...Actually. I was just thinking on that some more, reading your post, and I realized:Kuja said:...I still think Quistis going back to apologize to Rinoa is really pushing the envelope, as she could have easily said "well, I'll say sorry after this."
"How many sharpshooters do you have here, by the way?"Gun Jam said:"Take my best sharpshooter for this mission!"
"I always choke!"
...Hm. Why, though? What would he gain from that that's worth the risk?21stCentury said:
There does seem to be something of a divide between people who look at that speech and can't figure out why the crowd is cheering instead of fleeing in panic, and people who look at that speech and think "Yep, totally makes intuitive sense they'd genuinely cheer for that." and have to step back and deliberately think that maybe actually they shouldn't be cheering for her.SerGregness said:Yeah, this whole sequence was pretty weird, and the way I could make it make sense in my own head was that Edea didn't have the mic on?
Well... my own interpretation is that the game leaves it ambiguous whether Irvine really would have killed her if he'd taken the shot immediately? Maybe she'd still have been able to get the shield up -- but maybe it was the delay that gave her the chance to realize what was going on and ready herself for an attack.Guile said:I thought he whiffed the shot. Completely forgot the pipeline of Irvine chokes->Squall's leader moment->gets his shit together->lol bullets don't work on Sorceresses.
There wasn't any clear 'thing to do while on leave', so I decided to try and get into some random encounters in the otherworld. I'll admit, part of my purpose in this was getting tired of Squall being 6+ levels above everyone and fucking up the encounter leveling, so I hit him until he passed out (everyone found that very cathartic) and had Quistis and Selphie fight some monsters.
Oh no, Squall is down!
…appears to send all the enemies to the Opening Movie dimension where they frolic in that same field of flowers Rinoa did in the intro cinematic and then all die.
Oh, my god, she literally does the laser eyes meme and obliterates her opponent. Incredible stuff.
Oh, incidentally, that Kaioken powerup aura that gave her a golden glow wasn't part of the Limit Break; one of Selphie's Slots option is "Aura x3," which casts a buff called Aura on every party member. Without a menu to check out the spell in I can't be sure what it does, but judging from its effect I think it enables all characters to use their LB every turn, which is pretty crazy.
…Caraway has a different justification for it, though, and that's the part that baffles me: his logic is that the leader will join the sniper team because if the sniper fails, then the leader must personally conduct the assault that will pit the Sorceress down.
As a reminder: Squall and Irvine will be on top of the Presidential Residence, with a boulevard, a massive crowd, and the closed gates of the arch between them and Edea.
Meanwhile, the Gateway Team will be inside that arch, within jumping distance of the Sorceress.
But no. It's Squall's job to sprint over to the trapped parade cart and engage the Sorceress in 1 v 1. This is, explicitly, a job he's expected to do alone.
Edea: "...Lowlifes."
Edea: "...Shameless filthy wretches."
Edea: "How you celebrate my ascension with such joy."
Edea: "Hailing the very one whom you have condemned for generations."
Edea: "Have you no shame? What happened to the evil, ruthless sorceress from your fantasies?"
Edea: "The cold-blooded tyrant that slaughtered countless men and destroyed many nations?"
Edea: "Where is she now?"
Edea: "She stands before your very eyes to become your new ruler. HAHAHAHAHA."
Edea: "A new era has just begun."
Squall: "Irvine Kinneas!!!"
Irvine: "I… I can't… I'm sorry. I can't do it. I always choke like this…"
Irvine: "I try to act all cool, joke around, but I just can't handle the pressure…"
Squall: "Forget it, just shoot."
Irvine: "My bullet… The sorceress… I'll go down in history. I'd change the history of Galbadia… Of the world!" (He turns around.) "It's all too much…"
Squall: "Enough! Just shoot!"
Irvine: "I can't, dammit!"
Squall: "Irvine, calm down. Everyone's waiting on you."
Squall: "I don't care if you miss. Whatever happens, just leave the rest to us. Just think of it as a signal. A sign for us to make our move."
Irvine: "Just a signal…"
Squall, mentally: "(That's it.)"
Squall: "Please."
(Irvine rises to a kneeling posture and braces his rifle.)
Irvine: "Just a sign…"
Squall knows it, too. That's the first thing he says, when Irvine sees that his shoot failed and apologizes: "It's ok. Your aim was perfect. Just leave the rest up to me." It's genuinely a really striking moment of character growth for Squall, to comfort someone else and tell them they didn't fuck up, and he'll take care of it from there.
As soon as the battle starts, Rinoa and Irvine arrive as our backup. One can only assume they weren't as swift as Squall in jumping down the clocktower and stealing a car. This is why he's in charge, guys.
I see it as more like that one Twilight Zone Episode, only this is a brief gag on the PS1 so the field is an empty grassy field instead of a cornfield
You see viewers, this is what we in the business call 'Foreshadowing."
Zap mentioned it, but yeah, The End? Strongest Limit Break in the game if you manage to roll it, because it does exactly what it says on the tin, instantly ends the battle. You're fighting the final disk super ultimate secret boss with twelve billion HP that oneshots your fully junctioned Level 100 party? Nah, not anymore, Selphie just introduced them to the power of Love and Peace!But she has unique options, including Full-Cure which heals everyone to full HP, and even more strikingly, her ultimate LB, The End, which…
…appears to send all the enemies to the Opening Movie dimension where they frolic in that same field of flowers Rinoa did in the intro cinematic and then all die.
In general, a lot of Blue Magic items will just drop or be stolen from specific enemies. In particular, just look out for ones where the scans say something like "Uses this Specific Named Attack", or of course just use a recognizable Blue Magic from previous games themselves.Laser Eyes isn't strictly speaking Quistis's Limit Break; it's one of her LBs. Her LB's proper name is… Blue Magic. That's right, Quistis is our Blue Mage. You'd be forgiven not to notice, given that the game doesn't call attention to its mechanics, but Quistis can learn monster abilities… although not, it seems, by being subjected to them; rather, some monsters drop items which teach their special technique. For instance, those Gester enemies in Centra dropped a Black Hole, which when used on Quistis, allows her to learn an LB move that automatically removes an enemy from battle. Neat! It's the only such item I've found so far, so I don't know what degree of shenanigans our former instructor can get up to, but it's intriguing.
Oh, incidentally, that Kaioken powerup aura that gave her a golden glow wasn't part of the Limit Break; one of Selphie's Slots option is "Aura x3," which casts a buff called Aura on every party member. Without a menu to check out the spell in I can't be sure what it does, but judging from its effect I think it enables all characters to use their LB every turn, which is pretty crazy.
...You know, somehow I never thought about this before, I just went "yo cool car Squall" so I was fine with it.Back at the Caraway Estate, the General explains that, somewhat to my surprise, the teams won't be left up to the player: instead, the Sniper Team will be made up of the Sniper (duh) and the Leader of the overall operation, that being Squall. I… can see the logic, I must admit; this is the most important part of the mission, and you want the guy who is, or at least whom you would expect to be, the most level headed, best at supporting morale, calling shots and adjusting to circumstances. Squall can fit some parts of that picture… but not all. This may spell trouble.
…Caraway has a different justification for it, though, and that's the part that baffles me: his logic is that the leader will join the sniper team because if the sniper fails, then the leader must personally conduct the assault that will pit the Sorceress down.
As a reminder: Squall and Irvine will be on top of the Presidential Residence, with a boulevard, a massive crowd, and the closed gates of the arch between them and Edea.
Meanwhile, the Gateway Team will be inside that arch, within jumping distance of the Sorceress.
I feel like the end of Disk 1 is... probably the lowest point for Rinoa and my opinion of her. She has a lot of character, and wants to accomplish things, but as both Squall and now Quistis have pointed out she's all enthusiasm and not all that good at the actual "coming up with a good plan" part of things. That's not even getting into how her father, dick though he may be, is still right (gameplay/story segregation aside) that she's nowhere near as capable as a bunch of magically enhanced and trained child soldiers.Quistis is… less than impressed.
I mean, her questions make perfect sense. On its face, if we assume that the Bangle works, then a garment that would neutralize the Sorceress's power would be invaluable… but that requires getting it on her. This is an item that has two real uses - as shackles for a captured opponent, or as something you'd sneak on them with an elaborate plan to trick them into putting on. The first angle would require achieving their objective of neutralizing Edea to begin with, and the second angle would require significantly more prep work than they have available.
She is pretty aggressive about it, though. Once again, that same accusation of treating this whole thing like a game, a proxy for her father-daughter dispute. Quistis shuts Rinoa down, and leaves; once alone, Rinoa slumps down, muttering that this isn't a game to her, clearly depressed. Those series of rejections have done a number on her morale.
Quistis, barely two days after getting fired from her job as an instructor because she has mediocre leadership: "I'm going to make what's a terrible leadership position immediately".Then we get our first baffling decision of the evening.
Quistis - to her credit - thinks back to her conversation with Rinoa, and thinks she might have been too harsh on her. So her reaction is to…
Go back and apologize.
Can't wait for the New Frame Plus video in 2047, right after Final Fantasy VII Remake Part 6 releases!The animators for this game have put so much effort into every character's body language, it's really taking full advantage of their 3D models - whether that's Irvine with his feet on the table, Selphie's bubbly energy, Zell's restlessness but I think Rinoa may be the one with the most amount of effort put into giving her unique poses and gestures. Here, her totally wordless rebuff of her dad comes across with her raising her arm and doing a "shoo" or "talk to the hand" gesture that's both a total rejection of even acknowledging he's talking to her and also really petulant in a kind of childish way.
I totally didn't appreciate Edna enough as a kid, she's got some top tier introduction goin on here.
Man, all that scrambling back in Timber over how terrible it would be to actually assassinate this guy and it's apparently this simple. Guess the people really did hate him!President Deling, clearly concerned with the contents of Edea's speech, yet interestingly not so concerned that he'd call guards or worry about his safety, instead approaches her and asks "E-Edea… Are you alright..?"
Edea's response is to stab him through the chest with her claws, effortlessly lifting him up into the air as purple flames engulf his body.
Edea: "This is reality. No one can help you now. Sit back and enjoy the show."
One might expect confusion from the crowd, even a wave of panic, if not at Edea's speech, at least at the apparent public murder of their leader. But no. The camera pans up over the crowd, just as vast, just as enthusiastic, still cheering.
Jokes aside about Most Hated President In FFVIII History, I would be entirely unsurprised if it's some kind of widespread mental effect. Edna's clearly been mentioned to have mind control abilities multiple time, and is already actively demonstrating them in this scene with Rinoa (not to mention how the parade just... goes on with zero real reaction to her summoning monsters in the middle of the city).And even more baffling, the population of Deling City just… Did not react in any way except with more cheers and flag-waving.
Are they all mind-controlled? They didn't seem that way when we talked to the Deling City population earlier. But it's entirely possible she's been using a more… Wide-ranging, low-key kind of mind influence that's nudging them towards obeying her, even as she promises them a reign of terror. If so, then her threat level is clearly incredible; the ability to influence thousands of people to go along with her desires obviously presents an incredible threat to the world.
It's also possible that no mind-control is necessary. The Forest Owls claimed that Deling was massively unpopular even within his own country, maintaining power through military force. It seemed like at least partially cope, but if it was true, then… It's possible that the people of Deling City are accepting this coup because Deling unwittingly already presented the Sorcerer as a potential better leader while hyping her up to his people, setting the stage for her to usurp him. But if so, you'd expect something like at least a reaction of shock from the crowd before they went along with it. And it's… Possible that I misread the crowd cheering during the camera pan and they were instead screaming in shock, but if so, they immediately went back to cheering.
So, provisional theory: widespread but subtle mind control.
I suspect Squall is just doing his usual thing of repressing emotions and defaulting to "Follow the mission, follow the mission" here. Like, he probably is worried about Rinoa, but this is just his way of coping instead of leaping out to try and save her.Irvine shakes Squall's shoulder, telling him Rinoa's in big trouble and they gotta help her, but Squall brushes him off - the gate's not open, they can't head in.
…
Again, Rinoa managed to sneak into the residence perfectly well on her own. I don't know what this is about.
Zell - Strong enough that he can almost accidentally derail a train by punching the floor inside of itBack at the Caraway Estate, Quistis is watching the crowd and realizing that it's starting and they really need to get out before it's too late. Now, again, you'd think that the explicitly superhuman killing machines of Balamb Garden could break a window or a locked door, but these windows are 'hard glass' so I guess there is nothing they can do but engage in some old fashioned Resident Evil puzzle shenanigans.
Considering it's already been established the game can just swap magic and junctions automatically with the Laguna sequences, would probably be nice if each party swap just auto-swapped your junctions between characters. Something like Squall <-> Quistis because group leaders and so on, and if the player isn't satisfied with that they can always play with things a bit more themselves.FF7 had the good grace of keeping its own 'sewer level' to literally two screens. FF8 is not so kind. I actually got a brief glance at Deling City's sewers back in the Laguna flashback (a closed off section can be accessed through the Arc de Triomphe) but it wasn't important so I didn't mention it. Now though… The pain is real.
Our first stay doesn't last, though. FF8 is having cinematic ambitions today, and part of how it's going about replicating the feel of an action movie is a fast-paced back and forth between its three subplots (Sniper Team, Gateway Team and Rinoa), which doesn't work nearly as well in a video game as it does in a movie, except because, say it with me now, YOU HAVE TO TRANSFER JUNCTIONS BETWEEN CHARACTERS EVERY TIME IT DOES. EVERY TIME.
It's not strictly necessary because some of these sequences don't have fights, but how would you know that in advance? Or rather, know which ones do and don't?
I genuinely remembered this as being Squall and Irvine just leaping up the boxes in comparison to Rinoa because trained supersoldiers in comparison to semi-civilan girl... but nope, apparently boxes too stronk.Back to the surface, and cue the same laborious climbing as with Rinoa
To be fair, both Iguions also have Esuna in their draw list so that's an option to counteract Petrification. Apparently Esuna cures all status effects in this game, dunno if it countered petrification in previous games.As a fight, it's an interesting challenge. The Iguions' Resonance attack has a cool visual and decent damage, but the true threat they pose is Magma Breath - a fiery attack which causes Slow Petrification on a character; a 60 second timer appears on that character's head, and when it reaches 0, that character is petrified. This calls for a Soft… But the problem is, I only have one character equipped with the Item Command: Irvine. This means Irvine can heal Squall's Petrification, but if Irvine is Petrified, he's gone. With two Iguions and two party members, that calculus actually makes a game over possible.
And understandable reaction to many a shitty dungeon. Thank god FFVIII gives you Encounter-None so early.I do not respect this dungeon: Therefore I equip Encounter-None, the last Ability unlocked by Diablos, and just run through the whole thing without bothering with any fights.
I think she's just got a bad case of Resting Bitch Face, personally, because basically every little FMV in the Disk 1 conclusion that shows Edna looks exactly like that.The Sorceress's carriage proceeds on, preceded by its dancers, while the Sorceress casts a look of utter contempt on the crowd that surrounds her.
Squall pulling up his stats screen and finally leveling up Leadership just in time!Squall: "Irvine, calm down. Everyone's waiting on you."
Squall: "I don't care if you miss. Whatever happens, just leave the rest to us. Just think of it as a signal. A sign for us to make our move."
Irvine: "Just a signal…"
Squall, mentally: "(That's it.)"
Squall: "Please."
I mean... maybe if we caught her by surprise instead of slamming some giant metal gates in the way and then stuck our thumbs up our asses for the next ten minutes? Like, you know, just sniping her in the middle of the still active parade with no warning?Because it means it's no one's fault where the Sorceress raises a shield and casually blocks the sniper shot.
The plan was doomed from the start.
Bold talk for a guy I killed in two hits
I just snipped this to say oh god Carbuncle is so adorable.
I can't believe SQUALL IS DEADThat's as far as I ever got into the game. A little shorter, actually. I've been trying to pinpoint which cutscene was the one on which my disc died, and I'm getting conflicted memories - I remember the disc glitching out on the scene where Edea stands up from her chair to go through the gates, but I also distinctly remember fighting the Iguions at least once, and I think I may have gotten as far as the Seifer duel. But I never reached that final cutscene, where Squall is stabbed through the chest and falls, before.
This is where I enter truly uncharted territory.
Really though, I heavily considered recruiting the spoiler thread posters to all come in after this update and try to gaslight you with "Squall is actually FRFR dead ded", probably could have been hilarious. Buuuuut yes, it's a pretty obvious fakeout considering we've had decades of Squall being plastered as the face of FFVIII in other media. Plus, who would they even pick as the new main character? Other than Rinoa he's pretty much the only member of the party who has those... main character qualities, kinda.I would respect the game if it had the balls of actually following through and doing something like 'Squall is dead for real, Seifer is party leader now' but, let's be real, that's not going to happen (and the story would probably be weaker for it). Definitely an appropriately shocking ending to Disc 1, though.
…which is coming way earlier than I expected. I can't check the runtime right now due to not being on my computer, but this is update 12 of FF8, whereas FF7's Disc 1 ended on update 23 and with significantly more story content. Both end in a 'character death' but this one is almost definitely a fakeout, and there's just… Significantly more left unanswered.
Okay seriously though where's Team 2, did they stop for sorbet, in what world could Irvine and Rinoa beat them to the parade vehicle. They could be offscreening the Zuul dogs that Edea summoned I guess but I didn't see any indication of that!
Zap mentioned it, but yeah, The End? Strongest Limit Break in the game if you manage to roll it, because it does exactly what it says on the tin, instantly ends the battle. You're fighting the final disk super ultimate secret boss with twelve billion HP that oneshots your fully junctioned Level 100 party? Nah, not anymore, Selphie just introduced them to the power of Love and Peace!
Unless you went straight chi build like I did, of course. Then it was annoying because he was a lot better at that ability than I was.Jade Empire manages to thread the needle: The final boss is fought much like any other enemy, with one key exception: They have, uniquely, one of the player's strongest abilities, a crutch you've probably been leaning on all game to get that far... and now it's effectively neutralized.
Unless you went straight chi build like I did, of course. Then it was annoying because he was a lot better at that ability than I was.
Another example of this: "Who gets to go first?...How about...me."Jade Empire manages to thread the needle: The final boss is fought much like any other enemy, with one key exception: They have, uniquely, one of the player's strongest abilities, a crutch you've probably been leaning on all game to get that far... and now it's effectively neutralized.
That's been a trademark ability of Slots ever since Final Fantasy introduced it, to be fair. FFVI had Setzer's Joker's Death which would kill all enemies (barring some select bosses), FFVII Cait Sith has Game Over which can even kill things like the Ruby/Emerald Weapons iirc, and now FFVIII Selphie has an option that can do similar.It is kind of funny that this game takes "you just fukkin' lose in the cutscene" and turned around and gave that to Selphie as a special move. Probably the least-satisfying way to win a fight in a video game I've ever experienced, just a random-slots "never mind, you win"
Although now that I think about it, it feels strangely under-cooked that Selphie didn't have sorta, a little minigame for her Limit? Squall has his little proto-Quicktime Event, Zell has his little fighting game combos, it seems weird that Selphie didn't get a rehash of like, Tifa's little slot machine thing.
For better or worse this is basically a tradition. Setzer and Cait Sith's slots also both had the ability to insta-win against everything. Although at least with them there are battles where you can't pull that result (except both games have ways to get around that limitation due to bugs) and if you get close but fail the last reel your party gets wiped instead.It is kind of funny that this game takes "you just fukkin' lose in the cutscene" and turned around and gave that to Selphie as a special move. Probably the least-satisfying way to win a fight in a video game I've ever experienced, just a random-slots "never mind, you win"
That's been a trademark ability of Slots ever since Final Fantasy introduced it, to be fair. FFVI had Setzer's Joker's Death which would kill all enemies (barring some select bosses), FFVII Cait Sith has Game Over which can even kill things like the Ruby/Emerald Weapons iirc, and now FFVIII Selphie has an option that can do similar.
That said, it's kind of a toss up who gets a cool minigame limit and who doesn't in FFVIII. Squall gets his quicktime rhythm game, Zell gets combos, and Irvine makes you pull the trigger to mow down your enemies, but Selphie is just spamming "Reroll", Quistis just selects an option you want from a list, and Rinoa is basically just Seifer-tier "click limit, something happens I guess".
For better or worse this is basically a tradition. Setzer and Cait Sith's slots also both had the ability to insta-win against everything. Although at least with them there are battles where you can't pull that result (except both games have ways to get around that limitation due to bugs) and if you get close but fail the last reel your party gets wiped instead.
That, plus the fact both versions of them were "get 3 in a row of the best slot option to kill all your enemies! Also btw if you miss the last one your party dies instead". Selphie's slots are just "mash that Reroll button like you're playing a Mario Party Minigame until something good shows up", though The End might not always be in the slots rotation if I'm remembering exactly how it works. Sure, you can still be attacked while rerolling, but that's easily beaten by just queuing up a few longer animations with other party members or casting defensive spells first.Those also were balanced by being on Setzer and Cait Sith, and thus not likely to ever be actually seen by a decent chunk of players
And even more baffling, the population of Deling City just… Did not react in any way except with more cheers and flag-waving.
Ribbons of blue light coil around her and gather as she points her hand towards us, and a point of light shines above her taloned gloves, forming into several spears of ice… She flicks her wrist and they all fly out, streaking past a horrified Rinoa…
Notably, murder doesn't seem to be the problem here; his issue isn't with taking the Sorceress's life, but with the world historical impact of his actions, the idea of being the one person who shapes the future - for all that he sounds like he projects the appearance of someone incredibly vain and self-centered, he isn't the kind of egomaniac who revels in the thought of shaping world history; instead his actions having such wide-ranging consequences terrifies him.
Hold up… let her cook.
This is kind of a wild power to just casually imply your antagonist has, though. If she can get literally the entire population of a city to cheer as she promises them their own destruction, without any noticeable effort, then what can't she do?Are they all mind-controlled? They didn't seem that way when we talked to the Deling City population earlier. But it's entirely possible she's been using a more… Wide-ranging, low-key kind of mind influence that's nudging them towards obeying her, even as she promises them a reign of terror. If so, then her threat level is clearly incredible; the ability to influence thousands of people to go along with her desires obviously presents an incredible threat to the world.
Notably, Caraway says that their duty is to make it sure that the Sorceress goes down, "even if it means compromising their identity," which… seems to suggest that this might actually be a principled stand on his part rather than part of an internal power play? He doesn't care if he's executed for treasons, ending the moral compromission of Galbadia's involvement with Edea is more important to him. Either that, or he intends to make a power play that same night and the chips will fall one way or another so there's no point trying for secrecy.
Irvine: "So like… if you knew that your enemies were pure evil, you'd get more fired up to fight them, right?"
Squall, mentally: "(Right and wrong are not what separates us and our enemies. It's our different standpoints, our perspectives that separate us.)"
Squall, mentally: "(Both sides blame one another. There's no good or bad side. Just 2 sides holding different views.)"
Caraway responds that she wants to establish her place in Galbadia Garden and the parade is to 'establish her place' in the region, and Squall muses that's why GGU wants her out; this isn't new information to us but it's a useful point to fill in a player who skipped the optional dialogue in Galbadia Garden.
Her argument for this is that they still have time before 20:00 but that feels like… I mean, they're operating at such close margins that this feels like a wholly unnecessary risk. But… well, Quistis's problem is that she hasn't found anyone who likes or respects her, and now she's acting like Squall and biting people's head off for minor stupid ideas that could have been explained plainly? I can see how it would make sense for her to decide she has enough time to go back and try to patch things up, but it feels so weird.
Edea: "...Lowlifes."
Edea: "...Shameless filthy wretches."
Edea: "How you celebrate my ascension with such joy."
Edea: "Hailing the very one whom you have condemned for generations."
Edea: "Have you no shame? What happened to the evil, ruthless sorceress from your fantasies?"
Edea: "The cold-blooded tyrant that slaughtered countless men and destroyed many nations?"
Edea: "Where is she now?"
Edea: "She stands before your very eyes to become your new ruler. HAHAHAHAHA."
Edea: "A new era has just begun."
Squall: "Seifer's alive. He was in the parade with the Sorceress."
Rinoa: "...What does it mean?"
Squall: "Who knows."
Squall, mentally: "(If I were to face the Sorceress directly… Would I have to go through Seifer? …That's the way it goes as a SeeD. You can't choose your enemies…)"
Squall: "I may end up killing Seifer."
Rinoa: (She's swinging her legs up and down, then slumps forward.) "You're both… prepared, right? That's the kind of world you live in. You've had a lot of emotional training."
Rinoa: "But… Of course, I'd rather it not happen…"
Squall, mentally: "(........)"
Squall: "It's all up to Irvine."
Sorceress Edea: "...A SeeD."
Sorceress Edea: "...Planted in a run-down Garden."
Rinoa: "I can fight if I'm with you! That's why I'm here!"
Irvine: "I have to redeem myself."
Edea: "...The accursed SeeD."
FF7 had three discs on the PSX; FF8 had four. I think the story is going to be divided more 'evenly' and I think that's in large part because of the sheer volume of FMVs. I will do a comparative count of said FMVs in both Disc 1s when I'm home, but even without specifics there is no question that FF8 is far, far heavier on FMVs than its predecessor. To… its benefit, question mark?