I tried to start playing FFVIII around three or four times as a kid. I think the first time I may have made it to the fire cave, and the other times I gave up somewhere in the midst of all these tutorials about junctions and GFs.
I'm not going to say anything. I'm just not. I'm not going to comment on the Hot Teacher character being introduced with a full CG FMV of her walking into the infirmary and looking at the protagonist with exasperated fondness. We're going to skip right over that.
Excuse you. Are you going to talk about Cinderella and skip the glass slippers?
There it is. The narrative peak of Final Fantasy 8.
...okay that's mean even by my standards. FF8 is...hard to talk about this early in the LP although it's clear Omicron is setting up some of the dominos that will lead to some of the famous grievances with this game. Where FF6 and FF7 were both unambiguously massive, broad hits, FF8 was at one time the most hated numbered Final Fantasy title - although even that is harsher than I think it deserves. Rather, FF8 is one of those games that, in my experience, is either loved or hated. I know some people who absolutely adore this game. I know some people who loathe it.
I'm in the latter camp. "Water off a duck's back" is the proverbial phrase, as every part of FF8 just rolls off me. The system, the story, the people...
Let's start with the system. One of the big stumbling blocks for FF8 that I could never get over is how gameified the system feels. How do you advance in strength? Well in other games, you fight monsters, gain levels, buy equipment, learn spells, etc. In FF8, your primary source of strength is to junction GFs and spells. How do you junction them? You...junction them. Do you attach them to your gear, like materia? No, you junction them. Are we summoning primal icons and fusing them to our body? No, you...you just. you junction them. In the menu.
FF8 just felt like it shot itself in the foot from the beginning - a more comical or meta-narrative RPG like Off or Undertale could get away with this level of "just go into the menu and do it lol" but with FF8 it was the first curtain I felt dropping between me and my suspension of disbelief. This may be a weirdly particular thing to get hung up on, but I feel like it informs on how FF8 was built.
As far as the system itself...well, it was certainly a swing for the fences, what with the junctioning and the draw system and whatnot, but remember a long time ago when we went over Final Fantasy II and we talked about how Square was so determined to reinvent the wheel that they replaced a D&D clone with something completely different and then it turned out the system was such a mess that by the time we got to the end the game had been broken on the rack? Well. FF8 is FFII-2.
I expect a lot more explaining/remembering how stuff works in a lot of updates, but for the most part FF8 does just open up really fast to let you break the game or figure out how you want to play it.
There are a few limits to how badly you can break it in the first few hours before you get to the first actually-dramatic parts (There's a couple ways you can break the game there if you're up for some grinding, without tripping over the common problems that come from grinding in FF8), but even limited to the most basic enemies you can gain massive amounts of combat power with a few dedicated bursts of grinding, or just plow through the section without much thought.
The ceiling on power is set really really high for the first few hours compared to most games, and the game just pushes that theoretical ceiling of power higher and higher and a bewildering pace for awhile, if you know what you can do.
This is because FF8 unlinks, more then any other FF game, progression of characters strength and progression of abilities/magic. This is the first FF game that I've played that stops giving XP for mandatory boss fights, and only gives AP. Which means with tactical play you can gain a massive amount of AP and new GF abilities, and even strong magic, without going up a level.
I'm interested to see where you go with this, I doubt you'll be pushing the theoretical maximal power at every section, but it's pretty easy to become moderately unstoppable for easier gameplay. I don't know of any casual method there is that has FF8 stay at a moderate difficulty throughout most of the game.
Indeed. You probably want to check everywhere, but if you're on a hurry, the two places you absolutely need to go to before heading for Quistis are the Cafeteria and the Quad. The Cafeteria expecially has a lot of interesting stuff that won't show up ever again.
The easiest way to keep the game from being too easy is to NOT junction anything to your stats. That tends to weaken the power of all the other gamebreaking options available enough to keep some semblance of difficulty.
But I'm a kid - I'm not careful with my things. Over weeks or months of moving CDRoms in and out of the PSX compartment, I scratch it. I don't know if the damage was cumulative or if I fucked up the CDRom once in a big way, but eventually, while the gameplay runs smoothly, the cinematics start to glitch and freeze.
Eventually, I hit a cinematic (which I've always assumed to be right at the end of the first CDRom because it makes for a good narrative, but I realize now I have no idea if that is actually the case) where the game just stops. No matter how many times I try. No matter what tricks I pull to try and skip the cinematic (and I'll try again and again for the whole time we own that PSX). The game is just frozen dead on that one still frame of the witch's face.
I'm pretty sure this came up previously in the thread, but apparently since every Disk actually has all the same game content barring the cinematics, apparently kid you could have just loaded up the game, popped open the disk tray, and swapped in Disk 2 to continue just fine.
You know, in case someone else reading this thread is somehow in the exact same situation with original hardware, and also somehow internet-pilled enough to be on this obscure web forum but not tech-savvy enough to just emulate the game or buy one of the multiple versions available on Steam.
I want you to take a look at the timeline of turn-of-the-century Square.
Final Fantasy VII was released in 1997. Development of VIII began that year. It was released two years later, in '99. Then IX the next year in 2000. Then X, for the Playstation 2, a whole-ass new console, the following year in 2001. Then XI, the MMO, the following year in 2002.
Final Fantasy I was released in 1987. That's eleven Final Fantasy games in fifteen years. Pretty much every year you could go out and grab a new FF. Even in the PSX era, with its incredible leaps in graphics, and the following jump to sixth generation hardware, the trend did not merely continue but if anything, accelerated. One FF game a year for four years, '99 to '02.
The comparison I like the most was from, iirc, the TBFP podcast where someone pointed out there is seriously only a seven year gap between Final Fantasy 6 and Final Fantasy 10, and just what the two generation system difference accomplished there. The thread might not be at FFX yet, but just... consider the fact that in the heyday of Final Fantasy, we went from sixteen bit pixel graphics to PS2 graphics which were approaching the peak of realism for the time.
Already I'm having trouble with the controls. The key bindings seem pretty fucked; the confirm button is X? Not, like, the X button on my controller, literally the X key on my keyboard. I'm going to be wrestling with those for a while before landing on a solution.
Personally, remapping the controller with pre-designed options on Steam Overlay worked for me, but it looks like later down in the thread you found an option that works better for you overall.
They actually fence, they do parries and ripostes, and Blondie (who is framed as the villain, smirking smugly the whole time) actually uses a Fire spell to blast Lion Guy backwards, opening him for a follow-up cut which actually cuts across his face and spills blood on the ground.
Like - obviously I, being a weeb, think a JRPG protagonist having a badass scar across his forehead looks rad as hell, but like, this is some serious life-impacting stuff we're dealing with. I get that Karawaki means 'not serious' as in it won't threaten Squall's life or functioning, but major facial scars seriously impact people's lives.
Well, as we quickly learn Balamb Garden seems to have a focus on combat over most other things... so yeah, from that perspective, it probably is considered a non-serious injury. Hell, might make them look more intimidating when they go out and do military jobs or something.
I'm not going to say anything. I'm just not. I'm not going to comment on the Hot Teacher character being introduced with a full CG FMV of her walking into the infirmary and looking at the protagonist with exasperated fondness. We're going to skip right over that.
Balamb Garden, a futuristic university. Like with VII, we're clearly in a modern setting. Unlike VII, the grit and grime of Midgar's industrial hellscape shrouded in the perpetual night of pollution smoke has been replaced by clean, smooth curves, soft colors, inexplicable contraptions floating over the whole place like an angelic halo.
This is an entirely different aesthetic, and I dig it. It looks like this, then, is our starting location.
Maybe it's little wee bab McFluffles nostalgia talking, but I do vastly prefer the aesthetic of Balamb Garden to Midgar. Not that Midgar is bad mind you, but boy those sweeping shots do a lot for it.
Like, they have full standing models with human proportions. Gone as the squashed Playmobil models of FF7. And as a result (and this is what kills every screenshot I've ever seen of an FF7 modded to have to full-sized character models), the world is sized for them. They sit on normal chairs. They interact with normal desks.
Oh hey, we're back to the FF6 standard of "but what if battle and world sprites were the same though?" FF9 does retain this, to be fair... but as mentioned, it's also an overall much more cartoony looking game.
On the way, we run into this student who was gifted a bunch of trading cards that he has no interest in and asks us if we'd like them. I say yes. He casually mentions that we can challenge other people in the world to play cards by talking to them with the Square button, instead of the Cross button.
This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.
Ah, our benevolent headmaster. Can't wait to meet Cid in person, seems like a great guy running a school and all that in this game. Certainly an improvement over Maybe Abusive Maybe It's Mutual FFVII Cid.
Also holy shit. This game came out in 1999, right? I played it either that year or sometime in the following two. Which is incidentally around the same time as I got into Harry Potter, slightly later.
Which means that I read two stories in a row about a brown-haired teenager with a prominent forehead scar going to a magic school where he learns magic powers.
Given that FF8 is the one where the protagonist gets into sword fights on the regular, three guesses as to which one I thought was cooler.
Oh yeah, I guess I never really noticed as a kid, but now replaying the game? I'm left with "okay but did we need separate screens for the gate, the stairs, a draw point, another open area, and the second main gate?"
The Steam version of FF8 has… issues. One of said issues is the soundtrack, and I'm not going through the One-Winged Angel thing a second time. FF8 Steam is also using a different version of the soundtrack originally made for the PC release in 2000. It's not as bad as the FF7 soundtrack, but, well, check out the difference for yourself:
Force Your Way is always the easiest way to compare, because man is the PC version kind of ass. I mean it's not on par with "we removed the vocals from One Winged Angel have some ass trumpets", but it's up there.
I wavered on which version of the graphics I wanted to use. In the end, I decided that, for all my love of the Pixel Remasters, this isn't a Pixel Remaster, a game reworked from the ground up for a cohesive aesthetic feel, this is some upgraded character models and a few upscaled textures dropped into the world. At the end of the day, I feel more at home with those old graphics. It's probably just the nostalgia talking, but they feel more right.
...A somewhat accurate summation, I suppose, if funny because if you check your party member's limit breaks in the menu, you might find out a little something.
If having 100 Fires (the maximum amount you can Stock) increases Squall's strength more than having 10 Fires, then that means every time you cast Fire, you are making a small dent in your Strength. Which creates weird incentives as to whether or not to actually use those spells you Draw and Stock. And furthermore… Any opponent can have any spell Drawn from them any number of times.
It's possible to go from no Magic to 100 Fires and 100 Scans in that very first encounter with a Bite Bug I screenshotted above. Is that something you'd naturally do? Well, we'll see.
Drawing from enemies (and Draw Points) is the most common way of getting magic, for sure... but there are other ways that open up as you get more GFs, or train certain skills. I'm sure we'll get there.
I'm interested to see where you go with this, I doubt you'll be pushing the theoretical maximal power at every section, but it's pretty easy to become moderately unstoppable for easier gameplay. I don't know of any casual method there is that has FF8 stay at a moderate difficulty throughout most of the game.
Well hey, as long as people don't start going "OMI OMI THIS IS HOW YOU BREAK GAME", we should hopefully be fine? Or at least Omi will naturally figure out how to break the game partway through, instead of being told the exact steps to do so before setting foot in the Fire Cavern.
Nah, bad soundtrack is on the original version of FFVIII on Steam. The remastered version iirc has the proper soundtrack, the main complaint it gets is that a lot of stuff is (sometimes poorly) upscaled, or so I have heard.
To be fair with the gap between XIII and XV (the two mainline single player games) that chart doesn't show the two XIII sequels (XIII-2 and Lightning Returns, released 2011 and 1013 respectively) which were absolutely supposed to be 'real' Final Fantasy releases, AFAICT.
With FFVIII... my biggest memory involves fighting hockey players, on an ice rink? At some point? Not like a boss fight, but just... hockey player mobs? That and kid me having negative understanding of how anything worked RE levelling and junctioning and so on.
Since my first big experiance with Squall was in Kingdom Hearts as Leon along with VIII following VII's cultural impact I completely missed how much pop culture impact VIII had in Japan and helped craft the magic academy light novel genre. As Omicron said VIII came out in 1999 and the Irregular Highschool came out in 2008 and the Asterisk Wats came out in 2012. More than enough time for kids and teenagers to take inspiration from it for their own infinitely more skeevy takes about a decade down the line.
In this first update the primordial soup of it all is here. The vanilla love interest, the magitech high school, the hotter, sexier teacher, everyone using a cool weapon, the vague magic powers. All it's missing is everything wrong with the genre like the harem and being trapped in the hellpits of high school. This is like a museum piece showing what the genre was like before the rot set in.
Eventually, I hit a cinematic (which I've always assumed to be right at the end of the first CDRom because it makes for a good narrative, but I realize now I have no idea if that is actually the case) where the game just stops. No matter how many times I try. No matter what tricks I pull to try and skip the cinematic (and I'll try again and again for the whole time we own that PSX). The game is just frozen dead on that one still frame of the witch's face.
Now this brings back memories. I first played FF8 when I was 6 or 7, and encountered almost this exact issue during a pivotal disc 2 cutscene. Only difference was my game would freeze at a random point during the cutscene, giving me false hope that one day it'd just play a few more seconds and I'd be free to keep playing. I think that might be the first time I ever got angry at a video game.
FF8 didn't grab me in the same way 7 or 10 did, but it DID come out when I was in 9th grade and I DID unironically think Balamb Garden was the school I wanted to attend.
The world space of the Garden felt busy and interesting and the outfits were cool and, of course, I was devastated by Quistis.
Like, I didn't think I could be a Squall or a Seifer dueling in the hallways, but I could have been one of those background nerds telling passersby how the SeeD exams worked or playing Magic: the Gathering Triple Triad and been content.
Japanese schools aren't the only ones that do this. The thing about Japanese schools that's an oddity is frequently their teachers rotate and the students stay in place (barring stuff like Gym) instead of the students moving to the Teacher's assigned rooms. The fact the students all break up after Quistis talks to them and leave makes me wonder if this is more of a Western style system or if classes are done for the day.
the 'quad', which is not a word I'm familiar with, where the Garden Festival is being prepared-
FF8's cinematic aspirations are obvious as soon as you launch the game. VII opened with a flat credit screen saying 'Final Fantasy' and the names of the staff appearing one by one. VIII opts for something more high concept -a military-sounding theme plays as the names of the staff appear on black screens interspersed with black and white shots of the game's characters, angled or cropped so that we don't see their faces. It all looks really modern and classy, and it's our first look at the fashion sense of our protagonist, seen here wearing a leather jacket and no less than two belts, plus a necklace with a lion's head and a fur collar (ie a mane).
We open the game on a white screen fading in to an infirmary room. Lion Guy is lying on a bed unconscious, and slowly wakes up; the doctor asks how he's feeling. As it turns out, his forehead is bandaged due to the injury he's received. Dr Kadowaki tells him to take it easy next time, then asks his name (notably not because she doesn't know him, but to check he's fully regained awareness).
Balamb Garden, a futuristic university. Like with VII, we're clearly in a modern setting. Unlike VII, the grit and grime of Midgar's industrial hellscape shrouded in the perpetual night of pollution smoke has been replaced by clean, smooth curves, soft colors, inexplicable contraptions floating over the whole place like an angelic halo.
This is an entirely different aesthetic, and I dig it. It looks like this, then, is our starting location. We don't know its purpose yet, beyond in some vague sense 'education,' but we're about to learn.
This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.
Not me, tbh. I never got how playing the cards works. This is back then before regular internet, not even regular visit to netcafe, so I can't easily google them. As result I never really played them.
Due to Balamb Garden's strict rules surrounding student fraternization, students must register their relationships with the university. However, we can see that it's also a surprisingly progressive establishment, as it allows polyamory, and Squall has not one, but two registered GFs.
…
Okay, look, the GF/girlfriend joke has to be decades old at this point. I do not intend to drag it out over and over. The game's use of 'GF', as funny as it is, refers to Guardian Forces, which are, judging from the fact that Squall's are named Quezacotl and Shiva, its take on summons.
Look, I was innocent kid from non-english country back then. And I never really talk about FFVIII with internet after I'm of age for regular internet and dirty jokes.
Also, the use of 'para-magic' is alleged to potentially cause memory loss, which seems kind of a huge plot thread to just dangle like that. I'm sure that won't be relevant ever.
It's a cool premise, it is. It also feels like playing this game today is twenty-five years too late to find magic battle school mangas particularly original; I'll try not to hold that against the game. It can't be held accountable for the fact that since it's released, shit like The Irregular At Magic High School or The Asterisk War came out. Urgh.
That's actually kind of funny. I laughed out of my ass when I realize WfM is Gundam's foray into battle school romcom genre. If I only encouter FFVIII nowadays or has been old and jaded back then, I probably would have laughed too. As it was, this was not just really cool for the kid me, it was new and exciting.
Since when battle school anime is a thing anyway? There's probably something like it prior to FVIII but as I recall their popularity was in 00s, after VII came out.
IIRC, you can even have combat encounter before your first combat encounter. It possible I misremember, but I think its possible at this point to go into Training Room and have combat encounter. I recall doing something like that ... and met a T-rex for the first encounter, to which I immediately press escape, and left Training Room promptly after. I forgot if I did that before or after I party with Quistis though.
Around that time, I end up trying an emulator. After an initial cliff of complexity, this turns out to be surprisingly convenient. Playing through the game again in this new emulated version, I confirm a feeling I've had this whole time:
Hmm, Its been years since I tried PS emulator. I remember doing it in 00s was kinda annoying. Involving choosing a number of setting and doing trial and error to see which works. I wonder if I should try again ... because I think I still have my old FFVIII discs. Maybe. I'm pretty sure I never throw them out. Finding where those discs will be tricky though.
*Should I refer to these abilities by their full names? They're abbreviated for character space reasons, I can just say 'Summon Magnitude +10%' so it'll be easier to follow for people new to the game.
Actual, overland roads! That thing conspicuously missing from FF7's overworld! And, as far as I can tell, as long as we stick to the road, we do not trigger any random encounters. That might just be my mistake from happening not to run into any by mere chance, but it matches my memories of the game. Stick to the road, and you're safe. This suggest a world more thoroughly tamed by human civilization than VII's was.
Ah yes, I remember have inlking of this and spend some time testing to confirm it.
FFVIII was so impressionable that it feed into my chuuni (though I was actually have not even reached seventh grade back then) imagination for some time. I recall tracing map of Balamb on thin paper and then filling it with all sorts of newly imagined places, because man, these maps are nice but they are kind of empty.
If having 100 Fires (the maximum amount you can Stock) increases Squall's strength more than having 10 Fires, then that means every time you cast Fire, you are making a small dent in your Strength. Which creates weird incentives as to whether or not to actually use those spells you Draw and Stock.
For reference to what a quad is, it's a term used in architecture of Anglosphere colleges, short for "quadrangle" for reasons I do not understand either. Refers to a rectangular grassy often tree lined courtyard area with large buildings on all four sides (usually not entirely enclosed, with walking paths out all four corners).
Why we don't just call it a "courtyard" or "rectangle" I don't know, English is not a language many would describe as "consistent" or "sane" thanks to its random jumble of Norman, Anglo-Saxon, and Latin derived words.
How they have a rectangular courtyard with buildings demarcating all four sides in a Garden that's predominantly indoors and characterized by one giant round building I'm even less clear on.
. The thing about Japanese schools that's an oddity is frequently their teachers rotate and the students stay in place (barring stuff like Gym) instead of the students moving to the Teacher's assigned rooms.
My highschools also did this (I'm Indonesian, for context), except when we need to use lab or media room. Dunno how they do it nowadays though. I went through HSs during the time when the goverment did a lot of revamps and experiment with the school system.
For reference to what a quad is, it's a term used in architecture of Anglosphere colleges, short for "quadrangle" for reasons I do not understand either. Refers to a rectangular grassy often tree lined courtyard area with large buildings on all four sides (usually not entirely enclosed, with walking paths out all four corners).
Why we don't just call it a "courtyard" or "rectangle" I don't know, English is not a language many would describe as "consistent" or "sane" thanks to its random jumble of Norman, Anglo-Saxon, and Latin derived words.
How they have a rectangular courtyard with buildings demarcating all four sides in a Garden that's predominantly indoors and characterized by one giant round building I'm even less clear on.
How they have a rectangular courtyard with buildings demarcating all four sides in a Garden that's predominantly indoors and characterized by one giant round building I'm even less clear on.
There it is, the thing which burned me out on ffVIII back in the day. Kid me could not stand for not maxing out every spell as soon as it became available, and did not figure out the other methods aside from drawing to get them. Kid me was an obsessive and stubborn little twerp.
There's a reason 'Gamers will optimize all the fun out of their games if allowed' resonates so strongly with me, lol.
You can also upscale the resolution of the character models in emulators these days. It's usually a option buried in the graphics\enhancement settings somewhere.
Best used with a option that... How to explain it... The ps1 didn't have a good floating point unit, which means that when devs tried to create 3d games, it was exceedingly easy for poligons to just appear to jump discreetly on positions as they move and sometimes deform. That setting, usually called something like "pgpx geometry correction" usually has a battery of subsettings because it's in the end a hack, and all settings won't work for most games, and it's not how the games originally looked.
But when set up well for the game, it makes the game comparable to the "remastered" edition. It's not that these remastered ps1 ports changed the models often, but that they're not being tortured with the travesty the ps1 used as a graphics engine.
Balamb Garden sure seems an impressive place. Think this is the first time we've seen an actual academy for combat teaching too - it'd been 'learn from scratch' or 'join military ' til now.
From what i can recall, i bought 8 well after it came out but before Steam existed. I proceeded to look up guides online and broke the game as hard as I possibly could
I should add as an addendum that if you actually said "quadrangle" instead of "quad," generally the same college students who threw the term "quad" around freely would look at you as if you were insane.
I've mentioned this before I think, but the first time I played I was young enough (also: zero anime exposure at the time) that I had no idea about the "just roll with it" sensibility of High School Protagonists. I was looking at all this and directly applying IRL moral sensibility.
So. A school for teenaged mercenaries who use forbidden magic? I was convinced Cid was the Big Bad Guy, and that Squall finding out that being a child soldier is Fucked Up, Actually, was gonna be a major arc.
"When do we kill Cid" I said to myself, utterly convinced that was going to happen.
You're pretty general there so I don't know if calling that spoilers is exactly right, but probably oughtta save that for later in the LP all the same.
You're pretty general there so I don't know if calling that spoilers is exactly right, but probably oughtta save that for later in the LP all the same.
It's all things that have been mentioned in the review so far, including the mercenaries, the possible moral ambiguity to the magic, and the fact the headmaster is named Cid.
There is one spoiler and that is it pretty heavily implies
you don't kill Cid.
Which honestly might not be obvious this early in things, even if it seems so in retrospect.