Gotta say, I do not understand FF's commitment to allowing you to rename the main character. The series has long settled into JRPG standard with everyone having a predefined personality and arc. Cloud is cloud, whether you call him Zack or not. And FFVII specifically gave birth to a plethora of side media that has to refer to characters by their default names, so it's not like your renaming would even last. IDK, it feels weird to name characters you guide more than control.
View: https://twitter.com/scotdogbonds/status/1746460543530283381
It's rare, but on occasion a game would include a minigame of some kind just as if not more compelling as the main loop. I remember spending quite some time playing cards in Might&Magic 8, one of the RPGs of my own childhood. Of course, it provided no reward after winning at a particular tavern the first time, so it was just for fun, I didn't feel obligated to play it or like I was missing out on something.
You should rename all of your GFs their French translation names and refer to them exclusively as that to the confusion and objection of no one.
My favorite part of Shadowrun: Dragonfall/Hong Kong was reading all of the shitposts. On repeated playthrough, I would occasionally skip dialogue with party members/plot NPCs, but not the shitty ancient forum.
As someone who hasn't played the game and can only speculate, yeah, that sounds like it could easily lead to feelsbadman or weird optimization. I suppose it all comes down to how specific numbers shake up. If having 90 Fire is not significantly different from having 100 Fire and they're easily farmable, using them shouldn't be that much of an issue, at least in boss fights and especially if spells do massively more damage than attacks. Right now you can kill 6 Bugs with Fire, draw once on the seventh to get a resource wash, which seems reasonable.
A potential problem I foresee is if there are some kind of limited, rare spells (ones you can only get from a boss and such). That can easily lead to a hoarder's mindset where you preserve them for just the right opportunity and then find yourself holding onto them long past the point regular enemies give better spells, while your rare ones barely do any damage to high-level opponents.
This is Mensur, or Academic fencing, a kind of fencing practiced by university students in the Germanic world, historically in particular in the 19th century. As you can see, the duelists wear extensive protective equipment, including thick goggles to protect the eyes… But not masks. The result is that while injuries in first blood Mensur duels are rarely fatal or disabling, they frequently result in facial scarring that could be considered 'cosmetic.' So-called 'dueling scars' were considered desirable as a sign of daring and willingness to expose oneself to danger in the course of a duel.
If you've ever wondered why 19th century German aristocrats are always portrayed with facial scars, that's why. They actively sought out such injuries in duels as a badge of honor.
I think we might be looking at something similar here. Squall and Seifer are part of an institution of learning (let's say a university for now) which has a formal or informal culture of dueling, and the resulting scars are expected.
View: https://twitter.com/scotdogbonds/status/1746460543530283381
This is quietly the most important and devastating that will ever happen to us. Fully a quarter of this first session's playtime has been spent playing cards. Final Fantasy VIII is a card duel simulator with a JRPG attached on top. We'll get to that later.
It's rare, but on occasion a game would include a minigame of some kind just as if not more compelling as the main loop. I remember spending quite some time playing cards in Might&Magic 8, one of the RPGs of my own childhood. Of course, it provided no reward after winning at a particular tavern the first time, so it was just for fun, I didn't feel obligated to play it or like I was missing out on something.
Oddly enough, he's the first instance of something I distinctly recall from my childhood: the French localization of FF8 inexplicably changes a bunch of names. Quetzacotl, for instance, was named Golgotha. Yes, like the mountain where Jesus was crucified.
I suppose I'll have to resign myself to Quezacotl this time around.
You should rename all of your GFs their French translation names and refer to them exclusively as that to the confusion and objection of no one.
My favorite part of Shadowrun: Dragonfall/Hong Kong was reading all of the shitposts. On repeated playthrough, I would occasionally skip dialogue with party members/plot NPCs, but not the shitty ancient forum.
If having 100 Fires (the maximum amount you can Stock) increases Squall's strength more than having 10 Fires, then that means every time you cast Fire, you are making a small dent in your Strength. Which creates weird incentives as to whether or not to actually use those spells you Draw and Stock.
As someone who hasn't played the game and can only speculate, yeah, that sounds like it could easily lead to feelsbadman or weird optimization. I suppose it all comes down to how specific numbers shake up. If having 90 Fire is not significantly different from having 100 Fire and they're easily farmable, using them shouldn't be that much of an issue, at least in boss fights and especially if spells do massively more damage than attacks. Right now you can kill 6 Bugs with Fire, draw once on the seventh to get a resource wash, which seems reasonable.
A potential problem I foresee is if there are some kind of limited, rare spells (ones you can only get from a boss and such). That can easily lead to a hoarder's mindset where you preserve them for just the right opportunity and then find yourself holding onto them long past the point regular enemies give better spells, while your rare ones barely do any damage to high-level opponents.