Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It's all things that have been mentioned in the review so far, including the mercenaries, the possible moral ambiguity to the magic, and the fact the headmaster is named Cid.

There is one spoiler and that is it pretty heavily implies
you don't kill Cid.
Which honestly might not be obvious this early in things, even if it seems so in retrospect.

Well, it's one thing to bring up those topics but that extra step of going "OH BOY I REALLY THOUGHT WE WERE GOING TO TALK ABOUT THOSE THINGS" then states by implication that you do not, in fact, talk about those things. Not exactly a spoiler, like I said, but does inform the shape of the narrative a bit.
 
Let's say I have a GF with Junction Strength. With that GF assigned, I can Junction a spell to Strength. This will directly raise Squall's Strength rating based both on the type of the spell and the number of it we have stocked. That is to say, Junctioning Firaga would increase Strength by more than Fire, and junctioning 100 Fires will increase Strength by more than junctioning 10. All basic stats can potentially be junctioned (you still need a GF with the right ability); HP, Strength, Vitality, Magic, Spirit, Speed, Evasion, Hit Chance, and Luck. But there's more!
This is why this game is (eventually) best played with a small spreadsheet that you use to fill out your party's GFs every time you have to switch the members up, in order to make sure that everyone has full coverage of all stats.

...also, the game where I remember fervently opposed to actually casting Ultima because of what it'd do to my Str. 😂
 
You're pretty general there so I don't know if calling that spoilers is exactly right,
This was all stuff I thought up to myself during set-up here; my tentative plan is to gag-post as we go along about how my first playthough, I judged so much, like two-thirds of the game, against the metric "how does this get us closer to our goal of killing the Main Villain, Cid"
 
But who cares, because it's time to meet Quistis.





I'm not going to say anything. I'm just not. I'm not going to comment on the Hot Teacher character being introduced with a full CG FMV of her walking into the infirmary and looking at the protagonist with exasperated fondness. We're going to skip right over that.


On the way, we run into this student who was gifted a bunch of trading cards that he has no interest in and asks us if we'd like them. I say yes. He casually mentions that we can challenge other people in the world to play cards by talking to them with the Square button, instead of the Cross button.

This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.
Omi said, with the tone of a heroin addict eliding the fact that he was just given a spoon and a lighter.

What's that?

"Why did the character models in your screenshots get all crunchy?"

That's just your imagination. C'mon, let's go.

Just because you start the game with GFs Gatekeep and Girlboss doesn't mean you have to start Gaslighting young man.

Magic spells are listed next to a number. That number is based on the number we Drew from previous monsters, and any we spent since.

So.

Every character in FF8 is a Blue Mage.

Jack still clears I'm afraid

 
A Timber resident found a monster crashed from the sky. Mysterious! Quirky! Fun!
Weirdly, this was a reference to Parasite Eve 2.

LOL, that's new to me. 😂

Look, I was innocent kid from non-english country back then. And I never really talk about FFVIII with internet after I'm of age for regular internet and dirty jokes.
Same, seeing Quistis with the whip quickly made me and my playing friend start cracking like idiots, but dropping those GF jokes as if they were being done for decades surprised me.
 
Just about every Final Fantasy has a moment that sticks with me. VIII has it pretty late in but its stuck in my head for ages. Not as much as "A true paladin would sheathe their sword" or Galuf's fight against Exdeath, but its up there
 
Seeing that you started on FFVII reminded me of something I saw on Twitter a while back. You might find it interesting.
legendsoflocalization.com

Legends of Localization: Squall’s “Whatever” Line in Japanese Final Fantasy VIII

The English version of Final Fantasy VIII is filled with the phrase "whatever". What was the Japanese version like?
Hey quick PSA, you should not have posted this in this thread because it turns out doing a comparison of every time Squall says his catchphrase by necessity means talking about and showing scenes from late in the game. When I looked up this very article I specifically didn't link it and instead told Omi on Discord about the Fire Cavern one because he'd just completed it so I knew that wasn't spoilers. Please spoiler-mark this.
 
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@Omicron, I don't know if you already know this, but make sure you're thorough in drawing stuff out of bosses. A good number of GFs (6 in total) can only be unlocked by drawing them out of specific bosses - kill the boss but fail to snag the GF summon, too bad! You get a second chance to catch the ones you missed in the final dungeon, but by then it's too late for them to be of much help.
 
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the 'quad', which is not a word I'm familiar with,
Well, Omi, "quad" refers to—oh, I've been ninja'd several times over. Nevermind.
Quetzacotl, for instance, was named Golgotha. Yes, like the mountain where Jesus was crucified.
I can accept localization funkiness to some degree, but how did they connect a feathered serpent to the crucifixion?
This will be a long train of trucks.
I think that's a convoy. Or just an actual train.
 
Hey quick PSA, you should not have posted this in this thread because it turns out doing a comparison of every time Squall says his catchphrase by necessity means talking about and showing scenes from late in the game. When I looked up this very article I specifically didn't link it and instead told Omi on Discord about the Fire Cavern one because he'd just completed it so I knew that wasn't spoilers. Please spoiler-mark this.
Hadn't thought of that, my bad.
 
The true version of the boss theme.

Tangenting off this: FFXIV's version, from the Eden raid series in Shadowbringers. It's mainly improved orchestral samples, plus added (synthed) vocals and strings in some parts. I'll leave it to the music experts in the thread to provide the proper analysis and vocabulary.

Also there's the FFXIV version of the regular battle theme, "Don't Be Afraid". This song is pretty good example of 5/4 time; you can hear it in the quaver-notes going "1-2-3, 1-2-3, 1-2 1-2". I didn't realize it myself when I first played FFVIII, but much later I learned about 5/4 time (as usual via Dave Brubeck's "Take Five"), and then I heard the FFVIII battle theme and went "oh".

also remember to hydrate
 
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The thing about Japanese schools that's an oddity is frequently their teachers rotate and the students stay in place (barring stuff like Gym) instead of the students moving to the Teacher's assigned rooms.
That's how it's done in Italy as well. Still, keeping my biased perspective in mind, are you sure that the odd way of doing things is having an adult move around to reach their place of work, instead of letting dozens of children roam halls, mostly unsupervised, while trusting they'll make it to pre-established locations on time and without harassing each other? Because the latter seems a lot more odd to me - I know I wouldn't trust teenagers to be that responsible even when I was one, so it is puzzling to me that some adult decided that to be the correct way to organize a school.
 
That's how it's done in Italy as well. Still, keeping my biased perspective in mind, are you sure that the odd way of doing things is having an adult move around to reach their place of work, instead of letting dozens of children roam halls, mostly unsupervised, while trusting they'll make it to pre-established locations on time and without harassing each other? Because the latter seems a lot more odd to me - I know I wouldn't trust teenagers to be that responsible even when I was one, so it is puzzling to me that some adult decided that to be the correct way to organize a school.
Because science classes etc. will want specialised rooms anyway, so you'll have a bunch of classes you still need to have students move around for, and on top of that electives mean that everyone in a homeroom aren't necessarily taking all the same classes. Going "oh, we could have English, maths, and social studies in the same room but then they'll move around for everything else" is kind of silly.

And I'd certainly trust students to do that because it worked fine at my high school :p
 
That's how it's done in Italy as well. Still, keeping my biased perspective in mind, are you sure that the odd way of doing things is having an adult move around to reach their place of work, instead of letting dozens of children roam halls, mostly unsupervised, while trusting they'll make it to pre-established locations on time and without harassing each other? Because the latter seems a lot more odd to me - I know I wouldn't trust teenagers to be that responsible even when I was one, so it is puzzling to me that some adult decided that to be the correct way to organize a school.

Having students move around is more intuitive if each student in a given class might have individual schedules for their classes. As in each student has their own class schedule, which may or may not be the same as the class schedule of the student sitting next to them. So each lesson is a class of students from various homeroom classes, and homerooms are just an administrative classification. I don't know if this is actually the case, though.

Here, we also have students stay in one class and have the teachers move around; everyone in each class takes more or less the same subjects. The only movement is for moving to classrooms with specific equipment (labs, music rooms, computer classes), and later in my schooling there was an "experimental" splitting of classes where the same subject was being taught, but we re-organized into skill level (measured by exam scores) just for that subject.

For FFVIII in general, I was so there for the "magic yet high-tech battle academy" setting. I remember being kind of disappointed that the messageboards accessible from Squall's terminal were a little brief, for obvious "this is not the main focus" reasons. I wanted to see what attending classes regularly in Balamb Garden was like, especially since it looked like it was much better and more comfortable than most boarding schools I was aware of.
 
Exactly, it's to save money for poorish countries. If you have two single classes per day that will use the room with the microscopes or computers, you can just use the same room 2*5 = 10 times per week for a weekly course.

Presumably balamb garden is not poor, but it still has extremely specialized rooms like the battle thing. Not that we are going to be able to tell, since its function as a school is just window dressing in the game.
 
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It has taken me this long to realize that Squall is in the infirmary because of him getting that wound in the intro scene. I don't know why, but I always assumed that was depicting some future event, you know, the kind of thing where once friends are destined to become rivals. In fairness, it's not farfetched for this genre.

Also Blond Guy is pretty clearly Rufus Shinra redux, right? Instead of the L cube he has been Contained in a boarding school.

(The world map is nostalgic. The magic system is utterly bewildering. In hindsight watching someone else play FF8 doesn't do a lot for retaining the mechanics. I do love the premise of it immensely, though. I hope the game really digs into it.)
 
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I think this might be the only FF game until the PS2 era to have character models of full-sized humans. Every game before was too limited, whether by sprite technology leading to chibified characters or by FF7's extremely sparse low-poly models, and FF9 will make a deliberate artistic choice to go for a cartoonish, 'Super Deformed' aesthetic even as its graphics quality improve over even its predecessor. This is the only game of its generation to have normal people hanging out in its environment. And I kind of love it for that. It changes the mood of everything so strongly.

It's probably one of the reason I like FF8 the most as a FF on PS1. The fact that I have played this one before the two others doesn't really help them. The gap with FF7 is particularly big in this case, specially if I add the quality of FF8 FMV. FF7 FMV seems so bad near these ones, it's hard to believe they were both on the PS1.

But most importantly :


A Timber resident found a monster crashed from the sky. Mysterious! Quirky! Fun!
Teasing time :
Are you SURE ?
Secret tip (not spoiler tip) : It's bad to let the own bias of the brain to reach a conclusion without perfectly analyzing all the evidences, huhu
 
That's how it's done in Italy as well. Still, keeping my biased perspective in mind, are you sure that the odd way of doing things is having an adult move around to reach their place of work, instead of letting dozens of children roam halls, mostly unsupervised, while trusting they'll make it to pre-established locations on time and without harassing each other? Because the latter seems a lot more odd to me - I know I wouldn't trust teenagers to be that responsible even when I was one, so it is puzzling to me that some adult decided that to be the correct way to organize a school.

my high school also did the "stay in the same class and teachers move to you" thing but it was considered unusual.

we had to go to the science room for science experiements , and the gym for PE, though.
 
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Teasing time :
Are you SURE ?
Secret tip (not spoiler tip) : It's bad to let the own bias of the brain to reach a conclusion without perfectly analyzing all the evidences, huhu

I mean, it looks like the monster was actually just run over by a truck/car/etc instead of falling (as is the implication of the article, that the monster fell from a height and hence the 'impact sound'), but considering the low resolution of the graphics it could also be caught on a fence after falling.
 
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