At least in the remastered version I'm playing, there's that menu option to turn off encounters, so if I really want it, I still have access.
Yeah, in retrospect I really wish I'd gone for the Encounter abilities before Mug for both Timber (to not deal with constantly running from soldiers) and a segment coming up soon that had a lot of running back and forth for a few puzzles all while dealing with random encounters. Being able to just go "oh you know what actually I'm done dealing with this stuff for a bit" and turn off encounters entirely is a great QoL ability.If nothing else, the quality-of-life from his encounter abilities can only be super helpful if you're doing a lets play.
It's rather useful that in the game where leveling up is not a straight uncomplicated upgrade also give you very early on access to abilities that straight up remove random encounters from the game. And if you're the type to get lost, or want to play a scene multiple times, it's a hell of a time saver.
Oh see, there you go, Dev-Approved Quality of Life improvementAt least in the remastered version I'm playing, there's that menu option to turn off encounters, so if I really want it, I still have access.
I know at least one person in the spoiler thread had the exact text, so I suspect they'll post it here sooner or later. Certainly some... interesting stuff to leave broadcasting on a giant television over the city for decades on end though.
I think this is why it sort of works for me, despite this being the sort of "by the way the villains win lol" twist that incensed me in FF6. I seem to be more able to shake my fist at our frienemy Seifer and say "you fool, you've doomed us all!" than I am to accept the protagonists doing it without the player's input.If anything, Rinoa is an example of a relatively intelligent practitioner for calling it all off at the last minute. Seifer, on the other hand...
Also, the nature of Deling's message being directly addressed to the leadership of other nations does make me think that the plan was for their preparations to be far from secret, prompting foreign intelligence into setting up their radio communication equipment in order to catch it, with any civilians that happen to pick it up being incidental. Entirely a case of delivering an ultimatum with the biggest show of power possible.
The Pet Shop also sells more magazines for Angelo/Rinoa.
"The moon's mysterious power can make all allies invincible"??? WHAT IS GOING ON WITH THE MOON. WHY IS EVERYTHING IN THIS GAME ABOUT THE GODDAMNED MOON.
Ahem.
It's possible that Galbadia and SeeD are colluding to create worldwide conflict that keeps SeeD employed, but it'd be a weird conspiracy because it's not clear to me what Galbadia would get out of it, or why SeeD wouldn't profit more from just being hired by Galbadia in the first place.
What's funny is there's no reason they couldn't have met up with Rinoa on the walkway where they left her and had this conversation there; there was no real narrative reason to have Rinoa enter the TV station.Then Rinoa just… pops up.
...
We are still. In the TV station. Which was full of Galbadian soldiers. Who just saw their president be assaulted on live TV.
...
It's all just Things Happening. Which is a shame because it hurts what is otherwise a pretty high-tier introduction from the Sorceress.
...
Rinoa asks where Seifer is, they tell her they don't know, she asks if he'll be alright, but nobody has any idea, so we just leave.
What... why are these conversations happening in this order? This is completely backwards.On the way out, Rinoa explains that the Galbadians found the Owls' base and destroyed it, though the Owls themselves managed to escape unharmed. They have to skip town now; Rinoa asks Squall and the others if they know a safe place for her to stay, and adds that this is "an order from their clients."
...
Finally, the Forest Fox comes up to tell everyone that the excess Galbadian forces have withdrawn from the city, leaving behind only the normal occupying garrison. Meaning staying here is still dangerous, but at least things have calmed down enough for us to skip town. This still leaves the question of where to go. Quistis cites "Garden Code, Article 8, Line 7: In the event that returning to the assigned Garden is not possible, report to the nearest Garden," which in their case would be Galbadia Garden.
...
Once outside, we find Watts in a Galbadian soldier uniform; he's gathered up some info. Apparently, all the trains are about to be shut down, but coincidentally the last train out of Timber is headed the way we want to go, to East Academy. It seems like the reasoning leading us there would have made a bit more sense if the order in which we acquired that information was simply reversed, but oh well.
Rinoa promises Watts she'll be alright, and Watts asks Squall to take care of her; we can either have him reply that it's his job, or actually show concern about Watts by asking him if he'll be safe here. He responds with… "I'll be fine, sir! I'll put up the fight of my life!", which has me mildly concerned as to whether Watts understands what 'staying safe' means.
It's apparently still on, but all it's broadcasting is this spooky string of words that flow, blur and flash; this is the worldwide radio interference. Not a shutting down of the signal as I might have implied earlier, but a noise that drowns out all other communication. Pretty spooky.
…do these letters mean anything? I'm genuinely struggling to tell on this low resolution. I think I might be seeing a "Kill," a "Never let" something…
*squint*
"I WILL NEVER LET YOU [something] BACK"? "BRING ME BACK THERE I AM ALIVE HERE"?
Okay, that definitely rates on the spook-o-meter.
Current theory: The radio interference is the result of something (Hyne?) trapped on the moon screaming to be heard and released from its prison drowning out every other radio wave.
A mysterious moon power that makes you and your friends invincible, you say?
Ok. So, with the context from that game at least having them show up, and people earlier pointing out that they first and primarily show up in the Main Character Vincent game... Just how fucked up do you think Deepground is?Tangentially and after many delays, I have now finished Final Fantasy 7 Remake: Integrade, the Yuffie DLC.
Best Girl is still winning.
Why do you think Sonon immediately kills himself if something bad happens to her? He knows.Tangentially and after many delays, I have now finished Final Fantasy 7 Remake: Integrade, the Yuffie DLC.
Best Girl is still winning.
View: https://youtu.be/YnNSnJbjdws
A force unmatchable by whatever weak forces petty dissidents could possibly muster against us.
Did you find the magazines hidden there? Girls Next Door in particular is crucial for a couple of rare cards later in the game.We can visit the local newspaper! Timber Maniacs is that newspaper we found an issue of back at the Balamb Hotel. We can explore a little - one of the side rooms has a Blizzaga draw point??
The close-up shots really emphasize how, huh, triangular the PSX character models are.
You can also get him to move if you buy him the specific drink he likes, though that means solving a puzzle and paying 100 gil for the drink.Inside the pub, we find a drifter who's stuck in town since the trains are no longer running, drinking and complaining about the resistance being responsible for his trouble while the locals berate him for it. We give him his card and he gets out of the way of the door, thanking us by letting us keep the card and giving us another one as an extra (although both are worthless).
the sheer density of Hojo particles is making my geiger counter shake itself apartOk. So, with the context from that game at least having them show up, and people earlier pointing out that they first and primarily show up in the Main Character Vincent game... Just how fucked up do you think Deepground is?
Yeah. Like don't get me wrong, I loved Resident Evil 2 Remake (Resident Evil 3 Remake also existed) and am totally fine with the direction they went with of modern over-the-shoulder full 3D, but every now and then I stare at screenshots of Resident Evil HD Remaster and wistfully ponder the roads not taken.Man, we need to Retvrn to this style of town design in Final Fantasy. It's just so much more resource efficient to create a small handful of sumptuously detailed prerendered backdrops to run across Resident Evil style than fully 3D shit that will always inevitably look too small or artificial for what it's trying to convey. And just imagine how good a nice prerendered backdrop could look made with today's technology...
Funnily enough it's not even the only time she does that; the characters have a few 'character poses' and Rinoa curling up in fetal position is her typical reaction under stress. Absolute girlfailure, I love her.I like how Rinoa fully went fetal position in response. Fuckin same, girl, I would definitely do that if the superpowered gigachad mercenaries I hired to liberate my country were relentlessly dragging my arts & crafts.
It would also handily solve the problem that Seifer very obviously has the combat skills to be a top tier SeeD operative but can't actually be promoted to the position of SeeD due to his inability to follow orders, which could mean Balamb Garden miss out on an incredibly valuable asset when he ages out of the SeeD candidacy track, by giving him a special position especially suited to his skills where the drawback of his personality issues are minimized. Worth considering.Of course, it's unlikely Seifer would be able to remain gainfully employed after that kind of operation, but going down in history as an infamous operator - and living out the rest of his days as a deniable asset for the Faculty, possibly under a new identity - well given all his talk of romantic dreams and wanting to go out and prove himself, he might find that a perfectly acceptable fate.
I'm here to serve.
So, how the Angelo limit break works is, it's actually two limit breaks in one.
The first one works the same as the other Limit Breaks: when you are in critical, the arrow appears, you pick Limit Break, and Rinoa "randomly" (there's mechanics to it, but they're not worth learning, since there's always some RNG involved) executes one of four attacks; you have three of these, being Angelo Cannon, Angelo Strike, and Invincible Moon. Note that you can choose not to learn some of these option, in which case the RNG will spit out the option under it - so until you learn one of the others, the Limit will always spit out Angelo Cannon, and if you learn Invisible Moon but not Angelo Strike, then, until you find the fourth option, you'll use Invisible Moon when the fourth would come out, but Angelo Cannon when Angelo Strike would come out.
The other four Angelo options are different; these manifest randomly in battle. You currently have Angelo Rush, which attacks one enemy; the other two open to you are Angelo Recovery (which will have him show up to heal a character who is in critical, handily removing the chance to trigger Limit Break for that character if you were leaving them in critical on purpose), and and Angelo Reverse, which only shows up if somebody is dead and uses a single Phoenix Down on them.
Now, these actually interfere with each other, in that FFVIII has a mechanic where things can happen randomly in battle, which basically checks a RNG every tot amount of time. The amount of time it checks is increased the more of these options you have available, and the game will check starting from the weaker and moving to the stronger - meaning that learning any of these two moves will lower the chance to use the fourth Angelo option for this (which is substantially better, but I won't explain why to avoid spoilers), and much more importantly, it lowers the chance to see the other, much more interesting options that will be unlocked way later into the game. There's one of those you ABSOLUTELY won't want to miss, so I suggest you seriously consider leaving Angelo Recovery and Angelo Reverse unlearned.
And now, story time for the other major roadblock against me finishing FFVIII back in the day! What, you thought it was going to be gameplay related, or some super difficult game section I couldn't pass after last time's was "I am too stupid to see a set of stairs"?
Nope, the answer is instead "small eight or nine year old McFluffles is happily playing Final Fantasy VIII for the Playstation when one of their parent's friends walks in to see what I'm playing, sees Seifer Say A Swear, and reports it to my mother"! And that's the story of how my parents discovered the video game ratings system, that Final Fantasy is rated T for Teen, and promptly absconded with like 40% of my video game collection until I was older!
Good times
Connecting back to my comparison with the French Resistance - for most of WW2, the actually existing French Resistance was divided into two main groups, the Communists and the, let's call them "Gaullists"? Who obeyed different hierarchies and had very different goals in mind for what was supposed to become of the country once it was liberated from occupying forces and the Vichy government abolished.I like to think they disagree about what government Timber will form after they throw out the Galbadians. Insert 'We can be friends until the revolution. After that it gets difficult'
That sort of reminds me of why I never really got into Digimon back in the day. I saw a couple of episodes when my family was all together for Thanksgiving, I believe. The show looked interesting, but then my mom made me stop watching it. Was it because of the violence, as the show entered an admittedly darker portion of the arc?And now, story time for the other major roadblock against me finishing FFVIII back in the day! What, you thought it was going to be gameplay related, or some super difficult game section I couldn't pass after last time's was "I am too stupid to see a set of stairs"?
Nope, the answer is instead "small eight or nine year old McFluffles is happily playing Final Fantasy VIII for the Playstation when one of their parent's friends walks in to see what I'm playing, sees Seifer Say A Swear, and reports it to my mother"! And that's the story of how my parents discovered the video game ratings system, that Final Fantasy is rated T for Teen, and promptly absconded with like 40% of my video game collection until I was older!
Connecting back to my comparison with the French Resistance - for most of WW2, the actually existing French Resistance was divided into two main groups, the Communists and the, let's call them "Gaullists"? Who obeyed different hierarchies and had very different goals in mind for what was supposed to become of the country once it was liberated from occupying forces and the Vichy government abolished.
I believe that the way Odin works in this game is that he has a random chance to be summoned during each battle, which I therefore assume is connected to that RNG mechanic and competing directly with Angelo for RNG slots. Baffling.
Also at some point if you have Odin in a particular fight (against Seifer?) then Odin is summoned automatically only to be killed by Seifer's own GF Gilgamesh? Like I said, weirdly specific bit of knowledge to have about a part of the game I haven't actually played, if knowledge it indeed is and I'm not misremembering.
Breaking it is half the fun! Don't be wise, go nuts! What's the point in having limitless power if you don't go mad with it! Going mad is where all the fun is!I'm beginning to see why people call VIII the most broken Final Fantasy.
We'll have to use this new power wisely. How wisely, I suppose we'll see next time.
Sorry, but Kefka Palazzo was two FF games and one gaming generation ago.What's the point in having limitless power if you don't go mad with it! Going mad is where all the fun is!
That seems the most likely way for it to be purely salvage, aye, but also that that would be rare enough salvage that it seems itself unusual -- especially given this also appears to be a locomotive in and of itself.BaseDeltaZero said:Hmm. Maybe a carriage meant to transport a VIP and their servants?
Or couple onto an existing train, yeah. I don't think that's stopped being a thing since, by the way? It's certainly still a thing now:Private luxury coaches were a thing back in the gilded age. You'd have your own personal railroad car and 'hire' a locomotive to pull it where you wanted to go.
I'm now recalling an author who, for some ponyfic, came up with... I'm not sure how to describe it, but it involved a giant space-shape paraboloid thing and meant the the sun and moon would appear in the same relative place in the sky to observers anywhere on the spherical planet on which Equestria was located, among other things. As at least one of the stories they wrote with that universe configuration involved space travel, it wasn't just a background detail either.Kadmus said:For all we know the moon hovers ominously overhead all day every day.
Also:Omicron said:"The moon's mysterious power can make all allies invincible"??? WHAT IS GOING ON WITH THE MOON. WHY IS EVERYTHING IN THIS GAME ABOUT THE GODDAMNED MOON.
Well...That's a lot more partisan than I expected; I had imagined that SeeD would sell their services to Galbadia as easily as to any other country.
This is looking rather like Galbadia Garden provides soldiers for one side of the wars, Balamb Garden provides soldiers for the other side, and both make a tidy profit out of the continuing conflicts.and that the tutorial computer has a bit about how Galbadia Garden graduates are directly fed into the Galbadian military. Why would you go there! This is definitely going to turn out wrong! They're active participants in Galbadian imperialism!
Well, their soldiers don't exactly fare very well against SeeD, and this is with SeeD being in combat purely for the money. I'd guess some in the Galbadian government might wonder what would happen if they stopped supporting Galbadia Garden by hiring from it, given how the Gardens work together and apparently a fair few members of their military are graduates.because it's not clear to me what Galbadia would get out of it
If I'm remembering recent updates correctly, hasn't Deling been dictator of Galbadia the whole time SeeD has been active? That would open up the possibility that he just personally doesn't like them, and/or Balamb Garden personally doesn't like him.or why SeeD wouldn't profit more from just being hired by Galbadia in the first place
Or by completely failing to figure out how to break the game to the extent you're even still level grinding to try and make the battles easier.Amidatelion said:So there's no real challenge except the one you make by deliberately handicapping yourself.
Oooh, good point. I was just thinking of personal dislike, above, but there are strategic reasons too. A Deling who manages to fully capture SeeD for his military has a major win, sure... but a Deling who makes his military success reliant on SeeD while failing to capture them is basically building an empire for SeeD and paying them for the privilege of running its messy day to day affairs -- to say nothing of the chances of the mercenaries once the conquest was complete looking at each other, saying "Oh hey, guess we were so successful we're either out of a job or going to be paid to sit around doing nothing", and then, being superpowered child soldier battle maniacs, start, ahem, actively working to drum up challenging new business opportunities.daniel_gudman said:I also wonder how much of this is because Galbadia doesn't want to hire super-soldier mercenaries; if Deling is doing a long-term world conquest plan, surely he can also recognize how evil and sinister Cid is (game recognizes game, after all), and would be very nervous and paranoid about making his military operations too dependent on outside contractors that could betray him at the worst possible time, as Cid obviously would do.
Well, I suppose it partly depends on how loyal the President's men are and if they can grab him when they capture the station he's at. This could be just 'kidnap the President, Take II'.It's a neat symbolic gesture if they can pull it off, but I can't help but feel like they think it's more than that, like they will actually make Timber independent if they pull it off. I think there are a lot of men with guns who'll have an issue with that. Ah, well. We'll see how it goes.
Never mind, I guess. They're just being a bit silly now, though I suppose PR does count in resistance movements.And yet, Rinoa immediately takes this at face value and decides we need a new plan - we'll just wait until the President is done and has left along with his troops, then do the resistance broadcast then.
"The moon's mysterious power can make all allies invincible"??? WHAT IS GOING ON WITH THE MOON. WHY IS EVERYTHING IN THIS GAME ABOUT THE GODDAMNED MOON.
Sorceress: "Such a confused little boy. Are you going to step forward? Retreat? You have to decide."
Sorceress: "The boy in you is telling you to come. The adult in you is telling you to back off. You can't make up your mind. You don't know the right answer. You want help, don't you? You want to be saved from this predicament."
Sorceress: "Don't be ashamed to ask for help. Besides, you're only a little boy."
Sorceress: "Come with me to a place of no return. Bid farewell to your childhood."
The usual prevailing assumption was "We show up, strike a blow for our pet issue, spread news of our success to the nation, and then everyone will cheer and rise up with us". In practice, this mostly got a lot of dissidents killed. This kept happening, with ebbs and flows in popularity, up to and through the 1970s (possibly later; I'm not an expert).
So, is FFVIII 101 just the entire game, out of curiousity? Or do we upgrade to Final Fantasy VIII 102 when we hit disk 2?
thinking about a guy who was Better at doing Arts And Crafts than Rinoa and the OwlsShinzo Abe says hi.
...And what do you know, he was with the MOONIES. The moonspiracy deepens.