Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

We have no idea who might be under her control at any given time
Funnily enough?


View: https://www.youtube.com/watch?v=PF0FtsC-C4Q

Dollet Deling City's theme is literally named "Under Her Control."

Oh, and something you missed Omi:

The Sorceress doesn't even bother turning her head to look at Rinoa. As the girl approaches, there's a flash of light, and she is knocked back clear across the entire room. Rinoa starts pulling herself up, when suddenly her right arm twitches - and starts rising in the air as if someone were holding it and pulling her up by the wrist.


There are many ways to depict telekinesis, and especially manhandling someone with it. Darth Vader's Force Choke is probably one of the best and most striking, but perhaps as a result, telekinetically lifting people by the neck specifically might be somewhat overplayed. The telekinetic wrist grab, while rarer, has a certain… visceral effect to it, the way Rinoa is trying to struggle while her own body is turned against her and the unnatural angle she's at, it's genuinely kind of disturbing. Rinoa tries raising her hand, and it's not clear what happens next, other than another blow - her head snaps back, and she falls limp to the ground, her body in the disturbingly unnatural pose of a puppet whose strings have been cut.
That's not just Rinoa's wrist she's holding up. That's the hand that's currently holding the nullification bracelet. It's a bit unclear with the muddy visuals, but you can see that Rinoa is definitely still holding the bracelet in the HD remaster of the game as Edea's telekinetically grabbing her by the arm. Edea knew exactly what that thing was and what Rinoa was trying to do - why else would she hold Rinoa's hand in the air still holding the offending object, like a mother who just caught their child with a hand in the cookie jar?
 
Last edited:
Was there anything uniquely missable, there?
Not really, no, it was a generic shop with the usual item selection, so it really isn't worth worrying about dropping 3000 gil there when as a SeeD you already tend to get chunks of way higher money on a regular basis. I'm at 200K gil right now since between the magic system and refine abilities you rarely need to actually buy items.
 
Alright, some more notes from the Italian translation for the end of disk 1.

- While Zell is disappointed in not being chosen as a leader (which I think both he and Selphie would have done a better job as than Quistis), if you talk to him as Quistis, he says "we're all with you!", trying to be encouraging toward her, which is another point toward him being actually the most empathetic member of the team. Selphie instead is hyper, with her line if talked to being "Let's go!"; the English version has Zell being less directly encouraging to Quistis, and more enthusiastic at this point. Selphie is just as hyper though, simply expressed differently.

- When discussing the Odine bangle, Zell is still the one doing the exposition in answer to Rinoa's explanation, but he doesn't mention that Odine sells magical goods, just that if the man's involved, the magic suppressing effect ought to be extremely effective.

- When Squall monologues to himself in his own mind about different sides of a conflict not being divided by good and evil, but rather by perspectives, his last line is a more stark "everybody thinks themselves in the right; there's not good and bad people, just enemies and non-enemies", which to me feel like a more stronger statement of moralistic relativity than the English "both sides blame one another, it's just sides holding different views", which leaves thing more in the air. Although that might just be my interpretation of the sentence; it's still pretty close in general terms, as always it's the details that are slightly different. Also, Irvine does asks if "is it true that SeeD don't question their missions", which does indeed seem to confirm that, as a Galbadia Garden graduate, Irvine is not a SeeD himself, just a trained soldier.

- Caraway's answer to Squall's question about the parade is a much more straightforward "the Sorceress has decided she'll make Galbadia Garden her base of operation, so she wanted to introduce herself to the population before going there"; this prompt Squall to think to himself that the Sorceress desire to take over Galbadia Garden is why that Garden is breaking its usual collaboration with Galbadia and joining this assassination attempt (which we do know originated from Balamb Garden, since Raijin and Fuijin brought Cid's orders to the team).

- When Quistis says "I was too hard with Rinoa", instead of asking "too hard" and visibly failing to understand what Quistis is talking of, Zell says "you were", agreeing with Quistis' opinion and continuing the streak of him having more empathy - it's worth nothing that, when Quistis left before, while Selphie followed her immediately, Zell was looking back and forth between Quistis and Rinoa for a bit before following along as well. Even so, he still protests that they shouldn't abandon their position, as does Selphie, both proving they'd have been better team leaders than Quistis. Putting her in charge was a mistake on Squall's part, even if luckily one that didn't ended up mattering in the end.

- So, the Sorceress' speech in Italian goes like this:

"Disgusting, empy-headed creatures... From time immemorial, I've lived in your fantasies, silly fantasies you came up with. The witch who kills you men in cruel sacrifices, who burns your fields with merciless magic. Fools. When you heard the Sorceress would protect Galbadia, you breathed a sigh of relief, didn't you? Who doesn't dream of such a witch, a mirror for your fantasies? (Deling gets murdered). But reality is cruel; the truth is cruel. Therefore, foolish men, if this is what you wish for, take refuge in your fantasies! I shall be dancing there, and be the terrible witch you all asked for! You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams! And as in your dreams, the sorceress requires an offer, a cruel sacrifice."

It's substantially different from the English version, and from what I'm gathering, from the Japanese version as well? The important part is that the "persecution" angle of her speech is heavily downplayed here; instead, the part where she'll make people dreams into reality, even those dreams that they would not want to see made real, is more prominent. This obviously greatly influences the characterization, but talking about that isn't really something I can do without risking spoilers, so I'll just point out the difference in presentation for now. Although I think, as a result of the difference, the domination vibes of the speech are, if anything, stronger in the Italian version, and the sinister nature of the Sorceress' aims aren't stated as directly, so the mind-control element of the Sorceress' power is a bit downplayed when the crowd cheers for her after the speech.

Also, @Adloquium, I remember a rumor that, in the original japanese, the Sorceress here specifically refers to a "final fantasy", using the same words as the title of the game. Is that the actual case, or is it just a myth?

Anyway, speaking of the mind-control, I've always had the headcanon that, rather than straight up mind-control, her ability is more akin to the D&D "fascinated" condition, when a target will focus all their attention on whatever they're fascinated by and, if that focus of attention is a person, be very suggestible to anything they say, but direct and impending physical arm (such as the Iguions attacking Rinoa), or beginning an encounter while already hostile to the source of the effect (such as the SeeD would be in an assassination mission, but which Seifer would not have been when they first met) would prevent the effect from working. This allows the scene to mostly work like we see, with the Sorceress being able to fascinate a large crowd so long as all of the threats is merely in her words, but being unable to mind-control the SeeD into not fighting her once the battle starts.

- The only note to make in the discussion at the carousel clock is that Rinoa says "but then, you both trained for this, didn't you", which is slightly different from the "emotional training" English line, and probably a call-back to Squall saying that SeeD are trained in many different things, back when they had their first conversation on the Owl's train.

- Seifer's greeting to Squall is "how the world changes, and then, after affirming that he's the Sorceress Knight, he tell Squall "my dream came true"; it's mostly the same speech, but it does makes the fact that Seifer's dream was to become the Sorceress Knight clearer.

And I want to note here, because I couldn't back when it was mentioned in the terminal at the beginning of the game, that one of the books that were in the list of "requested from the Library" in Balamb Garden was "the Sorceress Knight, original edition". So this was foreshadowed there.

- The in battle opening line is "time for our showdown", which is much lacking in innuendo compared to the English version.

I wasn't able to get all of Seifer's other lines, but I did get him to say something that wasn't in the English translation, in the form of a "Don't try it!", and at the end, is defeated line is "how could I lose?", with Squall's followup line framed as a direct answer in the form of "you lost control of the fight", which I thought was an interesting take on the situation.

- Against the Sorceress, both Rinoa and Irvine's opening lines are worse; Rinoa says "together we can do it, that's why I'm here", which completely misses how her stepping into the fight here is out of her desire to prove that, even if she can't fight alone, she can at least fight when she's supporting Squall; and Irvine's "I'll redeem myself" is completely changed to a simple "that's why I'm here as well", which completely robs him of the nod at character development his English line had. Really bad choice of translation here, it leaves me puzzled.

- Interesting, while the opening line of the battle is still "accursed SeeDs!", the closing line is "you impudent children", which is an interesting alternative take. Still, not really telling much about the Sorceress other than she considered the teenagers facing her to be children, which is hardly surprising.

And that's it for Disk 1 of FFVIII.

I can't check the runtime right now due to not being on my computer, but this is update 12 of FF8, whereas FF7's Disc 1 ended on update 23 and with significantly more story content. Both end in a 'character death' but this one is almost definitely a fakeout, and there's just… Significantly more left unanswered.

FF7 had three discs on the PSX; FF8 had four. I think the story is going to be divided more evenly
So, if you are correct in that assessment, that would make FFVIII be forty-eight updates long (since Disk 1 is currently twelve); that would be more than FFVII had. On the other hand, the first twelve updates of FFVII comprised 97.5 k words; the first twelve updates of FFVIII currently total up to 83 k words, nearly fifteen thousands less. That would mean that, if your prediction proves correct, FFVIII entire would end up being 332k words, just about fifteen thousand words longer than FFVII was. Would you say that, from what you've seen of the game to this point, that seems fair to you? I'd honestly be curious about any prediction you have to do about FFVIII in general at this point, not just its length, but it seems like as good a place as any to start speculating from.

That aside, I want to mention that I forgot to note the changes in monsters name since arriving in Galbadia. These have been:

Monsters: in the Tomb of the Unknown King, the Blobra is renamed to Blinura, in the Deling City Sewers, the Grand Mantis is renamed to Belos, the Iguions bosses are renamed to Shumelke, and in the plains between Galbadia Garden and Deling City, the Blood Soul is renamed to Bloferth, while Thrustaevis becomes Trusthevis and Belhelmel becomes Belhelmelhel, which is a weird change. The other monsters (Armadodo, Creeps, Wendigo and Geezard) retain the same name in English and Italian.

GF: while Minitaur retained his name, Sacred was renamed to Seclet - I believe due to the spelling error @Adloquium mentioned.

Also, a few comments on the events in the update:
those Gesper enemies in Centra dropped a Black Hole, which when used on Quistis, allows her to learn an LB move that automatically removes an enemy from battle.
I want to point out, this LB works on every single non-boss enemy; nothing is immune to it, which makes it just a step behind The End in terms of potency, and Quistis' best "non-boss" Limit Break option. Getting the drop from the Gesper was a lucky thing indeed, although I ought to point out Black Holes can also be obtained through Card Mod., so most people will see this move eventually.

Without a menu to check out the spell in I can't be sure what it does, but judging from its effect I think it enables all characters to use their LB every turn, which is pretty crazy.
I mean, the Codex has a "magic" voice, which includes a list of every single spell in the game, their effect, and where they're most beneficial as junctions. Of course, that'll spoil you on which spells are in the game, but if you ever need it, it's right there in the guide. As far as Aura goes, it does indeed enables you to use Limit Breaks even at max HP, although it only lasts for three turns. That's usually plenty, but it's worth keeping in mind that it's not a permanent buff the way Double and Triple are.

Meanwhile, the Gateway Team will be inside that arch, within jumping distance of the Sorceress.

But no. It's Squall's job to sprint over to the trapped parade cart and engage the Sorceress in 1 v 1. This is, explicitly, a job he's expected to do alone.
Yeah, this makes no sense; even if you want Squall to be there for the duel with Seifer, he could just give a quick justification of "Seifer's there, I can't let the others face him without help", and have Squall go against Seifer while the Zell, Selphie and Quistis team face the Sorceress. I think handling things that way would have been a much better approach to this sequence.

Of course, that creates the problem that Rinoa isn't there to watch Squall fall down the platform... not sure how important that would be.

If I'd come up with this, I'd have probably rearranged events, have Quistis apologize to Rinoa before she talks with Caraway, which gives Rinoa a shot of courage, then Rinoa tries to leave but finds that Caraway locked her in, and then have Rinoa alone, instead of the SeeD team, make her way through the sewers, talking herself through it, as if each new fight proves to herself that she has what it takes to help, after all. I feel that would have worked much better. But that's just my take on the whole sequence.

This is a very strange cutscene. In case it's not clear what's happening - at the start, Edea has long, flowing dark hair, which rapidly starts receding into the bird-like mask she's wearing, even glowing red before the last strands pull in: then the beak has that same glow and parts, while Edea tilts her head back with a strange expression; when the mask is gone, she opens her eyes, which were closed, and stands up, her expression reminiscent of someone who just woke up or just gathered their senses to where they were.
Just wanted to say, I fully agree with this reading of the sequence; I think the Sorceress was meditating here, or perhaps asleep, and in any case not completely "present", so to speak. I also like how the first thing she does as she wakes up, before even opening her eyes, is collecting her hair so they're not in a simple straight-down hairdo but her properly intimidating horned composition. It feels like a little mark of sophistication on the character's part, something to set her aside in terms of making it clear her current looks are a choice she's making, not just how she randomly happen to look. Which is obviously the case for everybody, but drawing attention to it here fits the Sorceress quite well, I feel.

YOU HAVE TO TRANSFER JUNCTIONS BETWEEN CHARACTERS EVERY TIME IT DOES. EVERY TIME.
Indeed, this is the point where I think it becomes best to just give each character a fixed GF, so that, when you find yourself in these "quick swap" situations in the future, you don't have to repeatedly go through the junction swap process.

You now have enough GF to give at least one to every character without leaving anybody with no GF, so it's perfectly viable to handle things this way going forwards, even if it is not the most efficient approach (since some GF would lose AP and EXP). The game obviously doesn't incentivize you to do this and in fact does the opposite, which is why this approach isn't immediately apparent.

I think it would have been much easier to think about running things this way if there was an actual limit to the number of GF you can junction to a single character at once - I think that the fact you can equip all your GF to a single player is a pretty big mistake in the mechanical structure of the game.

Was there anything uniquely missable, there?
All of the conversations in Laguna's dream are unique, but that's about it for that particular dream - no "press the right button" absurdity there.
 
Last edited:
@StormyEyed:
Ahh, good point! He might indeed have more to lose than gain from that course of action and be fully aware of it, but under these particular circumstances, "he" might do it anyway.

GilliamYaeger said:
Deling City's, I assume you meant?

Egleris said:
Who doesn't dream of such a witch, a mirror for your fantasies? (Deling gets murdered). But reality is cruel; the truth is cruel. Therefore, foolish men, if this is what you wish for, take refuge in your fantasies! I shall be dancing there, and be the terrible witch you all asked for! You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams! And as in your dreams, the sorceress requires an offer, a cruel sacrifice.
"And all will know the wonder of my dark and jeweled sky, when all the world is wrapped in an eternal lullaby!"
 
Also, @Adloquium, I remember a rumor that, in the original japanese, the Sorceress here specifically refers to a "final fantasy", using the same words as the title of the game. Is that the actual case, or is it just a myth?

The short answer is the Sorceress never says "Final Fantasy" as a term in the same way as the title of the series.

The longer answer is the Sorceress never says "Final Fantasy" like the series title, but I can also understand how at least one part of her speech might be it, if we're looking specifically for references. "Final Fantasy" as the series name has consistently been written in katakana, ファイナルファンタジー. Meanwhile, for the most part, the Sorceress's speech has used the kanji for "fantasy", 幻想.

There is one exception, where she uses the katakana "fantasy", and the phrase there is 究極のファンタジー. 究極 ("kyuukyoku") has a number of potential translations, but the general meaning is "ultimate", "extreme", or indeed "final". So if we're assuming it's a deliberate reference, it could be something like "this fantasy that is the be-all and end-all of fantasies, a 'final fantasy'".

Since it's the only part where the Sorceress uses katakana "fantasy", I can't rule out that it's a deliberate reference. But in terms of "is it a namedrop of the series title", I can only say it's not a direct namedrop.

If it matters, the line should be where the Italian translation goes "You and me, together in a cruel fantasy, where life and death are one and the same." in your post. Like the English translation, the Italian translation seems to differ from the Japanese text mostly by condensing the Sorceress's ramblings, so the "cruel fantasy" here is likely mixing in the other parts of the Sorceress's speech. I'm not sure there's a specific part of the English translation that corresponds to it, so I can only vaguely gesture at the entire thing in general.
 
I think it would have been much easier to think about running things this way if there was an actual limit to the number of GF you can junction to a single character at once - I think that the fact you can equip all your GF to a single player is a pretty big mistake in the mechanical structure of the game.

In experiencing the game again, one of the things I've wondered is if some level-based GF limit might work to alleviate several of the mechanical issues that have come up. If a character could have, say 1 GF max by default, and then that cap raised every 10 levels (or whatever) that'd be an actual tangible power boost to alleviate the 'levelling only hurts me' issue along with adjusted enemy scaling to keep 'zero xp is optimal' from being true (without a complete gameplay redesign, I mean).
 
In experiencing the game again, one of the things I've wondered is if some level-based GF limit might work to alleviate several of the mechanical issues that have come up. If a character could have, say 1 GF max by default, and then that cap raised every 10 levels (or whatever) that'd be an actual tangible power boost to alleviate the 'levelling only hurts me' issue along with adjusted enemy scaling to keep 'zero xp is optimal' from being true (without a complete gameplay redesign, I mean).
I've considered something like that as a way to handle things as well, but that would eventually lead to high-level characters being able to equip most of the GF, which would make the "split them among the entire team, not just in three batches" strategy less optimal again. Finding something that encourages a proper "spread the GF around and keep them fixed to specific characters" strategy is harder than it seems.
 
The world : "Carbuncle is so cute !"

French translators : "Haha, it looks so dumb, I will call it Ahuri !" (which I can approximately translate as : Struck with amazement, surprised to the point of seeming stupid)



For the part where Edea controls Linoa at a distance, I have always considered that she was doing it with her hairs and not by pure telekinesis. Because it makes sense with the beginning of the FMV where the hairs come back to her.
And if we don't see the hairs in the scene, it's because it's a bit too far from the camera and because of technical/artistic issues to represent properly the scene.
 
Edea, on Healthcare: "You live because I allow it, and you will die because I demand it."
Deling citizens: "... Well, I've heard worse positions on healthcare reform, tbh"
Well, hey, the Italian version seems to promise eternal life, of a sort, at least according to @Egleris "You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams!"
 
Last edited:
Well, hey, the Italian version seems to promise eternal life, of a sort, at least according to @Egleris "You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams!"

Here's she's actually referencing her policy of instituting natality programs so that the Galbadia population never has to rely on foreign immigration, as clearly the you is plural and refers to Galbadia as a nation and not as a collection of individuals, in this essay I will...
 
Here's she's actually referencing her policy of instituting natality programs so that the Galbadia population never has to rely on foreign immigration, as clearly the you is plural and refers to Galbadia as a nation and not as a collection of individuals, in this essay I will...
Post-FF8 Quistis Trepe: "Rejected. Choose another topic for your thesis."

Fanon holds that Quistis, having matured and grown from her experiences, is re-instated as a Garden instructor after the game ends.
 
Last edited:
Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.
Like Omi said last time something like this came up, he's not stupid and perfectly capable of reading between the lines.
Implicitly, saying "Fanon holds that Quistis did this at the Garden after the game" tells you that A) Quistis will survive through FFVIII, and B) Garden will still be an intact installation in some form after the events of FFVIII.
 
Back
Top