Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

And there it is. This is one of the most chilling Video game cutscenes in my memory. where as all my other memories of Final fantasy games are these noble or grand things, this is what I remember whenever I think of final fantasy 8. Cecil's trial in Mt ordeals in four, Galuf's sacrifice in five, searching for friends in the world of ruin in six, None of it is so firmly etched into my mind than the sheer horrifying scope of the Lunar Cry.
 
I feel ashamed I didn't immediately put together that the President of Esthar was definitely Laguna once they started framing him that way on the space station and talking about him. In my defense there is a lot to pick through. The real conspiracy of this game isn't even the Moon itself it's just everything Esthar is directly responsible for while telling no one else and isolating to a point they might as well not exist. And wow, Adel is also physically huge, like she's FromSoft Soulsgame Humanoid Boss-sized.

But holy shit the Lunar Cry.

The Lunatic Pandora monolith looming and overshadowing entire backgrounds of the game's most expansive cityscape as it moved above Esthar before settling at the monument, in the previous set of updates, was a good mood setter. It looked oppressive as an omen of things to come, even without the kind of unsettling and revealing peek inside it. But the Lunar Cry blows its scale out of the water completely. Now that I've watched the FMV properly, nothing else in the game so far compares to its terrifying immensity. Now that is how you frame a goddamn calamity. What an incredible scene.

... I am wondering about Ultimecia now, though. I was waiting for the other shoe to drop with Rinoa, because I had a hunch since she passed out that her body was occupied, but I had no idea when that would come back to bite the cast. And it was in a really freaky way when it finally did, in the station, that sequence was very effective.

It was also extremely convenient that Squall brought Rinoa's body all this way, at this time, so that she could release Sorceress Adel right when the Lunar Cry burst out of the moon, and the keystone that guides its descent on the planet was parked adjacent to the most technologically and materially powerful country in the world which was responsible for entombing Adel.

Because did she plan for this exact confluence of events? But as you point out, we'd also heard that she was targeting Ellone, and if that was indeed Ultimecia... I can't make a good guess where Ellone sits in her plans now for her to just seemingly ignore her, because Ultimecia's hasn't explained herself, and any more detailed explanation that Edea was able to give about Ultimecia's ultimate goal was skipped by Squall putting the conversation out of his mind.

I think that a reason it's especially interesting for Ultimecia to be such a relative enigma compared to some previous Final Fantasy protagonists, is, in a story that seems so concerned with human connections and communication in the way it writes most of our cast, the antagonist stands out for being so unwilling to converse on the same level as anyone else, so completely unconcerned with those who stand to oppose her having any personal significance. Even Seifer who devoted himself to the fantasy role that orbited around her, meant nothing to her. I'm curious if before the final stretch of the story we're going to get any deeper insight on her personality.

Fascinated to see how Squall traveling to the past in this attempt to change the present is going to go. I think my expectations are less that he's going to fail and more that... we're going to learn something essential about how it can be done and he'll only succeed somewhat? Throwing darts at the wall here.
 
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This thread has talked a lot about how one of this game's strengths is when it leans into its military or mil-sci shtick, really standing out from other final fantasies with it. I'd say it's doing something similar with cosmic horror here.
 
I think that a reason it's especially interesting for Ultimecia to be such a relative enigma compared to some previous Final Fantasy protagonists, is, in a story that seems so concerned with human connections and communication in the way it writes most of our cast, the antagonist stands out for being so unwilling to converse on the same level as anyone else, so completely unconcerned with those who stand to oppose her having any personal significance. Even Seifer who devoted himself to the fantasy role that orbited around her, meant nothing to her. I'm curious if before the final stretch of the story we're going to get any deeper insight on her personality.

I'm increasingly convinced that Ultimecia is going to turn out to be someone we've already met. The absence of any kind of conversation between the protagonists and the villain is starting to become conspicuous, which makes me think that if they did meet, it would be hard to avoid some kind of significant plot-relevant revelation. Plus, the time travel elements provide a convenient way for someone who already has a spot in the narrative to loop themselves back into the "present" from somewhere in the future. ATM my top two guesses for Ultimecia's identity are Ellone, since her time powers are similar to Ultimecia's, which conserves narrative detail nicely, or Rinoa, as her relationship with Squall is at the heart of the game and future!Rinoa being the villain would be a sorta neat way to tie that relationship into the big finale.
 
I'm increasingly convinced that Ultimecia is going to turn out to be someone we've already met. The absence of any kind of conversation between the protagonists and the villain is starting to become conspicuous, which makes me think that if they did meet, it would be hard to avoid some kind of significant plot-relevant revelation. Plus, the time travel elements provide a convenient way for someone who already has a spot in the narrative to loop themselves back into the "present" from somewhere in the future. ATM my top two guesses for Ultimecia's identity are Ellone, since her time powers are similar to Ultimecia's, which conserves narrative detail nicely, or Rinoa, as her relationship with Squall is at the heart of the game and future!Rinoa being the villain would be a sorta neat way to tie that relationship into the big finale.

The problem is the whole "the sorceress doesn't know SeeD's true purpose" thing, which would prevent anyone close to Squall and Co from being a suspect...

...Unless, of course, they've lost their memories to GFs.

The evidence for Selphie mounts, especially considering her dramatic declaration of stopping to write in her diary. It's all coming together.
 
The evidence for Selphie mounts, especially considering her dramatic declaration of stopping to write in her diary. It's all coming together.

If you reach endgame with exactly 487 items and never use a GF on Selphie, you trigger the secret end where she recovers her memory.

(Then she challenges you to a Triple Triad fight for the fate of the world).
 
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The problem is the whole "the sorceress doesn't know SeeD's true purpose" thing, which would prevent anyone close to Squall and Co from being a suspect...

...Unless, of course, they've lost their memories to GFs.

The evidence for Selphie mounts, especially considering her dramatic declaration of stopping to write in her diary. It's all coming together.

You know if they really wanted to go hard, they could have us go against a whole team of baddies, like if we jump to the future or something, and have the group be just our party in the future, with GF induced memory loss erasing everything except the vague knowledge that they knew each other (and the incredible cosmic power that comes with being a group of level 99 JRPG protagonists).

Ultimecia as Ellone-Rinoa-Selphie-Someone is just the only one with time travel powers, and is just looking to learn more about their collective past or trying to piece together their old memories.

... which, considering that Ultimecia's plan involves triggering global warfare and possibly orchestrating a Lunar Cry (which I'm not fully convinced it just happened to naturally occur here and now), does increasingly point to Selphie as our potential future sorceress. Getting a bit of global catastrophe alongside her personal memory journey would very well fit within her MO.
 
Also, do you still have that Meteor you got from the Lunatic Pandora? If so, giving it to Rinoa might be worthwhile, especially if you make sure to pare down her spell collection to remove as many useless offensive spells as you can. Speaking of, I guess it's time to reveal a new "why did they do things this way?!!!" bit of mechanics: in the menu, under the magic command, when you select a spell to cast out of battle, you can instead choose to simply remove all stocked copies of that spell on the character's inventory by pressing square. That might help you reorganize the spell lists!
what the fuck just happened to Rinoa's limit break
 
what the fuck just happened to Rinoa's limit break

Well, you know how GF's are basically not touched by the plot at all, mechanically or thematically? Like anything that happens in battles doesn't interact with the plot, and the plot doesn't touch on what the GF's are mechanically doing other then 'be stronger?'

Rinoa's limit breaks, unlike every other character's limit breaks, aren't like that. Being introduced to her dog was actually a long buried set up.
 
Do you want the mechanical breakdown?
Only had it trigger once so far but I'm guessing it's "Once activated, Rinoa enters a Berserk-like state where she automatically uses a random spell each turn with massively increased magic power," hence the recommendation to filter her spell list so she doesn't waste turns on duds and to give her Meteor because the multi-hit benefits greatly from the increased magic and the other damage spells will eventually run into the 9,999 limit.
 
This is actually a reason they made a point of showing the dog didn't go with her.
We got the first doggy scene in a while specifically because new stuff is going on with her Limit Break.
 
This is actually a reason they made a point of showing the dog didn't go with her.
We got the first doggy scene in a while specifically because new stuff is going on with her Limit Break.
Which is a disappointment; the obviously superior option would be for her new limit break to empower the dog with the spells Mystic Knight style before launching him

Although empowering him with Bio would probably get the Galbadian Society for the Prevention of Cruelty to Animals after her, granted
 
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Only had it trigger once so far but I'm guessing it's "Once activated, Rinoa enters a Berserk-like state where she automatically uses a random spell each turn with massively increased magic power," hence the recommendation to filter her spell list so she doesn't waste turns on duds and to give her Meteor because the multi-hit benefits greatly from the increased magic and the other damage spells will eventually run into the 9,999 limit.
Pretty much: It's a ~5x buff to her magic and a buff to her speed. She becomes immune to Berserk/Confuse/Silence, and cancels any Silence effect she's under. Magic she casts is not subtracted from her stock. She will not cast Restorative or Buff/Support spells - Esuna, Triple, Full-Life, Aura, Shell, and so on. She will cast spells that inflict statuses on enemies, and spells that damage enemies - Drain, Bio, Break, Zombie, Slow, Dispel, Firaga, Meteor, etc. She will cast Scan if she has it. The spell she casts isn't really random, and appears to prioritize lower level spells in most cases, but since Meteor is so good it's usually recommended that be the only offensive spell she carries, except maybe Meltdown. But yeah.
 
what the fuck just happened to Rinoa's limit break
It became the best in the game, of course, befitting the reason she gained it.

The spell she casts isn't really random, and appears to prioritize lower level spells in most cases
Since we're discussing the mechanics, this is not actually so. The spell is random, but in the sense that the game randomly select one of the spell slots in your list, and if it's either empty or a recovery spell, then it moves to the next spot in Rinoa's list of known spell (so if it picked slot 3 on page 2, and that was Aura, it'll move to slot 4 on page 2), and keeps moving forwards until it finds a valid spell; if it doesn't find anything until it goes to the end, it then moves to the beginning of Rinoa's list of known spells, until it reaches the spot it started from, at which point, if Rinoa has no valid spells at all, the casting fails. This means that spells early in the list are less likely to be selected, and that a valid spell that is placed after a large amount of invalid options (recover spells or empty slots) but immediately before another valid spell, will be cast far more often than the spell after it. As a result, the generally agreed best setup for Rinoa is to have all of her spells (whether for junction or for use) be healing or support ones, then leave the rest of her slots empty, and have Meteor as the penultimate spell in the list (the third spell on page 8), with Ultima as the last one (fourth spell on page 8), and them being the only two valid targets. This way you can junction Ultima to Rinoa's MAG, but she will nevertheless nearly always (31 times out of 32) cast Meteor.
 
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I mean, if Rinoa doesn't have any spells, she'll just make a standard physical attack, at no upped power, which makes it a weaker version of Berserk. Does that count as a fail?
 
Yeah, I got nothing. The Japanese script site is evidently running into the limits of what the site maintainer had gotten around to; there were no entries between Squall's walk across the bridge and about halfway through the Lunar Base. There's only about half the dialogue in that script site compared to what Omicron wrote in the last update.

Frustratingly, the dialogue in the script site cuts off right before the line about "100 years ago", so I can't check.
 
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