- Location
- Te Ika-a-Māui
- Pronouns
- She/Her
Okay Seifer.
Funnily enough?We have no idea who might be under her control at any given time
That's not just Rinoa's wrist she's holding up. That's the hand that's currently holding the nullification bracelet. It's a bit unclear with the muddy visuals, but you can see that Rinoa is definitely still holding the bracelet in the HD remaster of the game as Edea's telekinetically grabbing her by the arm. Edea knew exactly what that thing was and what Rinoa was trying to do - why else would she hold Rinoa's hand in the air still holding the offending object, like a mother who just caught their child with a hand in the cookie jar?The Sorceress doesn't even bother turning her head to look at Rinoa. As the girl approaches, there's a flash of light, and she is knocked back clear across the entire room. Rinoa starts pulling herself up, when suddenly her right arm twitches - and starts rising in the air as if someone were holding it and pulling her up by the wrist.
There are many ways to depict telekinesis, and especially manhandling someone with it. Darth Vader's Force Choke is probably one of the best and most striking, but perhaps as a result, telekinetically lifting people by the neck specifically might be somewhat overplayed. The telekinetic wrist grab, while rarer, has a certain… visceral effect to it, the way Rinoa is trying to struggle while her own body is turned against her and the unnatural angle she's at, it's genuinely kind of disturbing. Rinoa tries raising her hand, and it's not clear what happens next, other than another blow - her head snaps back, and she falls limp to the ground, her body in the disturbingly unnatural pose of a puppet whose strings have been cut.
Seifer? More like Simpfer.
Couple of tips for the next couple parts. First, the next Laguna stage is coming up, and you need to make sure you spend all the money on goods before you end the sequence; you get to keep what you bought, but you don't keep the money you're given for that stage.
So, if you are correct in that assessment, that would make FFVIII be forty-eight updates long (since Disk 1 is currently twelve); that would be more than FFVII had. On the other hand, the first twelve updates of FFVII comprised 97.5 k words; the first twelve updates of FFVIII currently total up to 83 k words, nearly fifteen thousands less. That would mean that, if your prediction proves correct, FFVIII entire would end up being 332k words, just about fifteen thousand words longer than FFVII was. Would you say that, from what you've seen of the game to this point, that seems fair to you? I'd honestly be curious about any prediction you have to do about FFVIII in general at this point, not just its length, but it seems like as good a place as any to start speculating from.I can't check the runtime right now due to not being on my computer, but this is update 12 of FF8, whereas FF7's Disc 1 ended on update 23 and with significantly more story content. Both end in a 'character death' but this one is almost definitely a fakeout, and there's just… Significantly more left unanswered.
FF7 had three discs on the PSX; FF8 had four. I think the story is going to be divided more evenly
I want to point out, this LB works on every single non-boss enemy; nothing is immune to it, which makes it just a step behind The End in terms of potency, and Quistis' best "non-boss" Limit Break option. Getting the drop from the Gesper was a lucky thing indeed, although I ought to point out Black Holes can also be obtained through Card Mod., so most people will see this move eventually.those Gesper enemies in Centra dropped a Black Hole, which when used on Quistis, allows her to learn an LB move that automatically removes an enemy from battle.
I mean, the Codex has a "magic" voice, which includes a list of every single spell in the game, their effect, and where they're most beneficial as junctions. Of course, that'll spoil you on which spells are in the game, but if you ever need it, it's right there in the guide. As far as Aura goes, it does indeed enables you to use Limit Breaks even at max HP, although it only lasts for three turns. That's usually plenty, but it's worth keeping in mind that it's not a permanent buff the way Double and Triple are.Without a menu to check out the spell in I can't be sure what it does, but judging from its effect I think it enables all characters to use their LB every turn, which is pretty crazy.
Yeah, this makes no sense; even if you want Squall to be there for the duel with Seifer, he could just give a quick justification of "Seifer's there, I can't let the others face him without help", and have Squall go against Seifer while the Zell, Selphie and Quistis team face the Sorceress. I think handling things that way would have been a much better approach to this sequence.Meanwhile, the Gateway Team will be inside that arch, within jumping distance of the Sorceress.
But no. It's Squall's job to sprint over to the trapped parade cart and engage the Sorceress in 1 v 1. This is, explicitly, a job he's expected to do alone.
Just wanted to say, I fully agree with this reading of the sequence; I think the Sorceress was meditating here, or perhaps asleep, and in any case not completely "present", so to speak. I also like how the first thing she does as she wakes up, before even opening her eyes, is collecting her hair so they're not in a simple straight-down hairdo but her properly intimidating horned composition. It feels like a little mark of sophistication on the character's part, something to set her aside in terms of making it clear her current looks are a choice she's making, not just how she randomly happen to look. Which is obviously the case for everybody, but drawing attention to it here fits the Sorceress quite well, I feel.This is a very strange cutscene. In case it's not clear what's happening - at the start, Edea has long, flowing dark hair, which rapidly starts receding into the bird-like mask she's wearing, even glowing red before the last strands pull in: then the beak has that same glow and parts, while Edea tilts her head back with a strange expression; when the mask is gone, she opens her eyes, which were closed, and stands up, her expression reminiscent of someone who just woke up or just gathered their senses to where they were.
Indeed, this is the point where I think it becomes best to just give each character a fixed GF, so that, when you find yourself in these "quick swap" situations in the future, you don't have to repeatedly go through the junction swap process.YOU HAVE TO TRANSFER JUNCTIONS BETWEEN CHARACTERS EVERY TIME IT DOES. EVERY TIME.
All of the conversations in Laguna's dream are unique, but that's about it for that particular dream - no "press the right button" absurdity there.
Deling City's, I assume you meant?GilliamYaeger said:
"And all will know the wonder of my dark and jeweled sky, when all the world is wrapped in an eternal lullaby!"Egleris said:Who doesn't dream of such a witch, a mirror for your fantasies? (Deling gets murdered). But reality is cruel; the truth is cruel. Therefore, foolish men, if this is what you wish for, take refuge in your fantasies! I shall be dancing there, and be the terrible witch you all asked for! You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams! And as in your dreams, the sorceress requires an offer, a cruel sacrifice.
Also, @Adloquium, I remember a rumor that, in the original japanese, the Sorceress here specifically refers to a "final fantasy", using the same words as the title of the game. Is that the actual case, or is it just a myth?
I think it would have been much easier to think about running things this way if there was an actual limit to the number of GF you can junction to a single character at once - I think that the fact you can equip all your GF to a single player is a pretty big mistake in the mechanical structure of the game.
I've considered something like that as a way to handle things as well, but that would eventually lead to high-level characters being able to equip most of the GF, which would make the "split them among the entire team, not just in three batches" strategy less optimal again. Finding something that encourages a proper "spread the GF around and keep them fixed to specific characters" strategy is harder than it seems.In experiencing the game again, one of the things I've wondered is if some level-based GF limit might work to alleviate several of the mechanical issues that have come up. If a character could have, say 1 GF max by default, and then that cap raised every 10 levels (or whatever) that'd be an actual tangible power boost to alleviate the 'levelling only hurts me' issue along with adjusted enemy scaling to keep 'zero xp is optimal' from being true (without a complete gameplay redesign, I mean).
Edea, on Healthcare: "You live because I allow it, and you will die because I demand it."Before I endorse the #girlboss I'd have to hear her positions on things like taxes and healthcare policy
Well, hey, the Italian version seems to promise eternal life, of a sort, at least according to @Egleris "You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams!"Edea, on Healthcare: "You live because I allow it, and you will die because I demand it."
Deling citizens: "... Well, I've heard worse positions on healthcare reform, tbh"
Well, hey, the Italian version seems to promise eternal life, of a sort, at least according to @Egleris "You and me, together in a cruel fantasy, where life and death are one and the same. An eternal Sorceress and an eternal fantasy, forever living in Galbadia's dreams!"
Here's she's actually referencing her policy of instituting natality programs so that the Galbadia population never has to rely on foreign immigration, as clearly the you is plural and refers to Galbadia as a nation and not as a collection of individuals, in this essay I will...
This is technically a spoiler, as it reveals/directly implies future events of the storyline.
Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.This is technically a spoiler, as it reveals/directly implies future events of the storyline.
Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.
Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.
Like Omi said last time something like this came up, he's not stupid and perfectly capable of reading between the lines.Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.
I mean, if that was true in every case, you would assume that Sephiroth and Hojo survived FFVII, which is not the case for either of them.Bear in mind, "fanon holds X character does whatever post-game" is itself a spoiler that X character survives to the end of the game
Is it? It's fanon, not canon. I don't remember anything in supplemental materials that says it actually happens.
To say nothing of Rufus.I mean, if that was true in every case, you would assume that Sephiroth and Hojo survived FFVII, which is not the case for either of them.