Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

Gotta say, I do not understand FF's commitment to allowing you to rename the main character. The series has long settled into JRPG standard with everyone having a predefined personality and arc. Cloud is cloud, whether you call him Zack or not. And FFVII specifically gave birth to a plethora of side media that has to refer to characters by their default names, so it's not like your renaming would even last. IDK, it feels weird to name characters you guide more than control.

This is Mensur, or Academic fencing, a kind of fencing practiced by university students in the Germanic world, historically in particular in the 19th century. As you can see, the duelists wear extensive protective equipment, including thick goggles to protect the eyes… But not masks. The result is that while injuries in first blood Mensur duels are rarely fatal or disabling, they frequently result in facial scarring that could be considered 'cosmetic.' So-called 'dueling scars' were considered desirable as a sign of daring and willingness to expose oneself to danger in the course of a duel.

If you've ever wondered why 19th century German aristocrats are always portrayed with facial scars, that's why. They actively sought out such injuries in duels as a badge of honor.

I think we might be looking at something similar here. Squall and Seifer are part of an institution of learning (let's say a university for now) which has a formal or informal culture of dueling, and the resulting scars are expected.


View: https://twitter.com/scotdogbonds/status/1746460543530283381

This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.

It's rare, but on occasion a game would include a minigame of some kind just as if not more compelling as the main loop. I remember spending quite some time playing cards in Might&Magic 8, one of the RPGs of my own childhood. Of course, it provided no reward after winning at a particular tavern the first time, so it was just for fun, I didn't feel obligated to play it or like I was missing out on something.

Oddly enough, he's the first instance of something I distinctly recall from my childhood: the French localization of FF8 inexplicably changes a bunch of names. Quetzacotl, for instance, was named Golgotha. Yes, like the mountain where Jesus was crucified.

I suppose I'll have to resign myself to Quezacotl this time around.

You should rename all of your GFs their French translation names and refer to them exclusively as that to the confusion and objection of no one.




My favorite part of Shadowrun: Dragonfall/Hong Kong was reading all of the shitposts. On repeated playthrough, I would occasionally skip dialogue with party members/plot NPCs, but not the shitty ancient forum.

If having 100 Fires (the maximum amount you can Stock) increases Squall's strength more than having 10 Fires, then that means every time you cast Fire, you are making a small dent in your Strength. Which creates weird incentives as to whether or not to actually use those spells you Draw and Stock.

As someone who hasn't played the game and can only speculate, yeah, that sounds like it could easily lead to feelsbadman or weird optimization. I suppose it all comes down to how specific numbers shake up. If having 90 Fire is not significantly different from having 100 Fire and they're easily farmable, using them shouldn't be that much of an issue, at least in boss fights and especially if spells do massively more damage than attacks. Right now you can kill 6 Bugs with Fire, draw once on the seventh to get a resource wash, which seems reasonable.

A potential problem I foresee is if there are some kind of limited, rare spells (ones you can only get from a boss and such). That can easily lead to a hoarder's mindset where you preserve them for just the right opportunity and then find yourself holding onto them long past the point regular enemies give better spells, while your rare ones barely do any damage to high-level opponents.
 
Gotta say, I do not understand FF's commitment to allowing you to rename the main character. The series has long settled into JRPG standard with everyone having a predefined personality and arc. Cloud is cloud, whether you call him Zack or not. And FFVII specifically gave birth to a plethora of side media that has to refer to characters by their default names, so it's not like your renaming would even last. IDK, it feels weird to name characters you guide more than control.
Until voice acting came to videogames, having changable names would cost almost nothing. Square probably assessed that it would be worth implementing just to placate the parts of the fanbase who act up whenever anything is changed.

Given the quick release cycle games had these years, they also probably didn't know that FFVII would spawn a shit ton of side-material while working on FFVIII was being developed.
 
FF8 is one of the three FF games I've never touched, the other being 11 and 16, though I have watched playthroughs and read screenshot LPs almost two decades ago. And Spoony, but that was some of his early work that didn't age well.

Gunbreaker is one of my favorite Jobs in FFXIV, so I am looking forward to both this LP and resubbing this September.

Also, there is one last New Threat things to mention. The second meeting with Lucretzia is a boss fight: She finally succumbs to the Jenova cells left over from Sephiroth and transforms into a copy of Hojo's final form. Once she is defeated Vincent gets his Ultimate weapon and his final Limit Break.
 
If having 90 Fire is not significantly different from having 100 Fire and they're easily farmable, using them shouldn't be that much of an issue, at least in boss fights and especially if spells do massively more damage than attacks
Yeah, you see this part? From the discussion I've seen, the problem here is that, generally speaking, an attack with 100 of a spell does ~twice as much damage as the spell. This means that by far the most optimal way to play the game is never do anything cool and just manually imitate autoattack.
 
Given the limited space on a CD-ROM sacrifices needed to be made for that scene, this is a serious resource expenditure on Hot for Teacher, Final Fantasy style.



I also recall due to having a level-up system that only a brilliant mind such as Godd Howard would have thought up of, the way you break the game's combat system in half (like numerous people want Quistis to do to them) involves a lot of drawing and junctioning.

Excuse you. Are you going to talk about Cinderella and skip the glass slippers?



There it is. The narrative peak of Final Fantasy 8.
Yes, indeed, that is the true-


I beg your fucking pardon.

She's literally a teacher
Oh my fucking god.

Oh yeah, I guess I never really noticed as a kid, but now replaying the game? I'm left with "okay but did we need separate screens for the gate, the stairs, a draw point, another open area, and the second main gate?"
I don't know if I'm being savvy or a smartass in saying "preparing ahead of time for when the Garden is overrun by enemies and you have to fight at least one enemy group per screen before getting to the atrium, thus requiring padding out the number of screens at the entrance.

Since when battle school anime is a thing anyway? There's probably something like it prior to FVIII but as I recall their popularity was in 00s, after VII came out.

We've had a long discussion about this on Discord.

The conclusion is that FF8 is probably one of the early building blocks of the genre?

FF8 started development in 1997, so it's post-Ramna 1/2, post-Utena (not really a magic battle high school but a high school where duels take place), pre-Naruto (which had its early arcs up to the tournament be pretty close to MBHS), contemporary to Tenjou Tenge, and before the wave of 'codified' MBHS manga that would come out from the 2000s with arguable examples like Ikki Tousen.

So while FF8 didn't originate or codify the MBHS genre as we understand it (and I'm sure the plot and genre will move away pretty far from that premise once we inevitably get into world spanning plot stuff as we do in all FFs), it is an early entry in the genre at a time when it wasn't fully formed and a lot of these works might be inspired by it, rather than having inspired it.


Balamb Garden sure seems an impressive place. Think this is the first time we've seen an actual academy for combat teaching too - it'd been 'learn from scratch' or 'join military ' til now.

This is why this game is (eventually) best played with a small spreadsheet that you use to fill out your party's GFs every time you have to switch the members up, in order to make sure that everyone has full coverage of all stats.

...also, the game where I remember fervently opposed to actually casting Ultima because of what it'd do to my Str. 😂

I can accept localization funkiness to some degree, but how did they connect a feathered serpent to the crucifixion?
It's really arguable how much of a 'feathered' 'serpent' Quezacotl is; he's more like a very slick bird.

And while Golgotha as a name doesn't make sense, Quezacotl's 'Thunder Storm' attack is in FR instead translated as PURIFYING FIRE, which does tie to the whole, huh, atonement of the sinner through martyrdom thing.

(Shiva's Diamond Dust, meanwhile, is 'Transcendentale,' which is less explainable but sounds really cool)

You should rename all of your GFs their French translation names and refer to them exclusively as that to the confusion and objection of no one.
I'm tempted. I'm really, really tempted.
 
As someone who hasn't played the game and can only speculate, yeah, that sounds like it could easily lead to feelsbadman or weird optimization. I suppose it all comes down to how specific numbers shake up. If having 90 Fire is not significantly different from having 100 Fire and they're easily farmable, using them shouldn't be that much of an issue, at least in boss fights and especially if spells do massively more damage than attacks. Right now you can kill 6 Bugs with Fire, draw once on the seventh to get a resource wash, which seems reasonable.

A potential problem I foresee is if there are some kind of limited, rare spells (ones you can only get from a boss and such). That can easily lead to a hoarder's mindset where you preserve them for just the right opportunity and then find yourself holding onto them long past the point regular enemies give better spells, while your rare ones barely do any damage to high-level opponents.
The problem to using spells to attack in FFVIII is that well, they're not that strong compared to normal attacks. The standard attack formula is this:
DamageA = AttackerStr^2 / 16 + AttackerStr
DamageB = DamageA * (265 - TargetVit) / 256
Damage = DamageB * Power / 16
Standard attack have 20 power. Note that normal attacks scale with Strenght squared.

Offensive magic (Curative and status use other formulas) uses this formula:
DamageA = AttackerMag + Power
DamageB = DamageA * (265 - TargetSpr) / 4
Damage = DamageB * Power / 256
Power varies witht he spell, the basic Fire-Blizzard-Thunder trio has power 18. This scales linearly with Magic, and in theory higher Power should keep it competitive with normal attacks.

There's also a random multiplier after this, but it's generalized for all damage. It's Damage = Damage * ([0..32] + 240) / 256, if you want to know. I'll keep this at 1 for simplicity.

How it works out is that a standard attack with Str 100, against a Vit 30 target, deals around 825 damage.
A spell with power 30, used by a character with Mag 100 and targeting a Spr 30 target does around 840 damage. This is ignoring elements. A basic Fire quite a bit less, for size.

So you might get why people might want to not use their limited resources, that also can be used to buff stats, to attack. A standard attack can get by just fine for most of the game. And getting Mag 100 about as hard to get Str 100, so might as well.
 
I beg your fucking pardon.

She's literally a teacher
Oh my fucking god.

Well, JRPG's are known for having unusual perspectives on ages, so while 18 might seem really young for teaching and controlling a class of dozens being trained to be amoral heartless killers, in the context of the other ages...

. . . .Where her most promising students (Squall and Seifer) are 17, just months younger then her. Uh, yeah.

It's not like it's an 18 year old teaching 14 year old kids with notional many years of learning left to do. This SeeD exam is basically the final thing before they essentially graduate.

I'm sure it's fine.
 
Well, JRPG's are known for having unusual perspectives on ages, so while 18 might seem really young for teaching and controlling a class of dozens being trained to be amoral heartless killers, in the context of the other ages...

. . . .Where her most promising students (Squall and Seifer) are 17, just months younger then her. Uh, yeah.

It's not like it's an 18 year old teaching 14 year old kids with notional many years of learning left to do. This SeeD exam is basically the final thing before they essentially graduate.

I'm sure it's fine.

"unusual perspectives on ages" is one way of putting it yeah
 
Quistis being 18 goes on my same pile of canon as Celes being 18. Namely "I recognize canon has made a decision but given it's a stupid-ass decision I've elected to ignore it."

(Omicron don't look) I know what scene the FF8 veterans are thinking of - we'll burn that bridge when we get to it.
 
I was 13 when FF8 came out and just starting to get properly interested in girls, then Quistis came in and BAM.

I liked Tifa and Aeris, but Quistis was basically my first actual video game crush.
 
My theory: Quistis is 18 in the same way that my sister (born 1987) is totally "about 29" if you ask her age in a casual context.

That is to say, Quistis is actually in her mid-20s, but is uncomfortable saying so for some reason.
 
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My theory: Quistis is 18 in the same way that my sister (born 1987) is totally "about 29" if you ask her age in a casual context.

That is to say, she's actually in her mid-20s, but is uncomfortable saying so for some reason.
Ah yes, the Y'shtola option. Who's gonna actually call the scary lady with the whip on it?
 
I mean, it's a mercenary school, right? All the other graduates are just fuckin' dead already, Quistis is the oldest surviving graduate. That's why she gets to teach! :p
 
Maybe this is a sort of 'elect your officers' position? Like pirate crews notionally were.

And, since Quistis is... Quistis, with her own dedicated voter base, she was the one with the most votes.

. . .Or her gang just beat up anyone who tried to vote for anyone else.

Either way, if students have any say then the conclusion is obvious.
 
I beg your fucking pardon.

She's literally a teacher
Oh my fucking god.
Yeah, you know how there's those age old memes about "hey how come your super world-saving JRPG squad is always a bunch of teenagers"? And how Final Fantasy has... zig-zagged this a bit, but at least in the story-heavy games from SNES onwards the closest we got was FFV where even there the cast was at least borderline 19-20 + Galuf?

Well anyways, welcome to FFVIII your goddamn teacher is only Eighteen. I'm not sure if that makes her having a fanclub of students crushing on her... better or worse, since on one hand no dramatic age gap, but also still teacher and superior figure???

I'm tempted. I'm really, really tempted.
Well hey, it's not too late, pretty sure FFVIII has some Rename Cards or something that let you rename your GFs/possibly your party members.
 
Well anyways, welcome to FFVIII your goddamn teacher is only Eighteen. I'm not sure if that makes her having a fanclub of students crushing on her... better or worse, since on one hand no dramatic age gap, but also still teacher and superior figure???
Students having a hot for teacher phase is normal and explicable, whether that teacher is somehow 18 or not.

It's not like Quistis is dating the Trepies. I'm not even sure she knows they exist.
 
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I also had not played FF8 for a very long time, and frankly had forgotten most of it. So I booted it up, and am very excited to see how much my experiences will compare to yours.

At the time, I thought, 'I will probably never make it this far,

N O E S C A P E, SUCKER


I am exposed [...] to my first RPG, period. I come at it with no notion of how an RPG 'should' work, no expectations of magic systems or MP or character classes.

I'm reminded of very fond memories of me and my cousin at a very young age playing the Wild Arms 2 demo on some old PS2 disc. We quickly became convinced that the game was, quote, "stupid" and "broken" because all you did was choose things from a list and then watch everyone scurry around with no player control.


But I'm a kid - I'm not careful with my things. Over weeks or months of moving CDRoms in and out of the PSX compartment, I scratch it.

Much less fond childhood memories of the massive tower of caseless CD's I kept sitting right on the floor and wondering why nothing seemed to work after a few years.



As with all things, there's a give and take in gamedev. You outlined the reasons why, but in my very personal opinion, the huge expansion of game devtimes and cost for AAA games, and the resulting inability to iterate and experiment on an idea within a console generation, and the knock-on effects thereof, is one of the worst things to have ever happened to gaming, ever.


It all looks really modern and classy, and it's our first look at the fashion sense of our protagonist, seen here wearing a leather jacket and no less than two belts, plus a necklace with a lion's head and a fur collar (ie a mane).
We'll see if that lion theming amounts to anything. As well, we can maybe see the beginning of a joke in the making about Final Fantasy and belts.

7 was the first time Nomura was front and foremost for the entire visuals of an FF title, but 8 is really where his personal style became a thing. I have my opinions on both the world design (it's impeccable) and the character designs (deeply underwhelming for the most part), but this is really where the perception of FF as a series obsessed with fashionable twinks REALLY took off.


FF8's opening is not so seamless. Instead, it's an anime opening [...] This is a magic battle school manga.

I'm glad you said it first, so i don't have to look like a maniac trying to plead my case. Not just an anime though. I said before that ff7 reminds mor of a mid 90's anime. Something kinda wild and adventurous, maybe animated by MADHOUSE and obsessed with machinery and weapons. FF8, by comparison, feels like something made by 2000's Sunrise or Perroit at their most formulaic. You have your checklist: A superspecial highschool for superspecial teens with superpowers and cool weapons that still looks and acts recognizably Japanese. Everyone is or looks under 25 years old, is rail thin and dressed to the nines, including the sexy meganekko teacher with the shipbait relationship to the MC and the hotblooded asshole rival. That's not even going into specifics. I don't want to sound mean and say it feels way more focus-tested or pandering to certain demographics...but I'd be lying If I said I wasn't thinking it.

So imagine my surprise when replaying it for the first time in over a decade, I found myself kinda loving everything about it. ¯\_(ツ)_/¯ FF8 is, so far, for me the poster child of the notion that originality isn't so important as is executing an idea with skill and polish. Let's, uh, let's see if that holds up in the long run though.


But who cares, because it's time to meet Quistis.

FF VII to X really was just Nomura designing various flavours of the The Perfect Waifu and knocking it out of the park every single time. Anyways, the first sign that I had not been giving 8 it's proper dues was this scene, which takes pains to show that everyone including the writers know that Squall is a big fucking dork.


Like with VII, we're clearly in a modern setting. Unlike VII, the grit and grime of Midgar's industrial hellscape shrouded in the perpetual night of pollution smoke has been replaced by clean, smooth curves, soft colors, inexplicable contraptions floating over the whole place like an angelic halo. This is such a cool aesthetic. Again, it's modern - those are computers in those desks - but in a very fancy, classy way, with blue screen displays set in the middle of wooden paneling and cushioned furniture. This is an expensive place, we can say that much.

I had knocked 8 for a very long time for it's more modern aesthetic. So imagine my dawning horror when I realized that it was "modern", but more specifically, it was retrofuturist, with an aesthetic taking heavy influence from American Art Deco and European Art Neveau influences of the 1920's. (I will have A LOT to say about that later.)

In what is starting to become a running theme, FF8 is holding a gun(blade) to my head, and daring me to hate it, and for now I'm finding it harder and harder to do so.

This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.

N O E S C A P E, SUCKER


Okay, look, the GF/girlfriend joke has to be decades old at this point. I do not intend to drag it out over and over.

I won't lie. I laugh every time someone says they're powerless with out a GF, or ask the secret to acquiring a GF or whatever. *Every* time.


Which means that I read two stories in a row about a brown-haired teenager with a prominent forehead scar going to a magic school where he learns magic powers.

Fuck you for putting this information into my brain; the psychic damage is incalculable.


A Timber resident found a monster crashed from the sky. Mysterious! Quirky! Fun!

1. I love the apparent Japanese obsession with trashy tabloids about cryptids (or as they call them UMA's).
2. Timber is the stupidest fucking name for a town, and I HATE that they name everything after it.



It's a bit before my time, but if a misspent youth spent investigating derelict old websites is anything to go by, I would bet cash money that in the early days of online fandom, Balamb Garden was probably *the* go to setting for people's self-insert play-by-post forum RP for that certain sort of weeby kid.



Ah, the lvl.99 King Behemoth in the room. It's such a cool idea in the fiction, and I'd love to see it come back as a mechanic in a modified form someday. Not a great system for those players with hoarder tendencies though!


This world has roads.

Somewhere, Shinra Civil Development weeps.
 
FF VII to X really was just Nomura designing various flavours of the The Perfect Waifu and knocking it out of the park every single time. Anyways, the first sign that I had not been giving 8 it's proper dues was this scene, which takes pains to show that everyone including the writers know that Squall is a big fucking dork.
Except IX. Probably not a spoiler to say he didn't work on that one, since X was being developed concurrently with IX in the first inklings of the longer devtimes as graphical detail ratcheted up and he was busy with that one (XI might also have been worked on at the same time - the three were announced at the same event); IX had Toshiyuki Itahana and Hideo Minaba on character design instead. The former is mostly known elsewhere in the series for spinoff character designs, the latter for art direction work.

Which is probably part of why IX's characters look so different than the rest of the 3D games, though far from the whole story for reasons we'll see next game.
 
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Yay, it begins! :D

Omicron said:
...
And IIRC I never noticed that.
This is already off to a good start! :D
(Meant fully non-sarcastically, to be clear. :))
(Oh, and it was off to a good start before this too, I think, to be further clear; I found the timeline point interesting, for instance.)

*A brief administrative period
The other connector for this footnote appears to have gone missing, unless I'm just missing it? I'm guessing it was on "homeroom", though.
(And also, if it is that, thanks for the explanation, as I did not, so far as I'm recalling, know that.)
 
It is so weird to think of Squall as a teenager, given his later voice actors and portrayals in Kingdom Hearts make him seem like he's in his mid to late 20s.
 
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