…after we first leave the building, head back to Lord Godo's estate, rest everyone, then save at the Wutai Save Point, and then head back.
...
Boy, it sure would have been great if I'd known you could do that 2X years ago when I played the game, wouldn't it?
Godo not having all the status immunities makes me think of FFXI, where it's typical for tough enemies to have a mixture of resist/immune/vulnerable, and making proper use of the ones that work is often an important part of the strategy. I don't know why more games don't go that route. Make the spells you included in your game good for something, why don't you?
I could roll nothing but Lucky 7s and Cures, which are non-handicaps which are supposed to be balanced out by having no BP value, for six round straight, then roll Broken Weapon on the final round, win with Leviathan + Beta spam, and walk away with 8246 BP.
I've never been angrier at a video game than I was when I read this.
Morph is weird, potentially game-breaking Command: what it does is deliver a very weak attack, but if that attack would kill the enemy, it instead transforms it into an item.
I like how Mana Khemia did it's two similar attacks - they were regular strength moves on the characters who had them, and you could either just treat the stuff you got as a bonus, or make a specific effort to finish enemies with them to get the items, or change it up depending on the situation, but it was never going to be "well, I just wasted that turn". (Also none of it was game breaking, just useful to some degree.)
Year 4: "And the previous overseer built a... what? An anti-elephant doomsday device that works by shrinking the entire fortress down and summoning a meteor to cause a mass extinction event?! ...Well. Uh. Okay, so, I guess I'll lock the controls for that down tight. And might as well give my engravers some practice in there."
Headcanon accepted. The Cetra were Dwarf Fortress.
Galuf has the best dramatic sacrifice in any Final Fantasy game, and part of it is how much agency he retains. He is awesome while breaking out of the binding spell, while fighting Exdeath past 0 HP, while passing his power onto Krile - at every step of the process of dying, Galuf is going absolutely sicko mode on selling it, and lingering from beyond as a badass Force Ghost to advise the kids.
So, this is the controversial gaming opinions thread, right? Because I've got some thoughts about Galuf vs. Aeris...
See, I played FF7 much earlier than I played FF5. And even when I played FF5, I never got to Galuf's sacrifice. Actually, I hadn't played a significant amount of any of them but FF1. So when I reached Aerith's death (which internet memes hadn't spoiled for me, because that wasn't really that much of a thing yet), I was going in completely unprimed by seeing how any other character deaths in the series happened.
It's been long enough that I don't really remember any specifics about my reaction, but I know that I accepted it as a thing that was happened. Aerisu got fatally stabbed, that was an event that occurred in the story.
Then came this thread, which I entered after having been exposed to people doing theorycrafting on the difference between "KOed" and "killed" and so forth. And I read the part with Galuf's sacrifice, and independently of how it works
as a sacrifice, it makes sense as "killed". Because when your whole party is KOed, you then get a game over because the monsters don't stop until you're killed, right? And that's exactly like what happened, Galuf took enough damage to be KOed, then he got attacked a whole bunch more times. Except he stayed up and fighting while that was going on. And afterwards they try various methods to save him, but they don't work because he's too badly injured. It really sells the "died of fatal injuries sustained in combat" thing.
And then there's FF7, where Aeri gets stabbed once, and dies. Only from this particular stabbing though! Not any of the other times she's been stabbed, shot at, launched into the distance by a giant serpent, set on fire, or any of the other ridiculously violent things that have happened to her on this journey. I ask myself, is it really plausible that Sephiroth could not just KO, but kill Aeristh in a single attack, and get back the answer, "No, not really."
But that wasn't something I'd even considered before FF5 showed me what killing a FF PC *really* looked like.
Even without mods, there are some sequence breaks that sort of do it, varying depending on the version of the game, and I think they were probably some of the most sought-after skips for the game. The game engine doesn't know what "dead" means, so if you bypass the part where she's removed from the party you're golden.
There's a GDQ run of FF7PC that uses a save-related glitch to skip from significantly earlier in the game directly to the final dungeon (which they then exit).
There were, as I recall, some jokes about how Aerith dying was an urban legend. Because look, she's right there in the final party and all.
-Morgan.