Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

So there was some discussion of whether or not Omi had been spoiled on Aerith's death... and then I remembered that I actually did that myself in a post way back when. Now at the time I thought it was common knowledge that barely counted as a spoiler, and it turns out Omi knew anyway. Still, really embarrassing on my part given I'd later start the spoiler thread. Here's the guilty post:

Not that FF4 wasn't heavy or dramatic, given all the deaths, even if none of them hit players as hard as Aerith's death later did (Tellah probably being the closest)
 
…after we first leave the building, head back to Lord Godo's estate, rest everyone, then save at the Wutai Save Point, and then head back.

...

Boy, it sure would have been great if I'd known you could do that 2X years ago when I played the game, wouldn't it?

Godo not having all the status immunities makes me think of FFXI, where it's typical for tough enemies to have a mixture of resist/immune/vulnerable, and making proper use of the ones that work is often an important part of the strategy. I don't know why more games don't go that route. Make the spells you included in your game good for something, why don't you?

I could roll nothing but Lucky 7s and Cures, which are non-handicaps which are supposed to be balanced out by having no BP value, for six round straight, then roll Broken Weapon on the final round, win with Leviathan + Beta spam, and walk away with 8246 BP.

I've never been angrier at a video game than I was when I read this.

Morph is weird, potentially game-breaking Command: what it does is deliver a very weak attack, but if that attack would kill the enemy, it instead transforms it into an item.

I like how Mana Khemia did it's two similar attacks - they were regular strength moves on the characters who had them, and you could either just treat the stuff you got as a bonus, or make a specific effort to finish enemies with them to get the items, or change it up depending on the situation, but it was never going to be "well, I just wasted that turn". (Also none of it was game breaking, just useful to some degree.)

Year 4: "And the previous overseer built a... what? An anti-elephant doomsday device that works by shrinking the entire fortress down and summoning a meteor to cause a mass extinction event?! ...Well. Uh. Okay, so, I guess I'll lock the controls for that down tight. And might as well give my engravers some practice in there."

Headcanon accepted. The Cetra were Dwarf Fortress.

Galuf has the best dramatic sacrifice in any Final Fantasy game, and part of it is how much agency he retains. He is awesome while breaking out of the binding spell, while fighting Exdeath past 0 HP, while passing his power onto Krile - at every step of the process of dying, Galuf is going absolutely sicko mode on selling it, and lingering from beyond as a badass Force Ghost to advise the kids.

So, this is the controversial gaming opinions thread, right? Because I've got some thoughts about Galuf vs. Aeris...

See, I played FF7 much earlier than I played FF5. And even when I played FF5, I never got to Galuf's sacrifice. Actually, I hadn't played a significant amount of any of them but FF1. So when I reached Aerith's death (which internet memes hadn't spoiled for me, because that wasn't really that much of a thing yet), I was going in completely unprimed by seeing how any other character deaths in the series happened.

It's been long enough that I don't really remember any specifics about my reaction, but I know that I accepted it as a thing that was happened. Aerisu got fatally stabbed, that was an event that occurred in the story.

Then came this thread, which I entered after having been exposed to people doing theorycrafting on the difference between "KOed" and "killed" and so forth. And I read the part with Galuf's sacrifice, and independently of how it works as a sacrifice, it makes sense as "killed". Because when your whole party is KOed, you then get a game over because the monsters don't stop until you're killed, right? And that's exactly like what happened, Galuf took enough damage to be KOed, then he got attacked a whole bunch more times. Except he stayed up and fighting while that was going on. And afterwards they try various methods to save him, but they don't work because he's too badly injured. It really sells the "died of fatal injuries sustained in combat" thing.

And then there's FF7, where Aeri gets stabbed once, and dies. Only from this particular stabbing though! Not any of the other times she's been stabbed, shot at, launched into the distance by a giant serpent, set on fire, or any of the other ridiculously violent things that have happened to her on this journey. I ask myself, is it really plausible that Sephiroth could not just KO, but kill Aeristh in a single attack, and get back the answer, "No, not really."

But that wasn't something I'd even considered before FF5 showed me what killing a FF PC *really* looked like.

Even without mods, there are some sequence breaks that sort of do it, varying depending on the version of the game, and I think they were probably some of the most sought-after skips for the game. The game engine doesn't know what "dead" means, so if you bypass the part where she's removed from the party you're golden.

There's a GDQ run of FF7PC that uses a save-related glitch to skip from significantly earlier in the game directly to the final dungeon (which they then exit).

There were, as I recall, some jokes about how Aerith dying was an urban legend. Because look, she's right there in the final party and all.

-Morgan.
 
Man, FFVII really knocked it out of the park with the entire City of the Ancients section. The like 10 different places in the city where they left lore for you to 'come back later' to was a particularly nasty and effective bit. And the sad music playing even through the boss fight is a classic.
I don't know why or how, but one reason Aerith's death surprised me so is I thought she was kneeling in the water when she got stabbed??? I have no idea how that drift occurred, or if there even was a drift and not just my memory blending together 'Aerith is stapped in the gazebo' and 'Cloud gives Aerith's body to the water' into one scene, but there being someone else who also thought the same makes me feel less insane. Thank you.
I was also surprised by this. All the comics and such referencing this scene always showed the 'put in the water' scene as 'when Aerith died' so I was very surprised at the exact point of death. I expected it to be like one scene farther in.
 
Devs: "We've just gone through one of the most shocking and sad character deaths in video game history that will echo down the generations, Cloud is traumatized, everyone is crying, what should immediately follow that beat?"

Devs:

 
Devs: "We've just gone through one of the most shocking and sad character deaths in video game history that will echo down the generations, Cloud is traumatized, everyone is crying, what should immediately follow that beat?"

Devs:

The image is broke for me. But I think I have a guess about what you are memeing. :V
 
Oh dang, RPG World still exists somewhere on the internet? Genuinely thought the author took it all down in a fit of Author Rage at some point after getting way too many "uhhhh are you ever going to finish that?" emails.

Guess I might as well take a nostalgia trip.
The author is an animator nowadays and while the webcomic never finished, I'm told they eventually devoted an episode of the show OK KO to concluding the story of RPG World.
 
The author is an animator nowadays and while the webcomic never finished, I'm told they eventually devoted an episode of the show OK KO to concluding the story of RPG World.

Kinda sorta; while that episode did technically "conclude" RPG World in a sense, it was far more the author's own meta-commentary on the futility of grinding to achieve a goal when it has since stopped being fulfilling or meaningful.
 
Devs: "We've just gone through one of the most shocking and sad character deaths in video game history that will echo down the generations, Cloud is traumatized, everyone is crying, what should immediately follow that beat?"

Devs:
Sonic approves. When in doubt, skateboard things.
This song has no right to go this hard.
Its a late '90s X-TREME SPORTS game soundtrack. It not only had every right to go that hard, it had an obligation. It not going hard would have been them failing the assignment on how to do the X-TREME KOOL genre.
And then came 1080° Avalanche buying the licenses to half of early 2000s America's second rate rock punk bands. :V

Player: "Let's go race down a mountain, weee!"
Race track song: "THE PAIN OF MY LIFE IS LIKE A SHADOWED MOUNTAIN~"
 
In other news, the Official Final Fantasy VII account made a very important post regarding Cait Sith's name.

They say it's pronounced Kate Sihth in the remake.

Six year old me is vindicated.
 
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In other news, the Official Final Fantasy VII account made a very important post regarding Cait Sith's name.

They say it's pronounced Kate Sihth in the remake.

Six year old me is vindicated.

This is like if they decided that actually, from now on but also retroactively, Urianger was pronounced "Yuri Ranger."
 
JRPGs have been butchering the pronunciation of any language whose associated mythology can be found in common encyclopedias for decades at this point. I don't really share the sudden passion about this specific case.
 
JRPGs have been butchering the pronunciation of any language whose associated mythology can be found in common encyclopedias for decades at this point. I don't really share the sudden passion about this specific case.

"it happens so often that ive become jaded and expect everyone else to be" is not a great position, imo.

Just because a bad thing happens over and over doesnt mean we should stop being disappointed by it.
 
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