Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

I don't know how much use this is. The way the 'tri-elemental damage' works under the hood is that the attack checks if the enemy is weak/resistant/nullifies/absorbs any of the three elemental damage types; if the enemy is weak to one and neutral to the other, the whole attack is treated as hitting a weakness. Weak and resistant I think cancel each other. But if the enemy nullifies or absorbs any of the damage types, it cancels the whole attack. So, a tri-elemental attack against a character who is weak to fire but absorbs ice is worse than useless, as it will heal them as if we'd used an ice spell.

Not sure this is worth risking most of the time, honestly.
Well damn, that's a pain in the ass way to do multi-element attacks. Pretty sure in some of the other games like FFV a summon like that would auto-hit whatever does the most damage to the enemy, instead of them going "yeah I know I'm on fire as a guy made of ice, but since I'm immune to ice I'll just ignore that".
I dig that one of the random encounters is a lobster-snake chimera. That's a great silly monster design.
Final Fantasy has always had some wacky enemy design, but it's pretty fun seeing how it can just pop with making the jump from 2D to 3D.
One of the locals at the pub tells us that a Cetra called 'Ilfana' used to to live in this town years ago, which seems a pretty significant thing to investigate, and I briefly think 'oh, I need to have Aerith around for that conversation to see her reaction,' before remembering that, well.

Anyway.
Oof, that cuts deep. Real deep.
Fucking outstanding. I guess Elena was stronger than Reno and Rude combined this whole time.
Smh Omi, underestimating GURL POWER
Thankfully, the game can't be lost, you can only perform terribly. You get up every time you fall, and you keep advancing a little. Eventually, the camera sweeps back for a dramatic shot, then follows Cloud as he sails off a platform into the great white unknown and everyone wakes up having been knocked over in the fall.
Damn, can't believe Omi fell on his ass so much snowboarding they made an extra plot beat for it
…so you remember how many updates ago I mused about whether in the setting of VII, Moogles were still an extent magical animal, or if they were purely a folkloric creature that had been turned into a popular mascot? And talked about the commercialization angle and all that and how the mascot-ified moogles started changing their looks until they looked weird like the plushy Cait Sith is riding bearing little resemblance to the classic FF critter?

Yeah so it turns out moogles are real in FFVII. They're real and they're here. They live in a secret igloo village within a giant frozen hellscape that humans struggle venture in.

And the only way you would find out is by taking the right combination of directions out of four in this snowboard minigame, and you only see them briefly as you zoom past and they waddle across the screen to knock you over if you run into them.

I went to the wiki just to check, and this is indeed the only time we'll met real moogles in the entire game.

I… do not know what to make of this.
I mean, the answer is obvious, just look at what happened to the moogles who played a plot role in the last two games: First FFV shoves them all in the Void, then FFVI they get straight up genocided.

So this time around, moogles decided "no actually we'll just fuck off to a glacier and not deal with any of that nonsense".
This is probably one of the most important pieces of dialogue in the game?
Barret Chads Stay Winning

Seriously, even if he's not quite a main main character at times, I love that Barret still gets plenty of characterization and story going for him throughout the entire game.
Cait Sith is feeding us secret Shinra intel now, which I think is supposed to tie into the redemption arc the game is pretending that he had.
Yeah, Cait Sith is definitely supposed to be considered redeemed/on the path to redemption at this point. At least the game is actually doing something extra with it via the feeding information, instead of just his fake big sacrifice and going right back to being Robocat Spyman.
…am I… am I the bad guy here? Did I just commit murder? Like, I just chased a yuki-onna that was trying not to hurt us, deliberately triggered her hatred of hot springs, and then murdered her so that I could loot a Materia from her dead body? God, they even threw in a pleading "Why?" at the end before she disappears, like what the fuck.

That's messed up, man.
Yeah but Alexander tho

I'd totally murder innocents for Alexander, wouldn't you?
Climbing the cliff is an extended affair which revisits the climbing mechanics previewed at the end of the City of the Ancients: We press [OK] for Cloud to hang onto the facade, then advance in a linear direction, until we reach an intersection where we are prompted to go up/down/left/right. Here, though, we have the ticking clock of temperature; Cloud's temp starts at 37 degrees and goes down rapidly, with his model starting to turn white if it goes below 35°. I assume reaching too low a temp results in either being teleported back at Holzoff's or a Game Over, but we won't be finding out today, as dealing with it is rather easy. Basically, when Cloud is standing on a ledge, we can press [SWITCH] repeatedly for him to rub his arms rapidly, raising his body temp up to a max of 38°C before going ahead.
Man, I'm just now realizing this is just Junon 2: Electric Boogaloo with how many minigames were shoved into a short period of time. We got Elena Fistfighting, we got Snowboarding, we got Limited Steps Glacier, we got Icicle Hops, we got Freezing Mountain Climbing... I'm probably missing one or two in all that, as well.
But also seriously please tell me that the Materia that negates random encounters is coming soon because if I have to keep spending actual hours plowing through trivial encounters I will die of boredom. Like - it's worse than any previous game because of how long disposing of trash encounters takes. Summoning Leviathan or Alexander means sitting through their entire animation, every time. Physical attacks are much faster, but you only get one attack per opponent per character so clearing an entire encounter still takes forever. A Tier 3 All spell would be a good solution but I only have a single Materia with Tier 3 spells unlocked. And all of this in the context of like -

I've literally just sat there in an encounter browsing SV, come back minutes later, and found that my characters weren't anywhere near death and were, in fact, not even at a full Limit Gauge.
So first, the Bad News! There is no "zero encounters" materia, ability, or accessory in FFVII.

But! The Good News! There is a materia that lowers enemy encounter rates, up to 1/8th as many encounters when it levels up!

Buuuuuut the More Bad News! You can only get it by doing Chocobo Races in Gold Saucer lmao
A place surging with so much Mako you could most likely see it from space, surrounded by impregnable walls of ice that no humans has crossed before, can only be one thing.

The Promised Land.
Goddamn just look at all that Oil Mako, we're gonna be rich!
I feel like at this point if Omi has missed something there's basically no point in nudging him to go back, given how agonizing it was to do.
I'm moderately certain that Omi rotates saves so if it really is exclusively Lore he's missing, could reload a save at Icicle Inn.

Otherwise, there's always coming back later in the game... hopefully.

Well, first of all, that's not true; as of the final fight in FFIV, Cecil was lv 60 and Edge was lv 58; the level gap was minimal, with the game using different XP scales in order to make lower-level XP chatacters 'catch up' by the end of the game. The level discrepancy between Cloud and the rest of the party is different from any game we've had before and, if the trend were to continue, would only grow to continue until it completely wraps the gameplay.
Cecil also has the level scaling advantage of, despite being in the party the entire game, he resets back to Level 1 when he switches from Dark Knight to Paladin. So using that as a baseline along with the fact that FFIV has pre-determined parties makes it a lot easier for the devs to ensure that nobody is too far out of line with the rest of the party. Meanwhile, FFVII lets you freely shuffle characters in and out other than Cloud, who already starts as one of the highest level characters in comparison to others, so it's easier for him to snowball.
 
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AAAGH!!!

MiskWisk said:
Man, Omi has found so many small things I missed on my playthroughs that I know it's unlikely, but I can't help the fear that he may miss [REDACTED] house.

I know the thread will immediately tell him to turn around, and getting back to Icicle Inn from Great Glacier doesn't even require reloading a save, but I think the frustration would get me to eat my hat.
I hope you're proud Omi! I need to go buy a hat now!
AAAGH!
But also seriously please tell me that the Materia that negates random encounters is coming soon because if I have to keep spending actual hours plowing through trivial encounters I will die of boredom.

On the plus side, you aren't far off getting some tools for avoiding random encounters on the overworld map.
 
The Snow is especially baffling because... apparently monsters can just be normal people? Like, sure, sometimes you accidentally activate their kill command, but otherwise they can just hang out. Be cool.
 
Yeah so the punch is a 'minigame' that completely flies past me. The game is asking me to press any of these buttons, but I'm too busy trying to figure out 'wait, which button in response to which input?' and then I have already been punched. Cloud, hilariously, goes down in a single hit, falling down to his knees and then head first in the snow.
Huh. So, this is basically trying to make a quick time event, but badly. Probably because they weren't really formalized in a way that everyone knew what to look for, so the devs managed to both over and under tutorialize them.
 
This seems like a strange question to ask - the protagonist being an obligated character and thus levels above everybody else is a well known phenomenon in a lot of RPGs. Cecil was like this in FFIV as well, wasn't he? So... what brought this question about?
Especially since there's a watsonian justification for a Cloud being the strongest party member, with the mako supersoldier stuff.
 
so what you're reading is effectively the first half of "Update 25-26," and this sentence here is what we call "foreshadowing"
See, that's perfectly understandable - it matches your general writing pattern when you know something compared to when you don't - but since you didn't finish the update with the relevant events, it left me wondering.

i went back to the goddamn house to get the goddamn cutscenes but i'm not happy about it
They're not happy cutscenes, no, but do you agree they were important information to know, especially as an immediate follow-up to Aerith's demise?
 
I'm shocked and appalled to discover in retrospect that this was missable. I had no idea the game could let you miss this or I would have tried to hint at it.

It isn't permanently missable in that you can return to Icicle Inn later, but it's definitely missable in that if you don't get curious about these computer terminals and Shinra aesthetic jammed into the middle of an otherwise rustic town and house, you're never, ever going to find it in normal play.

They're not happy cutscenes, no, but do you agree they were important information to know, especially as an immediate follow-up to Aerith's demise?

What Omi isn't happy about, I suspect, is the game design decision that made extremely important plot details just stuffed behind, to quote him earlier, 'some promptless interactable chunk of wall'.
 
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What Omi isn't happy about, I suspect, is the game design decision that made extremely important plot details just stuffed behind, to quote him earlier, 'an unprompted interactable section of wall'.
Oh, 100% agree with that, I missed them on my first playthrough as well; as I mentioned, they're really not very intuitive to find.
 
Welcome back to Final Fantasy VII, the game where I learn to hate snow.

It's cold, it's wet, and it gets everywh-*a loud chorus of boos drowns me out*

Cait Sith is feeding us secret Shinra intel now, which I think is supposed to tie into the redemption arc the game is pretending that he had.

I'd argue that it's less that he had a redemption arc, and more that he's currently in the middle of one that started during Gold Saucer/ Temple of the Ancients. I don't think it's a spoiler to say that it gets made pretty clear that nobody in the party trusts him, even after the Black Materia incident. I actually like the dynamic though, of "Why should we believe you?" "You shouldn't, but I'm gonna tell you regardless." that's in play now. But my favourite character in FFXIV is Cyella AKA Cylva AKA The Shadowkeeper so I guess I just have a fondness for botched heroic sacrifices.


Bummer about this zone being such a slog though. I had actually forgot about all the dumb, exhausting gimmicks beyond the snowboarding minigame. I wonder if there was some sort of compromise going on behind the scenes. Something like:
"If you let us take out the dumb puzzles that are torpedoing the vibes in the City of the Ancients scene, we'll let you put in your temperature gimmick, even though we already have the snowboarding game AND the map traversal bit."
"We put the clock room back in the Temple too, or no deal."
"Okay, fine. Whatever."


I forget, Omi, are you making use of the Cover Materia at all? I just slap that plus HP Plus and Regen onto whatever character I'm trying to grind LB's out of and park them in a battle somewhere. Making character special attacks reliant on dmage, when so many of your party are long range is quite the oversight, and something that I don't think they fixed until FFX, iirc.
 
I forget, Omi, are you making use of the Cover Materia at all? I just slap that plus HP Plus and Regen onto whatever character I'm trying to grind LB's out of and park them in a battle somewhere. Making character special attacks reliant on dmage, when so many of your party are long range is quite the oversight, and something that I don't think they fixed until FFX, iirc.
Omicron directly mentions putting the Cover Materia on Yuffie during the 'Damn LB grind is awful' segment, did you glaze over it?
 
I'm really curious about this hidden lore at Icicle Inn now, because I definitely missed it during my first playthrough (I also missed the tri-element summon but that sounds like no great loss).
 
A scab of ice over where you infer that Jenova landed.

What was it that the Remake said about Shiva?

It is said that she once saved the planet from certain destruction by staunching a great wound with a glacier.

So, yeah, you know exactly who to blame for all that hassle - the naked Ancient ice-mage who was so badass the Planet's memory of her became a summon materia.

Also, another point for just how insanely OP summons are when in plot mode rather than gameplay mode, of a kind not seen since IV.
 
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You mean that thing that happens basically whenever a human(who's baseline healthy temp is quite a bit above freezing) interacts with it?

I mean, if it's touching your skin, sure. But people build houses out of the stuff, or pile it around things they want to keep warm.

Snow on something like a winter jacket or whatnot? That ain't melting and you can leave it there for hours and still be bone dry.
 
At first I thought it weird that a Malboro would be in the game's iciest location, since you'd think humid jungles would be more their habitat. But then I remembered Hellebores, super-toxic flowers that bloom in winter, so it doesn't seem so implausible after that. They're commonly mistaken for roses (hence the Roserade line in Pokémon being based off them), which is a little less Malboro-ish
 
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An ice woman called "Snow". No wonder she freaked out when you came to her drenched in hot water, she assumed you were trying to sneakily melt her. You monster. Hope you enjoy your Alexander. :V

I mean FFVII is a JRPG not a platformer but it still fits
Always love me some BitF singin'. You made me look the web again, and turns out Taranto kept making songs. This is good.
 
Please free me from this torment.
I have good news and bad news there. The good news is that there is a materia that reduces random encounters, the bad news is that you need to do a good chunk of chocobo racing to get it, and once you do that it reduces encounters by 40% to start at the first level, 10K points to take it to 80%. You can get 2 of them to stack up to the maximum reduction so you don't have to level it up though.
 
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