutionary terms, what with being filled with monsters that have to outfight Marlboro and Ruby Dragons to survive. So, it's not out of reason to expect the moon monsters to have evolved muscles strong enough to withstand Earth's gravity for unrelated reasons.
 
I mean, from the looks of it, FFVIII's moon is a lot larger than ours. And it seems like it's a very competitive environment in evolutionary terms, what with being filled with monsters that have to outfight Marlboro and Ruby Dragons to survive. So, it's not out of reason to expect the moon monsters to have evolved muscles strong enough to withstand Earth's gravity for unrelated reasons.

On the one hand, sure. On the other, it sure looks like dinosaurs didn't survive the landing.
 
also now that I think about it, the monsters got down really fast, on the scale of hours instead of weeks; maybe the moon isn't really big, maybe it's just really close. I looked it up and I guess the Roche limit of the Earth-Moon system is only 18,000 km (compared to the actual orbital distance of 384,000 km), so the FFVIII moon could be at the same heights we orbit satellites at, and still be pretty round. That would also explain why the Lunar Cry didn't take like a month to splash down.
 
On the one hand, sure. On the other, it sure looks like dinosaurs didn't survive the landing.
...is this a reference to the Salt Lake? Because we know that the Salt Lake has nothing to do with the Lunar Cry, since one of the Timber Maniacs that we can check on Selphie's blog show Laguna standing in front of the Salt Lake back when it still had water - meaning that it dried up in the last seventeen years, much more recently than the most recent Lunar Cry, and that the skeletons littering it are likely those of things that had been dead inside the lake for a while. Plus, the T-Rexaur is proof enough that moon monsters are though enough to survive a Lunar Cry, surely?
 
@Omicron

So, here's a theory for you : Lunatic Pandora isn't actually a weapon.

Galbadia used it as one, sure, but that's not actually its purpose. Notice how the Lunar Cry didn't impact the ground, but instead exploded out when Lunatic Pandora came alight ? That's not what happened a 100 years in Centra. No, back then, the Lunar Cry actually impacted the ground and left the giant crater to prove it.

So, my theory is that Lunatic Pandora was created as a way to both target the Lunar Cry AND blunt its impact, so that Centra's destruction wouldn't happen again.
 
Also, kudos to FF8 for having a female villain who is neither conventionally attractive nor comically ugly with Adel the Five Meter Tall Body Builder please step on me

"A buddy of mine saw Sorceress Adel take her shirt off in the shower, and she said that sorceress Adel has an eight-pack. That Sorceress Adel is shredded." -totally not mind-controlled Esthar soldier
Wait a minute...former ruler of a kingdom with a chip on their shoulder...10 feet tall and absolutely jacked despite being a magic-user...Is Adel just Xande's cooler sister?!

I might be picking up on a false implication here, but I like the concept that approaching the upper levels of a Sorceress's power essentially means going from being already super-human to explicitly inhuman in thought and appearance. It feels almost Madoka-esque, to have something with that sort of fairytale nomenclature like "Sorceress", "Witch" or "Knight" end up being a cover for something far more eldritch and sinister. There's so much cool cross-pollination of genre and theme and aesthetic in FF8...I wish I could carefully excise it and transplant it into a game or manga or something that doesn't have such a fucked interface and tedious Draw mechanics.
 
Back
Top